Competition Dungeon Crawls?

I’ll be the first person to tell you I’m not a competitive person by nature. There’s plenty to go around in the world as far as I’m concerned. I love me. I have nothing to prove gaming or anywhere in life, really.

Is that still a thing?

Geez! It’s still a thing!

I was poking around recently under Dungeon Crawl Classics and I noticed something peculiar. I know I’m an Old Grognard and a hermit by nature, so maybe it’s just my living under a rock, but… Are people still doing competition dungeon crawls?

I’m just kinda scratching my head on this one. Maybe it’s just enough before my time that we never got into it? Or maybe because I grew up in backwater middle-of-nowhere IA where we just didn’t have the “big” conventions or fancy gaming stores. I dunno.

Brief history lesson incoming.

It’s the Internet. I’m sure there’s more to this story. Lol!

Back in the day, as I understand it, when Gygax and Arneson were first starting out, RPGs grew out of miniatures wargaming. For those who may not be familiar, miniatures wargames are known for tournament competition. Well, somewhere in those early days, someone decided that hacking, slashing, spell-throwing and in-game thievery needed to be a tournament, too.

It’s important to remember that competitive roleplaying is not the same as pvp. It’s more of our party at our table vs some other party at another table running the same dungeon. It’s kind of mind boggling if you think about it. Almost like an alternate reality. Sorry, my urge to insert plots and story gets the best of me.

I remember the glory days of the RPGA. A lot of the things we still do in RPGs today are based around some of their tournament concepts. We still run in 4 hour blocks, especially at conventions. DMs are handed premade modules. A certain degree of table etiquette and decorum is still expected at conventions. Heck, even some of the modules being reprinted now were spawned back in those old RPGA Tournament days.

Surprisingly, some of the earliest and most popular modules that still stand the test of time were tournament modules at Gen Con. In fact, entire series of BECMI modules were based on/used at tournaments. Needless to say D&D has mutated considerably since then. I’m sure someone somewhere is probably still trying to D&D competitively even though the rules and the atmosphere of the game have changed completely.

My heart literally goes out to anyone brave enough to act as a “judge” for one of these tournaments.

It honestly still kinda blows my mind. Wargaming judges have it easy when it comes to being impartial. A rule is a rule. Rulers and tape measures don’t lie. Things are either painted or they’re not… It’s straightforward.

But a dungeon crawl? Oof. I honestly don’t think you could pay me enough to referee what could go very sour at any given moment. People go bonkers over the smallest detail on a regular day running a regular adventure. If you put the time and score elements on that? Eeek! No thank you.

Surprise of surprises. It’s still a thing.

Teamwork makes the dream work.

I checked Goodman Games’ website and sure enough, people are still doing tournaments. I am stunned. I would have thought such a thing would have died out ages ago. DCC is better structured for such a thing, I guess.

There’s a neat game called X Crawl that I played years ago. We were actually in a tournament, but it was very beer-n-pretzels, tongue-in-cheek style gaming. My group had a blast with it. We got beat out by a couple of other tables because we ran a little short of finishing the module. Probably because we were all rolling on the floor laughing for half of it. I promise most of us were even sober.

X Crawl is basically competition dungeon bashing. The conditions are more controlled to keep the different parties on an even keel. The loot, traps, monsters, room positions, and riddles are the same at every table. Time, party cohesion, combat survival, loot collected, rooms discovered, etc all play into your party’s score at the end. It gets kind of intense.

It was fun to try out, but I don’t think I could run one.

I’ll be the first person to tell you I’m not a competitive person by nature. There’s plenty to go around in the world as far as I’m concerned. I love me. I have nothing to prove gaming or anywhere in life, really.

As I like to say, if it’s your jam, that’s great. Please, go out and do it. Have fun.

All I’m saying is, it’s never been a “sport” I care to participate in. I’m interested in challenging myself to write such a module to see how it goes. It’s interesting as a writing challenge. I’ll probably circle back around to that sometime. Could be fun. The biggest hurdle I see is keeping it objective.

As always, thanks for stopping by. I appreciate you!

(*I made it through an Old Grognard article without poking fun at Critical Role or Matt Mercer. I’m behaving, honest.)

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