Monster of the Week 1d12 Tables

A couple of modern horror RPG tables just for fun.

Or any generic modern horror campaign.

Roll 1d12 on the table below:

Viral Internet videos and photos:

  1. Drone footage of a clown in a nearby field.
  2. UFO over the city within the last week.
  3. Large, hairy biped seen in the woods a few miles of town.
  4. Extraterrestrial caught on camera in a local driveway just passing through.
  5. Vague Cryptid seen walking through a convenience store parking lot in the early morning hours. Could be a dog? Or maybe a monkey?
  6. Gray alien caught on doorbell camera late at night.
  7. Local hunter sees ghost on trap camera.
  8. Kids conducting a seance at 3:00AM in a local cemetery get really freaked out and run away from unseen force.
  9. Local ghost hunters have multiple positive contacts in a downtown building recently scheduled for demolition.
  10. Child goes missing in the middle of the night only to be found the next day in a field 20 miles away bewildered and unharmed.
  11. Local police officer catches photos of a black dog with eerie red eyes crossing the street late at night.
  12. Local kids shoot video of objects moving around the house with them.

Bonus Table: Freaky Locations for strange happenings.

Roll 1d12. Randonautica, eat your heart out.

  1. A shed in a suburban backyard far older than the surrounding houses.
  2. A pair of grave markers in a well known town park.
  3. An abandoned car from the 1930’s in a field on the edge of town.
  4. The old veterans hospital near the center of town.
  5. A Freemason temple now a hospice.
  6. An old Native American burial ground underneath a residential district.
  7. A house in an old residential neighborhood abandoned for over a decade.
  8. A pauper’s graveyard covered by a high school football field.
  9. The WW1 exhibit at the local museum.
  10. Junkyard/Landfill built on top of a Civil War battlefield.
  11. Under an old bridge.
  12. An old well on the farm nearest town.

1d12 Dungeon Rumor Table

First Table: 1d12 Rumors about Dungeons.
Bonus Table: Not for the Squeamish.

Roll 1d12 to give hapless adventurers what the local subterranean scene might be. (DM/GM will determine the truth of said rumors.)

  1. Some farm kids plowing a nearby field unearthed a large boulder covering the entrance to nine levels of pure hell containing wealth beyond imagination.
  2. A very old Dragon sleeps in a mountain not too far away. It’s been asleep so long, some think its lair is unguarded and it might even be dead.
  3. A lone tower sits in the middle of an open plain with very little around for miles. A powerful lich built it to protect its research.
  4. The oldest cottage in town conceals a ritual summoning circle. The witch who lived there used it to open a portal to her underground stronghold.
  5. A general from a long forgotten army lies buried under the fields south of town. It is said his soldiers were incredibly loyal and remained with him even in death.
  6. Creatures made of dust, smoke and ash can still be seen circling about the old druidic circle on a new moon.
  7. The crazy old hermit in the nearby mountains is actually a disgraced wizard and his cave is secretly the entrance to a much older complex.
  8. There is a partial map to a renowned buried treasure in an unmarked grave in the old cemetery outside of town. The problem is finding it without digging up massive amounts of ground. The group knows where the other half of the map is located.
  9. A much older village lies in ruins underneath a city the group frequents. It has recently become a source of ghosts and other unhappy spirits.
  10. A nearby hill is actually a buried pyramid that contains a portal to other dimensions.
  11. There is a secret entrance to a dragon’s lair underneath the nearby lake.
  12. Townsfolk digging a new well have discovered a “strange glowing boat” buried beneath the otherwise landlocked site.

Bonus Table: 1d12 Horrible Mysterious Deaths.

(*Trigger Warning: This is intended for generic fantasy/horror and could possibly trigger trauma in some readers. It includes mentions of homicide, gore, and sensitive subjects. Reader discretion is advised.*)

  1. Body was found bereft of head and completely exsanguinated with no blood on the scene.
  2. Victim appears to have drowned in less than a teaspoonful of water.
  3. Empty husk of a body was found at the scene. It crumbled to dust as soon as someone touched it.
  4. The ghost of the recently deceased can be seen standing above the body waiting for someone specific.
  5. Several bodies have been found in separate locations recently covered completely in green moss from head to toe. No one seems to know how they got there.
  6. The body was found with no flesh covering the skull and a rare gem in each eye socket.
  7. The body is found writhing on the ground. It is full of scarab beetles.
  8. The deceased spontaneously frozen to death in a crowded room.
  9. The victim isn’t actually dead, but in a state of deep suspended animation.
  10. The body is booby trapped with poison cactus needles that protrude as soon as someone touches it.
  11. The body dissolves into a pool of acid slime as soon as someone says the name of the deceased.
  12. A demon tears its way out of the body in the while everyone is eating breakfast.

Of course, none of this is meant to be a suggestion. Let’s keep the fantasy/horror on the gaming table. This was a work of fiction.

Ending on a much freakier note than usual. Thank you for being here. I appreciate you! Have a great weekend.

Power Rangers RPG 1d12 Innocent Bystanders

Two quickie 1d12 tables for Power Rangers or similar Sentai RPG.

Roll 1d12. Some of these bystanders come with plots attached.

  1. TV News reporter. Cameras are rolling…
  2. Construction worker.
  3. Jogger.
  4. Food truck vendor. (Truck may or may not be nearby.)
  5. Famous novelist.
  6. Former Pro Athlete.
  7. Rangers Fan Club President.
  8. Social Media Influencer doing a Live Stream.
  9. Politician looking for votes.
  10. High school kid. (Knows one of the Rangers out of costume.)
  11. Police officer.
  12. Fire Fighter.

Since Power Rangers takes place in a high school, here are 1d12 high school tropes to work with:

  1. The star struck Power Rangers fan.
  2. Aspiring musician/poet/writer.
  3. Antisocial goth.
  4. Comic book/game nerd.
  5. Jock/athlete or Cheerleader.
  6. The popular kids.
  7. The school bully.
  8. The overcommitted extracurricular kid.
  9. The activist.
  10. The shy kid.
  11. The academic over achiever.
  12. An alien, robot, or monster in disguise

D12 Subplots for Power Rangers RPG

Two quick tables to inspire the GM.

Roll 1d12 to determine this week’s non-specific subplot.

  1. Shutterbug! Someone snapped a pic of a Ranger morphing. What will happen to the pic? The Ranger? The person who saw it?
  2. Imposter! Someone is going around school bragging about being the Red Ranger. It’s all fun and games until real trouble starts.
  3. Homework. Someone has gotten a little behind on their classes and has papers due and a major chemistry test tomorrow. Help!
  4. Cheesecake. One Ranger’s favorite food is going missing all over town. Who’s behind it and why?
  5. Collateral Damage: The group runs into someone whose home was crushed during a Megazord battle. Impassioned pleas for assistance fall on Ranger ears.
  6. College Scout: A recruiter for a major university is looking for fresh talent and has heard of one Ranger’s ability in that sport. Will he/she be there in time for the big day?
  7. Birthday: The group is planning a surprise party for one of the other Rangers. Unfortunately, it’s tough to keep it a secret and plan the party in the midst of monster battles.
  8. Teleporter Glitch: Electromagnetic interference from Earth’s atmosphere knocks the teleporter and the Ranger comms temporarily offline and scatters two of the Rangers to Italy and South Africa. The rest of the group is forced to get by while the two stranded Rangers try to get home.
  9. Puppy Sitter: One of the Rangers temporarily inherits custody of a precocious, adorable, troublesome, high maintenance puppy dog.
  10. Celebrity Status: One of the Rangers makes a big headline while morphed. The reporter is trying to make one of the Rangers famous by reporting all of their exploits in excruciating detail.
  11. Call of the Job: One of the Rangers has been offered a great new job, but it begins to distract from school, Ranger duty, and relationships.
  12. Big Crush. Someone at school has a major crush on one of the Rangers. This is made more complicated by whatever monster the group is facing this week grabs him/her as a hostage.

Bonus Table: Random Locations for Monsters to Appear:

Roll 1d12 to determine where this week’s monster might pop up first.

  1. Park. Lots of playground equipment and innocent bystanders.
  2. Sewer. Random and euww stuff around.
  3. In front of the Local News Channel.
  4. The popular kids’ hangout.
  5. High School. Middle of the day.
  6. Senior Citizen’s Center.
  7. Popular Restaurant.
  8. Amusement Park/Carnival.
  9. Grocery Store.
  10. Baseball Field (Or whatever sport is in season.)
  11. Swimming Pool.
  12. Random Back yard in the residential area.

Power Ranger Monsters of the Week.

Power Rangers Lightning Force: Krohn’s monstrous lieutenants.

Roll a 1d12 on the table below:

Krohn’s Minions for my Power Rangers Lightning Force campaign:

  1. Buzzaw: Part fly, part buzz saw. All bad news
  2. Tomato Thirster: Big, red, scary red winged guy that tanks up on tomato juice.
  3. Frazettus: Frightful looking armored guy with two giant axes. Kinda serious.
  4. Doom King: Another leather winged large, scary guy with delusions of grandeur. He actually means business.
  5. Konquerer: A giant armored ape with wings. Served Krohn on multiple planets.
  6. Sheera: Elegantly dressed muscular woman with wings and a big sword.
  7. Tentacles: A big black ball of tentacles with eyes and a thirst for destruction.
  8. Korvix the Blood Hound. Wicked looking tracker in Krohn’s army.
  9. Drillar: A giant wasp with four drills for arms and a drill for a tail.
  10. Punchie: Cartoonish boxer with oversized boxing gloves on spindly arms.
  11. Abbadness: Giant suit of powered armor with a human woman’s head. Top lieutenant for years. Big powered sword. Plotting and scheming.
  12. “Him.” or “He of No Name.” Big, scary winged devil with a bullwhip and massive axe. Serious business. Triumvirate will instantly regret summoning him.

Krohn is the scariest of all the Triumvirate generals. Spoiler alert: He’s the main villain of Season Two: Super Power Rangers Lightning Force after absorbing

More Weird MotW Names for Power Rangers RPG

Just some random Monster of the Week names and suggested powers.

Here’s another batch of weird monsters for the Rangers to tangle with:

Roll 1d12 or choose one.

  1. Asterisk Interrobang, the confusing monster.
  2. Awful Aardvark, the rolling armored wonder.
  3. Blasting Bass, He’s a walking, talking, shooting fish. “Pew Pew.”
  4. Extratentacle Terrestrial. Part humanoid, part octopus. *Not cthulhuoid.
  5. Frognotist, a walking, talking frog with a dynamite hypnotic gaze.
  6. Mavelous Monster. He’s here to save us from ourselves by wrecking stuff.
  7. Trash Monster: A walking, talking trash heap. Messy.
  8. Cat-tastrophy: If you thought kitty knocking things off the table was bad…
  9. Gaze-elle: A deer with a crazy stare.
  10. Bomberpuppy, name says it all.
  11. Sleepy Squirrel, Excitably putting others to sleep over here, over there.
  12. Exacto Spoon. Spoons for hands, concealing deadly lasers.

Random Power Rangers RPG Monster of the Week Names.

Roll 1d12 and consult the following table:

  1. Fire Marshall X
  2. Wild Drill Icebox
  3. Clam Trap
  4. Boom Trunk
  5. Pug Boat
  6. Lag-O Lamb
  7. Beast Boxer
  8. Blowhard
  9. Coffee Cat
  10. Tenticlare
  11. Splitzen
  12. Binderino

Bonus Table: Plans to defeat the Rangers

Roll 1d12 on the table below to see what the random threat this week is going to try to do to our heroes.

  1. Infesting the city with camera drones to reveal their secret identities.
  2. Contaminating all the drinking water with a transformative substance.
  3. Trapping one of them in a seemingly inescapable bubble.
  4. Putting one or more them to sleep with special poison darts.
  5. Luring one or more Zords into a snare.
  6. Posing as regular people to find the Rangers secret base and destroy it.
  7. Kidnap one Ranger to lure the rest into a diabolical trap.
  8. Posing as the Rangers doing bad things to ruin their reputations
  9. Disabling their Morphers with an energy pulse.
  10. Wiping their memories with a spell.
  11. Using an energy pulse to cause a strong emotion in one or more Rangers.
  12. Encasing them in cement, foam, or some other gooey substance.

Power Rangers RPG More Random Threats

This time: Mundane items and Freaky Flora.

I’ve been watching Power Rangers Beast Morphers for inspiration lately.

I’m all caught up on Dino Fury, so I went back and started watching Beast Morphers. I love how new monsters are born from an injection of Morph-X into common objects.

Roll 1d12 for common objects turned monstrous. Please consider powers and perks appropriate for smashing those pesky Rangers.

  1. Bicycle tire pump
  2. Vacuum cleaner
  3. Golf Ball
  4. Satellite Dish
  5. Stapler
  6. Video Game Controller
  7. Lamp
  8. Clock
  9. Fire Extinguisher
  10. Frying Pan
  11. Comb/Brush
  12. Pillow

Combine with other monster types for even more freaky threats.

Bonus Table: Freaky Flora.

Please roll 1d12. Can be combined with monsters from other tables.

  1. Pine Tree
  2. Rose Bush
  3. Carnations
  4. Pansies
  5. Shrubbery
  6. Oak Tree
  7. Grass
  8. Vines
  9. Dandelion
  10. Fruit Tree (Apples, oranges, mangoes, etc.)
  11. Fern
  12. Venus Flytrap

New Power Rangers RPG Random Threats

General Gnarl’s main henchbeasts are on tap today.

Today we’re diving into some of my Lightning Force Rangers campaign bad guys. I’m starting off with the freakiest of the bunch, General Gnarl. His lieutenants are designed around a horror/ooze theme. Not all of the lieutenants listed will be used this season, hence the random table.

A little bookkeeping first. Unless we are specifically referring to a Monster of the Week, all creatures working on behalf of the bad guys are now called, “Threats.” This comes following Renegade Con and the appearance of the “Fan Preview Guide.” Dunno why we’re calling it that, but hey- we’re cool.

Renegade did us a solid.

They also did us another solid with this little tidbit in their FAQ:

We finally have a formula for generating new Threats.

That having been said, here is a list of General Gnarl’s monsters presented here in name only. Stats to follow at a later date if/when we ever figure out how the OGL works with this game or if there even is one…

Please roll 1d12 and consult the table below:

  1. Necrolord Abominus: Raises zombies (Putties, but mud and bone.)
  2. Oozemaster: Slimy abomination determined to spread goo everywhere. Yuck.
  3. Bonehead: Dude is literally a giant skeleton. Shoots cool eyebeams. Hard to hit.
  4. Boiler Belly: Metal monstrosity with a belly full of green fire and a door to blast it with. Superheated when angry, which is quite often.
  5. Zitius Maximus: Rubbery monster covered in small holes capable of spewing nasty slime. Slime turns people into gelatinous masses. Mega mode is volcanic.
  6. Wrecking Ball: Ball of solid metal with arms and legs. Uses the chain on his head as a weapon. Super tough, not necessarily super smart. Arm chain tentacles?
  7. Achoo Chu: Somewhat comical train with a huge nose. (Think Thomas the Tank Engine costume.) Spreads an incapacitating disease called the “Sneezles” causing uncontrolled sneezing in its victims. Disease is cured when monster is defeated.
  8. Double Fist: (Picture Hitmonchan from Pokemon made of solid metal and a smooth head.) Has four arms. Boxing beastie that doubles itself when damaged.
  9. Tri-Cycler: Three headed Centaur with two small wheels in the back and one huge wheel up front. Cannon on the back.
  10. Spawn Camp: A walking, talking miniature log cabin that releases small, bipedal humanoid minions. Has a mortar on its back.
  11. Gas bag: A hot air balloon shaped humanoid biped that sprays sleeping gas everywhere. Its noxious odor is also capable of stunning people.
  12. Gunnarl: Gnarl’s shorter, pudgier version of himself. Carries a gun almost bigger that he is. Acts and talks like Gnarl only in a smaller, cuter voice.

Bonus Table: Serious Damage.
Please roll 1d12 and see what any give threat might be able to shoot:

  1. Heat Ray
  2. Freeze Ray
  3. Lightning Bolt
  4. Laser Blasts
  5. Cone of Fire
  6. “Toxic” Gas
  7. Force Blast
  8. Projectiles (Spikes, arrows, shuriken, bullets?)
  9. Explosive Projectiles (Cannon balls, propane canisters, etc)
  10. Energy Beam (Pure power, plasma?)
  11. Sonic Blast
  12. Acid.

Game stats to follow. Have a great week. Thank you for visiting.

Power Rangers RPG More Monsters

Roll 1d12 on the following table. Monster ideas may be combined for more amusing results. Octopus Cowboy anyone?

Roll 1d12 on the following table. Monster ideas may be combined for more amusing results. Octopus Cowboy anyone?

  1. Cowboy
  2. Pro Wrestler
  3. Samurai
  4. Chef
  5. Astronaut
  6. Punk Rock Star
  7. Athlete
  8. Gardener
  9. Knight
  10. Scuba Diver
  11. Barber
  12. Clown

Bonus Table: Weird Ray of the Week

Roll 1d12 on the following to see what the Rangers might be getting zapped with today.

  1. Shrinking
  2. Sticky Goo/Glue/Webs
  3. High Gravity
  4. Sleep
  5. Petrification/Paralysis
  6. Nausea (That could get messy.)
  7. Sensory Deprivation. (Blindness/Deafness, etc.)
  8. Two Dimensional
  9. Love
  10. Polymorph into slugs, crabs, cookies, etc.
  11. Fur/Hair growth.
  12. Uncontrollable Laughter

Actual game effects and a serious ray table to follow. Have fun!

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