“I was okay when it was just a flyin saucer.” –Brock, Black Lightning Force Ranger.
THREAT LEVEL: 8 SIZE: HUGE | HEALTH: 12 TOUGHNESS: 18 | EVASION: 16 WILLPOWER: 13 | CLEVERNESS: 14 GROUND MOVEMENT: 30 ft. AERIAL MOVEMENT: 90 ft. (Transformed) Saucerhead is a living construct created by General Gnarl and General Slayn to try to prove their worth in the Triumvirate. He is mostly robotic. The lower portion looks like a 1950’s mechanical sci-fi robot packing a Raygun and at Tesla-coil style probe hand. It speaks in a mechanical robot voice. It is fascinated with Earth cows for some inexplicable reason. SKILLS: Initiative +d4 Intimidation +d4 Melee +d6 Perception +d4* Targeting +d8* PERKS: Transform: Saucerhead’s entire body retracts into the saucer portion of his head. He can move up to 90 ft per turn, perform maneuvers that would squish a regular pilot, and stop on a dime. It receives Edge on all Ranged attacks while transformed. Transformation takes 1 turn. ATTACKS: Probe arm (Melee): +d6, Reach (Toughness, 1 Stun Damage)
2 Raygun Blasts (Targeting): +d8, Range 45 feet (Evasion, 3 Energy Damage each) Can be set on Stun.
1 Raygun Beam Blast. (Targeting): +d8, Range 30 feet straight line, targets all in the line. (Evasion, 2 Electric Damage all within the line.) Can be set on Stun.
POWERS: Summon Landing Putties. Summon 2d6 Modified Small Putty Patrollers per Encounter. Putties are Small size, armed with Rayguns and look like stereotypical Gray Aliens. Raygun: Targeting +d4, Range 20′ 1 Electrical.
Deflective Armor: Saucerhead’s chrome metal shell provides him with deflective armor.
HANGUPS: Easily Distracted: Serious Irrational attraction to Earth cattle. It will literally stop what it is doing to admire a cow.
Thanks for stopping by. The gigantified version and possibly some artwork by yours truly will be published later. (It gets freakier.) I appreciate you! Have a fabulous weekend!
General Gnarl’s main henchbeasts are on tap today.
Today we’re diving into some of my Lightning Force Rangers campaign bad guys. I’m starting off with the freakiest of the bunch, General Gnarl. His lieutenants are designed around a horror/ooze theme. Not all of the lieutenants listed will be used this season, hence the random table.
A little bookkeeping first. Unless we are specifically referring to a Monster of the Week, all creatures working on behalf of the bad guys are now called, “Threats.” This comes following Renegade Con and the appearance of the “Fan Preview Guide.” Dunno why we’re calling it that, but hey- we’re cool.
They also did us another solid with this little tidbit in their FAQ:
That having been said, here is a list of General Gnarl’s monsters presented here in name only. Stats to follow at a later date if/when we ever figure out how the OGL works with this game or if there even is one…
Please roll 1d12 and consult the table below:
Necrolord Abominus: Raises zombies (Putties, but mud and bone.)
Oozemaster: Slimy abomination determined to spread goo everywhere. Yuck.
Bonehead: Dude is literally a giant skeleton. Shoots cool eyebeams. Hard to hit.
Boiler Belly: Metal monstrosity with a belly full of green fire and a door to blast it with. Superheated when angry, which is quite often.
Zitius Maximus: Rubbery monster covered in small holes capable of spewing nasty slime. Slime turns people into gelatinous masses. Mega mode is volcanic.
Wrecking Ball: Ball of solid metal with arms and legs. Uses the chain on his head as a weapon. Super tough, not necessarily super smart. Arm chain tentacles?
Achoo Chu: Somewhat comical train with a huge nose. (Think Thomas the Tank Engine costume.) Spreads an incapacitating disease called the “Sneezles” causing uncontrolled sneezing in its victims. Disease is cured when monster is defeated.
Double Fist: (Picture Hitmonchan from Pokemon made of solid metal and a smooth head.) Has four arms. Boxing beastie that doubles itself when damaged.
Tri-Cycler: Three headed Centaur with two small wheels in the back and one huge wheel up front. Cannon on the back.
Spawn Camp: A walking, talking miniature log cabin that releases small, bipedal humanoid minions. Has a mortar on its back.
Gas bag: A hot air balloon shaped humanoid biped that sprays sleeping gas everywhere. Its noxious odor is also capable of stunning people.
Gunnarl: Gnarl’s shorter, pudgier version of himself. Carries a gun almost bigger that he is. Acts and talks like Gnarl only in a smaller, cuter voice.
Bonus Table: Serious Damage. Please roll 1d12 and see what any give threat might be able to shoot:
Putting together Monster of the Week stat tables for Power Rangers RPG. Please send help. Lol!
Dear Renegade Studios,
Thank you for finally giving Game Masters a “Fan Preview Guide to Power Rangers Role Playing Game Threats.” This sounds vastly better than just telling us to wing it. I appreciate your efforts. I was glad you mentioned this at Renegade Con.
Here’s what else is needed:
I’m still going to build my own spreadsheet to make things easier to break down as monsters go from normal/Large size to “Mega Mode”(as I call it,) or Gigantic in game terms. Things such as damage, Speed, area effect and Toughness should logically improve. The table on Page 168 of the Core Rulebook is a big help.
I’m still making a spreadsheet that breaks down the formula from the FAQ and the “Fan Preview.” Still not sure why they’re calling it that, but okay. I’ll publish it here and to some of the RPG social media when it’s done. I think Renegade has done an okay job explaining everything so far, but it’s nice to have a visual representation, too.
Oh, and on a side note, why does a 140′ tall chicken need Stealth? Couldn’t those points gone into something useful? I mean, really, guys?
I can crunch numbers all day.
As I’m planning to. I’ve already got my spreadsheet in motion entering Size, Health, Toughness, Evasion, Willpower, Cleverness, attacks, etc trying to find some correlations amongst Threat Level and experience awards. I’m still trying to extrapolate some sort of experience system for taking down the weekly threats. I feel like there needs to be a bell curve here, but it may slope. Renegade has now given us some kind of indication of threat levels, but no XP awards yet. Much like D&D, it’s still got some growing to do in that regard.
Trying not to turn this article into math class. I’ve crunched and optimized stat blocks in other systems, many of which are miniatures wargames. I can make a peak performing battle mech from scratch or choose based on tonnages and types available. All I need is a calculator and a piece of notebook paper. These days we have spreadsheet programs to do it for us, thankfully.
I’ll post my findings in a somewhat generic fashion when I’m done, since the verdict is still out on any kind of Community Creator program or OGL. Hopefully, Renegade Con Virtual shed some light on the subject over the weekend. I wasn’t able to attend due to family obligations but I’m scrounging around to get filled in.
Until then, game on. Have a great week! Please stay safe, stay hydrated, and pass the slide rule. If anyone needs me, I’ll be swimming in the numbers. Thank you!