My copy of Index Card RPG Masters Edition finally arrived today!
Probably not the most monumental thing to ever happen in the world. But it’s exciting for me! A short while back, Hankerin Ferinale announced that ICRPG Masters Edition was going to be available as Print On Demand from DriveThruRPG. This was awesome! Monumental!
No offense to the nice folks at Modiphius, but I really didn’t have the scratch to buy the $50 hardcover plus shipping. I’ve noticed our FLGS don’t readily carry it. (I checked stores in two states, sadly.) $50 is a lot of money for me these days.
So I ordered it online and the wait began. I perched on our mailbox day and night waiting for it to arrive. This happened with Mecha Hack as well because I love the Brandish Gilhelm (aka Hankerin) artwork. The artwork is only matched by the brilliant game design. ICRPG never disappoints.
I loved the last edition of ICRPG so much. I was overjoyed Runehammer (aka Hankerin, aka Brandish) had made this book available for almost a third of the hardcover price. Of course, I poured over the pdf like crazy, but I love a physical copy of any game, especially this one.
Full confession: I’m biased toward ICRPG and have been since I discovered the game years ago.
So, briefly- ICRPG is simple, adaptable to any setting, brilliantly designed, and has revolutionized games outside of itself. Masters comes with ICRPG Worlds built into it. This game gave us Old Grognards a new way to look at adventure, room, and combat design. Hankerin is clearly a veteran of many RPG campaigns in several genres and it shows in the way ICRPG is written.
The Index Card portion of the name is legit on several levels. It’s a good way to organize as a GM. The game literally encourages this. It’s a brilliant way to keep track of rooms, traps, monsters, spacecraft… You get the idea. Professor Dungeon Master of YouTube fame has latched onto this game and for good reason.
My own campaign settings will be getting dusted off soon.
The nice thing about Masters is that the actual mechanics haven’t changed too much. I’m looking to pull out my ICRPG samurai campaign and maybe putting it out soon. I’ve contemplated a few other games using these rules as well. My meager artistic skills are not as impressive as Brandish’s, though.
ICRPG is a dream to run and create more content for GMs. I really can’t say too many good things about it. Players can pick up these rules in less time than D&D 5E or faster if they’re familiar with any D20 game.
Thanks for stopping by. I appreciate you! Please try ICRPG if the opportunity presents. It really is worth a try.
Also, thank you Runehammer for putting out such an awesome game. I can’t tell you how much fun I have designing game worlds for this system. Your hard work makes a lot of joy possible. You rock!