Seasoned adventurers know to be wary of large collections of stone statues because a Medusa or Gorgon could be lurking nearby.
Written for Dungeon Crawl Classics. Adaptable to most Old School Renaissance or similar D20 games.
These stone statues were once adventurers and other humanoids caught in the lair of a powerful Medusa. Through the horrific machinations of evil chicanery, her victims have been brought back to life under her control as animated stone statues.
Animated Medusan Prey: Init +1 (Surprise +6); Atk Claw or Fist +3 melee (dmg 1d6+1) or Slam +1 melee (dmg 1d8+3); AC 18; HD 3d8; MV 20’; Act 1d20; SP Damage Resistance 5 vs Non-Magical attacks, Fire, Cold, Lightning, immune to mind-altering spells and poison; SV Fort +5, Ref -2, Will +6; AL N.
These formerly alive statues are very stiff and sluggish in their movements. They are normally commanded to lie in wait until their unsuspecting quarry is in the midst of a crowd before revealing their animated nature.
1 in 10 Medusan Prey will be a champion that moves faster and attacks with speed and precision using the weapon they wielded in life. Init +3; Atk +5 melee (dmg 1d8+3); AC 20; HD 5d8; MV 30′; Act 2d20; SP (As Medusan Prey) SV Fort +7, Ref +1, Will +6