There is mention of a Werewolf Lord on Page 123 of the DCC Annual Number One.
It got me thinking, what would such a creature be like? What would his minions be like? Why wouldn’t there be a natural Wolf Lord?

Werewolf, Dire: Init +7; Atk bite +8 melee (1d8+2,) claw (1d6); AC 16; HD 2d6 +2; MV 40’;Infravision 100′; Act 1d24 + 1d20; SV Fort +6, Ref +6, Will +5; AL C. The beast’s mystical nature reduces the damage of all blows against it by 5 points, save those of magic, Silver, and Wolfsbane.
Werewolf Mage: Init +2; Atk Claw +5 (1d6) or harmful spell (see below); AC 12; HD 3d4 +3; MV 40’; Act 1d24 + 1d20; SP prestidigitation, harmful spell 3/day; SV Fort +1, Ref +1, Will +4; AL C. The beast’s mystical nature reduces the damage of all blows against it by 5 points, save those of magic, Silver, and Wolfsbane.
Dire Werewolf Fighter: Init +3; Atk axe +2 melee (1d6) Claw +2 melee (1d6); AC 16; HD 1d8+1; MV 25’; Act 1d24 + 1d20; SV Fort +4, Ref +4, Will +3; AL C. The beast’s mystical nature reduces the damage of all blows against it by 5 points, save those of magic, Silver, and Wolfsbane.
Demon Wolf (Type II Demon): Size: Large; Init +5; Atk bite +6 melee (2d6+2) Victims bitten by demon wolves must make a Fort Save DC 14 or become afflicted with the curse of lycanthropy. A new save is made each time the creature does damage; AC 14; HD 4d6; MV 40’; Act 1d20; SV Fort +4, Ref +4, Will +3; AL C.
The Demon Wolf servants of the Werewolf Lord are larger than average wolves with thick black fur, red eyes and sabretooth fangs. Their bite carries the curse of lycanthropy. Usually found in packs of 2d6 with one alpha. (Alpha gains +1 Init, +1, +1 Atk, +1 HD, 1d24 Act, +1 all saves.
These horrible minions and more will be pursuing our heroes after their visit to The Catacomb of the Wolf Lord.

Thanks for stopping by. I appreciate you! The conclusion of my short dungeon crawl, Catacomb of the Wolf Lord will be wrapping up soon featuring some of the monsters mentioned above. Happy gaming!