1d12 Reasons Ships Drop Out of Hyperspace

Drive breakdown! Somebody missed something during the last maintenance cycle. The part that broke requires replacement.


Sometimes the Jump Drive shuts down mid-run.

Roll 1d12 to find out what went wrong with the long jump.

  1. Uncharted, unexplored planet! Group may wish to reconnoiter.
  2. Hyperspace particle waveform cloud. Ship must travel through regular space to get through the phenomenon.
  3. Life forms detected! A large life form or cloud of life forms that live in space.
  4. Another spacecraft in distress. Just close enough to cast a hyperspace shadow.
  5. Wreckage from a battle. May be pretty old.
  6. Pirates with a hyperspace shadow generator. Prepare to be boarded!
  7. Drive breakdown! Somebody missed something during the last maintenance cycle. The part that broke requires replacement.
  8. Binary star gravitational well.
  9. Astrogation malfunction! The drive is fine, but the computer controlling it has malfunctioned. Reprogramming requires skill and time.
  10. Hyper-intelligent cosmic energy being.
  11. Rogue comet or planetoid. Unmapped, unsurveyed chunk of ice, a moon or planet flying through space.
  12. Black Hole! Still time to maneuver out of it.

For use with any space RPG. Have fun with it. Thank you for stopping by.

Author: Jeff Craigmile

I'm a tabletop role-playing game writer and designer from Des Moines, Iowa always looking for more work. I'm the father of four boys and human to three cats.

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