Roll 1d12 and consult the following table:
- Fire Marshall X
- Wild Drill Icebox
- Clam Trap
- Boom Trunk
- Pug Boat
- Lag-O Lamb
- Beast Boxer
- Coffee Cat
Bonus Table: Plans to defeat the Rangers
Roll 1d12 on the table below to see what the random threat this week is going to try to do to our heroes.
- Infesting the city with camera drones to reveal their secret identities.
- Contaminating all the drinking water with a transformative substance.
- Trapping one of them in a seemingly inescapable bubble.
- Putting one or more them to sleep with special poison darts.
- Luring one or more Zords into a snare.
- Posing as regular people to find the Rangers secret base and destroy it.
- Kidnap one Ranger to lure the rest into a diabolical trap.
- Posing as the Rangers doing bad things to ruin their reputations
- Disabling their Morphers with an energy pulse.
- Wiping their memories with a spell.
- Using an energy pulse to cause a strong emotion in one or more Rangers.
- Encasing them in cement, foam, or some other gooey substance.