Thoughts On a New Space Campaign.

‘ve been inspired by “The Orville” as it is somewhat as I imagine someone’s starship RPG campaign to look like. Unlike other TV series that take themselves too seriously at times, I think many RPG groups do pretty much insist on dropping some witty side banter and the occasional humorous situation.

Picture, if you will, “The Orville” using Star Frontiers Rules.

The sheer awesomeness of Space Freighter One.
Art by @tinyworld96

Gonna try to make my friend on Twitter, @FreighterOne proud with this one. I’m contemplating writing a short series of adventures or at least an outline for 9-12 episodes. It’s going to be centered on a smaller starship crew (the PCs and a few select NPCs) traveling through space and their wacky adventures every week.

I’ve been inspired by “The Orville” as it is somewhat as I imagine someone’s starship RPG campaign to look like. Unlike other TV series that take themselves too seriously at times, I think many RPG groups do pretty much insist on dropping some witty side banter and the occasional humorous situation. I think gamers tend to take things less seriously than Hollywood most of the time, anyway.

The only question I’m having currently is which system to use?

Nothing new, right? I’m always sort of hemming and hawing about which system I want to use for any given game. This is a campaign calling for something easy to learn, easy to play, fast and fun. This campaign will be designed around getting a group together for about a dozen sessions, so nothing too complicated.
My short list of contenders for this game:

  • ICRPG by Runehammer. Warp Shell gives us some sci-fi/space context. It’s a very easy system to work with. I could almost create a generic series of adventures and fill in the details later.
  • FATE by Evil Hat. This game company has been on a roll as of late. I like FATE for its simplicity, ease of adaptation and spiffy dice.
  • FrontierSpace by DwD. I mentioned Star Frontiers earlier. This is sort of the next generation of SF. It’s a bit crunchier than the previous two games. I like it a lot because of its harder sci-fi edge.
  • D6 System by West End Games (Nocturnal Media.) I mean, it worked for Star Wars, right? Plus I can design ships and characters in my head in less time than it takes me to write them down. I can still run this game blindfolded.
  • Shatterzone by West End Games (Precis Intermedia.) If you follow my blog, you probably know I have lots of love for old WEG products and Precis Intermedia for keeping some of them going. Shatterzone has awesome backstory and a deep world design, but it is a bit crunchier than everything else on the list.

Other thoughts included Starfinder, Cortex, SWADE, EGS, MCC, and even D&D 5E. I’m trying to minimize the crunch and find a base set of core rules that most players will have good access to. At the same time, I want a product that is more easily licensed in the event I decide to publish the campaign on DriveThruRPG.

I think with Spelljammer coming out soon, it might be fun to run a space game for a few weeks. You can only do so much fantasy, right? I think a space game set in Earth’s future might be a fun change of pace.

The next part of the series will be the first two episodes.

I like to link the first two episodes of any campaign together and usually the last two or three episodes. What can I say? I take a lot of RPG inspiration from TV and movies. My more structured campaign style functions very well with that format.

I want to do all of this without railroading the players, but unfortunately most published RPG campaigns and many adventures tend to be somewhat railroady in their presentation. I have learned a lot from Monster of the Week in terms of presentation, though. I might create episodes as missions this time.

Thanks again for stopping by. Space Freighter One isn’t helping me with any game development and probably has no idea I mentioned it. I just really wanted to give a friend a shout-out. Please go visit their site if you get a chance. I can’t think of humor and starship without thinking of SFO.

Old Guys Still Get a Bad Rep.

Do what lights you up. Spend energy, money, and time toward people and things you love. Life is too short to waste it on hating things. Ultimately it doesn’t accomplish much of anything.

Change doesn’t happen overnight.

Some of us have been around long enough to know this, especially in the tabletop roleplaying game sphere. I know a lot of us are looked upon by the younger gaming crowd suspiciously, questionably, even with disdain sometimes. The term “Old Grognard” has become akin to an unfortunate stereotype on social media.

I mean, I have a kind of a thick skin when it comes to social media and the internet having been a veteran of many flame wars and troll battles. My recommendation is- Don’t feed the trolls. Disengage. Delete. Ignore. But when it comes someone disparaging all of us OGs (*Old Gamers,) I feel compelled to say something.

Diversity and inclusion have to extend both ways, or at least an attempt needs to be made.

Look, I get that some of us “old” codgers need some encouragement to give up our old, tired ways and long held beliefs. Up until about seven years ago, I was a straight-up ass at times. I’ve said my share of absolutely dumb, hateful, regrettable things in my time. Many of them were unintentional. Still, there are regrets.

The important lessons here are that I’ve learned from years of mistakes. I’m honestly not a racist, homophobic, transphobic arse. I never have been. I don’t hang with Nazis. I have a pretty diverse number of friends from all over the place. Honest, as long as you’re not a hater, we can probably find common ground.

I get it. Old cishet white guys have made a mess of things.

And yet somehow we keep putting them in charge of the United States. (Don’t get me going…) I can’t fix them or their actions any more than I can change the color of my skin. All I can do is the best I can and try to teach my children to do the same.

The same applies in the sphere of TTRPGs as well as many other things in life. It’s not my place to apologize for what others have done. I can’t learn their lessons in life for them. Just like I can’t create world peace by unifying the world under one Creator/Source/Universe or set of divine principles. That’s why it’s called “free will.”

What I can do is a whole different matter.

I love life. And the day I really embraced the notion that ultimately we are all linked together cosmically changed me. My Higher Self knew this. I just had to remember it. (*This is me speaking from the heart. No, I’m not in some New Age Cult or anything.) Here’s the number one message I have for anyone who feels the need to try to influence the behaviors of others by cramming politics, religion, or hate down their throats- DON’T!

I love you, family. All you can ever do is stand up and present your views. What others decide to do with it is up to them. Yeah, it kinda sucks sometimes. But sometimes it’s just enough to help someone turn the corner.

Other times, it’s just better to walk away.

They’re here to learn, too. All of those enraged, hateful, spiteful Internet trolls? Yeah. We don’t have to cancel them. Just don’t give them an audience. Don’t buy into the product. Listen to people you do resonate with.

Do what lights you up. Spend energy, money, and time toward people and things you love. Life is too short to waste it on hating things. Ultimately it doesn’t accomplish much of anything.

“The best revenge is no revenge.”

Unfortunately, I’ve forgotten who said it, but it’s true. When it comes to social media, Unfollow, Block, and Ignore are your best friends. Heck, it’s anonymous to report people on every platform I’ve been on. If someone is being overly horrible toward others, Report them, please. It’s the platform’s job to police itself.

Wait, are we still talking gamer stuff?

Believe it or not, yes I am. I see examples from all sides of the conflict in the #ttrpg space every day. Every time I log on, I’m reminded that, yeah we have some “Old Grognards” in the community that are awful toward others for race, gender, sexual preference, and so forth. It’s not the f*ck okay!

Then we have just as many folx who want to see them canceled. Heck, some probably want to see me canceled. (I’d rather deal with them than the guys who want to tie me up in the woods…) It’s not about the crusade to stamp out everything that offends. It’s about building up a community and showing some caring regard for one another no matter who they are. (*As long as no harm is intended toward others.)

I’m not perfect. I am more than happy to make amends when I stick my foot in my mouth. Many OGs won’t. In fact, the OGs who never apologize are usually the ones who get “us” in trouble. The broader stereotype makes every action by a handful of misguided individuals reflect poorly on the rest. (*If you only knew how many times I had to retype that.)

Ready to go back to talking RPGs again.

I get pretty wound up about this topic. Sorry. All I can do is try to set a good example of being a good example. All I ask is that others try to do the same. Please, support one another regardless. Be kind. Be thoughtful. Try to show some empathy.

If peace, love, joy, and prosperity FOR ALL aren’t your thing? Well, please feel free to block, unfollow, and ignore me, too. Heck, if I’m somehow offensive, feel free to report me. (It wouldn’t be the first time.)

Thank you for being here. I appreciate you with all my heart. Love my #ttrpgfamily. Take care.

Using the Fantasy to Its Fullest

I can’t stress this enough. TTRPGs are a great way to blow off steam. Think about a bunch of carefully painted miniatures on a battle map, slugging it out with sword and spell. D20s and damage dice going back and forth. I would dare say that is far healthier mentally and physically than, say, ambushing and beating the unholy living sh*t out of some kid who bullied us on the playground last month.

There was a time when all I wanted to do was roll dice to punch Orcs in the face and hack Skeletons to tiny bits.

Okay, if we’re being honest, that was yesterday? Earlier this morning maybe? And don’t get me wrong, rolling dice to burn things and blow stuff up still really appeals. It probably always will. (Oh, there’s a “but” coming.)

But, I think the psychology behind some of the more destructive fantasies is worthy of examination. No, I’m not in danger of attracting police attention. Rolling dice and using spells to level buildings is plenty sufficient to keep me off certain watch lists.

So, why all the harshness within TTRPGs?

Maybe it’s an imbalance in the Divine Masculine? Maybe my chakras are misaligned. Maybe it’s an imbalance in my Sacral Chakra? It could possibly be something deeply psychological, and little more.

See, your humble narrator used to get picked on a LOT from the time I was in elementary school all the way through high school. Bullies would ride up to little Jeff and steal his book bag, pull his coat up over his head, or count coup as they rode by to just punch me. Middle school kids can be the most cruel little heathens you can imagine. (I will attest to this now that I have kids of my own at that age.)

That was about the time I discovered roleplaying games. I was 8 or 9 when I was introduced to Marvel Superheroes and Dungeons & Dragons. Ah, good times. That’s where the fantasy took root.

I still got picked on regularly, but now I had a mental outlet for all the pent-up aggression.

Now that I’m older, I think I would have benefited from meditation and all the Zen Buddhism I discovered in high school. I still admire those monks to this day. But, a d20 roll and 1d6 damage had to suffice back then.

The friends I discovered from gaming were true friends. We kinda shared that common “nerd” bond. We played all manner of games where the bad guys got beat sometimes in the most brutal fashion possible. Every one of us enacted some sort of revenge fantasy on orcs (bullies,) goblins (kids teasing us,) and skeletons (general childhood frustrations.) I forgot to mention, Drow were the girls who turned us down and openly mocked us asking for a date. (I had two friends who were big on that one. <cringe>)

The good thing is, NO ONE WAS HURT IN THE REAL WORLD!

I can’t stress this enough. TTRPGs are a great way to blow off steam. Think about a bunch of carefully painted miniatures on a battle map, slugging it out with sword and spell. D20s and damage dice going back and forth. I would dare say that is far healthier mentally and physically than, say, ambushing and beating the unholy living sh*t out of some kid who bullied us on the playground last month.

I hate to use school shootings as another example, but it’s true. Teenagers tend to make a lot of heated emotional decisions that have permanent consequences. Thinking back on it, I could have been one of those kids. Literally. If we’re being totally honest, it’s not like I never thought about it. But I never did it. Cooler heads always prevailed. That was 30+ years ago.

Obviously, that would never, ever happen now. I truly weep in my heart for the kids and families who have suffered at the hands of school shooters and unwarranted gun violence in America. Thank God I and my friends found better ways to channel that aggression without hurting anyone. I sincerely wish more kids would pick up a d20 instead of a gun.

If I’ve learned anything from being an “Old Grognard” it’s that roleplaying can be a good outlet for heroic fantasy.

Supers RPGs such as ICONS are fabulous for making bullies pay for their wrongdoing and making the little guy the hero of the story. That’s sort of the nature of comic books, isn’t it? Science nerd Peter Parker gets bitten by a radioactive spider and gradually becomes a force for epic good. Little Billy Batson says “SHAZAM!” and transforms into a guy with powers rivaling those of Superman. It’s not just about beating up bad guys, but learning what being a hero is all about!

I think that’s the other lesson to be learned here. Our fantasies in any RPG are also a wonderful way to explore all the good things of which we’re capable. Truth, justice, friendship, compassion and freedom are all possible within a game session. Through roleplaying, we can experience life the way we desire it to be. We can try out new personas that are somewhat like our own, but in a way that helps us explore and no one gets hurt.

Have a great day/night wherever you are. Please be kind in the real world. Please be the change you want to see. Thank you for being here. I’m grateful for you.

Note of Gratitude and Congratulations!

Congratulations to April Kit Walsh, Whitney Delagio, Dominique Dickey, Jonaya Kemper, Alexis Sara, and Rae Nedjadi and the folx at Evil Hat Productions! Their game, Thirsty Sword Lesbians became the first RPG to win a Nebula Award from the Science Fiction and Fantasy Writers of America. Holy buckets! Is this awesome or what?

A member of the gaming community recently hit it big.

Congratulations to April Kit Walsh, Whitney Delagio, Dominique Dickey, Jonaya Kemper, Alexis Sara, and Rae Nedjadi and the folx at Evil Hat Productions! Their game, Thirsty Sword Lesbians became the first RPG to win a Nebula Award from the Science Fiction and Fantasy Writers of America. Holy buckets! Is this awesome or what?

Nebula Award for Thirsty Sword Lesbians. Neat!

I think this is going to put Evil Hat on the map even more than before.

Thirsty Sword Lesbians RPG.

One thing I will say about Evil Hat Productions is they seem to really know how to pick them. FATE RPG is an amazing game with several successful spin offs/settings. Monster of the Week by Michael Sands is outstanding in the horror RPG genre as well as being an amazing game in its own right. Now, Thirsty Sword Lesbians by April Kit Walsh has hit big on several fronts. The good times are rolling for our friends at Evil Hat.

There are a couple of things that really stand out about this award as an event in the RPG community that I want to discuss. Aside from one of “our” own, (ours as in an RPG writer) making some headlines, I think it’s great that it’s not one of the big names in gaming for a change. It’s also remarkable to be recognized outside of the usual RPG industry awards such as Origins, ENnies, or Gen Con. Finally, this game uses Powered by the Apocalypse (*Apocalypse World Engine) as its core rules. I’ve been critical of any game using PbtA in the past, but my mind is changing fast.

Confession, I haven’t played this game yet.

Honestly, as much as I uh, love lesbians, I’m still a guy. That’s not to disrespect the gay community. A couple of my best friends are lesbians. Before anyone starts blasting this “Old Grognard” in the RPG community, let’s be clear- I fully support and encourage members of the LGBTQIA++ community. I honestly admire the fact that Thirsty Sword Lesbians was chosen over other industry notables such as D&D, Pathfinder, Star Wars RPG, Savage Worlds, and others.

That’s actually the first thing about this particular award that blows my mind. There have literally been decades of RPGs out there that could have been chosen in years past. I sincerely hope the marketing people at Hasbro had kittens when they found out about this. A little “indie” game did something D&D has never accomplished. Critical Role hasn’t even broken some of these barriers yet. Woot!

I think the rest of the RPG industry should be taking notes over what has been done here.

For any RPG to win an award outside of the usual circles is truly fantastic!

I used to be critical of PbtA. Then I was introduced to Monster of the Week RPG. After making four or five characters, I’m really liking the simplicity of character creation and the playbook style. It’s especially easy on new players. It lays out what characters can do well and helps build backstory in a few easy steps.

Usually one would expect an RPG to be given an award at some event such as Origins, Gen Con, or EN World. (love the ENnies!) For the Science Fiction and Fantasy Writers of America to take notice? Thirsty Sword Lesbians must be a truly outstanding game. Whatever awards this games wins going forward, let’s consider this Nebula Award to be a good step in success.

Like I have pointed out here on my blog before, other Evil Hat games are pretty remarkable in their own right. I think part of what sets Thirsty Sword Lesbians apart is the subject matter. Fabulous art and talented writing help quite a bit, too. Again, I am grateful and really admire what this game has accomplished. Keep up the good work!

I hope someday I manage to put out an RPG product that makes money, wins awards, and raises awareness. I really admire what has been done here. I’m happy and grateful that members of the RPG family are being acknowledged for their hard work.

Congratulations again, Thirsty Sword Lesbians!

Thanks for stopping by. I appreciate you. Take care.

Please be kind to one another!

Competition Dungeon Crawls?

I’ll be the first person to tell you I’m not a competitive person by nature. There’s plenty to go around in the world as far as I’m concerned. I love me. I have nothing to prove gaming or anywhere in life, really.

Is that still a thing?

Geez! It’s still a thing!

I was poking around recently under Dungeon Crawl Classics and I noticed something peculiar. I know I’m an Old Grognard and a hermit by nature, so maybe it’s just my living under a rock, but… Are people still doing competition dungeon crawls?

I’m just kinda scratching my head on this one. Maybe it’s just enough before my time that we never got into it? Or maybe because I grew up in backwater middle-of-nowhere IA where we just didn’t have the “big” conventions or fancy gaming stores. I dunno.

Brief history lesson incoming.

It’s the Internet. I’m sure there’s more to this story. Lol!

Back in the day, as I understand it, when Gygax and Arneson were first starting out, RPGs grew out of miniatures wargaming. For those who may not be familiar, miniatures wargames are known for tournament competition. Well, somewhere in those early days, someone decided that hacking, slashing, spell-throwing and in-game thievery needed to be a tournament, too.

It’s important to remember that competitive roleplaying is not the same as pvp. It’s more of our party at our table vs some other party at another table running the same dungeon. It’s kind of mind boggling if you think about it. Almost like an alternate reality. Sorry, my urge to insert plots and story gets the best of me.

I remember the glory days of the RPGA. A lot of the things we still do in RPGs today are based around some of their tournament concepts. We still run in 4 hour blocks, especially at conventions. DMs are handed premade modules. A certain degree of table etiquette and decorum is still expected at conventions. Heck, even some of the modules being reprinted now were spawned back in those old RPGA Tournament days.

Surprisingly, some of the earliest and most popular modules that still stand the test of time were tournament modules at Gen Con. In fact, entire series of BECMI modules were based on/used at tournaments. Needless to say D&D has mutated considerably since then. I’m sure someone somewhere is probably still trying to D&D competitively even though the rules and the atmosphere of the game have changed completely.

My heart literally goes out to anyone brave enough to act as a “judge” for one of these tournaments.

It honestly still kinda blows my mind. Wargaming judges have it easy when it comes to being impartial. A rule is a rule. Rulers and tape measures don’t lie. Things are either painted or they’re not… It’s straightforward.

But a dungeon crawl? Oof. I honestly don’t think you could pay me enough to referee what could go very sour at any given moment. People go bonkers over the smallest detail on a regular day running a regular adventure. If you put the time and score elements on that? Eeek! No thank you.

Surprise of surprises. It’s still a thing.

Teamwork makes the dream work.

I checked Goodman Games’ website and sure enough, people are still doing tournaments. I am stunned. I would have thought such a thing would have died out ages ago. DCC is better structured for such a thing, I guess.

There’s a neat game called X Crawl that I played years ago. We were actually in a tournament, but it was very beer-n-pretzels, tongue-in-cheek style gaming. My group had a blast with it. We got beat out by a couple of other tables because we ran a little short of finishing the module. Probably because we were all rolling on the floor laughing for half of it. I promise most of us were even sober.

X Crawl is basically competition dungeon bashing. The conditions are more controlled to keep the different parties on an even keel. The loot, traps, monsters, room positions, and riddles are the same at every table. Time, party cohesion, combat survival, loot collected, rooms discovered, etc all play into your party’s score at the end. It gets kind of intense.

It was fun to try out, but I don’t think I could run one.

I’ll be the first person to tell you I’m not a competitive person by nature. There’s plenty to go around in the world as far as I’m concerned. I love me. I have nothing to prove gaming or anywhere in life, really.

As I like to say, if it’s your jam, that’s great. Please, go out and do it. Have fun.

All I’m saying is, it’s never been a “sport” I care to participate in. I’m interested in challenging myself to write such a module to see how it goes. It’s interesting as a writing challenge. I’ll probably circle back around to that sometime. Could be fun. The biggest hurdle I see is keeping it objective.

As always, thanks for stopping by. I appreciate you!

(*I made it through an Old Grognard article without poking fun at Critical Role or Matt Mercer. I’m behaving, honest.)

Getting Communities Together Pt 3.

We have what are two separate communities under one banner. I’d love to think the RPG crowd on Twitter or really anywhere is one big, happy family. Some things happened recently to remind me that even though we might be family, we still have plenty of duality and separation to go around.

I promise I am going somewhere with all this.

I’m speaking from my own experiences as an OG (Old Gamer.) All of the opinions are mine. I’m not the world’s expert on all things Old Grognard, but I do sort of identify with that label. Labels are a lot of what this all boils down-to in the end.

We have what are two separate communities under one banner. I’d love to think the RPG crowd on Twitter or really anywhere is one big, happy family. Some things happened recently to remind me that even though we might be family, we still have plenty of duality and separation to go around.

“Those darn kids…”

Those “kids” are pretty great, actually.

I think that’s pretty much the battle cry of the Old Grognard online. “Those darn kids” or whatever synonyms are used, is usually the start of some real polarizing arguments. It’s not always wrong, but it’s an attitude that usually leads to trouble of some kind. It’s not fair to the younger generation and quite often speaks poorly of the older person saying it.

We have this up-and-coming crowd of young gamers. Many of them were brought into the hobby through an interest in Critical Role or some other actual play podcast. Many of them got with a group and discovered they like D&D as a hobby. Great!

They learn to make characters. They play their characters with zeal in many cases. They roll dice and eat snacks, too. Many times they breathe new life into old campaigns or allow us to start new ones. We should be celebrating this! “Those darn kids” are keeping the hobby alive. Screw what edition they’re playing!

Some of us old guys are figuring out that if we want new players, we have to change up the paradigm a bit.

This newer crowd/rpg subculture comes with some new and different rules, however. Not necessarily RPG rules, but socio-cultural rules. It’s similar to trying to understand today’s teenagers. In fact, my own kids fall into this category. It requires a lot of patience and understanding to get to know these “kids.”

Session Zero is a great example of this. Prior to a few years ago, I don’t remember it ever actually coming up much. Sometimes we ran a game session where we made new characters and introduced ourselves, but no one ever discussed “red flags” or “X cards.” Most of the time we discovered one another’s sensitivities after someone got offended. Turns out I actually like Session Zero discussions. They’re useful in so many ways!

“Back in my day…” redux.

Pretty sad that some people were like this back then.

Back in the 1980’s and 90’s, we had a much different political, social, and cultural climate here in the United States. The AIDS scare had people paranoid about sexual relations (ironically it turns out the heterosexual community was most affected.) The Satanic Panic had people extra jumpy about RPGs. The religious right was consistently bombarding America with their often pretentious “values.” Cocaine had half of Hollywood, the music industry, government officials, and corporate executives stoned off their asses and making sketchy decisions. (New Coke, anyone? Reaganomics maybe?)

A lot of us growing up back then were taught to shame gay and trans folk. Gamers got “The lecture” about burning their books and throwing away their “evil” dice. Women were still fighting the glass ceiling and trying to be treated as equals in the workplace. Being sensitive to the needs of others was relegated to “political correctness.” Conservatives ruled the US for over a decade. Eesh.

This is not to excuse the bad behaviour of some of the older generations of gamers. There’s never a good excuse for hate, intolerance, or even really bad behaviour. But it does signal a need for change in some of us as people, and should serve as a wake up call for those engaging in such radical nonsense. If you’re old enough to become bitter and jaded toward someone, you’re old enough to figure out how to get your shit straightened out.

These “new” kids…

Respect will get you success!

Learning is an ongoing experience at any age. Change is inevitable at any age. Cultures and societies change mores and values all the time. It’s not always an instant change. For us “old” guys, some of us wonder how change occurred overnight.

If we “Old Grognards” can put our edition differences aside and sit down with these fresh-faced younger players and DM/GMs, we can accomplish so much together. Gaming is supposed to be fun! For crying out loud, have fun with it.

We should all be rolling dice together and yelling “huzzah!” not bickering over whose edition is best or whether we should be concerned over someone’s pronouns. Yes, we should be sensitive toward one another’s feelings, don’t get me wrong. But pronouns should have been agreed upon probably during Session Zero if they weren’t already established.

Please do everyone at your gaming table a huge favor- leave politics, real world religion, and all of your old baggage at the door. There’s plenty of time to find things to argue about on the Internet. If you’re playing a virtual game, it works much the same way when you sit down for Session ONE onward. The bottom line is play nice. RPGs are a cooperative experience, so uh, please cooperate okay?

There may yet be a Part 4 to this discussion.

I feel like Old Grognards still have a bad rep in the RPG community. Maybe some of us have earned it on an individual basis. Unfortunately, the labels and/or stereotypes run both ways. Sometimes we older players and DM/GMs have a hard time finding a pickup game online, at a convention or even at our local FLGS. Sometimes the discrimination runs both ways. Labels, good or bad, run both ways.

I can’t say I entirely blame the younger crowd for not wanting grandpa or grandma at the table. Sometimes we do tend to bog the conversation down with tales of the days of yore. Yesteryear was a very long time ago for some younger gamers. Some of these younger folks don’t quite get the difference between beer-n-pretzels gaming vs a serious campaign, either.

Thanks for stopping by today. I have a ton of good stuff for Power Rangers RPG, Dungeon Crawl Classics, Monster of the Week , and maybe even good old 5E in the works. This topic of the generation gap in gamers and my friend’s battle with “old cishet white guys” has been occupying a lot of my thoughts lately.

Regardless of what edition you play or who is at your regular table, please have fun. Please treat one another with kindness and compassion in real life. I appreciate you for being here. Thank you!

Laughable Old Grognard Moments.

I’m still pretty committed to keeping things positive and this is by no means a jab at anyone in the RPG community. I’ve heard a few things recently that make me chuckle in a way that only some of us older gamers can really relate.

Y’all kids make me laugh.

I mean that in the nicest way, of course. I’m still pretty committed to keeping things positive and this is by no means a jab at anyone in the RPG community. I’ve heard a few things recently that make me chuckle in a way that only some of us older gamers can really relate.

Btw, when I say “kids,” I really mean some of you younger Players and Game Masters that are in your 20s and 30s. Again, not dissing on anyone, it’s all good clean fun. Some of us just don’t remember the glory days of D&D as well and it makes me laugh.

Someone on YouTube said, “When a cleric switches domains, they might lose touch with their deity for a session or two.”

Ravenloft 2E. The campaign setting so potentially brutal it nearly required a change of underwear.

This comment had me rolling on the floor. Anyone remember getting dropped into Realms of Ravenloft (*Not just the module with Strahd) as a cleric from somewhere else? Or a paladin? Congratulations! Your cleric just became a second rate fighter and your paladin just became a fighter with a holy symbol that meant absolutely nothing! Rangers and druids didn’t have it much better.

See, Domains in Ravenloft (*The setting not the specific geographical domain Ravenloft, where Strahd lived,) didn’t have a standard pantheon of deities and demigods per say. The Mists were controlled by an unknown element (*Who we always suspected might be the Old Gods of R’lyeh, but could never confirm due to IP reasons.) The Mists were renowned for grabbing adventurers from other realms such as FR, Greyhawk, Dragonlance, and elsewhere, and dropping them off in a suitable realm where they could be tempted toward evil. The Mists would also rarely spit adventurers back out if they proved to be too incorruptible.

The healing magic in Ravenloft… Let’s just say the healing you wanted you weren’t getting and the magic healing you received was usually at a terrible cost. Remove Curse? That ain’t happening. Raise Dead? If you did have access to it, did you really want to see what happened? Eesh.

Dragonlance has been teased.

Picture of my copy of the AD&D 1E Dragonlance hardcover.

Oh, y’all thought Ravenloft was tough on clerics? At least they had clerics. OG Dragonlance didn’t even mention clerics!

It got better. Mages had to make a critical choice of which Tower of High Sorcery to serve. Spells were limited accordingly. Oh, and Tiamat’s illegitimate sister was on the list of things you could possibly run into at high levels. Paladins and cavaliers had it kinda rough, but not really. (Knightly orders ftw.)

Races played a huge role in old DL. I’ll be curious to see what they do in the new WotC paradigm of warm and fuzzy races everywhere. I will say Minotaurs, Wild Elves and Kender were pretty friggin sweet, though. (Love my Kender thief.) We’ll see what happens.

Someone mentioned they hadn’t been born when the last edition of Spelljammer was new.

Old Spelljammer. Let’s bring back audio cassette tape adventures while we’re at it. (Yes, that really happened.)

Okay, I’m old. I graduated high school in 1990. Spelljammer was first released in 1989.

I was not the first kid on the block to avoid this thing. I remember the Forgotten Realms comic even mentioned it. Great comic series, incidentally. The group in the comics actually had access to a ship with a spelljamming engine.

Despite all advertising efforts, I just couldn’t get into it. For me, sci-fi is its own separate entity. If I wanted to do space fantasy, there’s always Star Wars or Rifts. Nowadays we have Starfinder.

I go back to the notion that there’s nothing wrong with Spelljammer per se. It’s just not my cup of tea. It’s worth a shot, just like Strixhaven and Candlekeep Mysteries. Maybe it will turn out better in 5E. Who knows?

What puzzles me the most about 5E right now is-

Why did they choose to bring back Spelljammer and Dragonlance? Why not Al Qadim or Dark Sun. For crying out loud, they brought back Dark Sun in 4th Ed. It wasn’t that bad.

Or better yet, Greyhawk, Birthright, Oriental Adventures and Mystara are completely untouched by the newest editions. Why not? Are all these old campaign worlds a tough sell for the Mighty Matt Mercer? (Yeah… Old Grognard still poking at Matt. Sorry, kid.) What? They can’t be reimagined for today’s audiences but Spelljammer can? What’s next? Chronomancy?

Here’s a deep thought: If 5E spawned as many or probably several more homebrew campaign worlds than even 3E, why not tap into one or two of them? I mean, there are literally hundreds if not thousands of homebrew campaign settings and ravenous hordes of fans looking to become the next Ed Greenwood or Keith Baker. Why won’t WotC tap into a literally untapped landscape of campaigns with no real IP attachments or potential lawsuits?

Food for thought, anyway. I hope you’re having a great week so far. Take care. Thank you for being here.

Foam Rubber Costumes

Short article where I discuss behind the scenes of the Power Rangers Lightning Force villains.

and other things that are easier in RPGs.

One of the things about kaiju and sentai movies/series that RPGs are not burdened with is a limited prop and costume budget. I was watching Power Rangers Beast Morphers the other day and it occurred to me that we are fortunate in the #ttrpg world not to have guys running around backstage setting up cardboard buildings to get tramped by people in foam rubber monster costumes.

In the realm of imagination, we get to have huge explosions, more than any propane behind any group of Rangers ever should we so desire. No pesky actor’s guild restricting character stunts. No bottle rockets and air cannon effects for explosions to worry about. Nothing “flying” by wire over the cardboard buildings. Yay imagination!

Ay yi yi yi yI can’t stand Alpha 5.

In my Power Rangers Lightning Force campaign, I’m introducing Alpha Four, which was then shortened to Alphour. She’s a segmented robot with tracks for legs, a long slender neck with two bulbous eyes and a lighted box for a mouth. She has four long, slender metallic arms in front of her. Literally “all four.” She is calm, cool, and collected at all times. No pesky “Ay yi yi yi yi.”

Again, it’s all the beauty of running an RPG instead of a major TV or film production. Do I wish Hollywood would catch onto some of the character and situation ideas? Well, honestly I think there are many game masters who would relish a chance to go write for Hollywood. Unfortunately, I think some of my ideas would give effects guys nightmares and cause producers to have nervous breakdowns, which is why I stick to rolling dice behind my GM screen instead.

I want to take Alpha 5 out behind the base and go all Office Space copier scene on it.


Lots more to come this week. Thank you for being here. Have a good one!

Let’s Talk About D&D Edition Wars Part One.

I promise I will not intentionally raise anyone’s dander with these articles. Truth is, all editions of the game have their loveable strong points.

This is right up there with Star Wars vs Star Trek in terms of internet forum “debates.”

Let’s face it, debating on the interweb is like running on a treadmill backwards. No matter how far you think you’re getting, you’re still not going anywhere. You’re better off whizzing on an electric fence.

But seriously, debating politics would be more effective. We’re still here talking about D&D editions, but I’m having fun today. Have you seen BECMI? It’s what I grew up running. It’s a good basic edition of D&D, possibly the simplest definition of any RPG anywhere. It’s a solid game.

‘Twas a sad day when they took the “A” out of AD&D.

Advanced Dungeons & Dragons was arguably one of the best editions of the game ever created. It built upon the basic game and had all kinds of awesomeness going for it. It also had more professionally written modules than pretty much any other game I’ve ever seen. (*Professionally as in by the folks at T$R.) It also had a really nice combat system, a few class options that never came back, and some of the best RPG sourcebooks ever written. When most people talk about Old School Roleplaying, this is what they mean. Good times.

2nd Ed AD&D might be my other favorite edition of the game. The initiative system in this game is probably my favorite way of doing initiative that has never been duplicated except maybe in Castles & Crusades by Troll Lord Games. This edition removed some of the classes from the previous edition, but introduced Kits. Kits were fun.

Later 2nd Ed gave us some of the greatest RPG sourcebooks ever written. Encyclopedia Magic and the spell compendiums for priests and mages were amazing! I keep mind easily

*Side Note: If you keep your eyes open, sometimes you can score C&C Player’s Handbook for free.

Then 3rd Edition and the OGL happened.

I own more books for 3rd Ed and 3.5 than the rest of my collection combined. I love 3.5. It also had the best computer program. The world of third party source material would see a golden age. Very good times indeed.

I think some of the best campaigns and campaign worlds hatched from 3rd Ed. I just received my copy of Iron Kingdoms RPG recently. IIRC, that started in 3rd Ed, skipped an edition, and picked up steam again in 5th. (See what I did there? Steam? LOL!)

3rd was also where Eberron started. I remember submitting my pitch to WotC. The anticipation on announcement day was so thick and I was on pins and needles the whole time. Alas, I did not make the grade. My campaign world may never see the light of day. Who knows?

3rd is also where D20 Modern and a few dozen other spinoff d20 based games came from. The most notable is probably Pathfinder. Personally, I think PF came about because 3rd Ed fans didn’t want to let the edition go. Although it might be a D&D spinoff, it’s still an outstanding RPG.

Mutants & Masterminds is another d20 based game that arose from those days. It has also evolved considerably from its humble roots into one of the most famous superhero RPGs of all time. It really shows how much mileage was possible from the OGL.

My favorite d20 based games were conversions of other classics. Boot Hill, Deadlands, 7th Seas, Traveler, and even World of Darkness joined the d20 revolution. One could probably look on Spycraft somewhere in that mix, too. I was sort of Top Secret S.I. only modernized. We also got a d20 Star Wars, which was amazing to run. (I miss that game so freakin much.)

Dungeon Crawl Classics started out as third party modules for 3rd Ed. It grew into its own rulebooks and campaign world. Even though it has more of that OSR vibe going for it now, it was an old school riff off of 3rd Ed back then.

We’ll talk more about Third, Fourth and Fifth editions later. Have a happy and safe weekend! See you soon.

Let’s Get Back to:

Let’s get back to less serious stuff, please?

Role Playing Games.

I’ll be honest, I was diagnosed with ADHD over a decade ago. I was medicated for it. Then I learned to meditate and got off of the medication. Most of the time it remains in check, but I still get sidetracked periodically.

Lately I’ve been concerned about what’s going on with world politics, LGTBQIA++ matters, philosophy, spirituality, and minor issue here at (my) home. I truly just want to get back to talking about mecha, Power Rangers RPG, my Fate Space/Horror game, and D&D. We might also be talking about some Dungeon Crawl Classics and a few other games.

Please don’t take this as a sign

That I don’t care about those more serious topics or that I’m trying to maintain the status quo. Please let me be clear: I do care about the serious stuff. I do care about my LGBTQ friends. I am still a very spiritual person at heart. I’m with you. I care about you.

But I also have to take care of myself. By taking care of myself, I’m taking care of my family, community, and helping others. Truthfully, the state of affairs in our world is starting to take a toll on my mental health. It’s sad, literally.

I’ve got my own share of personal matters to cope with right now, too. My unemployment ran out. I still haven’t found a paying remote job. SSDI fell through. (Round one. We aren’t done yet.) This blog keeps me sane.

I’d like to teach the world to game, not sing.

LOL! Only because I was told I have a singing voice that’s perfect for print. But seriously, if we could all sit down together with our beverages of choice and roll some dice together; maybe have a good laugh; that’d be just swell. I’d rather make characters not war.

Let’s pray peace breaks out and we can get back to having fun again. Let’s hope midterm elections prove successful in removing certain unruly elements from office before half the United States resembles Nazi Germany. Let’s leave the planet in better shape than it was in 100 years ago.

Thank you. I appreciate you. Take care.

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