The Length and Breadth of OGL 1.0a

I know I’m just a simple guy with a blog. I still dream big dreams of writing that award-winning, best selling RPG adventure module, new sourcebook, or a campaign. I want to make a little money to help my family out and maybe invest in more gaming books. Honestly, I’d settle for some street cred amongst my fellow game fans and a bit of side cash.

I was recently reminded how many games rely on this thing.

I’m a TableTop RolePlaying Game nut from wayyy back. I live for TTRPGs these days. Ever since becoming unemployed, they’re one of the handful of things that keep me sane. The recent Dungeons & Dragons Open Game License flap with Wizards of the Coast has me pretty concerned about the future of my hobby.

TTRPGs have really been more than a hobby to me ever since I ran my first D&D game at the age of 10. My friends didn’t want to be Dungeon Master, so they taught me the game and then basically turned it over to me. It just kinda stuck. I was hopelessly and irreversibly hooked. Not in a negative way. I mean, there were way worse things I could have gotten hooked on.

Decades have gone by. Editions of D&D have gone by. I’m still up to my eyeballs in game books both in print and pdf. When the OGL scandal broke, I took stock of just how many 3.5 and 5E books I rely on. Turns out, quite a few.

The fantasy outside of the fantasy.

I’d be willing to bet money a lot of aspiring DMs/GMs probably dreamed of working for T$R back in the old days. (*The good, original T$R with Gygax and Co, not that other new thing we have nowadays.) Seriously, a lot of my heroes were RPG designers back then.

Many of the original T$R crew have moved onto greener pastures. Rest in Peace. But many of the second and third generation T$R guys are still going strong. Unfortunately, some of them passed from the golden embrace of T$R into the hands of Wizards of the Coast, but they’ve since gone onto great things. Sadly, most of the old school crew no longer works for WotC, and it really shows.

It used to be pretty tough to break into the industry as a writer. I’ve talked about this in previous articles. It was kinda the wild west when it came to RPG design. You either knew somebody and got in with an established company or created your own game/publication and hoped to survive. There was not a ton of cash in the industry then. It was more about (nerd) prestige.

Times have changed since the 80s and 90s. The Open Game License from Wizards of the Coast changed everything about the industry and the hobby, too. Entire game companies sprouted out of the OGL back in the day. Many of them are still around in one form or another. The industry went from “Tough break, kid,” to “Look what I made with the OGL, Ma!”

Anything from an entire genre-spanning RPG to a single D&D adventure could be created quick and dirty and thrown up on one of the various distribution sites for a pretty reasonable percentage, even for free. People started making enough to buy more gaming books just by producing their own character sheets and such. Talk about a great time to be in the hobby!

The stuff I want to be creating and for whom.

Pathfinder 2E. and/or Dungeon Crawl Classics. were top of my list. What’s Old is… would be fun, too. I also love ICONS from Ad Infinitum. (*I’m a big Steve Kenson fan.) Index Card RPG is great. D&D 5E or one of its many derivatives. (No link needed.)

I could literally name companies and/or games all day that I would go to work for tomorrow if they were hiring. Probably not WotC because I hear their management is awful and the employees are miserable. Of the games I listed, Pathfinder and DCC grew out of the OGL.

Why is that a problem? If the OGL gets deauthorized as WotC is incessantly pushing for it, there won’t likely be a free flow of content from any former OGL products or companies. I’m not even honestly sure how much I trust third party product distributors such and DriveThruRPG or even DMsGuild.com any more. It’s not that I have issues with OneBookShelf specifically, but the ability to keep producing D&D OGL 1.0a content might become severely limited in the very near future.

Genuine concern for what lies ahead.

I truly fear for Paizo Inc, Goodman Games, Troll Lord Games (Frog God and Necromancer games included) and even Old School Renaissance companies such as Necrotic Gnome. This is not a good time to have a 5E book or even a retroclone of D&D in the works. Sure, we can still probably print the old stuff, and that’s great. (*WotC has sort of assured us the old stuff will remained untouched for now.)

But what happens when Paizo goes to put out a Pathfinder 2E sourcebook after OGL 1.2 (or whatever they’re calling it today) takes effect? Companies could suddenly find themselves in court with Lawyers of the Coast in a big Intellectual Property dispute. No one wants that, except maybe Hasbro.

The panic created by this OGL mess alone has been enough to cause a downturn in the #TTRPGIndustry. Suddenly massive hoards of product has gone on sale by third party publishers to get what they still can while the OGL is still intact. Meanwhile, other projects are being scrapped or revised to include non-WotC OGL systems. It’s sad because a lot of freelance writers and artists are out of a job. With no money coming in, it’s hard to support a hobby or pay rent on time.

The McCorporate stooges at WotC just don’t get it.

They’re already done some serious damage to the industry with the leak of OGL 1.1 the legal abomination. Now the #TTPRGCommunity is squabbling amongst itself in places over information leaks and who’s telling the truth. Personally, I think it’s all intentional. I think it’s part of WotC’s plan to take over the industry and squash their competition completely.

They don’t see the OSR movement. They don’t see other TTRPGs that aren’t D&D. It’s rumored that one of the WotC/D&D execs has never played the game. He thinks it’s a MMORPG computer game or something. (*Sad.) They don’t see people at other companies or independent writers just trying to get by. I have doubts as to whether or not WotC execs ever dreamed of being anything beyond money-grubbing corporate weasels.

The WotC execs also don’t see all of the third party companies in the industry and the families that depend on their income. WotC execs don’t have to wonder if their next paycheck will come or how much it will be. They don’t see the drop or panic in third party sales. The fans do, but when has that ever mattered to Hasbro/WotC honchos?

Rumor has it that WotC employees are straight-up miserable, especially at the lower tiered echelons. Opinions are solicited, but honesty is not welcomed from the lower ranks. Even some mid-upper level people are allegedly scared to speak up about the OGL or any of the One D&D stuff. Some employees have even agreed that management can be draconian and thoughtless at WotC.

Who’d want to work like that unless nothing else was available? Imagine landing a dream job working for WotC making D&D a reality? Only to find out that it’s just as miserable or more so than working for McDonald’s? It’s bleak.

Maybe the instability was all part of the plan.

Yes, the Tinfoil Hat Society has arrived at the party. Again we see a fine line between absolute intentional genius Machiavellian planning or utter blunt stupidity. I’m banking on the genius side, myself. Hasbro/WotC execs are a lot of things, but stupid ain’t usually one of them. I might not like or agree with them, but I do low key respect most of them.

The other problem that I keep coming back to the OGL on is the WotC rumor mill. $30 subscription tiers to their new Unreal Engine Virtual “Table Top?” Not impossible. Even if the rumor was false, WotC could just as easily circle back around and jack up the price later. All they want to do is drain our wallets. I don’t even think the product matters in some cases.

I think the ground above Mr Gygax’s grave is getting warm from all the spinning beneath it. All of us dreamers are living the disappointment that comes with the OGL controversy and TTRPG market instability. Some people are abandoning their Actual Plays, YouTube careers, and even campaigns over this OGL nonsense. It makes me sad to see fans going from this hobby. But, a certain Wizards of the Coast exec allegedly wants an all-digital platform because he sees D&D as a video game.

If WotC thought the canceled D&D Beyond subscriptions were bad, wait til they see what happens to the new Honor Among Thieves movie. There’s already a boycott movement going for the movie. There are already boycotts going on Hasbro products. It’s going to get worse before it gets… somewhere? (*I can’t say “better.”)

Here’s where I sit.

I know I’m just a simple guy with a blog. I still dream big dreams of writing that award-winning, best selling RPG adventure module, new sourcebook, or a campaign. I want to make a little money to help my family out and maybe invest in more gaming books. Honestly, I’d settle for some street cred amongst my fellow game fans and a bit of side cash.

I feel pain for people announcing 5E projects right now. I wouldn’t want to be in their shoes. Yes, better now than when WotC ruins the OGL, but what happens if the D&D fan base dries up due to all the McShenanigans going on inside WotC? What happens to the companies that once relied on the OGL as their primary means? Obviously small companies aren’t going to want to hire freelancers right now. That just leaves the other option.

Not gonna lie. It feels like 1996 all over again. The best option for doing much of anything in the TTRPG industry is going to revolve around independent efforts published on my own. I intend to find a workable OGL from another company or work with some sort of core rules tied to a Creative Commons License. The only major difference now is the pdf market makes things a little easier.

#OpenDnD

#DnDBeGone

#StoptheSub

#DnDONE (Emphasis on “DONE.”)

#BoycottHonorAmongThieves

#BoycottHasbro

Thanks for stopping by. You really are part of my #ttrpgfamily if you’re here reading this. Game on. Keep gaming. Things are changing. Let’s stick together no matter what.

Wizards of the Coast Finally Spoke.

We’re not just gamers. We’re people. There is no ill will toward the writers, artists, editors, designers, people who answer the phones or any other regular non-management staff member at WotC. We do not wish physical violence on anyone. Ever. Period!
WotC, please learn to respect us.

We’re talking, of course, about the Open Game License 2.0.

After being hounded on Twitter, Facebook, by phone calls, and emails over the course of eight days, WotC issued a statement on what used to be the popular D&D Beyond website. DDB was a strange choice for this release given hundreds, maybe thousands of fans recently canceled their subscriptions following news of the OGL 1.1 leak. Well known D&D spokesperson Ginny Di loudly canceled her subscription to the TTRPG mega site in protest of the new OGL’s treatment of third party content creators.

#OpenDnD
#DnDBegone
#StoptheSub
#OpenRPG

The TableTop RolePlaying Game community was not screwing around. In addition to the massive outcry against WotC and the OGL 1.1, several game companies have broken off and are working to create their own Open RPG Creators License or #ORC License for short. (Clever acronym given the Tolkien-esque nature of the hobby.)

What WotC said will NEVER be mistaken for a proper apology.

Fans have reacted. I have a lot to say about it myself. You know what’s even worse? WotC has already started revising the statement while it’s live on the DDB site. Next week, it might look completely different.

I’ve got a larger article planned where I discuss the whole response one piece at a time. For now, I’ll just say it was somewhere on the spectrum between slimy and terrible.

Screenshot 4 hours after the statement was released.

For now, I’m just going to say it looks like they tried. I’m not saying they did a good job, but they sorta tried. I’m going to let it soak in for a day or two before I really get into the meat and bones of this statement and what it means to me as a writer/designer/Dungeon Master/Player. There has also been another info leak to key content creators that I’ll touch on later.

The responses to this WotC statement on the DDB site and Twitter were overwhelmingly negative. Some very well known content creators for D&D on YouTube, various artists, writers, and fans all put WotC and the above statement on blast. Some of it was a little toxic. Most of it was honest and on point. For once the community really did function as such in complete outrage over the disrespect shown by WotC today.

I guess I shouldn’t be too surprised. “You’re right. We got caught in with our hands in the cookie jar. Forgive us.” was the sentiment WotC presented, only more arrogant and completely showing a lack of empathy. They’re about to find out that the OGL 1.0A was a big deal to the #ttrpgcommunity and #ttrpgindustry. They literally put the lives of others at stake just to squeeze a pile of money out of their competitors. It was not cool. Never will be.

There is no beef with WotC employees.

We’re only interested at shouting at the people in charge. The average cubicle inmate has never been nor should ever be the target of insults, humiliation and scorn. We’re saving all the truly toxic negativity for the higher ups that proposed and enacted this OGL nightmare.

To be super clear- There is no ill will toward the writers, artists, editors, designers, people who answer the phones or any other regular non-management staff member at WotC. We do not wish physical violence on anyone. Ever. Period!

The slimy higher ups at WotC have a lot of learning, healing and fence-mending to do. Again, I wish them no physical ill will. I will honestly say I’m pretty mad at the higher ups at WotC and f🦆ck Hasbro. The corporate McShenanigans need to stop so we can get back to making good TTRPGs again.

We, as a united #ttrpgcommunity are not going to forget what happened today or the OGL 1.1 as it was presented. We’re going to examine every word in whatever OGL 2.0 document that is presented. Ain’t none of us signing anything, so I hope WotC is smart about leaving that sh🦆t out of the document. And I speak for a lot of people who would normally not come together for any reason when I say we’ll never stop fighting this until OGL 1.0A is upheld OR something similar is put in place so we can still enjoy our shared TTRPG experience.

We’re not just gamers. We’re people. WotC, please learn to respect us.

Thank you for stopping by my blog. I have a lot more on this topic coming up. We aren’t done with any of these issues by a d🦆mn sight. I’m not giving up. I’m not going anywhere. Keep fighting the good fight. #OpenDnD.

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