It’s best to stay away from the jungle at night.
For Dungeon Crawl Classics or similar #OSR and D20 games.
(Revised art TBD.)
Many of the guards avoid the walls late at night. It’s not safe to stray too far from the well-lit perimeter after dark. The night watch regularly report disappearances and deaths at the hands of a savage, meat eating predator. No one has seen it and lived to describe it.
Mataguaro: Init +5; Atk bite +6 melee (1d8) or claw +4 melee
(1d6+1); AC 16; HD 6d8; MV 30’, fly 50’; Act 3d20; SP Darkvision 60′, Keen sense of smell, Stealth, Sneak Attack, Carry Off; SV Fort +5, Ref +4, Will +6; AL C.
This beast is covered in black fur, approximately 7′-8′ tall with the wings of a bat and the face and tail of a panther or jaguar. They walk upright as a humanoid and have feet like those of a falcon. Their hands end in wicked-sharp claws, perfect for rending prey.
They are almost completely invisible in darkness. They use Hide/Sneak at 75% in darkness no brighter than moonlight. IF they successfully surprise an opponent, they deal 1d10 damage on their first claw attack in the surprise round. If the creature manages to hit with both claws during any round and can do so, it will attempt to Carry Off its opponent. The character or creature struck must make a DC 12 Ref Save or be lifted into the air. the Mataguaro then has the option of flying away at 30’/turn. The Ref save can be repeated once per turn, but falling damage does apply if dropped.
These beasts are normally found in small packs of 1-3 Mataguaros. They are almost never seen during the day and suffer a -2 penalty to attack, damage, and Ref saves when fighting in bright light such as daylight.
They are very stealthy and capable hunters. They will most often only attack an animal or creature that is alone or with one other individual. They will almost never attack anything larger than a deer or cow unless they are certain not to be caught.