The Ogre Hag for Dungeon Crawl Classics.
While many female Ogres live normal, healthy, productive lives, some sprout wings and embrace the twisted demonic and arcane arts. They soon separate themselves from their tribes, even leaving their mates if they had any. These beings are extremely rare and not to be taken lightly.
Ogre Hag: Init +2; Atk staff +5 melee (1d6+6); AC 16; HD 5d8+4; MV Walk 20’ Fly 25′; Act 1d20; SP Evil Eye, Poison Brewing, Demon Servant, Cast spells as Level 3 Wizard; SV Fort +4, Ref +2, Will +1; AL C.
One of the Ogre Hag’s eyes tends to be larger than the other. This eye projects evil upon anyone who crosses the Hag’s path. When used as a free action, the Eye forces everyone looking at it to make a Will Save DC14. If the fail is saved, the character suffers a -2 penalty to all rolls for attack, damage, saves, spell fails, turn unholy, etc for the rest of the encounter.
Ogre Hags spend a great deal of time brewing poisons for other creatures or their own wicked uses. The Hag will normally have 1d4 vials of contact poison on her that can be hurled or even spat upon enemies to sicken, blind or disorient them.
The Hag may also summon a loyal Type 2 random Demon Servant at a 20% chance, 1x/day. This chance increases to 30% if the hag prepares for at least one hour. The servant lasts for one encounter or until dismissed. The death of the summoner always releases the demon.