Power Rangers RPG Threat: Skeeter

“Seven and a half foot tall walkin an talkin Skeeter here, y’all.”

Trying something a little new today.

We’re going to design a Threat for Power Rangers RPG using the Essence20 system.

Skeeter is a 7′ tall upright, bipedal metallic green humanoid mosquito bot with huge bulging red eyes and a long metal beak for a mouth and nose. He also has 4 hands ending in barbed, hooked opposable three prong pincers which aid in grappling attacks.

Skeeter talks with an accent commonly found in the United States Deep South. “Y’all” and “Git em” are commonly used for example. He’s not the smartest of monsters, but he follows orders very well.

His primary power and purpose is to drain power from those pesky Rangers with his mighty beak. He primarily feeds on energy and will be seen snacking on electrical outlets when not in battle. In the Power Rangers Lightning Force (My) campaign, he is a lieutenant of Gnarl.

In Mega mode, he is able to shoot blasts of electricity out of his beak as if it were a cannon. Skeeter is capable of flight in both modes, making him downright terrifying and dangerous.

Photo by Egor Kamelev on Pexels.com

Skeeter (normal)

THREAT LEVEL: 5

SIZE: LARGE | HEALTH: 5

TOUGHNESS: 16 | EVASION: 14

WILLPOWER: 10 | CLEVERNESS: 10

GROUND MOVEMENT: 20 ft. | Fly: 20 ft.

SKILLS:

Might +d8

Intimidation +d6

Perception +d2

Targeting +d6

Languages: Putty

PERKS:

Flight 20’ with the folding wings on his back

ATTACKS:

Beak (Might): +d8, Reach (Toughness, 1 Sharp

Damage)

Skeeter’s beak does piercing damage,

even through armor or metal.

Grappling (Might) +d8 Reach (Evasion initial, Toughness after. Power Drain- See Perks.)

On a successful attack, the target

is grappled with all four arms and jabbed with Skeeter’s beak. Until this grapple ends, the creature

is restrained, and Skeeter cannot attack another target. Every round following the initial grab, Skeeter begins absorbing the character’s energy at the rate of 1 per turn until released.

Electro Beak Blast (Targeting): +d6, Range 60 ft. (Evasion, 1 +1 per Essence drained by Power Drain. Electrical Damage)

Skeeter emits an electrical blast in a 60-footline, affecting all targets within the area.

POWERS:

Power Drain: If Skeeter successfully grapples his target, he drains the power directly from them through his beak. In addition to the physical damage, he inflicts -1 Essence from one random Ability Score per turn until the victim is released. Victims recover their Essence at the rate of ONE level per day. Characters reduced to 0 is incapacitated and defeated until healed. Skeeter can only hold 5 Essence drained this way before becoming full.

HANGUPS:

Heavy smoke will drive him away.

Irrational fear of bug spray or any type of chemical fog. (Cleaning spray, for example.) He will flee from Citronella candles and bug repellant especially.

Easily distracted. All Rolls against Skeeter’s willpower are considered to have an Edge. Any attempts Skeeter makes involving Willpower are with a Snag except against grappled targets.

Need to Feed: Skeeter must drain power from any source at least once day, including from any electrical outlet or power source or become sluggish and hungry.

Next time we’ll discuss Mega Mode for Skeeter. Wait til you see him all grown up and Megazord Sized. Thanks for being here. Stay safe. Take care.

5 TV/Movie Franchises That Would Make Epic RPGs.

There’s recently been a bloom of RPGs based on old cartoon franchises. In that tradition, I’d like to offer up some that I think deserve an RPG or a campaign at least.

Some would make great campaigns, others probably deserve the full treatment.

Number 5: Mission Impossible.
While this could literally be plugged into any modern or spy game ever written, it would make for an interesting campaign. Personally, I think DwD’s Covert Ops is about perfect for this campaign. Confession: I want to have all of the characters on vacation just long enough to get interrupted by the famous MI mission delivery system. That, and the theme music.

Number 4: Combat!/Rat Patrol/Band of Brothers/Saving Private Ryan.
For those who didn’t watch old school black and white TV shows, Combat and Rat Patrol were set in WW2. One was a group of GI’s trudging through the war. The other was a band of Jeep riding Americans fighting Nazis in Africa.

I know Operation White Box sort of covers the WW2 niche pretty well. I just wish someone would build more of a Twilight 2000 style game about the war. (Looking at you, GDW fans…) There are plenty of historical minis games about WW2, but no one really covered it in an RPG for some reason.

Number 3: The A-Team.
How has this game managed to not have been made yet? Again, it would make a freaking awesome campaign! You’ve got the military cops chasing our heroes while they try to right injustices all over the place. Meanwhile some reporter is tagging along with them trying to write a good story and clear their names.

It was a good TV show, and we know that doesn’t always make for good RPGs, but c’mon. It’s The A-Team! Okay, honestly Cyberpunk kind of fills this niche in a roundabout way. I think it made for a cool Spycraft game back in the day. One could probably tweak the Covert Ops rules or any other modern game to fit. FATE might be a good choice due to the quirky personalities of the iconic characters. I do love it when a plan comes together.

Number 2: Thunder Cats
We debated back in the day about doing this as a Marvel Superheroes (FASERIP) campaign. The only problem was the vehicle rules and less powerful characters always took a back seat to the big bruisers in that system. It would probably work better as a D&D game now.

I suspect the biggest holdup with this cartoon/anime is the intellectual property rights and trademark issues. Still, what if Lion-O’s team wasn’t the only group to escape Thunderra’s destruction? (Okay, I know they weren’t, but…)

This game might suit itself well to Hasbro/Renegade Studios’ Essence20 system. The only downer is I think the toys were actually made by Bandai? (It’s the interwebs. I’m sure someone will fact check me.) So, the game rights might still be up in the air. Still, if a franchise ever deserved an RPG of its own, Thunder Cats surely has to make the grade.

I was going to mention GI Joe and Transformers in this article originally, but Renegade beat me to the punch. Other honorable mentions that have a game include Starship Troopers, Aliens, Predator, Mobile Suit Gundam, and Battlestar Galactica.

Number 1: He-Man/She-Ra
I’ve been watching the reboot He-Man series on Netflix along with the miniseries that ended the original franchise (Revelations.) I’m sure there’s probably some kind of copyright/trademark funkiness going on with this one, too. Still, it would be amazeballs if someone would put out a game for this. (cough-cough Renegade cough.)

This cartoon is also well suited to a campaign in Cartoon Action Hour by Spectrum Games. The playsets for this thing were epic in a genre of cartoons designed to sell toys. Eternia is big enough and diverse enough that one could easily make a group of characters outside of Castle Grayskull or even set a campaign in one of the eras before or after Prince Adam was He-Man.

This was fun.

It’s not really a Top 5, because there’s no particular order. Sorry for the lack of pics on this one, too. I’m trying to be sensitive to the IP rights of the various shows’ creators and you never know who might be looking to start trouble. I link several RPGs because it’s nice to go see what I’m talking about a little bit. I don’t make any additional money for mentioning the companies or products.

(*Although we can always talk sponsorship deals. Wink wink, nudge-nudge.)

Have a great week! Take care. See ya soon.

“Old” Games

Basically, never underestimate the power of the old modules at Half Price Books or at any gaming convention. Just because a system is old and out of date by a couple of decades, doesn’t mean it’s not useful.

Never underestimate the power of a 20+ year old RPG.

I had a good chuckle recently because a friend of mine recently got into a game called Over the Edge by Jonathan Tweet. I found it funny because I thought it would be cool to dig out my old copy and look it over again. I picked it up at a convention many years ago because it looked cool. I was discussing it with my friend and turns out this game is in its third edition.

I blushed because my copy is first edition. I hadn’t pulled it up in a long time. It was in a crate with Khaotic, Fringeworthy, Gatecrasher, World of Synnabar, Skyrealms of Jorune, and Nexus. (Editor’s note- Sorry for the lack of links on these.) I used to loot dollar bins and silent auctions at conventions for lesser known RPGs.

Old RPGs are a treasure trove of ideas.

I know I’ve said this before. Old games are a wealth of ideas for campaigns and settings with current systems. Hidden Invasion and Don’t Look Back: Terror is Never Far Behind were excellent horror games. So is Chill. (I have the original box and adventures.) I’m actually contemplating borrowing from all of the above for a FATE horror game. Lots of good X Files type source material there.

Skyrealms of Jorune is such an odd duck of a game. I’ll post a review someday. It’s just so different than pretty much every other game out there. You practically have to learn a new language just to run the thing. But it also has the most unique and endearing campaign world I think I’ve ever seen. Mining it for data is fun, but challenging because of its freakishly intricate world.

Reskinning old modules can save your game night.

I’ve gotten a ton of mileage from old Champions, DC Heroes and Marvel Superheroes modules in my ICONS game. My supers game world is similar to the Marvel/DC Amalgam universe with some exceptions. Pilfering from classics such as All This and World War Two, The Island of Dr Destroyer, as well as The Doomsday Program has saved several game nights.

Supers games are easy to convert to almost any system. Old D&D modules are good between editions and just about any fantasy genre game you’d ever want to run with a few minor tweaks. For everything else, I’m grateful for Fudge, FATE and Open Legends, to name a few solid generic RPG systems. It’s even possible to slip old WEG Star Wars adventures into other games minus any references to Star Wars canon.

Basically, never underestimate the power of the old modules at Half Price Books or at any gaming convention. Just because a system is old and out of date by a couple of decades, doesn’t mean it’s not useful. I firmly advocate that every GM/DM out there should probably have a toolkit including at least one older module.

Thanks for stopping by. Have a great week. Take care.

That Last Episode

I’m always asking things such as what if these two characters fell in love and ran off together? What if the character took on this somewhat annoying NPC as a student? What if this starship crashed on a backwater planet and was never seen again?

I just finished watching the mid season finale of a TV series that I like, and…

It made me think about all of the various rpg campaigns that we never exactly got to finish. I’m sure a lot of players and GMs can relate to this. Entire campaigns come to a screaming halt due to family emergencies, people moving out of town, holiday break, group friction, or some other unexpected, unforeseen conclusion. This has happened countless times in my life, though it saddens me slightly to admit it.

Much like a popular, long running TV series, RPG campaigns tend to bring certain long-running plots to bear over the course of their lifespans. We get attached to certain background characters and subplots. In TV terms, many wrap up by the end of a season, but some keep going for years throughout.

The main difference in an RPG is the players. Nothing is ever scripted. If they want to keep a subplot going, most GMs will do their best to keep the wheels turning as long as it doesn’t become a distraction from the rest of the game. It’s a fun part of any RPG campaign and gives the characters something to do beyond smashing monsters and saving the world every week.

Another major difference is NPCs (those loveable background characters) can die or go missing unexpectedly in game. It’s not the conclusion the players necessarily wants, but it can happen. Maybe the GM had other plans for the character from the get-go. Maybe the NPC has just become too much of a main focus. Maybe the villains seized the moment and capitalized on the characters vulnerabilities.

TV shows and movie sagas suffer their fair share of abrupt character ends.


Main characters go missing in TV and movies. Producers have to adapt to missing actors, which often looks like character death. Sometimes actors don’t renew their contract. Maybe they had something come up in real life and had to leave the show or were unable to film a sequel. Once in a while, an actor ages out of the part or just plain quits the business. It happens.

The same can be said of gamers. A campaign might survive minus one or two players. Most of the time one can recruit more at the local game shop or online. It’s never impossible. But if that’s half or more of the play group? New campaign incoming in all likelihood. Sometimes a different game completely.

Chasing the one that got away.

I’ve run several games that I had plots and session notes planned out for months, maybe even a year in advance. Of course, real life intercedes and the campaign comes to an irreparable screaming end a couple of months in.

Real life happens. Families happen. I sigh a big sigh. I file my notes away in a filing cabinet or a binder for future reference. Never underestimate a filing cabinet full of old ideas. But every so often, I look back on an old campaign and wonder, “How would that have ended?”

One of my absolute favorite TV show endings was Star Trek TNG’s All Good Things Parts 1&2. They wrapped up so many loose ends and left those characters in such a good place. Everything that has happened since could be ignored and it would still stand as a great conclusion to the series.

If a TV show knows its end is nigh, sometimes the writers wrap up the loose ends and do the fans a favor by covering all the bases. Babylon 5 actually did it twice. Star Trek has been pro about it with at least three or four of their series. Xena and Hercules wrapped up, well… they wrapped up. Buffy the Vampire Slayer had one of the most epic endings in TV history that spanned the course of multiple episodes.

Imagine getting to do that with your favorite RPG campaign? I’ve written several of those types of endings even if I’m the only one who ever sees them. I’m always asking things such as what if these two characters fell in love and ran off together? What if the character took on this somewhat annoying NPC as a student? What if this starship crashed on a backwater planet and was never seen again?

Here’s wishing you all happy endings. Hopefully the rest of your week is going well and your weekend is looking bright. Thanks for being here.

Campaign Design: Episodes

Power Rangers RPG mixes two and a half genres that I absolutely love. You’ve got some superhero elements along with some Saturday morning cartoon drama, and a little bit of anime action sprinkled in. I think it’s a perfect storm. I plan to treat every session like one or two episodes of the TV show.

Today I am back to planning campaigns.

I’m excited because I haven’t really sat down to jam on a campaign plan in a while. For many years I used a somewhat closed episodic format to plan my campaigns. It’s sort of like I imagine planning a TV or Anime series would carry out.

It looks a little like railroading the players, but it’s not. A lot of it is genre dependent. In other words, different campaigns have different styles. I tend to not run a fantasy rpg such as D&D the same way I would run a superhero RPG or a space exploration game.

Some adventures are far more open ended than others.

Luckily, the campaigns I’m choosing to focus on in the near future are GI Joe and Power Rangers RPG. I’ve got a FATE space game in the works, too but we’ll save that one for later.

If it were a fantasy game, like the Dungeon Crawl Classics campaign I’m tentatively building, all I have to do is set it up and plan an an adventure or two to get through the first few sessions. After that, I’m listening to the players and planning mostly location based encounters and NPCs. (Places to go and people to meet.) I might slip in a BBEG and a few dungeons for them to encounter down the road, but DCC plus Hexcrawl is pretty low maintenance so far. It’s a sandbox. I literally need 7 hexes figured out to begin with.

Superhero games are a slightly different animal. Since most of the game is going to take place in the same city, I plan major locations and NPCs before the players even create their characters. I also put together a rogue’s gallery for the team and possibly have some villains in mind to potentially plague certain character types. After the first couple of issues, I leave my plans open and insert new villains as we go. Sometimes I’ll plan a specific villain and accompanying adventure. Supers games tend to lend themselves well to NPC interactions with the group.

Then we come to Power Rangers RPG.

(Evil GM grin.) I absolutely adore any RPG based off of a TV series. I had so much fun working on campaigns for a game called Cartoon Action Hour from Spectrum Games. This type of genre emulation format is simply a dream come true to work with. I’ve built entire seasons (Play Sets) in that system and it was fantastic to work with. Is it any wonder I’m stoked for GI Joe?

Power Rangers RPG mixes two and a half genres that I absolutely love. You’ve got some superhero elements along with some Saturday morning cartoon drama, and a little bit of anime action sprinkled in. I think it’s a perfect storm. I plan to treat every session like one or two episodes of the TV show.

My plan is pretty simple on the surface. Episodes 1 and 2 are pretty much pre-planned: The team is formed. Here’s Zordon and Alpha Four (because I can’t do the cheesy Alpha 5.) Here are the Zords. Here’s the BBEGs called the Triumvirate. They have a ship in Earth Orbit. They’re here in search of the crystal buried deep underneath Ranger HQ.

After the first couple of episodes, we’re going to do some random villain/monster of the week stuff. The team gets to play around with new gear, Zords, etc while the Triumvirate tries to mess with the Rangers and locate the crystal. This also gives the players some time to explore their characters and monkey around with some subplot stuff.

Then sometime around Episode Six or Nine, I have specific villains planned. The Triumvirate are going to get slightly more serious. Suddenly random threats start appearing that they didn’t send. My intent here is to bring the players’ focus back to the main plot. It’s time to think about beating the Triumvirate and send them packing.

Around Episode 12, the plot deepens slightly as the Rangers are going to be visited by a mysterious person calling himself “Lokeen.” He’s not a villain, exactly. At least not yet. He is going to let the group know that there’s a little more going on than what Zordon told them. They’re not alone in the multiverse and there are some much larger threats out there.

Then we’ll probably do a little more Monster/Villain of the Week type things to take a bit of the pressure off. At Episode 18, the Triumvirate are going to escalate their attacks considerably. The kid gloves are off. No more goofy, silly villains. It’s going to start looking a bit more grim. The last six episodes are all planned to a certain extent.

We’re only going 24 episodes in Season One. The generals send down their toughest fighters and trusted lieutenants. By this time the characters should be pretty sufficient level to take on anything. Sometime during the last two episodes, we will probably see Ranger HQ get trashed; the military subplot end; some Zords are possibly going to crash and burn; plus anyone wanting to trade out characters before the next season will have a good opportunity to do so.

This brings us to Season 1 Part 2 aka Power Rangers Super Lightning Force.

More to come as I build it. This is just the rough draft. I’ll have some specific adventures up as they are created. Have a good one. I appreciate you!

Multiversal Misadventures

Reality is fluid. Different reality timelines are created with every decision. Chicken and waffles for lunch? Somewhere in the Multiverse you became Vegan. Somewhere in the multiverse, a version of you is a billionaire.

It’s becoming more common in RPGs.

One of my favorite comics of all time is Crisis on Infinite Earths because I read a lot of the comics before and after the big change happened in the 1980’s and I’ve tried to follow most of the DC reality shifts since. There have been many. More recently Marvel has gotten into the act with all the Infinity Gauntlet business. Okay, so it’s been a few decades. Anyway…

I used to bemoan Star Trek for their reality/time screw plots. The only true reality mix-up of the Star Trek: Next Generation series that I truly enjoyed was All Good Things Parts 1 and 2 and that was the end of the series. Dr Who was a different story because monkeying with the timestream and reality is the Doctor’s main thing. Yet Star Trek is a far easier game to run for me.

But I see this coming up more and more in RPGs these days. Power Rangers RPG from Renegade Studios actively encourages players and GMs to change the canon storyline and mess with major villains. Power Rangers has alternate realities built into its canon. My first campaign takes place on Earth 129, where Rita and Zed won’t be making an appearance right away.

If you’re interested in this sort of thing in the real world, it’s not just science fiction.

My wife thinks I’m nuts, but at least I’m harmless.

I promise, my coffee isn’t spiked and the mushrooms on my pizza are very normal. In the spiritual community especially, we talk about higher timelines. Try to imagine an Earth where the dinosaurs never became extinct. Or maybe a certain US president was never assassinated. Or maybe an Earth where the alternate version of you insists on eating toast for breakfast every day.

If this sort of thing appeals, please look up The Mandela Effect. Some of us remember certain products having a different label. The Berenstain Bears had a different spelling. Nelson Mandela died in prison following a hunger strike. Basically, some of us get certain history facts “wrong” because we remember it differently. I experienced one of these shifts directly once and it was brief, but incredibly intense. Deja vu is another example of this effect.

Another similar theory is parallel to the movie The Matrix. If you look up David Icke, he explains it well. Basically our reality is a simulation from an extraterrestrial or extradimensional beings, or possibly humans from the future trying to prevent global catastrophe. It’s a bit deep for some. Whenever you hear someone talk about “a glitch in the Matrix,” alternate reality theory is what they are referring to.

Back to RPGs for now.

A good friend of mine once ran a Star Wars campaign where the PCs killed Darth Vader and stopped the Emperor in his tracks after the first Death Star was destroyed. Reality shifts can be fun in some RPGs because it makes the PC’s actions matter much more to the overall story, which is ultimately what we all want as role players.

The same GM and I were also building a Mutants & Masterminds game where a city was leveled by a nuclear blast. A terrorist supervillain went supernova and wiped out a sizeable number of mainline story characters, so the PCs were going to have really big shoes to fill. Picture something akin to Marvel’s New Mutants taking over for the Avengers. Like I said in the beginning, this kind of thing happens in comic multiverses all the time.

More later. Or at least in my current reality timeline. (Wink wink.) Have a good week.

Power Rangers RPG d12 Monsters

d12 Tables for Power Ranger Monster of the Week. First samples.

I’m making my own Monster of the Week tables for Power Rangers RPG.

Please feel free to adopt these into any game where random monsters appear. There are going to be a couple of d12 tables that precede the one we’re about to roll on, but this is a good example.
Monsters Based on Tools:
Power tools or hand tools and location of said are GM’s choice.

  1. Hammer
  2. Chisel
  3. Clamps
  4. Drill
  5. Saw
  6. Wrench
  7. Screwdriver
  8. Paint Roller/Power Painter
  9. Wire Strippers/Side Cutters
  10. Crowbar
  11. Tape Measure
  12. Air Compressor
Photo by Tima Miroshnichenko on Pexels.com

Bonus Table: Garden Tools

Garden Weasel
  1. Rake
  2. Shovel
  3. Post-Hole-Digger
  4. Ax
  5. Big Tooth Saw
  6. Shears/Trimmer
  7. Leaf Blower
  8. Lawnmower
  9. Garden Weasel
  10. Wood Chipper
  11. Weed Eater
  12. Chainsaw

No joke. Some of those garden tool monsters could go all Friday the 13th real quick. Hopefully they roll the “Nerf” version of the monster on another table. The gore factor could spell a lot of trouble for our heroes.

Power Rangers RPG Campaign Season One- GO!

My intention here is to enjoy building the campaign, share its construction with you, and hopefully not get in massive copyright trouble.

Power Rangers Lightning Force.

I’m putting this together because one of my kids already has his character put together before I’ve even shown him the PDF. This kid is stoked for Power Rangers RPG. Which of course got me excited to build a campaign.

I mentioned last time I had a plan for villains. I may have to take this whole thing down, so I’m going to do this the wrong way all in. My villains for Season One are referred to as The Triumvirate. They are Generals Gnarl, Krohn, and Slayn. Besides Putties, each General has his own types of troops.

Of course, I’m borrowing heavily from the Warhammer 40K Universe for villains and (probably miniatures, too.) I have plans for Season Two to revolve around Dreench and his Machine Empire. (Machine Empire is borrowed for the bootleg Power Rangers movie, but I’m not going all ultra violent with this.)

There is a LOT of stuff behind the scenes in this series and I’m excited to discuss more. I’m not going to use “demons” or even “daemons” so much as freaky, somewhat campy, rubberized suit versions of many of the 40K Chaos monsters. Obviously I have to tone Khorne way down from the usual frightful mess that he is.

General Gnarl is basically Nurgle. I’m going to have his creatures be a slimy mess and we’re probably going to do a Halloween episode where he raises zombies from the town cemetery. General Slayn has a lot of sound based monsters, such as a kind of cartoony thrash metal guy. Slayn will mess with the Rangers’ powers, too.

That’s going to lead us to Season One Part Two: Super Lightning Force. where basically the Rangers get access to new Zords, new powers, and a new Megazord. So far we don’t have a Pink or White Ranger planned. There’s also other Ranger Aspects, such as Gold, that I want to introduce.

I don’t plan to use any GW images and I’m going to be really careful with the Ranger art that I put here on the site. My intention here is to enjoy building the campaign, share its construction with you, and hopefully not get in massive copyright trouble.

My plan is to run episodes like the TV Series.

Other than my distinct plots for the two-part episode to start, episode six, twelve, and 22-24, I don’t have specific plots for the episodes. We’re going to run monster of the week type stuff in between. We might even be looking at doing two episodes per game session depending on how fast the format goes.

I’ll talk more about pacing in my next installment. If you watch any of the Power Rangers TV series, like- ever, there’s a pretty distinct formula to most of them and it changes very little from one series to the next all the way from Mighty Morphin all the way up to Dino Fury? Which one are we on now? (Honestly, my youngest has watched Ninja Steel about three times all the way through. I dunno what’s current.) There are some distinctly different episodes in every series, but some episodes are pretty formulaic and I’ll break it down for you next time.

There is so much behind the scenes I haven’t even discussed yet.

Lightning Force is going to be set on the East Coast of the United States unlike most of the other series that seem to take place out in California. I’m borrowing some from Angel Grove, but I want to call the town Bennet’s Cove. I know I originally said I was going to keep Angel Grove, but I kinda want to make this more original and I’m no stranger to designing fictional cities. I might be using some really awesome products for ICONS RPG. I love Stark City for building a lot of superhero stuff.

The best plot point and creation of the entire series hinges on the fact that Lightning Force is set in an alternate Earth timeline. Tentatively it is Earth 129. Rita Repulsa from a different timeline threw a spell that had unintended consequences across several Earths. Zordon from Earth 129 knows most of what happened, but will keep it a secret.

One of the changes is Alpha Four or “Alphour” as we’re calling him. I’m going to sketch him as a sort of praying mantis style robot with a more serious tone and demeanor than the dreaded Alpha Five of the TV series and Rangers RPG main book. Honestly, I’m one “Ay yi yi yi-yi.” away from jumping out of a window. I wanted a slightly more serious helper for Zordon. She’s going to have almost a creepy tone to her voice, like the one Google uses. I’m going to do a whole bit with the group and her being able to change her voice at will.

I’ve got other plot stuff in mind that I’m going to discuss later, along with a timeline build for the campaign. I’m pretty excited about this. We’ve got villains, monsters, a place to roam… Next time we’ll talk about the Zords and some other plotlines.

Have a great weekend. Stay safe. Please stay healthy. See you soon,

1d12 Weird Rumor Table

Just a fun d12 rumor table to use/re-use. No system attached.

Roll 1d12 when your group enters any small fantasy town and consult the chart below:

1. The town was built on top of a necropolis of ancient crypts, but the entrance has never been found by anyone who lived to tell about it.
2. The old, drunken derelict on the street is actually the richest man in town before he learned a dark secret and turned to drinking.
3. It’s not safe to wander out of town at night. There are frightening wild beasts roaming around after dark.
4. The mayor hasn’t aged in thirty years since she took power.
5. Every residence in town has one or more spirits living in/around it.
6. The old abandoned well outside of town is said to have magical wishing powers.
7. The hired help at the inn steal from guests while they’re sleeping. Plus the innkeeper waters down all the drinks to save on expenses.
8. On a clear night mysterious lights can be seen moving around in the sky above the town.
9. The town’s undertaker is actually a ghoul.
10. The local apothecary dabbles in this weird magic he calls, “science.” He has all sorts of “experiments.” Some of them are extremely dangerous.
11. A local cleric has been known to give gold to anyone who visits him. No one knows where all of his gold comes from.
12. The area is infected with wild magic from an accident. There used to be a wizard’s tower in the center of town before it vanished under frightening circumstances.

For added fun: Roll another 1d12.
1.- Not only is the rumor true, but powerful evil beings/dark magic is behind it.
2-5. Rumor is true. The group may wish to investigate for further details.
6-9 The rumor is convincing, but false. The group may believe it if they wish.
10-11. It’s false. No doubt about it.
12.The rumor is true with a twist. The person or phenomenon in question actually has beneficent (good) cause.

Power Rangers RPG Campaign

I looked at the character sheet for the new Power Rangers RPG and I can’t help but to want to build a campaign.

I just saw the character sheet for this game…

And like so many other character sheets, it got me thinking. There is so much potential for this particular RPG to be outstanding in my collection as a GM. I have four kids who are all huge fans of the series, plus my wife is a huge fan of the original Green Ranger played by Jason David Frank.

I’m going to walk through some of my design process without a system attached on here just for fun. The first thing I want to consider is the version of Earth’s timeline or alternate Earth. This happens in several Power Ranger series and is referenced throughout some seasons. Personally, I love cameo appearances by rangers from older series. Megaforce was probably my favorite for this reason.

The opportunities presented by this new RPG are just too juicy to pass up.

Looks very familiar. Similar to D&D.

Needless to say, we’re going to probably start with an alternate timeline to Mighty Morphing. I mean, the original characters were cool and all, but why not kick it up a notch? Think about it. The Time Force Rangers knew alternate Earths exist. What’s to keep our old original arch enemy, Rita Repulsa from doing the same? What if she cast a spell that broke the time/space/dimensional barrier?

I’m going to start out with Lord Zed as the main bad guy in Season One of Power Rangers, uh… ooh. We need a name. Power Rangers Lightning Force. Okay, I can work with that. My 12 year old already has his character designed, like the minute I mentioned it. He wants to play Blue Phoenix. Can you tell he’s excited?

The idea here is not to just replay the old scripts.

Hence an alternate timeline. We’ll keep a few things here and there, but let’s mix and match. Gonna try to go slightly more serious than the Bulk and Skull type characters, but not as dark as the 15 minute remake with Katee Sackhoff that got banned. (Loved it for what it was, but yeesh. Dark…)

The characters are still going to start out as high school students in detention together. We’ll have a Breakfast Club type opening with them all in weekend detention together. My wife will probably want to play Tommy Oliver as a girl, if I had to guess. Tommi Oliver it is. I want to minimize the use of NPC rangers, but so far I’m betting I’ll have three or four solid players at the most with my wife and oldest popping in and out. My youngest is still learning how to play games and sit still, so he might get relegated to GMs helper to begin with.

I’m going to plan on the team only having four colors starting out.

We can always add more later, right? The original team for Lightning Force will be Red (Dragon) Blue (Phoenix) Black (Chimera?) and Green (Pegasus?) I may have to recruit a player or two online and adjust. Again, we’re in the development phase, so nothing is locked down. I’m feeling a very magical flying monster vibe so far.

We’re going to leave the gang in Angel Grove but I’m thinking the population might change. Ever notice how monsters regularly rampage through the town, smashing buildings and crushing cars? Why don’t we ever hear about innocent bystanders during these battles? I want there to be some kind of consequences to not leading the giant monsters out of town whenever possible. Who’d want to live in that town? Can you imagine the real estate nightmares? But I digress…

In the next installment of this campaign building series, let’s talk about the bad guys a bit. I want something more than a gold monkey with wings. I’m kinda considering borrowing extensively from a gaming company that is no stranger to trademark lawsuits. Think of it as a tribute to 40K. But if I’m flirting with danger, why not go all in?

Til then, take care. Please stay healthy. Eat your vitamins, drink plenty of water, get some exercise, get some sleep, and avoid giant monsters rampaging through your town if you can. Game on.

%d bloggers like this: