DCC Catacomb of the Wolf Lord Room 1-1

Over a century ago, the physical bones of the Wolf Lord were lay to rest. A sword of legend and other riches lay within the tomb.

This is the first room of my new dungeon.

Room 1-1 and the hallway leading to the dungeon. What mysteries lay within?

A couple of farm kids accidentally excavated an entrance to an ancient burial mound deep within the ground. It is perfect for adventurers who want to make a name for themselves exploring the tunnel and beyond.

The tunnel is long and unlit. The walls are mostly made of packed earth and stone with the occasional very old wooden brace. Those familiar with the earth may make a check to notice the grade of the floor. The long tunnel goes down about 3′ for every 5′ square. There are torches sunk into the walls every 30′ of the 120 foot tunnel.

The walls are old, but have held up exceptionally well over the years. The whole place smells earthy and musty. It is obvious no one has passed through here in many years.

Room 1-1: At the end of the long tunnel are 6 alcoves, 3 on each side of the wall with what at first may appear to be dirty old bronze or iron statues. Closer inspection reveals they are actually zombies that activate and attack!

6 Zombies: Init -4; Atk bite +3 melee (1d4); AC 9; HD 3d6; MV
20’; Act 1d20; SP un-dead; SV Fort +4, Ref -4, Will +2; AL C.

After the battle, the party will see two huge iron banded thick wooden doors. Both are locked. In front of the door are the corpses of what appear to be two dead adventurers. The bodies are very old, perhaps a century or more. There is little more than scraps of cloth and bones. Closer inspection will indicate the doors were closed by the adventurers before they succumbed to their wounds.

Loot: Rummaging through the deceased adventurers will yield a Silver Dagger, a pristine set of Thieves Tools, a scroll with the Level 1 Spell- Ropework, a solid staff, a Level 2 Enchanter’s (Neutral Wizard) spellbook with 7 First Level Spells, and a journal with entries regarding the Wolf Lord. (See Bevin’s Journal.)

The two large stone doors are locked. The lock is centered between the two doors. A large bronze carving of a wolf’s head is above each door. The lock is DC 15 with a Poison Needle trap within that triggers when the lock is opened with anything other than the proper key. Trap DC 15 to detect/disarm. The poison is the equivalent of Asp Poison Fort Save DC 20 1d3 Agi/1d6 Agi. Normal healing.

Once the doors are opened… To be continued.

Power Rangers in the Military?

I’ve always thought it would be interesting if the US Army took an interest in the Morphing Grid. How would Gosei or Zordon handle it?

This is a subplot I want to introduce into my Lightning Force campaign.

I don’t remember this concept really being explored in depth in any of the Americanized Rangers series. Beast Morphers had Grid Battle Force. RPM had remnants of a military fighting Venjix. Does SPD count? Kinda? Maybe?

I’ve always thought it would be interesting if the US Army took an interest in the Morphing Grid. How would Gosei or Zordon handle it? (Don’t get me started on Alpha 5. There’s a reason my series has Alpha 4.) I see a couple of things potentially happening.

So much potential or a mighty potential for conflict.

Supposing Zordon or whichever Ranger leader said yes to the General’s offer to have the Rangers team up with the military. At which time the Rangers go through Boot Camp and Special Forces Training. Their weapons and Zords get militarized into fighting machines. Everything gets a new paint job. (Red, Pink and Yellow are now gone as Ranger colors…)

Think about how cool military Zords would be. Tank, APC, Attack Helicopter, Jet, and Patrol Boat Zords. Maybe even a Battleship Zord? (Carrier Zord like Pyramidas?) The potential firepower would be insane. We’re pretty much talking Transformers at this point. Not to mention what the military would do with a working teleportation system. <Shudder.>

It gets crazier yet. Now the military has access to a team of nigh-unstoppable commandos to carry out secret ops anywhere in the world. Their new weapons and gear are enhanced by their Ranger armor and abilities. Soon, every major military in the world is trying to tap into the Morphing Grid.

Photo by Somchai Kongkamsri on Pexels.com

This is where it gets really dark.

It gets grim fast.

So we now have these teenagers that have been trained to kill on command. I mean, blowing up Putties is one thing, sure. But live human beings that have no affiliation to Rita or any other baddies? That’s grim.

Not only that, but killing other humans pretty much violates everything the Grid stands for. Not to mention the notion that a lot of Japanese entertainment has been pretty much against gun violence since WW2. That’s why Rangers usually go in for melee tactics and martial arts every chance they get in the TV series. Yes, Zords and even the Rangers themselves tend to be armed to the gills with ranged firepower. Do they use it very often? Nope.

Right there is where Zordon, Gosei or whomever, possibly the Grid itself would say, “No” to any offer to have the Rangers join the military. Sure, the Rangers will go fight kaiju and other monster threats. The Power Rangers are heroes at their core, not soldiers. Alas, that would leave the military with the other, less subtle option which I will discuss in another article.

Fantasy TTRPGs- Starting a Dungeon

Dungeon crawls. Why do they exist and who would build such a thing?

Giving the dungeon, and the module, a backstory.

Whether I’m creating a typical five room dungeon or a massive underground mega sprawl, the first question that always comes to mind is: why? And the why actually goes both ways. Why would anyone in their right (medieval fantasy) mind want to build the complex, possibly underground at all? Furthermore, why would a group of characters want to go into a dank underground complex full of terrible traps and drooling, slobbering monsters?

Now, not every dungeon adventure the party is going to face is necessarily underground. It could be a hedge maze, an old manor, a shipwreck, or something even stranger. The question always remains, why is it there?

Who built it and for what purpose?

Not every dungeon is built for a reason. Some occur naturally. But every dungeon is inhabited for a reason. (Or worse, abandoned for a bigger reason.) I mean, every creature needs a home, right? Even drooling, slobbering, scary monsters gotta live somewhere.

But a true dungeon, a real stereotypical fantasy underground complex, springs to life with a legitimate reason of some sort in mind. I find it important to decide on a cause before I start construction so I know what the centerpiece of the place is going to be. Bear in mind, a truly huge dungeon would take thousands of man hours and gold coins or lots of magic in order to build it safely. Guards and traps are extra, of course.

Then we come to the who. Sometimes it’s obvious from my GM/DM’s perspective that said BBEG or villain needs a cool lair. Sometimes (Out of character) I need a particularly deadly place to stash some epic loot the party might need some time down the road. Other times yet, it’s just for flavor, like a sidetrack or incidental.

The builder’s in-character motive always comes to mind as well. Maybe it’s a tomb full of stone soldiers constructed in memory of a forgotten general. Perhaps a power mad necromancer needed a secluded place to build his golem in peace. (Darn villagers with their torches and pitchforks…) It’s possible a well meaning group of beings long ago wanted to seal away a gate to their realm. It could be the lair of an innocent Ancient Red Dragon that just wanted to keep it’s modest filthy lucre mountain safe before he can donate it to the orphans. Maybe a group of well meaning good samaritans wanted to seal something truly horrific away forever and throw away the key. Still another reason might be to bury a powerful artifact away from those who would abuse its power.

These are mere examples. We could go all day and night coming up with cool reasons to build a dungeon. The history and lore should play an important role in the next step: getting the player characters in the door. To be continued…

Why I Can’t Do Vampire RPG.

Bad guys do bad stuff like sucking the blood out of peoples’ necks and stealing their money. Good guys drive stakes through the bad guys hearts and leave them out in the sun to dry.

For the record: I don’t hate it.

Vampire the Masquerade Second Edition.

I’ve actually been a fan since it first came out. In general, I like World of Darkness. I’m a bit puzzled as to why Hasbro has taken an interest in it indirectly through Renegade Games, but at least it’s in good hands there.

The original game wasn’t bad. I’ve played a lot of LARP in that world. I’ve also done a few tabletop sessions playing as a Malkavian. My personality for that character was Bugs Bunny meets Hannibal Lecter. It was kinda cool, but I still feel kinda queasy even discussing it. That character took my mind to some hella dark places.

That was many years ago, however. I’ve had a lot of therapy and a spiritual awakening since then, so I’m okay now. My point being, like a couple of the other World of Darkness games, it can get dark and depressing pretty fast. That is just not my thing these days. But hey, if Vampire is your jam, that’s cool.

World of Darkness and Vampire the Requiem produced some really fabulous books.

Vampire: the Requiem

I ran Werewolf: the Apocalypse through much of my college career at ISU and it’s still one of my favorite campaigns of all time. But my players and I made it clear from day one that it was to be a strictly Werewolf game. Werewolf is not White Wolf. As in: thou shalt not drag Mages, Vampires, or Wraiths into it. The campaign worked beautifully. It was really a lot of lighthearted fun with the occasional growling, snarling bloodbath mixed in.

A few years down the road, Vampire: the Requiem came along and a new World of Darkness with it. I’m still a huge fan of those books. The revised WoD still sits on my shelves because I love the system. VtR had some of the most wonderful source material ever written, in my opinion.

I still keep the Chronicler’s Guide and Damnation City handy for worldbuilding in modern campaigns. They had some of the best advice for running any sort of horror game and worldbuilding in those books. I liked all of the WoD books from that era, but oddly VtR had the most standouts.

My issue, aside from the darkness, is politics.

No, I don’t mean Democrats vs Republicans. Masquerade suffered from constant bickering amongst the clans and that’s before the Hunters, the Sabbat, and the Antediluvians started getting involved. It just gets really stinking complicated really fast to the point where I’d rather play Diplomacy or Axis & Allies all night instead.

Requiem has its share of politics and groups, too. I just feel like it focused more on local events and less on inter clan rivalries. There were a good share of groups and organizations in that game as well, but it was more foreboding and less overwhelming in terms of horror.That’s just my perception, though.

I’ve never been a fan of drooling, slobbering monster characters.

I had the same problem with World of Warcraft, oddly enough. I just can’t get into playing the nasty undead, orc, goblin, vampire kinds of characters in any game as a player. As a DM/GM, we take on all of those roles and more every game session, just for a shorter time. If it’s your jam, cool. I just don’t do the whole let’s-be-evil-PCs thing.

At the end of the day, I’d rather play an elf. I like games where there is a lot of black and white. I’m not as big of a fan, from a GM perspective, of massive amounts of gray. Bad guys do bad stuff like sucking the blood out of peoples’ necks and stealing their money. Good guys drive stakes through the bad guys hearts and leave them out in the sun to dry.

Truth be told, I’d rather run a campaign based on John Carpenter’s Vampires, which would truly be a Hunters game. Not to mention the really epic dialogue in that movie… lol! Grizzled and gritty can be fun sometimes, but I actually prefer warmer and fuzzier characters as a player.

Thank you for being here. I appreciate you! Take care. Enjoy the sunlight and fresh air today if you get a chance.

Power Rangers RPG Emojimon

A floating yellow orb has come to turn innocent bystanders into statues, forever staring at their mobile devisces.

A glowing yellow ball with lots of feelings about things…

Emojimon is the latest baddie sent by Slayn of the Triumvirate to torment the Rangers. Even the Putties accompanying him display an emoji over where their faces would be. Unsuspecting humans are put in a trance by their mobile phones and similar devices while the glowing yellow orb feeds on their emotions. All innocents will be freed of their trance once Emojimon is defeated.E

Emojimon
THREAT LEVEL: 3
SIZE: COMMON | HEALTH: 5
TOUGHNESS: 12 | EVASION: 16
WILLPOWER: 17 | CLEVERNESS: 17
Flight MOVEMENT: 30 ft.
A floating ball of energy that hovers 3′-5′ above the ground.
SKILLS:
Initiative: +1d6
Deception: +1d4
Insight +1d4*
Perception +1d4*
Stealth +1d4
Targeting +1d8
Languages: Putty
PERKS:
Summon Putties (2/Scene, Free): Snizzard can use
its full action to summon two Putty Patrollers to any
spaces within 15 ft., which begin their turn at the
end of Emojimon’s next turn. If Emojimon is destroyed,
all summoned Putty Patrollers disappear.

Immunities: Ranged Physical. All Physical Melee.

ATTACKS:
Multiple Eye Beam Attacks: Emojimon makes two ranged attacks
Targeting +1d8. Range: 80/300 ft. (Evasion, 1 Energy Damage)

POWERS:
Phone Zone. Anyone caught in the direct gaze of Emojimon or looking at their mobile device within 300 feet of Emojimon suffer an attack on Willpower. Anyone hit is frozen and forced to stare at their device until Emojimon is destroyed.

Emotional Damage: Emojimon can project an emotion onto any living target using a Ranged attack vs target’s Willpower. If successful, the target is overwhelmed with whatever emotion Emojimon had on display during the attack. (Happy, Sad, Angry, etc.) Effect lasts until Emojimon is destroyed. (Or the Rangers find a cure.)

Hangups:
Stunned for 1d4 turns if it sees its own reflection.
Susceptible to Phone Zone or Emotional Damage reflected back onto itself.
Vulnerable to its own eye beams.

Fantasy TTRPG: The ‘Why’ of Dungeon Crawling.

One of my favorites is the group stumbles onto the thing completely by accident through a buried entrance or random hole in the ground. “While doing your character’s business off the trail, he stumbles into a hole and plummets 30 feet into (dungeon room number 1.)”

I like to give players a reason for their character to enter the spooky underground maze of despair and certain doom.

Picking up where we left of yesterday. Why would anyone in their right mind enter an underground complex full of locked doors, deathtraps, and horrifying foul creatures of every sort? Okay, beyond the motivation of, “We’re perpetually angry thieving murder hoboes looking for the filthy lucre mountain to steal.”

What is the hook of the dungeon going to be? What can I put out there to get at least one player, if not the whole group motivated to go traipsing down into The Lair of the Vampiric Devil Dragon? What logical reasons could there be for wanting to cheat death? Okay, aside from it being a fantasy game.

The two most basic kinds of motivation: Intrinsic or Extrinsic.

We’ll start with the complicated reasons- the intrinsic kind. Maybe the group wants to rescue someone. Maybe the lost component of someone’s backstory lies within. Perhaps the lich that built the place is someone’s great grandfather. In extreme cases, it might be to keep some really frightening thing from ending the world. Whatever the intrinsic reason is, it’s something motivated by the characters themselves.

By comparison, extrinsic reasons are pretty simple. The group has a reason to believe wealth, fame and fortune lie within. They’ve been promised a great reward for braving the depths and retrieving the MacGuffin. Gold and magic items top the list of extrinsic motivators.

There’s always basic curiosity and dumb luck.

All of us veterans know some hooks by heart. For example: a ragged looking wizard stumbles into the inn with a map in his hand. He falls over dead in the middle of the group’s table, dropping the map in the unsuspecting rogue’s lap after muttering something about an ancient curse.

One of my favorites is the group stumbles onto the thing completely by accident through a buried entrance or random hole in the ground. “While doing your character’s business off the trail, he stumbles into a hole and plummets 30 feet into (dungeon room number 1.)”

Last, there’s always basic curiosity. Rumors abound at the inn about a miner’s discovery of a door covered in an ancient, unknown dialect. The cleric’s order recently unearthed a series of forgotten vaults underneath their oldest temple. Why is the humble town of Tristram suddenly under siege by hordes of demons and undead? Who lives in the Death Fortress on Skull Island? There might be some sick loot in the old ruins at the top of the hill.

Whatever the reason, good luck to you and your players. Thank you for being here. I appreciate you!

Freedom Day! 9 Month Edition.

I started thinking today. What am I dreaming about now? What is my intention? What do I want to manifest next? I realized I literally don’t have an answer yet.

People have conceived and had babies in the amount of time I’ve been out of work.

Personal share, of course. I was canned on July 19th, 2021. I can’t say who or why, only that it happened. Gotta love NDAs and Severance agreements. It’s been a blessing with a few bumps in the road.

I have applied for numerous jobs and been shot down cold. No interviews. Not even an email thanking me for applying in many cases. I finally stopped applying. I don’t miss it for one second.

Unemployment ran dry. Disability may or may not ever happen. I’m just kinda floating right now. My wife’s income takes care of the bills. Hooray for that. The kids are taken care-of at least.

I tried my hand at freelance writing. All it did was ramp up my anxiety and depression more until I was barely functioning. It wasn’t due to any pressure from the publisher. I just can’t seem to reach a point where criticism, especially of something I hold very dear (writing) is going to be okay.

Here’s the part where I’m supposed to say something super positive, right?

Yeah… screw that noise.

Spiritually, it’s been a learning experience. I freely admit I manifested this kinda weird state of affairs into my own life to learn and grow from it. Hindsight being what it is and all, I guess it’s teaching me something.

I was put here to experience life in my physical form. Okay. I get that part.

We bring about what we put into intention and emotion. I get that, sorta. Somewhere along the way I maybe fouled up on that one. My intention was always freedom. (Loving my freedom from the grind, btw.) My emotions may have been skewed a few times, which I believe has led the Universe to test me even more. Am I really bound for greatness?

New day, new intentions.

I started thinking today. What am I dreaming about now? What is my intention? What do I want to manifest next? I realized I literally don’t have an answer yet.

I know what I’d like to see, obviously, in terms of my family’s well being. But for myself? That’s a bit tougher. I’ve been kind of circling the drain, as a friend pointed out a couple of months ago.

Since then I’ve been doing a little better mentally, I guess. I’ve had to come to terms with where I’m at in life and where I’m headed. Accepting where I am now and the way things are has been a big pill to swallow.

My bags were pretty much all packed when…

2020 Spring Break lasted most of a year. The Icky Cough-Coughs happened and shut the whole planet down. It’s kinda hard to abandon ship in the middle of a pandemic. Although much like my untimely firing, it has turned out to be more a blessing than a curse.

I just need to unpack and move back into my man cave. Spring cleaning this year is going to be arduous at best. It will be sort of nice to have everything back out where I can find it readily again, though. I’m staying for the long term now.

Time to start dreaming again.

You always hear stories in Law of Attraction circles about someone who quit their job, dropped out of mainstream society, started a YouTube channel and is now a millionaire. All through the “magic” of LoA manifestation. Another one of my favorites wrote a bestseller, started his own company and is now a millionaire. In the end, I think that’s kind of my dream, too.

I hear you’re never too old, stupid, or inept to start fresh on the road to a million dollars. There’s only one slight catch that’s been bugging me from Day ONE of my manifestation journey- What in the Actual HELL am I supposed to sell, produce, or show that’s going to make me money? No one ever has an answer.

Honest disclosure- I’m not making a single dime off of this website currently.

I love writing. But I’m doing it all for me. It’s keeping me out of the nut farm most days. It’s not concrete enough for my wife, and as such there might be some pretty ugly changes on the horizon. I dunno.

So, the first dream, and maybe all there is, I just want to write. I want to share my kooky ideas about role playing games, UFOs, ETs, Spirituality, LoA, and a lot of other stuff to a willing and kind audience.

I intend to manifest enough to keep the site up, make my wife happy, help the kids out, and maybe buy a few books to help my fellow creators out. It’s not a huge financial goal, but it’s a plausible start.

In the end, it’s all about happiness. If a couple of articles per day keeps me going through the other stuff, cool. That’s what I intend to do. If one of my writing projects stumbles into a paid product, all the better.

Thank you for being here. I love you and appreciate you as always. Have a great weekend.

Birth of a Dungeon Crawl?

DCC/MCC project is intended to be a work in progress. I’ll be posting one or two dungeon rooms at a time here on my blog, useable in OSR games. I’m also looking at popping out some items, spells, classes and races for both DCC and MCC.

I’m contemplating a new series of articles.

I recently got turned onto Dungeon Crawl Classics (DCC) and Mutant Crawl Classics (MCC) by Goodman Games. DCC has been around in its current form since 2012, but its roots extend back to the good old 3rd Ed D&D days. (*Editor’s Note: I still have many of the old modules and treasure them dearly.) DCC in its current printing is very much in the vein of Old School Revival (OSR) as it looks a LOT like old B/X D&D. (*Editor’s Note: I’ve written more about it here.)

MCC is a little newer (2017?) and is a throwback to Metamorphosis Alpha/Gamma World in so many ways. It also reminds me a little bit of Palladium’s Rifts with its mix of magic and technology. DCC and MCC are fully compatible with one another, which is awesomesauce when designing creatures. While I’m not huge on post apocalyptic genre games in general, I like MCC because of its old school charm and simplicity. It also uses the same character funnel 0 Level play as DCC only AD Terra style.

One thing that really jumps out at me about both DCC and MCC is the incredible amount of third party support that exists for both games. Goodman even goes so far as to list many of them in their books. I have not begun to dig through the various websites to look for what am looking at creating. I have ideas for several character classes/races. Much like other OGL endeavors, I’m certain anything I come up with is going to resemble material that already exists somewhere.

It will be a work in progress.

Similar to my Power Rangers RPG campaign, my DCC/MCC project is intended to be a work in progress. I’ll be posting one or two dungeon rooms at a time here on my blog, useable in OSR games. I’m also looking at popping out some items, spells, classes and races for both DCC and MCC. Anything I put on the blog is always free to use anywhere. I might eventually cobble together an entire book for pdf publication on DriveThruRPG or my Ko-Fi Page.

My plans from there in regards to OGL endeavours is to either do more on DriveThruRPG or possibly consider starting up something on Patreon. There are a staggering number of RPG startups out there. Honestly, I’m not sure what’s going to set my work apart just yet, but I’m going to do it anyway. Because DCC/MCC are an OGL venture, I may eventually veer off into other systems such as D&D or ICRPG.

What can I say? I love RPGs. I love monkeying with different systems.

Thank you for being here. I appreciate you. More to come. Take care. Have a great week. Game on!

Is OSR Really Better?

I’ll be gettin wheeled into the old gamer’s home with my notebooks, mechanical pencils and dice in hand some day. I don’t care which edition we play.

Why can’t we love all the editions equally?

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Old School Rules, or Old School Roleplaying, whichever you prefer. It’s really just throwbacks to older editions of D&D, usually First Ed AD&D or Basic/ BECMI. I get it. I had to buy a new copy of the D&D Rules Cyclopedia a couple of years ago because mine wore out.

I love all the editions equally. Well, okay… Maybe 4th Ed is just something I have a lot of respect for. It shares a lot of similarities with WoW, which I also still have a lot of regard for. Good times were had. I created a lot of neat stuff for that edition.

Then there’s 5E. We all love the Fifth Edition stuff. A lot of folx got their first taste of roleplaying through this edition. Unfortunately, some people also got turned away from the latest edition.

The Old Grognards are going to be coming at me with torches and pitchforks.

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I can just hear it now, “How dare you compare the greatness that was White Box D&D with this fruity Fifth Edition of the game? Grr blargh! It’s not even the same game we had back in my day… (Old Grognard noises.)”

To which I always reply, it is- but it’s not the same game. It’s all D&D. Apples and oranges are both still fruit. But the flavor is much different. With a new edition of the game around the corner in about a year and a half, a lot more people are going to be seeing eye to eye with the OSR and Pathfinder purists.

After all, Pathfinder began because some people didn’t want to let go of the goodness that was 3rd Ed D&D. Since then, it has grown into its own separate yet marvelous empire, but its humble roots are in D&D. Pathfinder isn’t OSR, but many of the players of each share a sort of quiet respect for one another.

Old School has its place.

I love Dungeon Crawl Classics by Goodman Games, which also shares a great deal with both BECMI and 3rd Ed. I also still do get the urge to go back to when my entire character fit on one side of one page in my wide rule notebook. Heck, we didn’t even need character sheets back then.

Maybe that’s why so many minimalist games have caught on in recent years. My favorite is probably ICRPG. The whole idea that your whole character can fit on a 3″x 5″ Index Card appeals to many of us. The rules are so simple, too. (I swear Runehammer did not put me up to this.)

Whether it’s nostalgia for simpler times or an easier game, OSR has gotten super popular. I won’t ever say “better” because it’s all a matter of preference. I would show up for any of the above. I have quite the PF2E collection, too. It’s all a game to me, and I love RPGs. Please, do what makes you happy!

Thanks for being here! Regardless of what game you play, you’re always welcome to stop by. I appreciate you!

Yes you. Really!

Power Rangers RPG 1d12 Innocent Bystanders

Two quickie 1d12 tables for Power Rangers or similar Sentai RPG.

Roll 1d12. Some of these bystanders come with plots attached.

  1. TV News reporter. Cameras are rolling…
  2. Construction worker.
  3. Jogger.
  4. Food truck vendor. (Truck may or may not be nearby.)
  5. Famous novelist.
  6. Former Pro Athlete.
  7. Rangers Fan Club President.
  8. Social Media Influencer doing a Live Stream.
  9. Politician looking for votes.
  10. High school kid. (Knows one of the Rangers out of costume.)
  11. Police officer.
  12. Fire Fighter.

Since Power Rangers takes place in a high school, here are 1d12 high school tropes to work with:

  1. The star struck Power Rangers fan.
  2. Aspiring musician/poet/writer.
  3. Antisocial goth.
  4. Comic book/game nerd.
  5. Jock/athlete or Cheerleader.
  6. The popular kids.
  7. The school bully.
  8. The overcommitted extracurricular kid.
  9. The activist.
  10. The shy kid.
  11. The academic over achiever.
  12. An alien, robot, or monster in disguise
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