One of the few issues I have with Dungeon Crawl Classics and some other OSR games is the lack of variety in the character classes/races.
I know. I know. It’s the Interwebs. I’m sure if we can think of it, someone out there has already done it or something similar. With enough time and digging, I’m sure I can find the magical answer to the question: Has this already been done? I will do that digging later. Then again, “Do yer research,” has some people believing the Earth is flat, so…
Here are some classes I’d like to see come into DCC RPG. Please remember Races have their own class in DCC, just like Basic D&D and some other OSR games. Some classes deemed mention in order to be ruled out or suggested as variants within preexisting classes.
Let’s start with some of the classes from AD&D:
Acrobat: They’re nimble, dodgy and athletic. They may excellent second story burglars. This simple adaptation of Thief would focus on Strength, Agility and mobility in combat.
Assassin: I feel to properly capture this class it would need to be a blend of Warrior and Thief. The variation on this would be Ninja, much as Samurai are an adaptation of Warrior.
Barbarian: Is pretty much just a Warrior with a gnarly attitude and usually some sort of large weapon. Strictly a roleplaying choice unless the Judge wishes to modify it.
Cavalier: Cool as it might be, this class would only be a fit for certain campaigns and maybe be better relegated to a variation on Warrior. Originally I did consider it.
Druid: I have two schools of thought on this and the Shaman. One is they’re just dressed-up Clerics. The second one is, heck yeah. Separate class! Shapeshifting, different spells, different social orders, exciting spellcasting restrictions. Let’s do it! Druids are in tune with nature more than their gods. Maybe they would require a different casting table with new and exciting consequences?
Monk: This is somewhat the Mystic from D&D Rules Cyclopedia. It’s a freaky cross between the Shao-Lin tradition and like a Benedictine monk. I think it has a place in DCC. I suppose an argument could be made for making them a roleplaying variation of Warrior or Cleric. I would give them a little of both.
Paladin: Again, seemed like a cool idea at first, but maybe not. This can be played as a slightly holier-than-thou Warrior or a zealous, more aggressive Cleric. Probably not a good basic OSR choice overall.
Ranger: As I love this class is other games, I’m really tempted to convert this. But, it could just be a very woodsy Warrior or Thief. Again, somewhat like the Mystic from D&D Rules Cyclopedia, living alone in the woods, studying Wizard spells while practicing with a bow and two-weapon fighting, stealth… Yeah. This one has the potential to get out of hand real quick, so probably no.
I think a good case could be made for less powerful versions of the Ranger such as Scout, Archer, or some sort of Dual Wield specialist. It’s ultimately up to the Judge as to whether or not to allow a class to make Warriors almost completely obsolete overnight. Maybe it is best left as a simple roleplaying variation on Warrior, Thief, or Elf.
Shaman: “But Jeff, that’s just another Cleric!” Yes, it could play out that way. But I think it’s a very viable class. For those who remember 2nd Ed AD&D, there were some pretty cool Druid and/or Shaman spells. Shaman would also tap into the spirit world a lot more and their spell table would reflect it. It seems a very viable option to me, but could be a roleplaying variation of Cleric or maybe even Wizard.
Porting a couple of classes in from video game land.
I’d like to see a few classes brought over from newer editions of D&D and/or a couple of my favorite video games.
Necromancer: I would dare say there are a fair number of players from Everquest, Diablo 2 and 3, as well as other games who would eat this up as a class beyond Wizard. A similar argument could be made for Enchanter/Artificer with automatons or suits of magic armor.
Warlock: Take the magic table and make it super harsh. Have some sort of Void beings, Fell hounds, Succubi, or other nasty demons as servants. (*ala World of Warcraft.) Give them supernatural patrons that would make the player’s skin crawl a bit. With great power comes great sacrifice. Maybe not quite so evil, just creepy.
Things I think would be fun to bring in from Blizzard properties:
(Oh don’t sue me. Please don’t sue me…) I would like to see the Diablo 2 AD&D magic item tables converted for DCC. I think it would be fun to give players the Wailing Fiery Broadsword of the Whale, as a made-up example. That way if they find a really cool item, they know it’s legendary. I might work something similar into my game. I also like the idea of using green, blue, yellow, purple, and gold sticky notes with the items on them to denote rarity. Could be fun.
I also think it would be cool to bring in a lot of the spells from both Diablo games and WoW. They’re mostly quickly cast offensive spells for Wizards. The only downsides I could see to this would be failed casting checks and the poor Wizards wearing out rapidly from repeated casts.
“Third wizard this week that had to be put down because he sprouted extra tentacles and an eyeball in the middle of his forehead.” –Bob, Warrior Extraordinaire
I’m sure there could be cases made for bringing in all kinds of things unofficially from other RPGs, video games, and even movies/tv. (Krull’s spiky blade thing, for example.) I’m also giving thought to making my own campaign world where I can slip in a bunch of these character concepts, spells, and items.
Next time, I’ll cover races and possibly a few other class options that might be fun. I appreciate you! Thanks for being here!