Do I Have to Do it “Their” Way?

If the world was open? If it had its own OGL? If it were free to distribute AND had a good system? Heaven!


Pathfinder Second Edition vs Dungeons & Dragons 5E

Please forgive me. This post is not intended to start an online donnybrook over whose system is best. **Disclaimer:** Play whichever system you like. Decide for yourself what you prefer. Thank you!

Yesterday I was discussing whether or not one should play/run/create content for D&D 5E strictly for rules-as-written or homebrew. Homebrew is awesome! But with 5E being the top dog in the industry right now, it’s also the one most people are playing with/creating material for. I love 5E for this reason.

I used to dog on Pathfinder pretty hard when it started. BUT…

Yeah. I’m guilty of that. I’m sorry family. It’s true. I used to think it was strictly intended for all the Third Edition D&D players that couldn’t handle Fourth Edition. BUT! I came around. Just in time for Pathfinder Second Edition.

Lessons learned, I LOVE Pathfinder 2E! The mechanics are great. The classes are pretty cool. It’s flexible. Paizo learned from their previous edition. The main rulebook is heavy enough to defend my home from burglars… It’s all good. Some day I might do a full review.

There’s another catch with PF2E, though.

If you are playing D&D 5E as written, you’re playing in the default setting of Forgotten Realms. There’s also Eberron, Ravnica, and soon I guess they’re releasing Spelljammer and possibly Planescape. If you go online there are literally hundreds of other campaign worlds and settings along with conversions of older settings. Please don’t panic. There is plenty of room for more. The Open Gaming License literally opened the floodgates for more world building than anyone ever imagined.

Pathfinder 2E, not so much… While Pathfinder Infinite has opened their world to creators, it’s pretty much their world. I don’t mind this, but it doesn’t leave a lot of room for world building. That’s unfortunate. So, yay, I can homebrew PF2E, but then I have to figure out how literally everything translates into PF2-ese. So, yay Golarian.

I will say Starfinder, which is more or less Pathfinder in space, just opened up considerably with the Galaxy Exploration guide. That’s cool. Space is infinite. The Universe is literally infinite and that’s without alternate dimensions. It would be foolhardy to lock players into one star system or one planet for a space game.

I see this happen with other games.

I collect RPGs like mad. I love games. I love mecha and anime games especially. Alas, many of them seem to fall into one of about three categories. 1. They have their own very specific campaign setting/world. Again, yay, but it’s not what I’m looking for. 2. They’re too generic. A lot of games have great mechanics, but just don’t go far enough into what I was looking for in their game. 3. Last, they don’t have any kind of OGL attached. Which means they’re literally the only source of material for that game.

I understand companies having exclusive rights to certain properties. Ask anyone who used to work for T$R or West End Games about Lucasfilm. They’ll probably cringe. Star Wars was especially tough to work with, from what I hear. Ugnaughts anyone? Margret Weis Productions had a deal with Battlestar Galactica RPG. A lot of established properties don’t want people willy-nilly adding to their setting and then publishing it, which thoroughly wrecks the official canon and creates all kinds of plot holes. Seems fair to limit creative access, right?

But why lock an indie game possibly with its own unique system, into a specific setting? Seriously, I would love to work for just about any game company on almost any system. (I have a few disclaimers, but we’ll leave that for another day.) But if the world was open? If it had its own OGL? If it were free to distribute AND had a good system??? Heaven!

I might not exactly love D&D 5E for certain mechanics.

But at least the OGL lets us create our own worlds, classes, characters, and so on with an established system that actually does work pretty darn well. Ironically, PF2E is based on roughly the same mechanics. There are a LOT of d20 based games. At this point, if I’m publishing on DrivethruRPG, my intention is to do something d20 based or a superhero game like ICONS. The only other generic systems I’ve really enjoyed so far have been FATE and Open Legends. Again, I’d have to spend some serious time developing within those systems because there are certain things kinda missing that I’m looking for mechanically. (Again, that’s another discussion.)

I love Paizo’s take on d20. I think the Starfinder/Pathfinder mechanics are well thought out. I think PF2E is loads of fun. I almost taught my kids to play it before D&D 5E. PF2E has not become the runaway train of supplements that its predecessor did. I look forward to their upcoming releases and writing some adventures set in Golarian probably just for fun. Maybe not for publication. Starfinder Infinite material might be a possibility, depending…

I love D&D 5E because I’m building my own very odd, wacky, very fun (hopefully) campaign world. With some help from the Universe, I might even publish it. And I have some “generic” fantasy stuff that I’m again planning for DMsGuild hopefully in the near future. Pathfinder Infinite might be another story. I don’t know yet.

I’m also working on a more solidly constructed portfolio to show off some of my writing talents. In the meantime, if you are interested in hiring me as a writer I am quite available. Heh heh. No seriously! LOL! Please hire me? Heck, if you’re local I’ll even walk your dog or something.

Until next time, take care.

Author: Jeff Craigmile

I'm a tabletop role-playing game writer and designer from Des Moines, Iowa always looking for more work. I'm the father of four boys and human to three cats.

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