It’s Friday the 13th!

What happens if Buffy Summers and her crew runs into a guy wearing a hockey mask and carrying a machete?


I think we all know what that means.
Monster of the Week RPG!

Monster of the Week by Michael Sands, Evil Hat Studios.

MotW Cover.

What? No, I promise I’ll behave this time and not get all gory and violent. My new trigger warning graphic is posted at the end of the article. I’ve tried to make the warning as obvious and broad-reaching as possible, but I’m still not 200% sure about the wording.

How much is too much in Monster of the Week? I think serious Session Zero conversations need to be had and the players most assuredly need to know where the Keeper stands on certain topics. Obviously it’s best to make sure things aren’t too gory, too many jump scares, or too disturbing for sensitive players. I’ve seen plenty of horror games fall apart because it just plain got too dark for one or more players. Nobody wants to show up every week just to get more depressed or creeped-out. Most of us can probably relate.

I think MotW is more geared for the high-flyin’, butt-kickin’ Buffy the Vampire Slayer style game. At least, that’s sort of what I imagine running as opposed to the dreary World of Darkness style game. No, not all Storytellers run a dreary game, but WoD has that tone sorta built into it IMO.

Knocking down “scary” vampires and kicking monster butt is great, but what happens if they run into that one guy?

I think we all know which guy I’m talking about. Yeah… Michael Meyers. Ha! No, Freddy Krueger. Wait, Chucky? Leatherface? Hannibal Lecter? No…

How was this guy not going to come up?

Most of us get the idea of the iconic Urban Legend serial stalker. That guy with the kitchen knife, machete or weed eater that literally tries to go after the whole cheerleading squad. I think it makes for awesomesauce bad guy material in MotW. Others may not. As a player I might be a bit unnerved by getting chased by our favorite hockey mask wearing psycho.

Guys like Michael Meyers and Jason Vorhees just keep coming in the standard issue slasher flick. There’s no stake through the heart or tranq dart that’s going to stop them for long. Some are far worse than others, having their own dimension to hide in when things get rough (Freddy, Pinhead.)

Buffy Summers- Jason Voorhees. Jason- Buffy. There, now we’re all introduced.

The heck with Freddy vs Jason. I want to see Buffy vs Jason. Some guy that’s short of needing locked and chained in a locker and drowned. In game terms, hes seemingly unkillable. Or at least permanently unkillable. MotW even mentions letting baddies come back if the group fails to use the monster’s weakness.

Personally, I think it’s frustrating for players to get their butts handed to them every week by the same bad guy. On the other hand, most Keepers love having a recurring villain that literally everyone dreads. The Keeper starts hinting that we might be dealing with a situation similar to one we’ve seen several episodes back.
Jack: It- it can’t be. We killed him. We literally watched him burn.
Keeper: What if he wasn’t human?
Serena: Copycat crime, maybe?
Keeper: Maybe. Some supernatural beings can come back, though.
Bob: He did eat three bullets, a shotgun blast, a sickle, two tranq darts, a katana, and got pushed off a cliff before the fire. Maybe he survived? Somehow?
Keeper: Bwah ha-ha. Did anyone actually find his body?
Group: <gulp!> Uh-oh. (In unison.)

Sometimes the best way to get rid of it is to change campaigns before the next session.

I hope it never comes to that. Jason is a villain that has survived any number of atrocities that should have killed a regular human being a few dozen times over. The MotW doesn’t have to be quite so durable. What if it’s a demon that can be cleansed? What if he actually has some sort of wolfsbane, cold wrought iron, garlic, or some other substance that can kill it. Has anyone tried a simple circle of salt? What about legit magic?

The point is, just because something seems unkillable, doesn’t mean it is unkillable. Personally, I like villains that have more lives than a Batman villain. But the players have to have a chance to come out ahead or break even. MotW villains mean business and not putting one down could spell disaster for the characters and innocents alike.

So, here’s to treading that fine line between safe and unsafe, sane and insane, here in the Twilight Zone…

Thanks for stopping by. Have a great weekend! Stay safe. Be back soon.

Too much or not enough?

Author: Jeff Craigmile

I'm a tabletop role-playing game writer and designer from Des Moines, Iowa always looking for more work. I'm the father of four boys and human to three cats.

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