Short Scenario for Dungeon Crawl Classics

This encounter works best is a wooded environment, but can be adapted to most other terrain types. Suitable for Characters Level 2 and up. The Judge will have to create his/her own maps or make use of theatre of the mind.

Read to party: You’ve been hearing commotion in the distance for most of the morning, but the morning’s fog and dense brush make it hard to discern exactly where from other than somewhere up ahead. It sounded as if two great beasts where having at one another. As you travel onward, the noise dies down to the horrible sound of a great wounded beast occasionally yowling from pain off in the distance.

Optional: [Something large has left a trail of blood and disturbed the ground as it crossed the trail. A little while later, there is a rustling in the brush. It almost sounds as if three animals are nearby together- A lion, a goat, and a dragon. What do you do? ]

Behind the Scenes (For the Judge.) Earlier in the day an enraged Manticore and a Chimera engaged in a bloody battle in the sky above the forest. The two creatures came into dispute when the Chimera stole an egg from the Manticore’s nest.

The great beasts tussled in mid-air and the chimera got the worst of it. It is now lurking in the underbrush with a broken, torn wing, foaming at the mouth from a venomous sting, and waiting for an easy kill to try to recover some strength.

Chimera: Init +0; Atk lion bite +5 melee (2d4) or goat gore +4 melee (2d4) or dragon bite +6 melee (1d10+2) or claws +4 melee (1d3) or breathe fire; AC 18; HD 5d8+8 (Currently 24hp) ; MV 30’ or fly 30’; Act 3d20; SP breathe fire 3/day; SV Fort +4, Ref +2, Will +2; AL C.

The chimera is a winged creature with the body and head of a lion, a second head of a goat, and a dragon’s head. It is a flying predator that hunts the lowlands where the livestock it preys upon typically gather. Each round, it has
three attacks, one from each head. The lion head bites, the goat head gores, and the dragon-head can breathe fire 3/day in a cone measuring 90’ x 30’, causing 3d8 damage (DC 15 Ref save for half).

The chimera might wait, hiding out until it can take down a party member separated from the group or possibly one or two of the pack animals, horses, etc if there are any. If the group is too large or too dangerous-looking, it might attempt to limp back to its lair. It will take great care to avoid the manticore. (In which case- skip the second paragraph of the Read Aloud text.)

Meanwhile, the Manticore has gone off in search of its egg. It is only slightly damaged. It has gone to ground to search for the chimera’s nest. There is a 30% chance it will hear any combat the group engages in and come to see if there is an easy meal. It is watching from the not-too-distant treetops to see if the chimera attempts to return to its lair.

Manticore: Init +5; Atk bite +6 melee (1d8) or claw +4 melee (1d3); AC 16; HD 6d8+6 (Currently 41hp); MV 40’, fly 50’; Act 3d20; SP barbed tail; SV Fort +5, Ref +4, Will +6; AL C. The other 50% of manticores have barbed scorpion tails. In combat, they can use an action to lash out with a single tail strike per round at +8 melee (1d10 + poison). The poison requires a DC 16 Fort save or the target loses 1d6 Stamina with each strike.

Additionally, the group may wish to find the Chimera’s lair, a hole in the ground not too far from their current location, surrounded with rocks, sticks and assorted offal. A careful search will reveal a +1 shortsword, a potion of Strength, and a torn suit of +1 chainmail.

The manticore’s egg is also lying in a heap of bloodied rags and grass. It is undamaged. The manticore will continue looking as long as she is able.

Usable with other OSR games.

Please enjoy this short scenario. Thank you for stopping by. I appreciate it.