Roll 1d12 when characters stop along a river or large stream.
- Dragon Turtle! It may leave you alone, or not.
- 2d4 Giant Crayfish. (Use lobster stats)
- Mud Hen? What at first appears to be a normal chicken turns out to be a cockatrice.
- Mud Elementals. 1d4 of them slide up to the group. Why aren’t they covered in mud yet? The elementals will soon see that they are.
- A small boat containing 3 small hamster-esque humanoids sails by. Disturb them at your own risk. They seem harmless enough.
- Dinosaur (Gm’s Choice.) How it got here is anyone’s guess. It’s thirsty.
- Is that a Catoblepas? A large cow-like creature larger than a giraffe with a grumpy disposition rolls in the mud and sand on the bank. If left alone, it may not take interest in the party.
- Nereid/Nixie. Playful water sprites or aquatic fey appear in the water.
- Several Beaver-esque humanoids are working hard to dam up the river nearby. Could get messy for the people downriver.
- Humanoids. 1. Troglodytes. 2 Lizardmen. 3. Orcs. 4. Sahuagin. 5. Hag. 6. Merfolk. 7. Trolls. 8. Hobgoblins. 9. Kobolds. 10. Elf: Aquatic. 11. Doppelganger 12. Gnolls.
- Green slime infestation. Several yards of the acidic green stuff along the bank.
- A kindly old man fishing. Could be a dragon in disguise? Could be an old wizard? Could be an angelic being of some sort? Maybe a demon? Only one way to find out. Might literally just be an elderly human who lives nearby.
