First Table: 1d12 Rumors about Dungeons.
Bonus Table: Not for the Squeamish.
Roll 1d12 to give hapless adventurers what the local subterranean scene might be. (DM/GM will determine the truth of said rumors.)
Some farm kids plowing a nearby field unearthed a large boulder covering the entrance to nine levels of pure hell containing wealth beyond imagination.
A very old Dragon sleeps in a mountain not too far away. It’s been asleep so long, some think its lair is unguarded and it might even be dead.
A lone tower sits in the middle of an open plain with very little around for miles. A powerful lich built it to protect its research.
The oldest cottage in town conceals a ritual summoning circle. The witch who lived there used it to open a portal to her underground stronghold.
A general from a long forgotten army lies buried under the fields south of town. It is said his soldiers were incredibly loyal and remained with him even in death.
Creatures made of dust, smoke and ash can still be seen circling about the old druidic circle on a new moon.
The crazy old hermit in the nearby mountains is actually a disgraced wizard and his cave is secretly the entrance to a much older complex.
There is a partial map to a renowned buried treasure in an unmarked grave in the old cemetery outside of town. The problem is finding it without digging up massive amounts of ground. The group knows where the other half of the map is located.
A much older village lies in ruins underneath a city the group frequents. It has recently become a source of ghosts and other unhappy spirits.
A nearby hill is actually a buried pyramid that contains a portal to other dimensions.
There is a secret entrance to a dragon’s lair underneath the nearby lake.
Townsfolk digging a new well have discovered a “strange glowing boat” buried beneath the otherwise landlocked site.
Bonus Table: 1d12 Horrible Mysterious Deaths.
(*Trigger Warning: This is intended for generic fantasy/horror and could possibly trigger trauma in some readers. It includes mentions of homicide, gore, and sensitive subjects. Reader discretion is advised.*)
Body was found bereft of head and completely exsanguinated with no blood on the scene.
Victim appears to have drowned in less than a teaspoonful of water.
Empty husk of a body was found at the scene. It crumbled to dust as soon as someone touched it.
The ghost of the recently deceased can be seen standing above the body waiting for someone specific.
Several bodies have been found in separate locations recently covered completely in green moss from head to toe. No one seems to know how they got there.
The body was found with no flesh covering the skull and a rare gem in each eye socket.
The body is found writhing on the ground. It is full of scarab beetles.
The deceased spontaneously frozen to death in a crowded room.
The victim isn’t actually dead, but in a state of deep suspended animation.
The body is booby trapped with poison cactus needles that protrude as soon as someone touches it.
The body dissolves into a pool of acid slime as soon as someone says the name of the deceased.
A demon tears its way out of the body in the while everyone is eating breakfast.
Of course, none of this is meant to be a suggestion. Let’s keep the fantasy/horror on the gaming table. This was a work of fiction.
Ending on a much freakier note than usual. Thank you for being here. I appreciate you! Have a great weekend.
Roll 1d12 to determine this week’s non-specific subplot.
Shutterbug! Someone snapped a pic of a Ranger morphing. What will happen to the pic? The Ranger? The person who saw it?
Imposter! Someone is going around school bragging about being the Red Ranger. It’s all fun and games until real trouble starts.
Homework. Someone has gotten a little behind on their classes and has papers due and a major chemistry test tomorrow. Help!
Cheesecake. One Ranger’s favorite food is going missing all over town. Who’s behind it and why?
Collateral Damage: The group runs into someone whose home was crushed during a Megazord battle. Impassioned pleas for assistance fall on Ranger ears.
College Scout: A recruiter for a major university is looking for fresh talent and has heard of one Ranger’s ability in that sport. Will he/she be there in time for the big day?
Birthday: The group is planning a surprise party for one of the other Rangers. Unfortunately, it’s tough to keep it a secret and plan the party in the midst of monster battles.
Teleporter Glitch: Electromagnetic interference from Earth’s atmosphere knocks the teleporter and the Ranger comms temporarily offline and scatters two of the Rangers to Italy and South Africa. The rest of the group is forced to get by while the two stranded Rangers try to get home.
Puppy Sitter: One of the Rangers temporarily inherits custody of a precocious, adorable, troublesome, high maintenance puppy dog.
Celebrity Status: One of the Rangers makes a big headline while morphed. The reporter is trying to make one of the Rangers famous by reporting all of their exploits in excruciating detail.
Call of the Job: One of the Rangers has been offered a great new job, but it begins to distract from school, Ranger duty, and relationships.
Big Crush. Someone at school has a major crush on one of the Rangers. This is made more complicated by whatever monster the group is facing this week grabs him/her as a hostage.
Bonus Table: Random Locations for Monsters to Appear:
Roll 1d12 to determine where this week’s monster might pop up first.
Park. Lots of playground equipment and innocent bystanders.
General Gnarl’s main henchbeasts are on tap today.
Today we’re diving into some of my Lightning Force Rangers campaign bad guys. I’m starting off with the freakiest of the bunch, General Gnarl. His lieutenants are designed around a horror/ooze theme. Not all of the lieutenants listed will be used this season, hence the random table.
A little bookkeeping first. Unless we are specifically referring to a Monster of the Week, all creatures working on behalf of the bad guys are now called, “Threats.” This comes following Renegade Con and the appearance of the “Fan Preview Guide.” Dunno why we’re calling it that, but hey- we’re cool.
They also did us another solid with this little tidbit in their FAQ:
That having been said, here is a list of General Gnarl’s monsters presented here in name only. Stats to follow at a later date if/when we ever figure out how the OGL works with this game or if there even is one…
Please roll 1d12 and consult the table below:
Necrolord Abominus: Raises zombies (Putties, but mud and bone.)
Oozemaster: Slimy abomination determined to spread goo everywhere. Yuck.
Bonehead: Dude is literally a giant skeleton. Shoots cool eyebeams. Hard to hit.
Boiler Belly: Metal monstrosity with a belly full of green fire and a door to blast it with. Superheated when angry, which is quite often.
Zitius Maximus: Rubbery monster covered in small holes capable of spewing nasty slime. Slime turns people into gelatinous masses. Mega mode is volcanic.
Wrecking Ball: Ball of solid metal with arms and legs. Uses the chain on his head as a weapon. Super tough, not necessarily super smart. Arm chain tentacles?
Achoo Chu: Somewhat comical train with a huge nose. (Think Thomas the Tank Engine costume.) Spreads an incapacitating disease called the “Sneezles” causing uncontrolled sneezing in its victims. Disease is cured when monster is defeated.
Double Fist: (Picture Hitmonchan from Pokemon made of solid metal and a smooth head.) Has four arms. Boxing beastie that doubles itself when damaged.
Tri-Cycler: Three headed Centaur with two small wheels in the back and one huge wheel up front. Cannon on the back.
Spawn Camp: A walking, talking miniature log cabin that releases small, bipedal humanoid minions. Has a mortar on its back.
Gas bag: A hot air balloon shaped humanoid biped that sprays sleeping gas everywhere. Its noxious odor is also capable of stunning people.
Gunnarl: Gnarl’s shorter, pudgier version of himself. Carries a gun almost bigger that he is. Acts and talks like Gnarl only in a smaller, cuter voice.
Bonus Table: Serious Damage. Please roll 1d12 and see what any give threat might be able to shoot: