Monstober Day 19: Pet

The question was always whether or not the witness PC was hallucinating or if Fluffy really was all that cursed/possessed. Whenever something bad or mysterious happened in another room, suspicion fell on Fluffy, even if it was in the same room as the group. Or was it? Bwa ha ha!


“What is up with this f&$%ing Cat?!?”

No stats on this one because it doesn’t need any. This is something I once pulled in a Call of Cthulhu game and it stuck. Since then, it has appeared in no fewer than three campaigns. I’ve used this bit with different animals, but it’s fun every time.

The lead into this is the group is either in possession of a cat or going to a location where the owners have a cat that takes a liking to a particular Player Character. (Preferably one that likes pets for their character.) The catch is, the animal is not entirely what it seems. The cat, Fluffy, becomes attached to the PC and stays close to them whenever they’re around.

Next, the Game Master picks a different PC than the one Fluffy is attached-to. Whenever the rest of the group’s attention is focused elsewhere, Fluffy will do something absolutely freaky, but only this one character will see it. The GM may even wish to pass the witnessing player a note describing what Fluffy does.

Now, this could potentially be a hallucination. It could be that Fluffy is cursed or even possessed. Maybe Fluffy is actually a corrupted avatar of Bast just messing with the mortals. Whatever is going on with Fluffy, only one character, the witness, ever sees this cat do anything weird.

It was a sure thing that if the witness PC called the cat out and tried to force Fluffy into doing something strange, nothing would happen. But as soon as the group’s back was turned, Fluffy would openly mock the witness. Fluffy never really hurt anyone overtly, and no one in the group ever put the kitty in danger. (Nor would we.)

The question was always whether or not the witness PC was hallucinating or if Fluffy really was all that cursed/possessed. Whenever something bad or mysterious happened in another room, suspicion fell on Fluffy, even if it was in the same room as the group. Or was it? Bwa ha ha!

Sometimes Fluffy was just a cat being a cat, too. Jumping up on counters, running around the room, randomly knocking stuff over, etc. You know? Things especially hyper but lovable Siamese cats tend to do normally.

Regardless, this type of pet situation makes for darned interesting role-playing. It doesn’t have to be related to anything the group is doing, and Fluffy can haunt the group long after it is found. Witness PC can eventually convince the group that there is, in fact, something going on with this feline. But, good luck getting Fluffy to go along with it.

Good times. Thanks for stopping by. Please be kind to animals in real life (and in game.) Even if kitty does act a little freaky.

Author: Jeff Craigmile

I'm a tabletop role-playing game writer and designer from Des Moines, Iowa. I'm the father of four boys and human to three cats.

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