A glowing yellow ball with lots of feelings about things…
Emojimon is the latest baddie sent by Slayn of the Triumvirate to torment the Rangers. Even the Putties accompanying him display an emoji over where their faces would be. Unsuspecting humans are put in a trance by their mobile phones and similar devices while the glowing yellow orb feeds on their emotions. All innocents will be freed of their trance once Emojimon is defeated.E
THREAT LEVEL: 3
SIZE: COMMON | HEALTH: 5
TOUGHNESS: 12 | EVASION: 16
WILLPOWER: 17 | CLEVERNESS: 17
Flight MOVEMENT: 30 ft.
A floating ball of energy that hovers 3′-5′ above the ground.
Summon Putties (2/Scene, Free): Snizzard can use
its full action to summon two Putty Patrollers to any
spaces within 15 ft., which begin their turn at the
end of Emojimon’s next turn. If Emojimon is destroyed,
all summoned Putty Patrollers disappear.
Immunities: Ranged Physical. All Physical Melee.
Multiple Eye Beam Attacks: Emojimon makes two ranged attacks
Targeting +1d8. Range: 80/300 ft. (Evasion, 1 Energy Damage)
Phone Zone. Anyone caught in the direct gaze of Emojimon or looking at their mobile device within 300 feet of Emojimon suffer an attack on Willpower. Anyone hit is frozen and forced to stare at their device until Emojimon is destroyed.
Emotional Damage: Emojimon can project an emotion onto any living target using a Ranged attack vs target’s Willpower. If successful, the target is overwhelmed with whatever emotion Emojimon had on display during the attack. (Happy, Sad, Angry, etc.) Effect lasts until Emojimon is destroyed. (Or the Rangers find a cure.)
Stunned for 1d4 turns if it sees its own reflection.
Susceptible to Phone Zone or Emotional Damage reflected back onto itself.
Vulnerable to its own eye beams.