D&D 5E is a great game and a wonderful introduction to the hobby of roleplaying. Here are some new ways to branch out:
- Index Card Role Playing Game aka ICRPG from Runehammer Games. This is a simple set of rules similar to D20/D&D. It has fewer things to keep track of, which is why your whole character fits on an index card. It’s handy for multiple genres, but excels at fantasy.
The print copy of the Master Edition is available from Modiphius. I’ve bought into the Second Edition of the game and I absolutely love it! It’s easy on the GM and fun for everyone in the group. If you like the items and monsters in D&D, it’s definitely worth looking at ICRPG.
- FATE. from Evil Hat Productions. This game has a lot going for it and cool artwork. If you love the roleplaying element of D&D, then this is probably a good system for you.
It’s easy to learn, easy to run and has cool dice. Honestly, any D6 can work, but their plus, minus, and blank dice are pretty cool. It’s another rules lite game where you can go as in depth or as vague as you’d like. I love it for its simplicity and adaptability as a writer and as a GM.
I’ve discussed FUDGE on my blog before here. It’s FATE only simpler and a little more adaptable yet. You can literally play any world or campaign you can imagine or steal from. Best part is- It’s FREE! It’s a little older, but very fun.
- ICONS by Steve Kenson. This is my go-to superhero game these days. It’s got some elements of FATE in the ease of play and dice mechanics. The character creation and abilities have been expanded upon a few times during its run as the Assembled Edition.
As Steve Kenson once admitted, it’s not even the first RPG he’s ever designed. It’s not even the first superhero RPG he’s ever written. Mutants & Masterminds is a classic and genre-defining game worthy of mention elsewhere. ICONS is a labor of love, as far as I can tell.
The thing I love most about ICONS is it takes most of the mechanical elements away from the GM so all we really have to focus on is good storytelling. It can be played as campy or as serious as the GM and group desire. The Dan Houser artwork is loveable and very comical.
While it is a superhero game at heart, I’ve seen ICONS adapted to some pretty interesting subgenres within supers/comic book gaming. Just because it’s intended as a four color comic book world, doesn’t mean it can’t adapt to sentai anime, fantasy supers (He-Man,) spacefaring heroes, or steampunk dystopian post apocalyptic roleplaying. (*Yeah, that’s a thing.)
- What’s Old is N.E.W, N.O.W, and/or O.L.D. from EN Publishing. There are actually three core books in this series depending on which genre you might be interested in. OLD is fantasy. NOW is modern. NEW is science fiction. All three combine to get some very interesting genres/campaign settings.
EN World is a D&D fan site from back in the day. Morrus, WOIN’s creator, is a crack game designer on top of everything else he does. He’s definitely got his hands full on any given day. I sometimes wonder how he does it all.
The mechanics of WOIN are simple enough. There is a ton of free online support for the system. Much like FUDGE and Open Legend, you can pretty much piece the game together for free if you want to. Character creation is about as complicated as D&D 5E, but with fewer homebrew sourcebooks.
- Open Legend by Brian Feister and Ish Stabosz. Like FUDGE, this game is community based and basically FREE. It’s another generic system that does fantasy extremely well. You can certainly emulate other genres with it, as shown in the core book. Mixing genres is easy and practically encouraged.
I was attracted to this game because of its, well, openness. If you want to create your own sourcebook for it, they encourage it! Just make sure credit is given where due. It takes the idea of Open Game Licensing to a new level.
Again, it’s a fairly rules lite, easy to learn game. If you can master D&D 5E, Open Legends is easy and fun to pick up. It’s got the wholesomeness of Essence20 and similar games going for it. Roll 1d20+other dice vs Target Number. The spells and equipment are a bit more fluid in this system. It really does look like what a generic set of core rules should look like.
This is the first of these D&D alternative articles I’m working on. There are so many games that don’t get enough press or really any press outside of the company’s own meager promotions that I think they deserve some press here and elsewhere. I intend to discuss some lesser known game companies in my next article in this series. Lots of indie publishers deserve more screen time.
Until then, stay safe. Stay hydrated. Be good to one another. Thank you for being here. Please go out and try something new today!