Continuing my series of random monsters of the week. This time: Elemental baddies.

Roll 1d12 and consult the table below:
Please note that the element does not have to be literal. For example, “Wind” might take the form of giant fans on an octopus body. Feel free to mix and match this table with other tables. Alternately, the beast can be a living statue embodiment of the element.

  1. Fusion. Roll twice on this table and ignore further 1’s.
  2. Wind
  3. Water
  4. Rock
  5. Putty
  6. Fire
  7. Slime/Muck/Sticky Goo.
  8. Plant
  9. Metal
  10. Bone
  11. Glass
  12. Radiation. (Probably non-nuclear. Can be a variety of effects.)

Bonus Table: Sea Life

Roll 1d12 and consult the table below.
Beware, Team. These beasties can walk, talk and breathe on dry land.

  1. Turtle.
  2. Octopus/Squid.
  3. Shark.
  4. Manta Ray/Stingray.
  5. Piranha/Barracuda.
  6. Whale/Orca/Dolphin.
  7. Jellyfish
  8. Flying Fish.
  9. Clam.
  10. Lobster.
  11. Shrimp.
  12. Crab.
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