The Length and Breadth of OGL 1.0a

I know I’m just a simple guy with a blog. I still dream big dreams of writing that award-winning, best selling RPG adventure module, new sourcebook, or a campaign. I want to make a little money to help my family out and maybe invest in more gaming books. Honestly, I’d settle for some street cred amongst my fellow game fans and a bit of side cash.

I was recently reminded how many games rely on this thing.

I’m a TableTop RolePlaying Game nut from wayyy back. I live for TTRPGs these days. Ever since becoming unemployed, they’re one of the handful of things that keep me sane. The recent Dungeons & Dragons Open Game License flap with Wizards of the Coast has me pretty concerned about the future of my hobby.

TTRPGs have really been more than a hobby to me ever since I ran my first D&D game at the age of 10. My friends didn’t want to be Dungeon Master, so they taught me the game and then basically turned it over to me. It just kinda stuck. I was hopelessly and irreversibly hooked. Not in a negative way. I mean, there were way worse things I could have gotten hooked on.

Decades have gone by. Editions of D&D have gone by. I’m still up to my eyeballs in game books both in print and pdf. When the OGL scandal broke, I took stock of just how many 3.5 and 5E books I rely on. Turns out, quite a few.

The fantasy outside of the fantasy.

I’d be willing to bet money a lot of aspiring DMs/GMs probably dreamed of working for T$R back in the old days. (*The good, original T$R with Gygax and Co, not that other new thing we have nowadays.) Seriously, a lot of my heroes were RPG designers back then.

Many of the original T$R crew have moved onto greener pastures. Rest in Peace. But many of the second and third generation T$R guys are still going strong. Unfortunately, some of them passed from the golden embrace of T$R into the hands of Wizards of the Coast, but they’ve since gone onto great things. Sadly, most of the old school crew no longer works for WotC, and it really shows.

It used to be pretty tough to break into the industry as a writer. I’ve talked about this in previous articles. It was kinda the wild west when it came to RPG design. You either knew somebody and got in with an established company or created your own game/publication and hoped to survive. There was not a ton of cash in the industry then. It was more about (nerd) prestige.

Times have changed since the 80s and 90s. The Open Game License from Wizards of the Coast changed everything about the industry and the hobby, too. Entire game companies sprouted out of the OGL back in the day. Many of them are still around in one form or another. The industry went from “Tough break, kid,” to “Look what I made with the OGL, Ma!”

Anything from an entire genre-spanning RPG to a single D&D adventure could be created quick and dirty and thrown up on one of the various distribution sites for a pretty reasonable percentage, even for free. People started making enough to buy more gaming books just by producing their own character sheets and such. Talk about a great time to be in the hobby!

The stuff I want to be creating and for whom.

Pathfinder 2E. and/or Dungeon Crawl Classics. were top of my list. What’s Old is… would be fun, too. I also love ICONS from Ad Infinitum. (*I’m a big Steve Kenson fan.) Index Card RPG is great. D&D 5E or one of its many derivatives. (No link needed.)

I could literally name companies and/or games all day that I would go to work for tomorrow if they were hiring. Probably not WotC because I hear their management is awful and the employees are miserable. Of the games I listed, Pathfinder and DCC grew out of the OGL.

Why is that a problem? If the OGL gets deauthorized as WotC is incessantly pushing for it, there won’t likely be a free flow of content from any former OGL products or companies. I’m not even honestly sure how much I trust third party product distributors such and DriveThruRPG or even DMsGuild.com any more. It’s not that I have issues with OneBookShelf specifically, but the ability to keep producing D&D OGL 1.0a content might become severely limited in the very near future.

Genuine concern for what lies ahead.

I truly fear for Paizo Inc, Goodman Games, Troll Lord Games (Frog God and Necromancer games included) and even Old School Renaissance companies such as Necrotic Gnome. This is not a good time to have a 5E book or even a retroclone of D&D in the works. Sure, we can still probably print the old stuff, and that’s great. (*WotC has sort of assured us the old stuff will remained untouched for now.)

But what happens when Paizo goes to put out a Pathfinder 2E sourcebook after OGL 1.2 (or whatever they’re calling it today) takes effect? Companies could suddenly find themselves in court with Lawyers of the Coast in a big Intellectual Property dispute. No one wants that, except maybe Hasbro.

The panic created by this OGL mess alone has been enough to cause a downturn in the #TTRPGIndustry. Suddenly massive hoards of product has gone on sale by third party publishers to get what they still can while the OGL is still intact. Meanwhile, other projects are being scrapped or revised to include non-WotC OGL systems. It’s sad because a lot of freelance writers and artists are out of a job. With no money coming in, it’s hard to support a hobby or pay rent on time.

The McCorporate stooges at WotC just don’t get it.

They’re already done some serious damage to the industry with the leak of OGL 1.1 the legal abomination. Now the #TTPRGCommunity is squabbling amongst itself in places over information leaks and who’s telling the truth. Personally, I think it’s all intentional. I think it’s part of WotC’s plan to take over the industry and squash their competition completely.

They don’t see the OSR movement. They don’t see other TTRPGs that aren’t D&D. It’s rumored that one of the WotC/D&D execs has never played the game. He thinks it’s a MMORPG computer game or something. (*Sad.) They don’t see people at other companies or independent writers just trying to get by. I have doubts as to whether or not WotC execs ever dreamed of being anything beyond money-grubbing corporate weasels.

The WotC execs also don’t see all of the third party companies in the industry and the families that depend on their income. WotC execs don’t have to wonder if their next paycheck will come or how much it will be. They don’t see the drop or panic in third party sales. The fans do, but when has that ever mattered to Hasbro/WotC honchos?

Rumor has it that WotC employees are straight-up miserable, especially at the lower tiered echelons. Opinions are solicited, but honesty is not welcomed from the lower ranks. Even some mid-upper level people are allegedly scared to speak up about the OGL or any of the One D&D stuff. Some employees have even agreed that management can be draconian and thoughtless at WotC.

Who’d want to work like that unless nothing else was available? Imagine landing a dream job working for WotC making D&D a reality? Only to find out that it’s just as miserable or more so than working for McDonald’s? It’s bleak.

Maybe the instability was all part of the plan.

Yes, the Tinfoil Hat Society has arrived at the party. Again we see a fine line between absolute intentional genius Machiavellian planning or utter blunt stupidity. I’m banking on the genius side, myself. Hasbro/WotC execs are a lot of things, but stupid ain’t usually one of them. I might not like or agree with them, but I do low key respect most of them.

The other problem that I keep coming back to the OGL on is the WotC rumor mill. $30 subscription tiers to their new Unreal Engine Virtual “Table Top?” Not impossible. Even if the rumor was false, WotC could just as easily circle back around and jack up the price later. All they want to do is drain our wallets. I don’t even think the product matters in some cases.

I think the ground above Mr Gygax’s grave is getting warm from all the spinning beneath it. All of us dreamers are living the disappointment that comes with the OGL controversy and TTRPG market instability. Some people are abandoning their Actual Plays, YouTube careers, and even campaigns over this OGL nonsense. It makes me sad to see fans going from this hobby. But, a certain Wizards of the Coast exec allegedly wants an all-digital platform because he sees D&D as a video game.

If WotC thought the canceled D&D Beyond subscriptions were bad, wait til they see what happens to the new Honor Among Thieves movie. There’s already a boycott movement going for the movie. There are already boycotts going on Hasbro products. It’s going to get worse before it gets… somewhere? (*I can’t say “better.”)

Here’s where I sit.

I know I’m just a simple guy with a blog. I still dream big dreams of writing that award-winning, best selling RPG adventure module, new sourcebook, or a campaign. I want to make a little money to help my family out and maybe invest in more gaming books. Honestly, I’d settle for some street cred amongst my fellow game fans and a bit of side cash.

I feel pain for people announcing 5E projects right now. I wouldn’t want to be in their shoes. Yes, better now than when WotC ruins the OGL, but what happens if the D&D fan base dries up due to all the McShenanigans going on inside WotC? What happens to the companies that once relied on the OGL as their primary means? Obviously small companies aren’t going to want to hire freelancers right now. That just leaves the other option.

Not gonna lie. It feels like 1996 all over again. The best option for doing much of anything in the TTRPG industry is going to revolve around independent efforts published on my own. I intend to find a workable OGL from another company or work with some sort of core rules tied to a Creative Commons License. The only major difference now is the pdf market makes things a little easier.

#OpenDnD

#DnDBeGone

#StoptheSub

#DnDONE (Emphasis on “DONE.”)

#BoycottHonorAmongThieves

#BoycottHasbro

Thanks for stopping by. You really are part of my #ttrpgfamily if you’re here reading this. Game on. Keep gaming. Things are changing. Let’s stick together no matter what.

Why the TTRPG Community is Stable.

These lovely folx from YouTube were acting on good faith. Someone got it wrong at WotC. Please be kind to @DnD_Shorts, @nerdimmersion, and especially @itsginnydi It breaks my heart to see Ginny Di so upset. It’s been a very tough couple of weeks for her. It’s not their fault someone fed them all a pile of BS.

We hit a few bumps in the road last week, but we’re still strong together.

Strength comes through perseverance in the face of adversity. We’ve had a tumultuous week in the TableTop RolePlaying Game community. Like any other large group of people, we still have our squabbles. It happens.

The Dungeons & Dragons Open Game License 1.2 draft dropped along with an accompanying survey. Prior to that, we had a lot of rumors and accusations around false leaks. It’s been rough. We’re all doing the best we can. We’re not falling apart at the seams. We’re #TTRPGFamily !

PLEASE BE KIND TO WIZARDS of the COAST STAFF AND CREATORS!

Photo by Anna Tarazevich on Pexels.com

I can’t emphasize this enough. Please be kind to the hard-working people at Wizards of the Coast. Many of them have families to feed. Many of them are (probably) still big Dungeons & Dragons fans. The executives are making a lot of sketchy decisions right now in relation to OGL 1.0a, the original open license.

BUT THE OGL DEBACLE IS NOT THE FAULT OF THE AVERAGE EMPLOYEE!

I’ve been seeing a lot of talk on Twitter and elsewhere encouraging harassment, doxxing, abuse, and even violence against Wizards of the Coast Staff. I am begging everyone- PLEASE BE KIND TO WotC EMPLOYEES! (*Yes, I’m yelling.) Please treat everyone at WotC the way you would want to be treated at your job. No one wants to be threatened with violence and harassment.

Kindness is key right now if we’re going to get our points across to the big, gnarly corporation that is Wizards of the Coast and parent company, Hasbro. I make no bones about the fact that I have no love for big, faceless, unfeeling corporate entities such as Hasbro. However, I do not hold it against regular people like you and me just trying to earn a living and take care of themselves/loved ones.

Shady crap going on behind closed doors at WotC.

If we’re going to blame anyone, let’s talk about the head honchos at WotC. Let’s talk about the higher-ups at Hasbro that are driving the “big” decisions. They, as most big scummy corporations, are really only motivated by one thing- making more money. They don’t necessarily give a rip how they make more money as long as it is rolling in.

The OGL 1.1, the agreement which started a virtual firestorm in the TTRPG community when leaked, was intended to make WotC more money and allow them to dominate the entire industry. It’s still obvious that WotC wants to eliminate any significant competition within the TTRPG industry. They want the monopoly, and they don’t care how they get it.

The community outrage over the Open Game License prompted the #DnDBeGone movement along with #StoptheSub . Fans united in the cancellation of D&D Beyond subscriptions. WotC had to stop and pay attention. It is still unknown whether or not we derailed their evil plan or fell right into it.

But, hey- I’m just a guy with a blog. What do I know? I have a lot of crazy theories. Some of them might even turn out to be correct.

There’s more than this OGL business in the works at WotC. Mark my words, we have not seen all they have planned for the game or the community. They want a lifestyle brand. They want D&D in every home on Earth if they could get it there. The D&D game is the least of their concerns. I think Hasbro wants D&D to be synonymous with the fantasy genre. They’re going to keep plotting and scheming.

Courtesy of They Live.

Surveys, lies, and well-intentioned YouTubers.

I will say it again. The TTRPG community, or as I like to say, the #ttrpgfamily is NOT fractured. We’re not falling apart regardless of what anyone says. Sure, we have our internal disagreements, same as any family or community. But let’s stay focused. We want a solid OGL. We want to keep playing D&D and selling our own cool content to go with it.

@DnD_Shorts @itsginnydi and @nerdimmersion reported and corroborated a leak from WotC earlier in the week that said the One D&D survey comments are never read or considered. The YouTubers took a lot of heat for it when notable former WotC employees called them out. It later turned out that the leak was partially true, but the damage had already been done.

See, it turns out that the quantitative survey results are used as a barometer for supposed One D&D development. In the case of One D&D, surveys are a Public Relations tool to pacify fans by making them think they’re contributing to the development of the game and little else. This tactic has not changed since PR was invented. It’s a smokescreen.

Regardless of the survey results, whether or not they are read, the leak happened. The leak about the $30/month subscriptions and AI Dungeon Masters happened. My point here is: The information was passed on to these YouTubers from what was believed to be reputable sources.

These lovely folx from YouTube were acting on good faith. Someone got it wrong at WotC. Please be kind to @DnD_Shorts, @nerdimmersion, and especially @itsginnydi It breaks my heart to see Ginny Di so upset. It’s been a very tough couple of weeks for her. It’s not their fault someone fed them all a pile of BS.

Photo by Markus Winkler on Pexels.com

Here’s where my caffeine-fueled, conspiracy-oriented mind takes over.

See, WotC and specifically whatever PR people are running the show, know the fans are highly reactive right now with the OGL hanging in the balance. We’re willing to take our information from anywhere we can get it, right? This is where the true masterminds come in.

See, WotC is currently spinning half-truths, misinformation, lies, and outright rubbish through various trustworthy sources. That way when we hear something “official” from WotC, they look credible because look at all the hogwash those “darn dirty YouTubers” were spouting. Even though those YouTubers are basically unwitting pawns in a larger chess game.

Please be aware there are shills out there in the community. There are the usual D&D cheerleaders who are WotC sympathizers around. There are plenty of people getting leaked information from inside the closed doors at WotC who are wittingly or unwittingly part of the plan. Remember, credible lies are often seeded with nuggets of truth.

Hasbro/WotC’s ultimate goal here is to get the community to mistrust one another and make themselves look good. Don’t fall for it. Stay together. Be kind to one another. Solidarity has the power to overcome a lot of corporate shenanigans.

I’m confident enough that I can publish anything I want on this blog and Wizards of the Coast will never read it. Ha ha ha. However, if Cynthia Williams invites me to Seattle, offers me a big old stack of money, and sits down to tea with me, we’ll talk. LOL! (*Ain’t holding my breath.)

The bloody painful bottom line.

WotC very likely has One D&D ready to roll out. The OGL is going to keep coming up until they push it through the way the execs want it. Sorry to be all gloom and doom, but that’s how I see it. I don’t believe the suits actually care what we think, they just want to vacuum money from our wallets.

Part of the “lifestyle brand” equation means the actual game D&D is a small part of the formula. Since the “regular people” in WotC’s demographics associate roleplaying with computer games, there’s an attempt being made to turn D&D into a computer game. Hence Unreal Engine Virtual TableTop. By the time all is said and done, there might not be a D&D TTRPG so much as another video game like Fortnite.

Let me break it down a different way to see if it makes sense:

  • Hasbro is pushing WotC to make more and more money.
  • D&D is their potential cash cow. (I’m still puzzled why not Magic: the Gathering, but that’s another article.)
  • Hasbro especially and WotC more generally don’t see a TTRPG community. They see a large group of D&D consumers.
  • Someone at Hasbro/WotC cooked up this notion of making D&D a “lifestyle brand” much like Fortnite or Harley Davidson.
  • What little competition D&D has would need to more or less conform to their corporate standard demographics and look like D&D. Make all TTRPGs into D&D. That way regular consumers won’t be confused.
    • D&D’s competition in the digital or VTT space must be conquered or conform.
    • D&D’s competition in the tabletop space needs to be squashed, silenced, or absorbed so all TTRPGs are D&D.
    • The OGL is a tool to accomplish the previous two goals.
    • Other obstacles must be overcome in 2023 to accomplish the overall goal. (I’ll cover those elsewhere. I think I might know what they’re planning.)
    • Eventually D&D is more or less crammed down our throats on TV, in the movies, in the console/computer game markets, merch everywhere, and oh, yeah the RPG which now looks exactly like a video game that is more relatable to consumers aged 10-60 that have tons of available, disposable income.

Hasbro/WotC literally sees the fans as obstacles between them and their money. I can honestly believe that. Cosplayers, YouTubers, other VTTs, Actual Play streamers, PDF sellers, Patreon and Kickstarter are either inconveniences or easily subverted tools.

People actually playing the TTRPG? They’ll jump on the VTT like all other consumers. They barely even acknowledged our presence until the OGL debacle went down. There are bound to be snags in any plan. They have Public Relations people to handle minor inconveniences to the overall plan.

Conclusion.

The fans- Players, Dungeon Masters, onlookers, and others need to keep the faith. We keep fighting the good fight. We keep running games and creating Actual Play live streams and podcasts. We keep playing editions that aren’t One D&D. We keep running TTRPGs that aren’t D&D.

MOST IMPORTANTLY: Regardless of what else happens in court. Regardless of how big WotC’s market share gets. No matter how hard Hasbro tries to wring money out of our pockets- WE STICK TOGETHER like a #ttrpgfamily .

Be kind, understanding, and supportive of one another. Support older editions of D&D and other TTRPGs. Please show lots of love for Third Party Producers of OGL content. Keep speaking out against WotC and what they’re doing- PEACEFULLY. Show lots of love for our YouTubers. Keep on gaming!

#OpenDnD
#StoptheSub
#DnDBeGone
#DnDONE Emphasis on “DONE.”
#ORCLicense

Wizards of the Coast Announces OGL 1.2.

We love the game. The OGL fracas is beginning to unravel the #ttrpgcommunity in strange and stressful ways. Some of us would very much like to get back to creating fun monsters to battle and magic items to find. Unfortunately, we can’t because we have all this quasi-legal sludge to muck about in.

Content Creators Cringe. Sorry to say many are NOT convinced.

Wizards of the Coast dropped this little nugget of joy on 1/19: https://www.dndbeyond.com/posts/1432-starting-the-ogl-playtest

This message came with a new copy of the OGL 1.2. (*I wish they’d settle on a number.) The new OGL “Playtest” (*Horrible term used with a legal document, in my opinion.) has gotten a lot of negative reactions so far.

As the drama around the OGL continues, more and more content creators are moving toward other games. Pathfinder, the original alternative to D&D is getting lots of positive press. Paizo Inc, creators of Pathfinder are working with other game companies as well as Azora Law to create the Open RPG Creators (ORC) License. #ORCLicense . (*Azora Law was the firm involved in the creation of the original OGL for WotC.)

I’ve read the new OGL 1.2. I’m not thrilled.

There’s tons of coverage about this on YouTube already. I’m not going to get into every detail. Please look into the massive number of opinions on YouTube and Twitter and use your own discernment regarding the issue itself.

The main sticking point for many people, including myself, is the revocation/deauthorization of the OGL 1.0a. That’s not okay. The old license wasn’t broken.

WotC is including a Creative Commons License in regards to some mechanics. That’s great on the surface, but it doesn’t solve ALL of the problems. There are a LOT of things not given over to Creative Commons.

I’m not a lawyer, as with most of the TTRPG Community. OGL 1.2 looks to me like it’s riddled with loopholes. It seems sketchy. Honestly, I don’t trust it or WotC.

I’m also not a Virtual TableTop guy. I wasn’t planning to subscribe to the new D&D VTT because it looks a little too much like Fortnite to me. The only thing I will say, is WotC seems to want to dominate the VTT space in the same way they want to take over the entire TTRPG Industry.

Surveys.

I’m going to be blunt. I think their survey is going to be bullshit. (*Duckies are on vacation. ) Yes, I’m going to fill it out. I have zero faith that any comments on the survey will be read or considered. WotC could literally have upwards of 60,000 comments if the Change.org petition taught us anything. There’s no way in Hell WotC can digest that many comments.

Many people have said it and I’ll say it again. Surveys are a cheap Public Relations tactic used to try to appease angry fans. (*And we’re still angry.) It makes it appear that someone outside of WotC has anything to say about what they’re going to do. Trust me family, as much as I hate it, we really have NO SAY in what WotC is going to do. They simply don’t care. WotC is going to push through their agenda no matter what we say on a survey.

I also have a hunch that the wording of the survey is going to have no room for condescension from or negativity toward the license. If I had to guess, our options are going to be “agree” or “agree more.” WotC wants the fans to tell them what a great job they’re doing. Problem is, WotC sucks out loud and they know it! (My opinion.)

Badges?!?

The new OGL mentions Creator Badges. Using content in the license can be marked by one of three styles of badges depending on what level the badge is issued? Purchased? Agreed upon? Sorry. The whole badge thing seems vague and sketchy to me.

If I had to guess, badges are going to require a bunch of stuff that was originally released in OGL 1.1. So, if you want a creator badge maybe you have to submit your work to WotC for review and/or endorsement. You’ll probably have to sign the license for a badge. You’re probably going to have to pay royalties in agreement to receive a badge. It’s like the bloody blue checkmark on Twitter.

I am eager to read the requirements for Creator Badges. I think it looks like a scam. I think it’s going to open creators up to having their work stolen. There definitely looks to be a lot of squabbles over badges. Seems like a lot of trouble.

It all comes back to the D&D GAME.

The one point that is frequently overlooked in all of the OGL drama is that we all love Dungeons & Dragons. It’s a Role Playing GAME. Legal crap aside, many of us love playing and creating homebrew content for the game. Yes, some creators want to actually sell their homebrew for all to enjoy.

But, can’t we just use DMsGuild.com ? You could, but… Do you really want to trust Wizards of the Coast with your work? Good old DMsGuild is covered by a different animal than the OGL The Community Content Agreement has different terms and conditions than the OGL. You can learn more about how their process works here. Please remember the Community Content Agreement is more readily subject to change.

We love the game. The OGL fracas is beginning to unravel the #ttrpgcommunity in strange and stressful ways. Some of us would very much like to get back to creating fun monsters to battle and magic items to find. Unfortunately, we can’t because we have all this quasi-legal sludge to muck about in.

Please Remember Third Party Creators.

I’ve heard of games being cancelled because of this OGL thing. Hey, keep playing D&D. The game itself isn’t a mess any more or less than it was before. We love D&D, just not the company in charge of its development. When it comes to enjoyment of the game, making characters, hanging with your crew, creating epic tales and rolling dice together- keep going!

I dare say that even the game designers at WotC deserve our respect and admiration. Their Reptilian Overlords at Hasbro and WotC bosses can go kick rocks for all I care. I would love to sit down for coffee with the bosses at WotC and have a nice, long chat. I promise I won’t even cuss in front of Cynthia Williams. They seem like nice people underneath it all.

BUT, please love and support THIRD PARTY CONTENT CREATORS. They’re what all this fuss boils down to. The OGL is the license that grants artists, writers, designers, and editors to do what they do best. The OGL allows third party creators to do what they love and be rewarded with a small amount of money in return. Please show them some love before handing money over to the big, slimy, nasty corporation that is WotC.

Even Paizo, Kobold Press, Troll Lord Games, Frog God Games, the DMsGuild content creators, Monte Cook Games, and others deserve some financial support right now. I love what so many individual authors on DMsGuild and DriveThruRPG are doing right now. With the OGL up in the air, many are wondering if they’re going to make rent in the coming months.

Thanks for stopping by. More on the OGL story and other D&D news as it develops. Please by kind to one another. I know a lot of us fans are getting pretty stressed. I see it in the content creators more every day. Take care of yourself so you can take care of loved ones.

I appreciate you. There is a #ttrpgfamily. We’re all a part of it together. Keep fighting the good fight.

#OpenDnD
#StoptheSub
#DnDBeGone
#ORCLicense
#DnDONE emphasis on “DONE.”

TTRPG Conspiracy Files.

Pretend we’re playing a financial acquisition board game. Each of us is playing to win. It’s not enough to just win by a little. We have to CRUSH all opposition. Bwa Ha Ha! Yup. That’s Hasbro/WotC these days. Out to take the whole TTRPG industry under one monopoly.

I have a sneaking suspicion the Open Game License debacle isn’t the only thing Wizards of the Coast has planned for 2023.

[Editor’s Note: This was written before the OGL 1.2 preview or early draft/”playtest document” was released. More to come.]

Now, I’ll admit, I came to TTRPG Twitter from UFO Twitter. I’m no stranger to “kooky” conspiracy theories. I’ve heard credible theories and uh, not-so-credible ones. (*LOL!) I’ve put a lot of thought into what Hasbro and subsidiary Wizards of the Coast might be doing to the rest of the TableTop RolePlaying Game industry this year. Buckle up. I’m going to speculate wildly on some things.

*Fact of the Day: Did you know the term "conspiracy theory" was actually cooked up by the CIA to make ordinary people look stupid and them look like heroes? That's also why guys like James Bond and Jack Ryan look so smooth and competent in all the big Hollywood movies. The CIA wants you, the people, to believe that they're super smart and we're all just wrong about everything.

I was thinking, what is WotC doing with a whole year and change between the announcement of One D&D and its actual release in 2024? See, when a big corporation like Apple releases an iPhone, it’s been developed and ready to roll out for a year or two. The company itself is working on two or three generations ahead of what’s going on the shelf. So, that made me wonder why WotC was going to take a year monkeying around with surveys, etc.

Maybe the digital stuff was still in development. Okay, but would that really prevent the rollout of the game? The planned release(s) for 2023 are pretty mopey. The previous releases have been pretty meh except maybe Dragonlance. We were looking at a pretty lackluster year leading up to 2024’s big release. Seemed mighty odd to me that a company that was so ridiculously worried about profits was just going to slack off for the year leading up to the big release.

This is it as of January 5th, 2023.

The OGL 1.1 leak might have been intentional (or not.)

That was just the tip of the proverbial iceberg. I’m starting to get the notion that there are likely a ton of secrets hiding behind NDAs that we know nothing about yet. We’d be in the midst of the TTRPG apocalypse now if OGL 1.1 had been officially released and it hadn’t leaked. But was it leaked intentionally?

This goes back to what I said initially about the “leaked OGL 1.1.” If I were a mastermind at a large, fairly evil corporation, that’s exactly what I would want the public to believe. Look at the sheer amount of stress and chaos it has already caused in the industry. It’s disrupted the industry that Hasbro wants control over.

Problem-Reaction-Solution comes into play here. (*A concept originated by David Icke, btw.) Leak the deauthorization of the OGL 1.0a which most of the industry pretty much relies on. Maybe get a bunch of people to sign it. If no one responds, TTRPG Industry is cast into utter disarray and chaos, making it perfect to absorb or destroy the competition.

Solution? Come swooping in after a good week or two and tell the community that they’re valued and loved. WotC is going to listen to your valued opinion. But this was either part of the plan all along or it was adapted on the fly after 40K+ D&D Beyond subs were canceled. Hey- no plan goes off perfectly without a hitch.

BUT!- 40K+ people unsubscribed to a platform that was going to be replaced anyway. Again, was this part of the plan from Day 1? But it gets more intense from there.

Advertising, Public Relations, Marketing, and schemes.

We got a new leak more recently from WotC. D&D Beyond is going to have $30/month subscriptions, AI Dungeon Masters, and none of that pesky homebrew at lower tiers. On what we are told is going to be a Virtual TableTop powered by the Unreal Engine 5 (the same engine used in Fortnite among other video games.) Why doesn’t WotC make a video game? Heck if we know.

But maybe that leak was a scam, too. Or maybe they’re now springing all these leaks to make the original leaks look less credible. All the while a bloody witch hunt goes on inside WotC for the original OGL 1.1 leak. They (fake?) seem bitter about that first leak.

But multiple leaks that turn out to be “false” discredit any leaked information and allows WotC to spin any lies they want in the community and likely get away with it. Much like conspiracy theories- make the community look dumb, and then swoop in and look like heroes.

Another way to think of it is akin to mainstream media. WotC puts out tons of half-truths, lies, facts, false information and utter rubbish through various leaks and rumors in the community. That way, when WotC makes an “official” statement, people are more inclined to believe whatever is said. This sort of thing happens all the time with UFO investigations and regular politics.

Stuff is going to hit the fan elsewhere in the TTRPG industry before it’s all said and done.

WotC may have accidentally tipped their hats a little with the OGL 1.1 debacle. There were NDAs signed by so many creators before the start of the year by a lot of folx contacted by WotC. Some of those entities are really big fish in the TTRPG field. Kickstarter, Critical Role, OneBookShelf, maybe Patreon, MCDM, Kobold Press, Paizo, and more have all been contacted. Bear in mind, we don’t know who all was contacted or what they were told.

Hasbro wants WotC and to an extent Renegade Studios to control all or the lion’s share of the TTRPG Industry. They want the whole enchilada. We heard with the OGL 1.1 fracas that part of what they’re trying to do at WotC is run off big companies such as Paizo, Kobold, and Troll Lord because supposedly the OGL was never intended to create competition. Again, Hasbro wants the competition destroyed or controled.

So, I’m thinking about all of this in the shower the other day. What would I do if I were Hasbro? How would I take over most of the TTRPG industry and make D&D the only real TTRPG on the market?

Because remember, Hasbro doesn’t see a TTRPG community, they see a D&D community. They don’t see TTRPG players, GMs, or fans. They see D&D players, DMs, and D&D fans. Soon all restaurants will have the Taco Bell mentality. (Demolition Man. Anyone?)

There’s a lot going on behind closed doors.

I’m going to rapid fire a bunch of stuff and then I’ve got two major points for another article unless something happens in the meantime.

Hypothesis Number 1: WotC is feeding us disinformation through various shills in the community to make themselves look credible. Certain YouTubers and social media influencers have probably already signed an agreement with WotC before OGL 1.1 broke. Some of these people will say anything for free merch, etc. Influencers who didn’t sign on are being targeted and discredited by those shills.

Remember, there were several people contacted by WotC and asked to sign NDAs right before the holidays. WotC was willing to let certain people in on what was coming as long as they stayed quiet and played long. Obviously some have agreed to those terms.

Hypothesis Number 2: WotC uses various shills or agents to sow the seeds of discontent within the TTRPG Community. Get us all fighting and backbiting on one another so WotC can eventually unite us under their D&D banner, making themselves looking like heroes once again. Certain factions are prone to fighting amongst themselves within the TTRPG Community, and WotC is banking on it. Hint: WotC doesn’t see editions any more.

Hypothesis Number 3: WotC hasn’t said a whole lot about DriveThruRPG in general and DMsGuild specifically yet in regards to One D&D. Maybe it’s because of the OGL debacle. Maybe there’s more going on. If WotC cut Kickstarter a sweet deal, what about OneBookShelf? (To be continued in another article.)

Hypothesis Number 4: No AI can stand up to the Matt Mercer Effect. WotC is smart enough to know they’re going to need some help promoting and onboarding people to One D&D. What if… Just what if they rolled a truckload of money up to Matt and company to back One D&D.

Matt Mercer’s statement about the OGL disaster was pretty neutral. We know Critical Role already has NDAs in place, so they’re not going to bad mouth WotC under any circumstances. It would swing the tide of new(er) players in the favor of One D&D if Matt Mercer openly endorsed it. More on that in another article.

Hypothesis Number 5: Hasbro is going to start buying off some of the companies it can’t simply crush under heel. What if MCDM, Troll Lord, or even Kobold Press “suddenly” caved and went over to Hasbro. Smaller companies and select freelancers might even be turned over to WotC or Renegade Studios to work on various projects. DriveThruRPG and the DMsGuild could be turned into a veritable recruiting pool.

Some companies and writers have suffered already because of the OGL debacle. The entire industry is weakening. A few more serious hits and it will be vulnerable and ripe for the picking by Hasbro. If they can’t be beaten, offer them a new job.

Hypothesis Number 6: This notion of a “DM shortage” was cooked up by WotC in order to get more players interested in their AI DM scheme. Remember, Hasbro was told the brand is “under monetized” and they want more players. They want more money from players. Funny, they never said they wanted more DMs.

WotC has basically declared war on homebrew. They’re planning to make it unavailable at the lower tiers. They’re going after the OGL, which is the homebrewer’s tool of choice. It’s almost like they’re trying to force players into buying only their settings, adventures, etc. Plus as scaled down game to make it easier for an AI to run.

6.5: The DM shortage will likely continue until WotC pretends to suddenly realize that DMs actually by the majority of campaign settings, adventures, etc. At which time they will offer some sweet deals to DMs willing to run games through the new WotC VTT and promote the product line. Thus gaining a monopoly over Paid DMs.

Hypothesis Number 7: There’s likely a witch hunt going on within WotC. It might not be for whoever leaked the OGL 1.1. It might be for anyone who doesn’t fall in line with Hasbro’s corporate culture and sketchy ideals. They’re going to disavow anyone who isn’t 100% loyal.

Hypothesis Number 8: Our OGL survey comments will end up in the trash unless we’re blowing smoke up WotC’s butts. They only want to hear what a great job they’re doing. WotC wants to ensure that the fans totally 100% agree that they’re on the right track. The surveys are a simple means of trying to placate the fans and little more. WotC is going to proceed with whatever evil nonsense they had planned long before now regardless of what fans tell them. WotC is determined to fall in line with Hasbro’s desire to maximize profits and take over the entire TTRPG marketplace.

Hypothesis Number 9:One D&D is already in the can. It’s finished and ready to go. Our survey results and comments are merely a marketing study at best. No one at WotC actually cares what the fans think as long as we give them money.

Hypothesis Number 10: ALL VTTs will eventually merge with WotC’s digital platform (If they want D&D.) Indie games on the VTT platform will then put profit shares into WotC’s pocket and give them a bigger monopoly over the whole industry.

We’ll see if anything pans out.

I’m sure I’m going to be wrong about a few things, maybe right about others. None of us gets it perfect every time. This is all pure speculation based on what I’m seeing right now.

All any of us can do is explain our truth the way we see it from our authentic point of view. Sometimes we’re going to be wrong. Other times, most people will agree. Just keep fighting the good fight.

#OpenDnD
#DnDBeGone
#StoptheSub
#DnDONE emphasis on “Done.”

Thanks for stopping by. More on my kooky hypotheses as time goes on. I appreciate you stopping by.

Partial Retraction from January 18th.

I messed up. Turns out the alleged leak about WotC not reading surveys was at least partially false.. I ran with it. It looked credible at the time. Sorry for the confusion.

All three sources of this alleged WotC leak have deleted their Twitter posts regarding its veracity.

Before I say anything else, please be nice to at @DnD_Shorts @itsginnydi and @nerdimmersion . They mean well. They’re good YouTubers. They’ve been embroiled in the Open Game License mess from early on. We wouldn’t be where we are now without them.

The following statement was more or less proven false:

The statement was given to DnD_Shorts but was later proven false.

I want to reiterate I have no ill will toward any of these three YouTubers. They got this information from what they believed to be a credible source. I figured all three people couldn’t have gotten it wrong. Surely someone would have spoken up sooner, right?

I screwed up. This statement has been retracted by all three from Twitter. I apologize for any confusion or misunderstandings it may have caused.

There’s a “however” coming.

However, I still stand by the notion that these surveys are little more than a public relations tactic aimed at smoothing over the ruffled feathers of the community and little else. That is my opinion from years of Journalism and Public Relations classes.

The January 18th statement from Wizards of the Coast Executive of D&D, Kyle Brink was, in fact, a somewhat cleverly done PR event. They are trying desperately to get the public back on good footing with WotC and One D&D.

I also believe the One D&D surveys are a waste of time. They might look at the data to make sure everyone agrees with them, but I highly doubt anyone takes the comments into consideration.

I think whatever the higher-ups and WotC and Hasbro have planned are going to go through no matter what the fans say. Remember, fans are just “obstacles between WotC and their money.” I seriously doubt anyone is going to read thousands of comments, most of them negative.

WotC will listen to all of the praise and adoration of their “true” fans. The fans that tell them what a great job they’re doing with the OGL will go right to the top of survey comments and get noticed. The rest? Not so much. In short, I think WotC could give a rip less about the rest of us.

Sorry I posted misleading information. Thank you for keeping me honest. Have a great day.

Reaction to Wizards of the Coast 1/18.

As far as surveys go, I think it’s a really poor attempt to pacify the masses. They want us, the #ttrpgcommunity to honestly believe our opinions matter. See, public relations people do this sort of thing when there are angry keyboard warriors gunning for them. Now you theoretically have a say, a vote, or an outlet for your opinion. The reality of it is not as rosy.

I dunno about you guys, but I’m still not impressed.

For those late to this party, we’re talking about the Wizards of the Coast Open Game License for the Dungeons & Dragons game. This is their latest attempt to placate the community. Personally, I’m not convinced of the sincerity or veracity of anything coming out of Wizards of the Coast D&D department.

Below is the post from D&D Executive Producer, Kyle Brink:




Let me stop here for just a minute. Sorry, Mr Brink, but your apology rings a little hollow for all the people who may have become unemployed because of your corporate nonsense. Yeah, ya got it wrong. Maybe if this had been your corporation’s first attempt at an apology, we’d be more receptive.

It’s nice that WotC propped up a guy who has actually played the game as far as we know. It’s a real mystery as to how he can stand their plans for One D&D? How are you an executive and a D&D fan if you’re willing to subject us to $30/month? Are you nuts?

You were silent for an entire week while the TTRPG industry burned trying to figure out how to go forward. I’m really curious what your core values and McCorporate culture really looks like on the inside. I have a feeling it’s something to the effect of “Crush anything we can’t absorb or scare off.”

Open conversation?!? Like when employees at WotC are getting fired for voicing honest opinions that you asked for? Where’s the open conversation there?

What are you going to do when the feedback doesn’t blow smoke up WotC’s butts? We’re going to tell you things you don’t want to hear. Then what, Kyle? What’cha gonna do, Kyle? What’cha gonna do when thousands of negative opinions come crashing down on you?

“More frequent and clear communications?” Did we forget that the OGL 1.1 was a leaked final document, NOT A DRAFT!? Hasbro/WotC almost got away with it, too. If it hadn’t been for those darn meddling fans- especially the content creators you were planning to screw. If you’re sorry, it’s probably because y’all got caught with your hands in the cookie jar, buddy.

Yes. Yes. You’re going to be clear from now on because you know all eyes are on you. If you try to get squirrely, it’ll probably get leaked anyway. This way WotC can spin doctor anything that happens. We’re already onto you.

Yeah, WotC will “listen” to the fans. And then turn right around and do whatever they were going to do before. Those surveys are pretty much intended to pacify us with the notion that our opinion matters. The only opinions they’re going to listen to are the ones saying, “You guys are doing great. Yay WotC. Yay D&D. We’ll sign whatever.”

I hate to tell WotC this, but a LOT of us aren’t going to go for anything short of leaving the OGL 1.0A alone. There are going to be innumerable dissenting opinions no matter what WotC does. The whole #TTRPGCommunity isn’t going to roll over and agree with you just because you apologized and say you’re going to listen, Mr Brink.

Let’s move on, shall we?

It’s another Friday info dump coming up. These little tidbits we get on Fridays aren’t all that frequent or clear by way of communications. You guys go out and play golf while half the industry burns. Monday, you come into a bigger mess. Wednesday you issue this weaksauce apology.

What’s next? A live video? Oops. Looks like that was cancelled. You’re absolutely terrified of what we’re really going to say. Right, WotC?

As far as surveys go, I think it’s a really poor attempt to pacify the masses. They want us, the #ttrpgcommunity to honestly believe our opinions matter. See, public relations people do this sort of thing when there are angry keyboard warriors gunning for them. Now you theoretically have a say, a vote, or an outlet for your opinion. The reality of it is not as rosy.

Sadly, WotC already knows what they’re planning to do. Those surveys will not matter by my reckoning. WotC execs don’t care. Our opinions? 40,000+ canceled subscriptions to D&D Beyond. #StoptheSub and #DnDBeGone are the opinion they care about.

To further prove my point about surveys, this was posted by @DnD_Shorts and verified by sources from @itsginnydi and @nerdimmersion on Twitter yesterday.

My next point is the past tense used in regards to OGL 1.0A content.

I pointed out on Twitter that Mr Brink is being very vague and somewhat evasive about sales of OGL products going forward. This letter also skirted around the potential deauthorization of the OGL 1.0a. All we really know is all of the stuff previously published is safe and that WotC’s army of lawyers won’t come after any of the older stuff. But what about new product?

Am I still going to be able to publish 3.5 or 5E content going forward? Our ability to make dice, minis, etc is uncompromised. Okay, we knew that. But it didn’t mention pdf files or printed material. According to the statement, the ownership of our own content in unaffected. Good. Good, but still no mention of things printed next year or the week after the OGL 2.0 goes up.

I wasn’t worried about the VTTs and YouTube to be totally honest. Most D&D YouTubers are likely already in WotC’s back pocket OR completely enraged at WotC over the whole OGL thing. Old School Renaissance YouTubers straight up don’t care anyway if I had to guess.

The bit about the DMsGuild could be written off as a footnote, really. However…

So, here’s a winner of a transparency issue- What is the plan going forward for the DMsGuild, exactly. If the OGL undergoes a dramatic change, isn’t the DMsGuild going to be dramatically affected, too? I think there’s more going on behind the scenes at DMsGuild than we’re being told. But, that’s another article.

The comment itself about the DMsGuild sounded overconfident to me. It’s like, “We already own them, so who cares?” The DMsGuild Community Content Agreement is a slightly different animal and WotC is already in for a cut of the profits. As greedy as WotC seems to be these days, why aren’t they trying for a bigger cut of the DMsGuild profits? Hmm.

Royalties.

This was probably the most offensive part of all of the things in OGL 1.1. WotC was asking for a very large chunk of money from anyone making money off of D&D. The agreement took the biggest chunk of money out of anyone making $750,000 or more per project. Paizo, Kobold Press, Troll Lord Games, Goodman Games, and several other renowned ttrpg companies would have been devastated. The whole move was originally designed to target those companies specifically.

Personally, I found the revenue reporting requirement of OGL 1.1 to be too invasive. The rule that was being proposed was anyone making over $50K per year on D&D products would have to declare it through WotC. I really didn’t care for that plan and I’m happy if they never go through with it.

I noticed things were left out.

There was no mention of a signatory clause, meaning we might still have to sign off on the new OGL for it to be valid.

Just because we’re not reporting income doesn’t mean we don’t have to declare our project to WotC for approval.

They never truly addressed pdfs and print products specifically going forward. Glad those dice are safe, though. Whew.

We will retain our old content with no license back agreement- I can only see where that applies to the OGL 1.0a. There’s nothing to indicate what that looks like going forward.

This statement was also pretty vague regarding DMsGuild content. They could still change the Community Content Agreement. Maybe that’s where the money is going to get funneled. I’m still not convinced WotC won’t try to create a major profit funnel somewhere in this whole OGL process.

There isn’t any language indicating that the OGL 1.0a won’t ever be deauthorized or made irrevocable. All that was indicated was that the stuff already in print under OGL 1.0a would be safe. At least they chose not to open that can of worms. However, it’s still no indication of the terms in the new license. The last one was 9,000 words. They can slide a lot of shenanigans into that kind of legal document.

The bottom line is:

For Hasbro: More money. More players. AI DMs. Big subscription money. Heck, we don’t even know if WotC is going to print physical books at this point.

For WotC: Serve their Reptilian Hasbro Overlords, make tons of money, and try not to get caught and called out by thousands of fans because they lied. Try to salvage as much digital sales as possible. Promote the lifestyle brand as possible. If all that has been said is true, we the fans are still just an obstacle between Hasbro and our money.

For Fans/Players/DMs/Writers: We just want OGL 1.0a left alone. No big, shiny, new, slimy OGL that’s going to totally wreck our way of doing things in the TTRPG industry. Enough harm has already been done all around.

We want to be able to trust WotC again. I’m not saying whether or not it’s going to happen. Especially if things continue to trend the way it looks like they’re going to. WotC can’t apologize enough for some of us.

Yes, we all want inclusive play as much as anyone at WotC. If NuTSR (Justin LaNasa and Dave Johnson) hadn’t attempted to squat on the Star Frontiers IP with their racist, hateful nonsense, that might not have even come up. #Hadozee was just as big of an embarrassment for WotC. It’s kind of a non-issue in some regards.

Final thoughts on this one.

This whole apology from Kyle Brink, D&D Executive, is very simply public relations trying to salvage some kind of relationship with the thousands of people who cancelled D&D Beyond and get that precious revenue coming in again. This was all to address OGL concerns.

While the OGL is important, I think them threatening big changes was more than enough to damage the #ttrpgindustry. They still aren’t showing a heap of empathy toward anyone they hurt. I’d still love to see a list of their “core goals.”

Damn right the last couple of weeks have been hard on everyone, especially the fans. I know so many people have poured their artistic souls into the D&D game. I know I have. I don’t know if I can ever trust WotC again. They’re going to have to grovel for a very long time before I’m convinced they’re not a malevolent corporate entity. (*We all know how much I absolutely hate corporations at this point.)

It’s not over. WotC still has a lot going on past OGL issues. One D&D or #DnDONE as I call it, is still being developed. Or rather it has been developed and the surveys are just to affirm that they’re right about everything. As long as we tell WotC exactly what they want to hear, all is well. Dissenting opinions are a different animal entirely for WotC as they have shown.

I also suspect Hasbro/WotC are far from done trying to own the entire TTRPG industry or shut down anyone who doesn’t join. There are far more evil schemes than just tinkering with the OGL. There are a lot of NDAs, side deals, and corporate scheming that we haven’t really seen yet. Just wait. It’s gonna get worse before it gets better.

Thanks for being here as always. Keep fighting the good fight. Be kind to one another including WotC employees. They can’t help that they have to be involved in this for the sake of feeding their families.

#OpenDnD
#DnDBeGone
#StoptheSub
#DnDONE

Wizards of the Coast- FAIL!

They’re slapping the fans in the face again. The plan for the digital platform was leaked. $30 subscription fee? Death of the OGL. Banned homebrew at any tier?! Oh, and I was right about the AI Dungeon Master?!? Fer cryin out loud.

You think they’d learn.

They’re slapping the fans in the face again. The plan for the digital platform was leaked. $30 subscription fee? Death of the OGL. Banned homebrew at any tier?! Oh, and I was right about the AI Dungeon Master?!? Fer cryin out loud.

I know Hasbro/WotC see the fans/players/DMs as “obstacles to their money,” but this is NOT the way to go about it. Maybe if it was an action figure line aimed at nine year olds, sure. That’s how GI Joe and Transformers worked. But D&D? That’s absurd.

Confirmed by multiple sources on Twitter, etc.

It’s pretty damned obvious they don’t know what they’re doing.

Dear WotC/Hasbro:

Have you clowny bastards ever met a Dungeons & Dragons player? Ever actually seen the game? Do you know what the Dungeon Master does? Do you have any clue whatsoever what the Role Playing Game market looks like? Are you really this unbelievably fcking stupid?
Signed,
Angry Fans Everywhere.

Screw their subscription fee. I wouldn’t pay it if I had the money. It’s the rest of the bullsht that royally pisses me off.

I get that Monopoly is a Hasbro thing. Trying to Monopolize the entire RPG industry is complete lunacy. Hasbro might own some of its biggest competition with Renegade Games. But that model of Vampire/World of Darkness being the number two game in the industry is very 1995. Y’all missed the boat.

Trying to destroy the Open Game License 1.0A is just stupid at best. All WotC is doing is creating more and more competition. The game of D&D sparked a cottage industry. Hate to tell your bosses at Hasbro, but WotC is a Johnny-Come-Lately to the RPG scene. How about WotC goes back to peddling Magic: the Gathering cards? Maybe leave the RPG market to people who actually care about it? Just a thought.

No homebrew? WTAF is wrong with WotC?

The game is going on 50 years old and apparently the company who currently makes D&D has no clue what homebrew content is? Or how it works? Or they’ve been living in high-as-Hell McCorporate boardroom land way too long and have no actual clue how being a DM actually works.

Hate to tell you this, WotC, but fans built the game on homebrew. That red boxed set we all used to have? That was a toolkit and nothing more. The Player’s Handbook that you may have heard of? Toolkit. Dungeon Master’s guide? Toolkit. Monster Manual? Parts store.

See, the original creators of D&D never intended for the books to be all encompassing. AI DMs will NEVER be as good or as creative as live human beings. D&D is NOT a video game. It never was. WotC is stupid if they think we’re not going to continue to create our own worlds, adventures, sourcebooks, maps, and monsters. That’s what the game was built on!

I was right about the AI DM thing since before the OGL debacle broke.

I knew it was coming. The stuffed suits at WotC are more than predictable. Want more “players?” Eliminate DMs. (Because that’s where the money is made currently. DM shortage got ya down? AI is here to fix everything. Ffs. My conspiracy-laden article is here:

So WotC/Hasbro’s evil scheme is to totally monopolize the TTRPG market by destroying the OGL and eliminating those pesky Dungeon Masters. No more homebrew, no more problems. Right?

Nope. Not even close. Okay, we know Hasbro wants to treat D&D like a video game. And it might even transition for some of the kids that came in under the Critical Role banner. Good for them? I guess.

But the rest of us aren’t fooled so easily. I occasionally play a game of Fortnite. It’s not a TableTop Role Playing Game. It’s not even close. Unfortunately, Hasbro’s vision of the future is awful for many of us. It looks literally like Fortnite. We keep trying to tell WotC and Hasbro and they just. Don’t. Get. It.

The future of One D&D was supposed to be in the hands of the fans at one point.

I hate to say this, because normally I’m a huge fan of player input in game design. I’ve crafted tons of in-game ttrpg items by consulting my players and finding out what they want. The One D&D playtest even sorta started out seeking honest input, I guess. Maybe? But if WotC isn’t going to listen, they don’t deserve any input. #DnDONE.

But Hasbro and WotC have shown their very shtty true colors once again. It’s bloody obvious they do not care what the fans think about anything. They’ve had this plan to railroad One D&D down everyone’s throats from the beginning. The surveys are just a distraction tactic.

It may come down to WotC pitifully selling our Player’s Handbook via microtransactions on the new D&D Beyond site. (Whatever they’re calling it.) Looks like World of Warcraft to me. AI storytelling, outrageous subscription fee, microtransaction add-ons such as mounts and in-game cosmetic items. Looks like Fortnite, too. That’s not D&D. It never was.

Here’s what I see happening if Hasbro very ignorantly ignores all of the people trying to save the game. Screw WotC. We want D&D.

See, we technically have more than five prior editions of the game. Hasbro can’t run out and burn everyone’s old stuff. D&D is going to keep going as a game no matter what. We can do it without a new edition or the “One” edition or whatever. We’re going to still be playing older editions of D&D because it’s a game we enjoy. We don’t need shiny new phone apps to play a TABLETOP GAME!

Sure, make it so you think we can’t sell homebrew.

In case you’re oblivious, Hasbro, half of the #TTRPGIndustry has already started a rebellion. Congratulations, you just created more competition for WotC by monkeying around with the OGL. Not to mention the amount of damage done by talk of changes to the OGL.

Oh, that never crossed the minds of Mr Cocks and Ms Williams, I bet. OGL dependant projects cancelled. RPG company staff laid off. Freelance artists not commissioned. WotC actually hurt the industry they helped build up. And thousands upon thousands of angry fans cancelling subscriptions already. #DnDBeGone really chafes. Right, Hasbro.

So, maybe we don’t sell D&D 5E supplements and adventures going forward. Hello. Have you met a lot of DMs and writers for OGL products? They’re going to keep making cool stuff and probably even sell it right under your noses, WotC. Hasbro/WotC doesn’t have enough lawyers on Earth to track down every distinctive likeness and every copyright violation. Alternative products and alternative names are already well in the works.

#ORCLicense. It’s going to be a thing. Best get used to not being the only game in town, WotC. Paizo had your number when 4th Ed flopped, and they have it again now. Get used to being number two or three. Kudos to Kobold Press and others for doing the right thing.

Final thoughts.

Someone on YouTube mentioned it. Bloggers like me are NEVER going to let Hasbro/WotC live any of this down. We’re a vocal and unforgiving lot. D&D YouTubers and bloggers have a very, very good memories when it comes to things like the OGL, corporate shenanigans, and outright disrespect.

WotC, we tried to fix all your little screwups with 5E and you didn’t listen.
WotC, we the fans tried to save you the pain of the OGL debacle, and you didn’t listen.
WotC/Hasbro, we began #StopTheSub and #DnDBeGone to the tune of 40,000+ cancelled subscriptions last I checked, and you still won’t listen.
Heck, a lot of well-meaning fans like me are actually trying to help save the game of D&D and you’re not listening.
Hasbro, we tell you the demands on WotC, the price points, and the OGL are stupidly unreasonable. You don’t listen.
WotC/Hasbro- you issue ignorant statements. We, the fans get leaks of even more ignorant statements and get a huge, fiery reaction that you still won’t hear.

We, the fans, are passionate about TTRPGs and D&D specifically. WotC is never going to corner the market on creativity. They’re never going to corner the market on fun, shared, storytelling experiences with dice. When are the stuffy old suits at Hasbro/WotC going to figure it out?

Some big, stupid manupid new Unreal Engine digital platform that’s overpriced and riddled with microtransactions is just going to drive the TTRPG Community further from your reach, WotC. Hasbro and WotC are going to continue to bleed money until they figure out they can’t just tell the fans what to do and vacuum money from our pockets. Especially while they’re working hard on the other end to ruin several people’s livelihoods. When are they going to get a clue?

That’s all I’ve got for now, family. I love my #ttrpgfamily. I eat, sleep, drink, and breathe RPGs from the moment I get up in the morning when I’m not dealing with my kids. I love nothing more than to see good, kind hearted independent creators doing what they love. Please, let’s all keep it rolling.

Major Site Changes.

Even my plans for the year in terms of content vanished in a few short days when this OGL crapola happened. #Dungeon23 is off the table because I don’t even know what system to use that would be relatable or meaningful now. I’m working on my own RPG system, but I’m not going to blog it until I’m mostly done.

Big chunks of last year are pretty much shot.

Anything I did for any Wizards of the Coast Open Game License property or Hasbro licensed product came down or will come down as soon as I figure out what all I missed. It’s not a legal issue (yet.) It’s that I don’t want to support Hasbro right now.

I’m kinda bummed about it, though. I’m lucky. I don’t make a single penny off of anything published on this site. As free stuff, I’m not subject to a lot of OGL related copyright issues. If WotC were to go after Goodman Games over Dungeon Crawl Classics or everyone over Dungeons & Dragons material, then I’d have big issues assuming anyone actually cares. (*I have my doubts, but…)

I also pulled down most/all of my Power Rangers RPG stuff because Hasbro owns Renegade Studios. Obviously there’s no hope of an OGL ever coming about for Essence20. So, probably no fan content for Power Rangers, GI Joe or Transformers TTRPGs, like- ever. Companies have a really hard time coming after people who make original things for free, but if OGL 2.0 looks like OGL 1.1, I don’t want any WotC $$holes coming after my content either. And I will never willingly sign anything over to them.

No matter how bummed I am, someone else has it much worse.

Imagine having invested upwards of 20 years making OGL content. What if someone’s entire business model depended on the OGL 1.0A? Looking at you, Paizo, Troll Lord, Goodman, and more. Not to mention all of the creators that publish on DriveThruRPG and DMsGuild. Imagine the nightmare OneBookShelf might be facing if half or more of their product has to suddenly come down or else. It’s gotta sting even though it hasn’t come to fruition.

I’m a tiny speck on a tiny speck of a blog compared to some of the mainstream 5E content creators and all of the guys making stuff for the Old School Renaissance. As much as I like to grief the OSR goons over some of their attitudes, politics, etc- I wouldn’t wish any of this OGL business on them, either. This is the one time over half to two thirds of the TableTop RolePlaying Game community has united under a single banner in protest of a big, stinky corporation and its antics.

Universally speaking, the Earth is a teensy weensy microcosm compared to the billions of stars and planets. And we’re just one very small part of that as humans. And of the almost 8 Billion humans, the TTRPG community is what? Maybe 1% or so? And I’m just one guy with a blog. Kinda puts things in perspective, I guess.

That’s not the only change I’ve made.

All of my Laura DiBenedetto/Six Habits content is gone for the foreseeable future. I haven’t abandoned the program altogether, but the author and I don’t see eye-to-eye as well as we used to. I wish Laura all the love and Light, but it’s complicated.

Filling gaps and plugging leaks.

This website feels like a house full of bad plumbing right now. (*I suck at real world plumbing, btw.) There are a lot of things missing and even more likely coming down. I’ve got a lot of content to replace or revise somehow.

Cripes, even my plans for the year in terms of content vanished in a few short days when this OGL crapola happened. #Dungeon23 is off the table because I don’t even know what system to use that would be relatable or meaningful now. I’m working on my own RPG system, but I’m not going to blog it until I’m mostly done.

I’m sort of giving thoughts to moving over to another genre or genres of TTRPGs entirely. I’m still interested in Spirit of ’77, Monster of the Week, and other Powered by the Apocalypse games. I might even build a setting based off of PbtA and try building content for that.

I’m also still big on ICONS and other superhero games. FATE Mecha Vs Kaiju is another campaign I could possible bring back around. WrightWerx MvK is a great mecha setting, btw. If you know my blog, I’m also a big fan of a lot of Spectrum Games RPGs. I wouldn’t mind making some free content for them. Specifically I love Cartoon Action Hour S3; Capes, Cowls, and Villains Foul; and RetroStar RPG. A couple of other Spectrum supers games just dropped as well.

More to come in the days ahead.

I’m just spitballin’ right now. This week might be another tense and telling week in the TTRPG industry. I kinda envy Gizmodo/IO9’s Linda Codega just a little. Last week was a career maker for them. It was a TTRPG reporter’s dream come true. If my blog got that kind of attention, I might even be able to monetize it. (LOL!) That said, Great job Linda!

By the time this week ends, we might be in a whole different TTRPG industry environment or absolutely no different than where we are now. Maybe I’ll have my stuff figured out by then, too. Onward and upward? Maybe?

I appreciate you, probably more than words can say right now. Thank you for stopping by. Keep gaming, regardless. Much love.

Personal-ish Share OGL 1.1

This OGL debacle is going to turn the TTRPG industry back into that Wild West scenario of writers stomping on each other just to get an interview. There’s no sign of stability with the drastic measures some companies are taking just to stay in business right now. People are worried about making the rent in a month or two, not hiring new talent.

I took a break yesterday to talk about something I enjoy.

Soon to be upgraded to OGL 2.0 according to Wizards of the Coast via Gizmodo. Linda Codega (my new personal hero, btw) posted this article. Personally, I’m hedging my bets that OGL 2.0 looks pretty similar to OGL 1.1 with a few changes in semantics. The RPG community has been by and large railing against WotC and parent company Hasbro all week.

I’m still kinda low key disappointed Chris Cocks won’t face me in a steel cage wrestling match. My wife says it’s bad for my back, fibro, etc anyway. I think Cocks just got lucky. (No pun intended…)

My educated guess is WotC is trying desperately to smooth over ruffled feathers after spokesperson/D&D celebrity Ginny Di publicly cancelled her D&D Beyond membership, admonishing Wizards for their foul behavior. In a related note, D&D Beyond suddenly had problems that strangely caused the removal of the subscription cancellation button. (Hey, isn’t that illegal? That’s a monthly renewal.)

Lucky for me I never pay for my D&D Beyond subscription, anyway. I never saw the sense in giving WotC money every month, and I doubt I will after this either. WotC is likely scrambling to retain as many of those players that they so desperately want to milk for cash, right?

So many (former) D&D fans and TTRPG companies have become flustered over the OGL debacle that they have started their own game licenses, systems, etc. Some of the bigger names such as Kobold and Paizo have banded together to create what is being hailed as the Open Roleplaying Creators License or ORC license. Paizo’s website is down, but you can read the Linda Codega article here. (*Linda is probably going to get tired of me using them as a reference, but they’re just so good!)

Some days I should just avoid social media.

So, this gaming celebrity-ish person who I shan’t name and shame said some things I find incredibly ignorant regarding the OGL debacle. After I quote-tweeted the thread with some rather harsh criticism I was promptly shouted down by a bunch of this person’s followers. Drink the Corporate Cool-Aid all ya like, folx. It’s okay.

Maybe I’m wrong, but it wouldn’t be the first time XY person has offended me. In fact XY regularly says things that not only indicate a lack of wisdom, but an overall lack of experience outside of WotC and Critical Role. Look, kiddo. With all due respect, you’re only as good as your corporate programming.

It gets my hackles up when people basically try to pass off obedience to the McMachine as sincere, heartfelt advice. Yeah… it sounded to me like, “Just blindly obey WotC so we can get back to making games for them. Sign your OGL contracts and be good little sheeple. Don’t stress yourself out by making your own games or banding together in solidarity.”

The thing that offends me more than this person taking up space in my head is the level of insensitivity to what is surely going to be the plight of others when half of the industry collapses under an unfavorable OGL announcement. Not that XY has to worry. Their job will be safe. Even with the OGL 1.1 leak we’re seeing all kinds of chaos and disarray in the TTRPG industry. Get a clue, WotC.

Maybe I’m just a bitter old Grognard.

I’ll freely admit I’m a pretty bitter bstard when it comes to dealing with corporations and their well-programmed zombie drone types. I’ve been off work for a year and a half after getting canned by such a company. I’m still not allowed to trash talk the lil shtz directly due to all the NDA and severance garbage I signed. But I’ve also been around the TTRPG and hobby industry for 40 years.

Y’all youngins should gather around and listen for a minute. I’ve wanted to be employed gainfully by the TTRPG industry for over 35+ years. The closest I’ve gotten so far is on the retail end of things. Even then, selling one D&D book along with a crapload of Magic: the Gathering, boardgames, and other product is just not that darn fulfilling. Sorry, gotta be honest. Not to mention minimum wage retail gets to be a real drag when you know you could be doing so much more in life.

Once upon a when, breaking into the TTRPG field as a writer seemed to be a matter of who you knew or, uh, who you bl- did certain favors for behind the curtain. I’ve written a few magazine articles and such for publications that no longer exist but they never really got me noticed. Before OGL 1.0 there was little to no hope of getting hired because there was really no good way to get noticed. The line I got from an original T$R editor once was, “Come back when you get published somewhere else in the industry, kid.”

Sigh. This OGL debacle is going to turn the TTRPG industry back into that Wild West scenario of writers stomping on each other just to get an interview. There’s no sign of stability with the drastic measures some companies are taking just to stay in business right now. People are worried about making the rent in a month or two, not hiring new talent.

I’d like to think I haven’t squandered the last 20+ years.

I’d like to think that, but it’s sorta true, I guess. I’ve always tried to stay on top of the happenings TTRPG industry minus a couple of years when I checked out almost completely and only wrote things for some of my ICONS characters/campaigns. Meditation and enlightenment took priority for a while. But otherwise I’ve always kept an eye open for the one niche I could fill in a way that only I’m meant to fill.

It’s not like I love being unemployed. In fact, this OGL 1.1 business has taught me how much I truly miss having money for Christmas presents, food, gasoline for my car, and disposable income to spend on friends. I miss having an excuse to occasionally get out of the house. And then I remember how much is sucks being around people, how much pain I’m in on any given day, and how crippling depression really can be sometimes.

But hey, it’s Monday. Let’s see what new corporate McBullshttery this week brings from our friends at WotC. I mean, what’s the best that can happen? (nervous chuckle)

I’ve probably chewed on everyone’s ears long enough for one night. I had a lot more to say, but it’ll keep until the 19th or my next personal share. Thanks for being here, fam. Love you all in a Universal way.

Giving Cypher System a Chance.

There’s a trio of major factors pulling me back toward this game after five or six years of letting the pdf collect virtual dust. First, I’ve been shopping for a new system to use as a base for some campaign and setting ideas. (Cypher was on sale for HALF OFF at the time of this writing.) Second, the OGL debacle over in 5E land made me start looking at games with their own licenses. Last, the video from The Dungeon Newb’s Guide: here. One other note, Sean K. Reynolds and others from Monte Cook Games on Twitter and elsewhere have been doing a great job of talking up the game.

I think I’ve underestimated this game.

Let’s talk about the Cypher System by Monte Cook Games. Based on Numenera originally, Cypher is a wonderful multi-genre toolkit for almost every setting imaginable. It is also available in print wherever print RPGs are sold. It’s also good to note there is a healthy fan community for the game with its own DMsGuild style creator site over at DriveThruRPG.com.

There’s a trio of major factors pulling me back toward this game after five or six years of letting the pdf collect virtual dust. First, I’ve been shopping for a new system to use as a base for some campaign and setting ideas. (Cypher was on sale for HALF OFF at the time of this writing.) Second, the OGL debacle over in 5E land made me start looking at games with their own licenses. Last, the video from The Dungeon Newb’s Guide: here. One other note, Sean K. Reynolds and others from Monte Cook Games on Twitter and elsewhere have been doing a great job of talking up the game.

Finding a highly adaptable system with just enough crunch to keep it interesting.

I made the mistake of overlooking Cypher early on because while it’s a beautiful, well thought-out system, there was no Open Game License or outlet to sell one’s own creations. It’s a weird quirk with me, but I just love having that option. (* The kicker is, once I start on a project, I usually can’t bring myself to release it into the wild, so to speak.) Monte Cook Games changed their stance on OGL issues several months ago which is great.

One of the major draws to me is the rule that the Game Master doesn’t roll dice- ever. (Although I still make random checks for tables, etc on my own accord.) It really frees the GM up just to run characters, plot, and make the game awesome. The system itself is simpler that D&D, in my opinion, but still based on a d20 roll.

Likewise, character generation is extremely simple. The character’s tagline determines some of their abilities. There are always three parts to the tagline. The start of character creation is to finish the sentence, “I’m a (blank) Blank who Blanks.”

For example- my character, Rufus, is a [Rugged Dwarven] Barbarian (Warrior) who [looks for trouble.] Each descriptor can come into play during the game giving more Experience or advantages/disadvantages.

There are some classes of sort that integrate with the tagline to describe some of the character’s basic functions. The rest is up to the player and GM to determine how the rest of the sentence applies in game. Character background matters quite a bit in this system. Characters can still range from complex and dramatic all the way to incredibly simple and easily played.

Cyphers are things such as spells, minor magic items, psychic powers and freaky sci-fi weapons for example. This means they can be disposable as well as practical. I know a couple of other games that have picked up on the idea and use it in their own systems.

I’ve said it before and it bears repeating here- Art sells games. Cypher has a lot of beautiful art pieces. It definitely helped sell the game to me. That, plus the simplicity/luster of the system and the game book. Cypher has some of the most gorgeous art pieces of any TTRPG I’ve seen in years. Family, I’ve had my nose in a lot of books and pdfs over the years and this one’s definitely a winner.

As previously mentioned, OGL was a concern.

I like a lot of Monte Cook Games and Cypher is a great system. The recent D&D 5E OGL nightmare has a lot of people looking for new game systems. Specifically, systems they can maybe get paid writing for. This might not be a requirement for most players and GMs, but some of us are a bit more apt to share our campaign worlds, creatures, and cyphers in this case.

The agreement to publish on DriveThruRPG is very generous. With all of the massive uproar over the D&D OGL, Monte Cook Games has also added content to their overall System Reference Document and worked on giving creators more to work with. This is an almost unprecedented move from a major TTRPG imprint. Personally, I think it makes Cypher worth a second look; worthy of appreciation in heaps. Thank you Monte and Cypher family.

This game is so darned easy to learn.

The Dungeon Newb’s Guide video is a really great, fast way to get introduced to the system. The Dungeon Dudes on YouTube have also had glowing reports about the game. Personally, I’ve had a copy of Cypher sitting on my phone and computer since about 2015.

Monte Cook is a big name in TTRPGs and when I heard about Cypher, I had to have it. I let it go for a long time, partly because of the cost associated with the print book, partly because of the OGL thing. They fixed both issues more recently. Hence, I have all kinds of good things to say.

One of the particularly stunning features of this system is its gonzo all-in approach to gaming. I can create creatures for my fantasy game in under 10 minutes. The stat blocks are not complicated. AND the GM is able to jump in and throw narrative intrusions at times. (Not to be overused.) Session Zero for the game also establishes setting and tone, so my players can do whatever they think would be fun from there. A little bit of number crunching and we’re off.

On a final note, I’m glad to have run into Sean K. Reynolds and others on Twitter. Sean’s blog and daily Twitter posts are a joy to read. Sean is a TTRPG industry legend right along with Monte Cook, Bruce Cordell and other MCG luminaries. They’re setting a great example throughout the gaming community and even more so in this time of D&D tumult. Keep up the good work!

Cypher Original Edition cover.

Thanks for stopping by. I hope you’ll give Cypher a try, even as a free download copy. Lots more to come on Cypher. I appreciate you. Happy gaming.

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