Power Rangers Threat: Mother Ship.

Mother Ship is very upset about what happened to Saucerhead. She’s here to get revenge on the Rangers before scooping up little Saucerhead and taking him home. Her main objective is to level Bennet’s Cove and find the Ninja Steel Encased Zeo Crystal. Her secondary mission is to retrieve her Lil Saucer Head, who was hurt by those mean old Rangers!


When Saucer Head fell at the hands of the Lightning Force Rangers, the Triumvirate launched an even larger saucer, Mother Ship.

She seriously means business after her sonny boy, Saucerhead fell at the hands of those mean Power Rangers. It’s time to attack!

(Art to come.)

Mother Ship (Giant)
THREAT LEVEL: 15
SIZE: TOWERING | HEALTH: 15
TOUGHNESS: 18 | EVASION: 20
WILLPOWER: 13 | CLEVERNESS: 13
GROUND MOVEMENT: 0 FLY: 40/100 ft.
Mother Ship is very upset about what happened to Saucerhead. She’s here to get revenge on the Rangers before scooping up little Saucerhead and taking him home. Her main objective is to level Bennet’s Cove and find the Ninja Steel Encased Zeo Crystal. Her secondary mission is to retrieve her Lil Saucer Head, who was hurt by those mean old Rangers!
SKILLS:
Brawn d8
Might d8
Targeting: d8*
Flying: d8
Initiative d4
Alertness d6
Diplomacy d6
Languages: Putty, English
PERKS:
Ground Penetrating Probe Ray: +2 CS Bonus when using Perception to detect Saucerhead or the Ninja Steel Encased Zeo Crystal. Also gives Mother Ship an Advantage on detection vs Stealth attempts.

Constantly Airborne: Mother Ship is constantly hovering a minimum of 40′ off the ground.

360 Degree Movement. Mother Ship can perform aerial maneuvers that would turn a normal pilot into pudding.

Self Repairing Sentient Saucer: Mother Ship is capable of regenerating Health at 1 per 10 days when grounded. No need for maintenance hangars or repair crews.

ATTACKS:
3x Primary Beam Cannon Projectors: +d8 Skill. 100’/240′ Evasion Range. 9 Energy Damage. Mother Ship may attack up to 3 separate targets per round or make up to 3 attacks on 1 target.

Secondary Defensive Array: Since Mother Ship is incapable of fighting in Melee, she has a secondary beam array that encompases 360 degrees all around her. Skill d8. 40’/120′ Evasion Range. 5 Energy damage. This attack may be used along with the Primary Beam Cannon Projectors.

Megabeam: 3x per Scene: Instead of 3 separate attacks and a secondary array attack, Mother Ship may opt to combine all of her attacks into one massive swath of destruction. +d8 Skill, 100’/240′ x 40′ square. Evasion. 15 Energy Damage.

POWERS:
Tractor Beam: Mother Ship may use her Brawn to drag or lift objects. 40’/120′ 20′ Square. This power can also be used to dig at the speed of 40’/round.

Repulsor Beam: Mother Ship may use her Might to attack or push objects once per turn. 40’/120′ 20′ Square. Damage 4 Physical

Warp Out: If defeated, Mother Ship can engage her Emergency Jump Drive and flee at the blink of an eye.

Shielding: Mother Ship is considered to have 2 Armor vs incoming attacks. Her Shielding breaks if she suffers more than 9 Health in damage.

Hang-Ups:
Mother Ship is catastrophically irrationally attached to Saucerhead and will abandon everything to recover him/take him to safety.

Her secondary mission is to find the Zeo Crystal and report its location back to the Triumvirate, even if she has to raze Bennet’s Cove in order to do so.

She may be convinced to embrace compassion for the parents in the city below.

Author: Jeff Craigmile

I'm a tabletop role-playing game writer and designer from Des Moines, Iowa always looking for more work. I'm the father of four boys and human to three cats.

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