D12 Tables

1d12 is my go-to die for random tables in just about every campaign, every system.

I could make a 1d12 table of 1d12 tables I want to make.

That’s how much fun they are. I won’t bore you with that one here, but it could be done. I make d12 tables a lot for just about every game.

I make 1d12 tables for a lot of odd random things as a DM, though. They add all kinds of spicy goodness to bland encounters. They work for weather, travel, global events, some NPC attitudes, and of course, random monster encounters. I know I’m old school, but I still believe in the old wandering monster table. Because maybe the troll down the hall decides to go for a stroll about the time the party thinks they’re going to rest. Bwah ha ha! Rolled an 11. Meet the troll.

I think the d12 is the most underrated dice in any game, except ICRPG. Yay! I suppose they’re good in SWADE and EGS, too if I remember right. But D&D and Pathfinder are very reserved in their use of the d12. My solution is to use them for any and every thing I can think of. I carry the things for fun every day. Really.

My players have called me out on it in the past. I have a pattern for most of my tables. You can probably guess the pattern. 1’s are, of course going to be catastrophically bad or unwanted news. 12’s are, naturally, something favorable or at least more favorable. 2-3 are usually something unwanted but not scary bad. 10-11 are usually the pretty good end of whatever the table is. Everything else is likely meaningful but random. I’ve done more random variants, but that’s the gist.

I have more d12s in my bag than d20s.

Let me throw down a sample:

Roll 1d12. Average Night at the Stable:

  1. The stable catches fire! If the group has mounts there, the animals are in danger! One of the stable hands running into the inn a major panic to get help and save the animals.
  2. Horse thieves! Choose a random party member who had a mount in the stables. Their mount is now missing.
  3. Oops. The stable boy accidentally left the stall door open when he was cleaning. Choose a random party member. Their mount is now out wandering around somewhere.
  4. Asleep on the job. Stable keeper accidentally loaned one of the characters’ mounts out to a local merchant. The animal is treated well, but won’t be in the stable until the next night.
  5. Where did they find this kid? The stable boy decided to ignore his chores. The animals are not fed or watered, and stalls are not cleaned out. This will lead to somewhat moody, fatigued, smelly mounts the next day.
  6. All is well. The stable keeper feeds the all of the animals a treat! Unfortunately, it doesn’t agree with one of the mount’s tummies the next day. (Choose a random mount.)
  7. All of the mounts are well fed, well treated, and are ready for action the next day.
  8. The stable keeper notices an issue with a horse shoe and takes care of it, free of charge. He lets the group know the next morning.
  9. The stable keeper chases off a predator outside the stable. He lets the group know about it in the morning. One of the characters’ mounts is still skittish. The stable keeper will offer to loan out his personal thoroughbred for free if desired.
  10. The mounts are well-loved. They receive a +1 discretionary bonus to any one given roll during the day.
  11. What’s in that feed? Whatever the stable keeper fed the mounts, is working very well. The group receives an Advantage on any ONE given roll related to travel or the mounts.
  12. Holy buckets! The mounts are well fed, loved and ready to go! ALL mounts gain a +1 discretionary bonus and Advantage on one travel/mount related roll. They will also automatically pass the first morale roll within 24 hours automatically! The mounts are happy.

Monster of the Week 1d12 Tables

A couple of modern horror RPG tables just for fun.

Or any generic modern horror campaign.

Roll 1d12 on the table below:

Viral Internet videos and photos:

  1. Drone footage of a clown in a nearby field.
  2. UFO over the city within the last week.
  3. Large, hairy biped seen in the woods a few miles of town.
  4. Extraterrestrial caught on camera in a local driveway just passing through.
  5. Vague Cryptid seen walking through a convenience store parking lot in the early morning hours. Could be a dog? Or maybe a monkey?
  6. Gray alien caught on doorbell camera late at night.
  7. Local hunter sees ghost on trap camera.
  8. Kids conducting a seance at 3:00AM in a local cemetery get really freaked out and run away from unseen force.
  9. Local ghost hunters have multiple positive contacts in a downtown building recently scheduled for demolition.
  10. Child goes missing in the middle of the night only to be found the next day in a field 20 miles away bewildered and unharmed.
  11. Local police officer catches photos of a black dog with eerie red eyes crossing the street late at night.
  12. Local kids shoot video of objects moving around the house with them.

Bonus Table: Freaky Locations for strange happenings.

Roll 1d12. Randonautica, eat your heart out.

  1. A shed in a suburban backyard far older than the surrounding houses.
  2. A pair of grave markers in a well known town park.
  3. An abandoned car from the 1930’s in a field on the edge of town.
  4. The old veterans hospital near the center of town.
  5. A Freemason temple now a hospice.
  6. An old Native American burial ground underneath a residential district.
  7. A house in an old residential neighborhood abandoned for over a decade.
  8. A pauper’s graveyard covered by a high school football field.
  9. The WW1 exhibit at the local museum.
  10. Junkyard/Landfill built on top of a Civil War battlefield.
  11. Under an old bridge.
  12. An old well on the farm nearest town.

More Weird MotW Names for Power Rangers RPG

Just some random Monster of the Week names and suggested powers.

Here’s another batch of weird monsters for the Rangers to tangle with:

Roll 1d12 or choose one.

  1. Asterisk Interrobang, the confusing monster.
  2. Awful Aardvark, the rolling armored wonder.
  3. Blasting Bass, He’s a walking, talking, shooting fish. “Pew Pew.”
  4. Extratentacle Terrestrial. Part humanoid, part octopus. *Not cthulhuoid.
  5. Frognotist, a walking, talking frog with a dynamite hypnotic gaze.
  6. Mavelous Monster. He’s here to save us from ourselves by wrecking stuff.
  7. Trash Monster: A walking, talking trash heap. Messy.
  8. Cat-tastrophy: If you thought kitty knocking things off the table was bad…
  9. Gaze-elle: A deer with a crazy stare.
  10. Bomberpuppy, name says it all.
  11. Sleepy Squirrel, Excitably putting others to sleep over here, over there.
  12. Exacto Spoon. Spoons for hands, concealing deadly lasers.

Random Power Rangers RPG Monster of the Week Names.

Roll 1d12 and consult the following table:

  1. Fire Marshall X
  2. Wild Drill Icebox
  3. Clam Trap
  4. Boom Trunk
  5. Pug Boat
  6. Lag-O Lamb
  7. Beast Boxer
  8. Blowhard
  9. Coffee Cat
  10. Tenticlare
  11. Splitzen
  12. Binderino

Bonus Table: Plans to defeat the Rangers

Roll 1d12 on the table below to see what the random threat this week is going to try to do to our heroes.

  1. Infesting the city with camera drones to reveal their secret identities.
  2. Contaminating all the drinking water with a transformative substance.
  3. Trapping one of them in a seemingly inescapable bubble.
  4. Putting one or more them to sleep with special poison darts.
  5. Luring one or more Zords into a snare.
  6. Posing as regular people to find the Rangers secret base and destroy it.
  7. Kidnap one Ranger to lure the rest into a diabolical trap.
  8. Posing as the Rangers doing bad things to ruin their reputations
  9. Disabling their Morphers with an energy pulse.
  10. Wiping their memories with a spell.
  11. Using an energy pulse to cause a strong emotion in one or more Rangers.
  12. Encasing them in cement, foam, or some other gooey substance.

d12 Chart Power Rangers RPG Monster of the Week

Please note that the element does not have to be literal. For example, “Wind” might take the form of giant fans on an octopus body. Feel free to mix and match this table with other tables. Alternately, the beast can be a living statue embodiment of the element.

Continuing my series of random monsters of the week. This time: Elemental baddies.

Roll 1d12 and consult the table below:
Please note that the element does not have to be literal. For example, “Wind” might take the form of giant fans on an octopus body. Feel free to mix and match this table with other tables. Alternately, the beast can be a living statue embodiment of the element.

  1. Fusion. Roll twice on this table and ignore further 1’s.
  2. Wind
  3. Water
  4. Rock
  5. Putty
  6. Fire
  7. Slime/Muck/Sticky Goo.
  8. Plant
  9. Metal
  10. Bone
  11. Glass
  12. Radiation. (Probably non-nuclear. Can be a variety of effects.)

Bonus Table: Sea Life

Roll 1d12 and consult the table below.
Beware, Team. These beasties can walk, talk and breathe on dry land.

  1. Turtle.
  2. Octopus/Squid.
  3. Shark.
  4. Manta Ray/Stingray.
  5. Piranha/Barracuda.
  6. Whale/Orca/Dolphin.
  7. Jellyfish
  8. Flying Fish.
  9. Clam.
  10. Lobster.
  11. Shrimp.
  12. Crab.
Photo by Vova Krasilnikov on Pexels.com

Power Rangers RPG d12 Monsters

d12 Tables for Power Ranger Monster of the Week. First samples.

I’m making my own Monster of the Week tables for Power Rangers RPG.

Please feel free to adopt these into any game where random monsters appear. There are going to be a couple of d12 tables that precede the one we’re about to roll on, but this is a good example.
Monsters Based on Tools:
Power tools or hand tools and location of said are GM’s choice.

  1. Hammer
  2. Chisel
  3. Clamps
  4. Drill
  5. Saw
  6. Wrench
  7. Screwdriver
  8. Paint Roller/Power Painter
  9. Wire Strippers/Side Cutters
  10. Crowbar
  11. Tape Measure
  12. Air Compressor
Photo by Tima Miroshnichenko on Pexels.com

Bonus Table: Garden Tools

Garden Weasel
  1. Rake
  2. Shovel
  3. Post-Hole-Digger
  4. Ax
  5. Big Tooth Saw
  6. Shears/Trimmer
  7. Leaf Blower
  8. Lawnmower
  9. Garden Weasel
  10. Wood Chipper
  11. Weed Eater
  12. Chainsaw

No joke. Some of those garden tool monsters could go all Friday the 13th real quick. Hopefully they roll the “Nerf” version of the monster on another table. The gore factor could spell a lot of trouble for our heroes.

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