Tooth Fairy? Try Tooth Golem.
Compatible with Dungeon Crawl Classics and other D20 games.
The Tooth Golem is one of the most horrific creatures ever conceived. No one is quite certain what sort of demonic or arcane magicks were used to create such a horror, or whether there could even be more than one in existence. Very few who have seen it have lived to tell the tale, and then only in delirium stolen from nightmares.
This garish monstrosity stands close to seven feet tall with an oversized maw of razor sharp fangs atop a humanoid body comprised almost entirely of teeth. It is so gruesome that most intelligent humanoids must make a DC 10 Willpower Save or turn away in fear for 1d6 turns. This only applies once per creature ever even if the save was failed.
Tooth Golem: Init +3 ; Atk Tooth-covered fist +3 melee (1d8 + Bleeding Wounds,) Terrible Bite +6 melee (1d10 + Bleeding Wounds + Terrible Wounds); AC 16; HD 4d8; MV 30’; Act 1d20 + 1d16; SP bleeding wounds, damage vs unarmed attackers Half damage from normal weapons; SV Fort +4, Ref -2, Will -2; AL N.
Bleeding wounds. The wounds inflicted by the golem continue to bleed until bound or healed. Each wound causes the loss of an additional 1 hit point per round until dealt with.
Terrible Bite. The Tooth Golem’s bite leaves sharp fragments in the wounds it inflicts, doubling the hit point cost of healing them.
Because it is covered in rows upon rows of razor sharp teeth of differing kinds, any creature making an unarmed attack on it automatically suffers 1d6 damage.
Due to its freakish bony exterior, the Tooth Golem only takes half damage from normal slashing and piercing weapons. Full damage from blunt and magical weapons.
There are rumors that a sabretooth variant may have been created.
(Art to be determined. Do you really want to see a picture of this thing?)