Designed for DCC. Suitable for any Fantasy RPG.
Roll 1d12 and consult the tables below each time the group enters a new hex:
Encounter?
- Bad News!
- Negative Encounter.
- No Encounter,
- No Encounter.
- Negative Encounter.
- Neutral Encounter.
- Positive Encounter.
- Neutral Encounter
- No Encounter.
- No Encounter.
- Positive Encounter.
- Great News!
Bad News!
Roll 1d12 and consult the table below.
- Dragon! Very large, very powerful, and hungry.
- Apex Predator. (T Rex, Dire Ape, Giant Feral Carnivorous Chinchilla, etc.)
- Snake! Either one giant snake or a pod of several venomous snakes.
- Un-dead: Intangible. (Wraiths, ghosts, will-o-wisps, etc.)
- Monstrous Wildlife. Regular wildlife magnified up to 100x.
- Pack of demons. A pack of wild demons/daemons roams the area.
- Little monsters. Small, rabid, vicious creatures. (Stirges, rabid squirrels, etc.)
- Un-dead: Powerful. Lich, Vampire, Zombie Lord, Wights, etc.
- Giants. At least 2d4 of any type.
- Another adventuring party. Opposite alignment/intentions of the group.
- Frightening, Vile Predator: Displacing Beasts, Chimaera, Wyverns, Manticores…
- Huge Demon/Devil/Big Scary Evil Thing. Plus multiple summons/adds.

Negative Encounters:
- Hydra (Keeper’s Choice as to type.)
- Giant Arachnids: Monstrous spiders, scorpions, etc.
- Carnivorous Plant Life: Strangleweed, Man Eating Plants, Venus Mantraps.
- Lycanthropes. Will attempt to accompany group during the day.
- Snakes! As few as 1 or 2 venomous, slithering locals. Could be more.
- Larger Humanoids. Ogres, Cyclops, Minotaurs, etc.
- Vicious Medium Humanoids. Hobgoblins, Gnolls, Lizardfolk, etc.
- Lesser Un-dead. Skeletons Shamblers, or Zombies. (Relatively unintelligent.)
- Trolls. Vicious, feral, highly regenerative, aggressive.
- Mutants! Two headed, fire-breathing mutant prairie dogs or something.
- Forgotten Constructs. Someone left golems just wandering around.
- Predatory Pack Hunters. Lions, Wolves, Velociraptors, etc.

Neutral Encounters:
These encounters have the option to go either way or not be a serious encounter at all if the group chooses not to make anything of it. You leave them alone, they leave you alone.
- Medium Humanoids. Orcs, Elves, Dwarves, Humans or ???
- Herd Animals. Antelope, Deer, Bison, Llamas, etc.
- Giant Flightless Birds. Ostriches, Emus, Penguins or other wild flightless fowl.
- Small Humanoids: Goblins, Kobolds, Halflings, Gnomes, Pechs, etc.
- Pixies/Faeries. Small, potentially annoying, magical creatures.
- Lumbering Herbivores: Plant eating dinosaurs, giraffes, other large creatures.
- Centaurs. They might be harmless or very hostile toward intruders passing by.
- Giant Beetles or Ants. As long as they don’t perceive the group as food.
- Rodent Swarms: Massive packs of rats, gophers, weasels or lemmings.
- Skunk! Possibly a giant skunk. Be nice or be smelly for days.
- Elementals: Creatures from the elemental planes of earth or air playing around.
- Strange Caravan. Why are they here? Are they who they claim to be?

Positive Encounters:
If the group plays their cards right, makes nice, or shows kindness, something good might come their way.
- Wandering Merchant. Has only what he can carry and pull in a small cart.
- Monks. A small group of monks has been making their way across the land.
- Small Barbarian Band: 2d6+ Leader + Shaman. Kind and respectful.
- Horses. The group runs across 1d6 wild horses. No idea how they got there.
- Good Omen: A hawk circles overhead or some other sign of good fortune. +1 luck bonus on any one roll following seeing whatever it is.
- A discarded or abandoned chest containing random non-magical loot.
- An abandoned rickshaw or pull cart.
- Lost Troubadour. Will trade wine and song for company and safety.
- Benevolent Fae. Fairies and/or Brownies, Pixies or other easy going Fae.
- Retired Orc Warrior. Has a small homestead and a farm. Friendly.
- Someone’s dog. It’s very friendly. Follows the group. Begs for food/water.
- Abandoned Satchel. 3d12 Gold, scrolls with correspondence and a treasure map.

Great News!
However, sometimes this could come with some other news…
- Benevolent Dragon! A Dragon with good intent lives nearby.
- Humanoid Caravan. 5 wagons looking for more. Looking for civilization.
- Magical Shelter. An abandoned magical tent that creates food and water.
- Abandoned magical carriage. May need parts or magic to power it.
- Shutdown Automaton. Will follow whomever reactivates it.
- Civilization! A small village of fewer than 100 beings welcomes the group!
- Wizard’s Tower. May or may not still be occupied. There may be loot?
- Big, Gentle, Sphinx greets you. He may be of assistance to the intelligent.
- A Large Oasis Appears. Edible fruit trees, fresh water, nearby camping space.
- Filthy Lucre Mountain! An overturned wagon with loot, possibly magical.
- A Ki-Rin descends from the clouds above to check out the party.
- An angelic being appears before the group. How can you help one another?
That’s it for this round of d12 tables. Scenarios to be added at a later date. Aquatic and Wasteland tables are also in the works. Oh, and the ever so popular (or dreaded) Dungeon encounters are coming.
Thanks for stopping by. I appreciate you. Game on!