Game World Creation Journal Revised

And I have a TON of ideas. Heck, I’ve got ideas for getting more ideas. Creativity fountain for days. I have that in spades, hexagons, even. Heh heh… makin up my own card suits. See?


I won’t lie. I start a lot of projects. I don’t necessarily finish them. I get sidetracked rather easily. Okay, more like derailed. No promises on this one, but it’s a set of ideas that’s been brewing for ages now.

And I have a TON of ideas. Heck, I’ve got ideas for getting more ideas. Creativity fountain for days. I have that in spades, hexagons, even. Heh heh… makin up my own card suits. See?

My latest venture, among others, is creating my own Dungeon Crawl Classics Campaign world. I have some challenges to overcome. I also have a ton of cool stuff I want to do, probably more than I can fit into one book or even one world. I get really excited because they’re all things I’ve wanted to do for years and years.

I have all these cool plans for kingdoms. Challenge: Mapping. I’m building it as open sandbox for now. I’m having my own little group of characters explore random hexes as we go. The cities, settlements, and kingdoms will be there when they’re discovered.

I have all these neat ideas for various race/culture combos. Challenge: Fitting everything on a map and still having characters discover them. Races have been controversial as of late. Do we even call them races any more? This is mostly an OSR issue. Maybe it’s time to borrow a page from Pathfinder 2e and D&D 5E?

I want to add a bunch of game mechanics including new classes, spells, deities. Challenge: Players are going to freak out. Possibly in a good way, but still. Am I literally trying to reinvent the wheel here? Maybe. It’s like Advanced Dungeon Crawl Classics or something.

Classes are one of my favorite things to tinker with. Challenge: How will players and Judges react to certain traditional classes and items being tossed out? I want to bring some old school D&D rules in. How’s that going to go over? Moreover what’s already been done before. DCC has a long and rich history.

I think world design and campaign design should break certain rules and go outside the guidelines. Creativity isn’t about stressing over who’s getting offended today. Maybe coming up with new ways of NOT stressing the audience out, sure.

So my plan here is to simply start the damn thing and see it all the way through. It may take me 20 years and be published after my death, but hey- we’ll get there. More to come as I develop it. Prepare to be freaked out, possibly.

Originally, I was going to do this with D&D 5E, but… where’s that edition going to be one year from now? I think I’m backing off of 5E until the dust settles a bit. Let’s be honest, that particular market is getting oversaturated anyway.

Thanks for stopping by. There’s a lot more coming. I appreciate you!

Author: Jeff Craigmile

I'm a tabletop role-playing game writer and designer from Des Moines, Iowa always looking for more work. I'm the father of four boys and human to three cats.

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