DCC Catacomb of the Wolf Lord Room 1-4

This room may seem a little lackluster compared to the others once unearthed.

This room may seem a little lackluster compared to the others once unearthed.

Room 1-4: Much like the door to Room 1-3, this door is caked in mud and earth, taking considerable effort to find. However, once discovered, the door swings into Room 1-2 with considerable ease. It opens to a narrow hole in the packed mud about 3′ in diameter, about enough for one adventurer at a time.

Once a light is shone into the room, the walls and ceiling are caked with thick mud and packed earth. At least half of the room is completely filled in. The glint of gold can be seen a little over 10′ across from the opening on what remains of the stone floor. There is about 5′ of operable space from floor to ceiling within the dimensions indicated on the map. What is possibly a hilt of a weapon or the end of a staff covered in dirt can also be seen. There is also a mud covered goblet and a bowl of a brazier sticking out of the dirt farther into the room.

And then there was trouble!
Once an adventurer enters the room, they can see the corner of a chest buried in the mud next to the coins. If they try to extract the chest, the handle, the goblet or the brazier, or do anything that disturbs the room in any way (Yell, tap the walls floor or ceiling, swing a weapon, etc) a full collapse is triggered. DC 15 Ref Save to get clear in time. The room is filled with earth! Anyone in the room takes 1d8 damage and is buried in the dirt. Suffocation Fort DC 10+1 per round buried, 1d6 Sta damage per failed save. The characters not trapped in the dirt can be excavated from the wreckage. The GM can determine how difficult it will be to dig any given player out depending on how far into the room they are buried.

IF the group managed to befriend or play nice with the elementals, they can excavate trapped PCs with ease and will gladly do so. They won’t help with the treasure, but they will save the adventurers, who clearly don’t belong in their element.

Thanks for stopping in. Room 1-5 is on the horizon. I love old fashioned dungeon crawls.

Birth of a Dungeon Crawl?

DCC/MCC project is intended to be a work in progress. I’ll be posting one or two dungeon rooms at a time here on my blog, useable in OSR games. I’m also looking at popping out some items, spells, classes and races for both DCC and MCC.

I’m contemplating a new series of articles.

I recently got turned onto Dungeon Crawl Classics (DCC) and Mutant Crawl Classics (MCC) by Goodman Games. DCC has been around in its current form since 2012, but its roots extend back to the good old 3rd Ed D&D days. (*Editor’s Note: I still have many of the old modules and treasure them dearly.) DCC in its current printing is very much in the vein of Old School Revival (OSR) as it looks a LOT like old B/X D&D. (*Editor’s Note: I’ve written more about it here.)

MCC is a little newer (2017?) and is a throwback to Metamorphosis Alpha/Gamma World in so many ways. It also reminds me a little bit of Palladium’s Rifts with its mix of magic and technology. DCC and MCC are fully compatible with one another, which is awesomesauce when designing creatures. While I’m not huge on post apocalyptic genre games in general, I like MCC because of its old school charm and simplicity. It also uses the same character funnel 0 Level play as DCC only AD Terra style.

One thing that really jumps out at me about both DCC and MCC is the incredible amount of third party support that exists for both games. Goodman even goes so far as to list many of them in their books. I have not begun to dig through the various websites to look for what am looking at creating. I have ideas for several character classes/races. Much like other OGL endeavors, I’m certain anything I come up with is going to resemble material that already exists somewhere.

It will be a work in progress.

Similar to my Power Rangers RPG campaign, my DCC/MCC project is intended to be a work in progress. I’ll be posting one or two dungeon rooms at a time here on my blog, useable in OSR games. I’m also looking at popping out some items, spells, classes and races for both DCC and MCC. Anything I put on the blog is always free to use anywhere. I might eventually cobble together an entire book for pdf publication on DriveThruRPG or my Ko-Fi Page.

My plans from there in regards to OGL endeavours is to either do more on DriveThruRPG or possibly consider starting up something on Patreon. There are a staggering number of RPG startups out there. Honestly, I’m not sure what’s going to set my work apart just yet, but I’m going to do it anyway. Because DCC/MCC are an OGL venture, I may eventually veer off into other systems such as D&D or ICRPG.

What can I say? I love RPGs. I love monkeying with different systems.

Thank you for being here. I appreciate you. More to come. Take care. Have a great week. Game on!

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