Part of #Monstober.
This garden variety snail has been warped and mutated by demonic and arcane magic into a foul, gigantic, carnivorous killing machine. It moves at an almost unearthly speed given its size and nature. It reeks of chaos and death as it plows through the countryside. Its armored shell protects it from almost every direction.
Shellius Maximus: Init +4; Atk: bite +4 melee
(3d6) or “roll over victim for crushing damage” +8 melee
(6d6); AC 20; HD 10d10; MV 40’; Act 1d20; SP (See below.) SV Fort
+8, Ref +5, Will +2.
Special Abilities:
Immune to Charm & Mind Control spells.
Lays down a 20′ wide slime trail wherever it goes. It is considered slippery terrain.
Damage Resistance 5 vs Non-Magical weapons, acid, fire, lightning, and poison.
Vulnerabilities:
Can be Turned as Unholy- 10 Hit Dice. Also affected by Holy Water.
Regular Salt does Double damage as if it were Holy Water- (2d4 damage.) Salt in a line acts as a wall.
Blessed Salt does Triple damage (3d4) and stops the creature in its tracks.
Shatter spell affects the creature’s shell.
Double damage from Ice attacks and slows the creature’s speed to 20′ per turn for 1d4 turns.