Mordenkainen’s Monsters of the Multiverse dropped finally.
Unless you picked it up as part of the holiday gift set or acquired it digitally from D&D Beyond, the book finally made an appearance on the 17th. I’m excited to do more of a detailed review later. Right now I’m excited by what I’ve seen at first glance.
Big changes to the way we create characters on the horizon from what I can see here.
Gone are the days of ability score bonuses or penalties for different races. You may either increase a single attribute by +2 and another by +1 OR do +1, +1, +1 across three different attributes. There are still no penalties. Long gone are the days of the frail elf or puny halfling. Why shouldn’t a fairy have an 18 STR? Seems really logical.
I really like the included racial traits. It’s a grab and go as opposed to an ala carte situation as was originally rumored. (*People who’ve had the book since January are mocking me right now.) I’m happy for that because it takes some of the confusion out of character creation.
Bunnies and turtles and Gith, oh my!
I know most of the races presented are from other books, but I wanted to call attention to a couple of things. I am absolutely thrilled to see certain races which I’ll get into in just a moment. Not to sound racist irl, but I think there are also some very questionable choices in their selection of in-game PC races.
I love that some of the older playable races are once again featured and revised. We see the presence of the Aasimar, Eladrin, Genasi, Goliaths, and Shifters. Yay!
We also get to play around with several anthropomorphic races such as the Tabaxi (Cat people,) Harengon, (Bunny folk,) and Tortles (Turtle folk.) Of course everyone’s favorite bird races are represented as well with the Aaracokra and the Kenku. That’s all well and good. I love cat girls and bunnies. (I’ll be the first to admit I’m a bit of a furry sometimes. Lol!)
That’s where my love affair with the various races pretty much ends. Minotaurs are in Dragonlance and are kind of a tip of the hat to WoW’s Tauren. Okay. We get Orcs and Goblins in other games, sure. Why not?
But then we get into territory that I think is going to be omitted or at least discussed heavily in my campaign. Bugbears? Hobgoblins? Lizard Folk are known in my campaign for being involved in a lot of very bad stuff. Yuan-Ti are likewise considered bad news if encountered.
And the Gith?!? Even if they weren’t overpowered, are considered “monsters” in the classic sense of the word in my world. I’m sorry, but I don’t believe every monster race in the books should be welcome in every civilized fantasy society. Not every inn in the game has to look like the famous Mos Eisley cantina from Star Wars.
I don’t know about other DMs and what they allow necessarily. I’ve been in games where certain races are pretty much TOS (Terminate On Sight. Thanks G-Unit.) Duergar, Kobolds, Bugbears, Hobgoblins and anything reptilian would be shot on sight or chased away from human, elf, or halfling settlements. No, it doesn’t have to be that way in every campaign and there certainly could be a rare outcast from Gith or Bugbear society, but in most games I’ve been in, it would be hella rare.
*DISCLAIMER* Please note! It is NOT okay to treat people like crap in the real world for any reason. Please be kind and understanding when it comes to race, gender, sexual preference, age, and any other form of diversity in the real world! It’s okay to explore some concepts in fantasy, but keep it on the table. The real world is tough enough without us making life harder on ourselves.
Please do whatever you want in your campaign. My opinion is just that- an opinion. What I do in my games may vary dramatically from what others allow/disallow. Whatever is most fun for you and your group? Do THAT!
The rest of the book, the monsters- are phenomenal!
What makes Mordenkainen’s Monsters of the Multiverse stand out are the particularly nasty creatures contained therein. I’m not going to list off all the monsters here. I’m sure there’s a Table of Contents posted online somewhere.
What I will say is that I’m stoked to see some of the things from older supplements find their way into 5E. We get a huge spread of demons, devils and fiends to torment the PCs with. A lot of the undead types are throwbacks to other editions. Elementals play a huge role in the Multiverse.
I’m most impressed with the interplanar monsters from the Fiend Folio making a comeback. I used to use some of these creatures back when and I’m excited they’re officially back. Bodak, Draegloth, Froghemoth, Howlers, Leucrotta, Quicklings, and Rutterkin are statted out and ready to go again. I couldn’t be happier about it.
It’s also nice having some of the quick reference blocks like Bard and Warlord as examples. Being able to insert an Archdruid or any other premade NPC stat block at a glance is a nice touch. We can always go back and alter specifics later. I like having things like this handy when players put me on the spot.
I’m hoping Planescape or something similar is on the horizon.
I would really like to see WotC do more with the various planes and planar travel now that this book is in hand. I’m happy to see many of my old favorites such as the Astral Dreadnought and the Giff back again. IIRC the Giff were actually first featured in Spelljammer, but I might be wrong? I don’t normally do a lot of plane-hopping in my games, but this really does bring back that Manual of the Planes feel.
This also makes me question whether Spelljammer may actually be worth a look now. Originally I said, “No” when I saw Spelljammer. If the delivery on the Spelljammer books are this excellent in quality, I might reconsider at least enough to pick up the monster book.
Thank you for stopping by. I had more I wanted to discuss, but the new Mordenkainen book really stood out today. Heck, I’m probably not getting back to 5E until summer, but now I’m excited to DM again. Have a great week!
I appreciate you!