Power Rangers in the Military?

I’ve always thought it would be interesting if the US Army took an interest in the Morphing Grid. How would Gosei or Zordon handle it?

This is a subplot I want to introduce into my Lightning Force campaign.

I don’t remember this concept really being explored in depth in any of the Americanized Rangers series. Beast Morphers had Grid Battle Force. RPM had remnants of a military fighting Venjix. Does SPD count? Kinda? Maybe?

I’ve always thought it would be interesting if the US Army took an interest in the Morphing Grid. How would Gosei or Zordon handle it? (Don’t get me started on Alpha 5. There’s a reason my series has Alpha 4.) I see a couple of things potentially happening.

So much potential or a mighty potential for conflict.

Supposing Zordon or whichever Ranger leader said yes to the General’s offer to have the Rangers team up with the military. At which time the Rangers go through Boot Camp and Special Forces Training. Their weapons and Zords get militarized into fighting machines. Everything gets a new paint job. (Red, Pink and Yellow are now gone as Ranger colors…)

Think about how cool military Zords would be. Tank, APC, Attack Helicopter, Jet, and Patrol Boat Zords. Maybe even a Battleship Zord? (Carrier Zord like Pyramidas?) The potential firepower would be insane. We’re pretty much talking Transformers at this point. Not to mention what the military would do with a working teleportation system. <Shudder.>

It gets crazier yet. Now the military has access to a team of nigh-unstoppable commandos to carry out secret ops anywhere in the world. Their new weapons and gear are enhanced by their Ranger armor and abilities. Soon, every major military in the world is trying to tap into the Morphing Grid.

Photo by Somchai Kongkamsri on Pexels.com

This is where it gets really dark.

It gets grim fast.

So we now have these teenagers that have been trained to kill on command. I mean, blowing up Putties is one thing, sure. But live human beings that have no affiliation to Rita or any other baddies? That’s grim.

Not only that, but killing other humans pretty much violates everything the Grid stands for. Not to mention the notion that a lot of Japanese entertainment has been pretty much against gun violence since WW2. That’s why Rangers usually go in for melee tactics and martial arts every chance they get in the TV series. Yes, Zords and even the Rangers themselves tend to be armed to the gills with ranged firepower. Do they use it very often? Nope.

Right there is where Zordon, Gosei or whomever, possibly the Grid itself would say, “No” to any offer to have the Rangers join the military. Sure, the Rangers will go fight kaiju and other monster threats. The Power Rangers are heroes at their core, not soldiers. Alas, that would leave the military with the other, less subtle option which I will discuss in another article.

Power Rangers RPG Emojimon

A floating yellow orb has come to turn innocent bystanders into statues, forever staring at their mobile devisces.

A glowing yellow ball with lots of feelings about things…

Emojimon is the latest baddie sent by Slayn of the Triumvirate to torment the Rangers. Even the Putties accompanying him display an emoji over where their faces would be. Unsuspecting humans are put in a trance by their mobile phones and similar devices while the glowing yellow orb feeds on their emotions. All innocents will be freed of their trance once Emojimon is defeated.E

Emojimon
THREAT LEVEL: 3
SIZE: COMMON | HEALTH: 5
TOUGHNESS: 12 | EVASION: 16
WILLPOWER: 17 | CLEVERNESS: 17
Flight MOVEMENT: 30 ft.
A floating ball of energy that hovers 3′-5′ above the ground.
SKILLS:
Initiative: +1d6
Deception: +1d4
Insight +1d4*
Perception +1d4*
Stealth +1d4
Targeting +1d8
Languages: Putty
PERKS:
Summon Putties (2/Scene, Free): Snizzard can use
its full action to summon two Putty Patrollers to any
spaces within 15 ft., which begin their turn at the
end of Emojimon’s next turn. If Emojimon is destroyed,
all summoned Putty Patrollers disappear.

Immunities: Ranged Physical. All Physical Melee.

ATTACKS:
Multiple Eye Beam Attacks: Emojimon makes two ranged attacks
Targeting +1d8. Range: 80/300 ft. (Evasion, 1 Energy Damage)

POWERS:
Phone Zone. Anyone caught in the direct gaze of Emojimon or looking at their mobile device within 300 feet of Emojimon suffer an attack on Willpower. Anyone hit is frozen and forced to stare at their device until Emojimon is destroyed.

Emotional Damage: Emojimon can project an emotion onto any living target using a Ranged attack vs target’s Willpower. If successful, the target is overwhelmed with whatever emotion Emojimon had on display during the attack. (Happy, Sad, Angry, etc.) Effect lasts until Emojimon is destroyed. (Or the Rangers find a cure.)

Hangups:
Stunned for 1d4 turns if it sees its own reflection.
Susceptible to Phone Zone or Emotional Damage reflected back onto itself.
Vulnerable to its own eye beams.

Power Rangers RPG 1d12 Innocent Bystanders

Two quickie 1d12 tables for Power Rangers or similar Sentai RPG.

Roll 1d12. Some of these bystanders come with plots attached.

  1. TV News reporter. Cameras are rolling…
  2. Construction worker.
  3. Jogger.
  4. Food truck vendor. (Truck may or may not be nearby.)
  5. Famous novelist.
  6. Former Pro Athlete.
  7. Rangers Fan Club President.
  8. Social Media Influencer doing a Live Stream.
  9. Politician looking for votes.
  10. High school kid. (Knows one of the Rangers out of costume.)
  11. Police officer.
  12. Fire Fighter.

Since Power Rangers takes place in a high school, here are 1d12 high school tropes to work with:

  1. The star struck Power Rangers fan.
  2. Aspiring musician/poet/writer.
  3. Antisocial goth.
  4. Comic book/game nerd.
  5. Jock/athlete or Cheerleader.
  6. The popular kids.
  7. The school bully.
  8. The overcommitted extracurricular kid.
  9. The activist.
  10. The shy kid.
  11. The academic over achiever.
  12. An alien, robot, or monster in disguise

Dilemma with GI Joe RPG

(*Editor’s note: I’m talking about a ROLE PLAYING GAME! Not real life! If I get hauled off in the middle of the night, you know what happened.)

This is probably going to be a Session Zero discussion.

I’m going to have a couple of conversations with my players before a GI Joe campaign some day if it ever happens. I’ve been wanting to run this game since the mid 1980’s. It’s going to happen eventually.

First, we have to establish the setting of the campaign. It’s probably going to be, as you may have guessed if you follow my Power Rangers design plans, an alternate Earth from the animated and other series. The main question is whether we will be playing in an anime-esque Sigma 6 game, a GI Joe Renegades game, or one that closely mirrors the original. There’s another possibility of a strong Transformers tie-in because I’ve always wanted to see that made into a movie.

Setting is not the real Session Zero dilemma, though. The problem I’m contemplating currently is realism, once again. Not just the violence aspect, although that will come up. No, I’m concerned over the fact that Cobra is a terrorist organization. I’m probably going to make friends at Homeland Security in the real world just for discussing this.
(*Editor’s note: I’m talking about a ROLE PLAYING GAME! Not real life! If I get hauled off in the middle of the night, you know what happened.)

GI Joe, the Roleplaying Game.

Here’s where the proverbial rubber meets the road with GI Joe RPG.

Photo by Element5 Digital on Pexels.com
Keep America beautiful.

Let’s talk about the real world implications of running a game where good guys, the Joes, chase down bad guys- Cobra. It’s black and white on paper, I guess. But again, Cobra is supposed to be a terrorist organization. After 9/11, that’s a pretty grim title for any organization to latch onto.

Let’s face it, we could be talking some real horrific stuff if we wanted to turn the realism up to 10. (It does NOT go to 11.) Think about how much damage one nutjob terrorist can cause. (*Editor’s note: I’m not giving out any potential plot lines for this game yet.) Major Bludd could go on a Leatherface style killing spree or Dr Mindbender could slip some stuff into the municipal water supply to start off the zombie apocalypse, but it wouldn’t be very cartoon-y even for a violent American cartoon.

It’s kind of like watching the bad guy in a comic book tie up the heroes, execute them and set off the nuke. (*No joke, there’s a comic where the villain did just that.) But this kind of thing translates to zero fun in an RPG. There has to be a legit chance for the heroes to stop the bad guys in time. No one wants to play in a game where Cobra touches off the apocalypse behind the scenes and now it’s basically too late.

It’s not the same without incompetent lackeys and Cobra Commander having a tantrum when he gets beaten.

The enigmatic Cobra Commander.

I’m still living for the day when I get to see Cobra Commander and Starscream having a conversation and then the plan goes to pieces. (*Same voice actor in both cartoons.) It’ll be a hoot in the RPG, too. I live for moments like this in any game, even if it’s behind the scenes. NPCs make the world go around.

My goal with any RPG, especially this one, is to have as much fun as possible. Mass casualties are not fun. Some of us have experienced the trauma of terrorism in the real world and I won’t take it lightly. It’s truly a sensitive topic and should be approached as such.

Much like the widespread use of stun lasers and mercy bullets, we’re going to run GI Joe in nerfed mode. Cobra is going to be dealing in the creation of weather dominators and melting the polar icecaps with a heat ray. They’ll be rounding up a new batch of scientists every week to create giant plants and mutant scorpions.

…and knowing is half the battle.

My goal with all of the Essence20 games is going to be to keep it PG as much as possible. That goes for Transformers and Power Rangers, too. I want my players to experience the excitement and mild drama of the battle against Cobra. I want to mess around with the RPG versions of all the cool weapons and vehicles we had as toys from the cartoons.

I promise to keep my game free of guts and gore. There will be minimal swearing. Death is not going to be commonplace unlike the real world. Injuries will heal fairly rapidly. The parachutes will always deploy and all of the airbags work in every vehicle. Gonna keep it fairly kid friendly. The kind of RPG you can play with a 10 year old on up.

I’m also pretty stoked to do some of the voices from the cartoon and go watch old reruns in the name of “research.” The game is going to be fun, not a bloodbath. If the players do stop Cobra, who’s to say another dastardly organization won’t take their place? (*But that’s another article.)

Yo Joe!

Thanks for being here. I appreciate you. Have a fun and safe weekend.

Realism in Power Rangers RPG?

How realistic do you want the damage in Power Rangers RPG to be? Are we talking Friday the 13th or Mickey Mouse Clubhouse?

It’s based on a kids’ show for cryin out loud!

I had a little something come up during Zord battle training the other day and I’m still trying to decide how to handle it. See, we have these big, intelligent, heavily armed machines called, “Zords.” They have cannons, lasers, missiles, and powered melee weapons.

The Megazord, formed from all of these heavily armed machines is a force to be reckoned with in its own right. By the rules, it gets to use the team’s Enhanced Melee or Ranged attack. It can also rely on any given (strongest) Zord’s melee or ranged attack. In theory, a Megazord is capable of launching attacks that would make a 100 Ton Battletech mech blush.

Martial Arts aside, the Rangers themselves are packing some serious heat.

They’re Power Rangers, so it’s not like we’re talking about regular modern firepower. The Ranger teams have access to the Morphing Grid and a truly fabulous amount of lasers, powered tonfas and concussion grenades for examples. Even the act of morphing itself causes a massive explosion (of propane) behind the Rangers. Kaboom! (Pose.)

But what about their surroundings?

Mysteriously, most of the Ranger battles seem to happen after all the innocent bystanders clear out. Where do the civilians go? No idea. Just not in the battle zone. What about all of the cars, homes and businesses in the blast radius?

How many people lose their cars because a Zord squished them? Was the car empty? <cringe> Hopefully. What about restaurants? Food trucks? What happens to the business owner when the proverbial china shop gets trampled by the Bull Zord?

How do innocent bystanders recoup their losses?

Does Zordon have a massive expense account with the City of Angel Grove? I get series such as Beast Morphers where Grid Battleforce has military powers granted by various cities. Power Rangers RPM is another unique case where damage is pretty much expected.

But what about in a “regular” campaign? Is the mayor going to send Zordon a bill? Are the police coming to arrest the Green Rangers after the Dragon Zord flattens a police station accidentally? Has anyone seen Fong’s Taco Truck? Oops. Insurance is gonna hate that one.

Pure monster smashing firepower in the hand of teenagers…

Has anyone in the history of Power Rangers ever thought this through? If we were talking real world 9mm-120mm rounds ranging from handguns to artillery pieces, not to mention bombs, missiles and rockets- would you really want that kind of damage in the city?

Ranger Team (In Unison:) Ranger Cannon- FIRE!
Slimy Tentacle Monster: Oh no! (Fiery explosion.)
Pink Ranger: Wasn’t there a taco truck behind him before the explosion?
Red Ranger: Monster vanquished.
Slimy Tentacle (Mega) Monster: (Growing to Towering Size) Gigantify!
Zordon: Send in the Zords!
Crazed citizen Number 1: They’re calling their Zords! RUN for your lives!
James Fong: My taco truck! NOOOooooo! I had one payment left!
Tammy Chen: No worries, I got out before it blew and recorded the whole thing on my phone.
James Fong: That’s great that you’re alive. My poor truck. (sobbing noises.)

That’s just a regular battle in the TV show. Imagine the bloody nightmare if we added graphic realism. What if the Rangers successfully summoned a 60 Watt laser? Even one shot would still be going for quite a ways. Yeesh. Messy and expensive.

Let’s not even bring in the wound trauma and psychological damage. Rangers are wearing powered composite armor shells that shield them. Your average innocent bystander is not. Corrosive slimy tentacle blasts could get seriously messy. Luckily for us, it’s Nerf or nothing.

Yup. Foam rubber monsters and Nerf guns.

We’re dialing it down considerably for our campaign with the kids. GI Joe is probably going to look similar. We’re going from Texas Chainsaw Massacre down to well, Power Rangers TV. Although I still intend to occasionally point out collateral damage to the group. If they’re going to fight in a heavily populated area, there might be some consequences.

In the end, it really is up to each individual GM as to how much “realism” they want to insert into the game. I’m keeping the violence within PG-13 standards. I’ve been in mecha campaigns that were far worse. Your mileage may vary.

Thanks for being here. I appreciate all of you. Have a great day.

D12 Subplots for Power Rangers RPG

Two quick tables to inspire the GM.

Roll 1d12 to determine this week’s non-specific subplot.

  1. Shutterbug! Someone snapped a pic of a Ranger morphing. What will happen to the pic? The Ranger? The person who saw it?
  2. Imposter! Someone is going around school bragging about being the Red Ranger. It’s all fun and games until real trouble starts.
  3. Homework. Someone has gotten a little behind on their classes and has papers due and a major chemistry test tomorrow. Help!
  4. Cheesecake. One Ranger’s favorite food is going missing all over town. Who’s behind it and why?
  5. Collateral Damage: The group runs into someone whose home was crushed during a Megazord battle. Impassioned pleas for assistance fall on Ranger ears.
  6. College Scout: A recruiter for a major university is looking for fresh talent and has heard of one Ranger’s ability in that sport. Will he/she be there in time for the big day?
  7. Birthday: The group is planning a surprise party for one of the other Rangers. Unfortunately, it’s tough to keep it a secret and plan the party in the midst of monster battles.
  8. Teleporter Glitch: Electromagnetic interference from Earth’s atmosphere knocks the teleporter and the Ranger comms temporarily offline and scatters two of the Rangers to Italy and South Africa. The rest of the group is forced to get by while the two stranded Rangers try to get home.
  9. Puppy Sitter: One of the Rangers temporarily inherits custody of a precocious, adorable, troublesome, high maintenance puppy dog.
  10. Celebrity Status: One of the Rangers makes a big headline while morphed. The reporter is trying to make one of the Rangers famous by reporting all of their exploits in excruciating detail.
  11. Call of the Job: One of the Rangers has been offered a great new job, but it begins to distract from school, Ranger duty, and relationships.
  12. Big Crush. Someone at school has a major crush on one of the Rangers. This is made more complicated by whatever monster the group is facing this week grabs him/her as a hostage.

Bonus Table: Random Locations for Monsters to Appear:

Roll 1d12 to determine where this week’s monster might pop up first.

  1. Park. Lots of playground equipment and innocent bystanders.
  2. Sewer. Random and euww stuff around.
  3. In front of the Local News Channel.
  4. The popular kids’ hangout.
  5. High School. Middle of the day.
  6. Senior Citizen’s Center.
  7. Popular Restaurant.
  8. Amusement Park/Carnival.
  9. Grocery Store.
  10. Baseball Field (Or whatever sport is in season.)
  11. Swimming Pool.
  12. Random Back yard in the residential area.

Mega Skeeter for Power Rangers RPG

Skeeter got a whole heap bigger when the Triumvirate brought him back Mega Sized. He’s bigger, angrier, and hungrier than ever!

“Gigantify!” – Cosmo, Power Rangers Ninja Steel.

Skeeter (Mega Size)
THREAT LEVEL: 10
SIZE: Towering | HEALTH: 10
TOUGHNESS: 17 | EVASION: 15
WILLPOWER: 11 | CLEVERNESS: 11
GROUND MOVEMENT: 30 ft. Fly: 30 ft.
Skeeter got a whole heap bigger when the Triumvirate brought him back Mega Sized. He’s bigger, angrier, and hungrier than ever!
SKILLS:
Might +d8 *With Edge due to Megasize
Intimidation +d8
Perception +d2
Targeting +d6

Languages: Putty
PERKS:
Super Strength: When Skeeter grows, it
gains Edge on all Brawn and Might Skill Tests.

ATTACKS:

Beak (Might): +d8, Reach (Toughness, 3 Sharp Damage)
Skeeter’s beak does piercing damage, even through armor or metal.

Grappling (Might) +d8 Reach (Evasion initial, Toughness after. Power Drain- See Powers. On a successful attack, the target is grappled with all four arms and jabbed with Skeeter’s beak. Until this grapple ends, the creature is restrained, and Skeeter cannot attack another target. Every round following the initial grab, Skeeter begins absorbing the Zord’s energy at the rate of 1 per turn until released.

Electro Beak Blast (Targeting): +d6, Range 120 ft. (Evasion, 3 +1 per Essence drained. Electrical Damage) Skeeter emits an electrical blast in a 120-foot line, affecting all targets within the area.

POWERS:
Power Drain: If Skeeter successfully grapples his target, he drains the power directly from them through his beak. In addition to the physical damage, he inflicts -1 Essence from one random Ability Score per turn until the victim is released. Victims recover their Essence at the rate of ONE level per day. Characters reduced to 0 is incapacitated and out of action until healed. Skeeter can only hold 5 Essence drained this way before becoming full.

Hang-ups:
Big Skeeter loses the hang-ups about smoke and bug spray at this size unless there is a cloud capable of enveloping it.

Big Skeeter is still easily distracted, but again, a LARGE distraction is needed.

Power Ranger Monsters of the Week.

Power Rangers Lightning Force: Krohn’s monstrous lieutenants.

Roll a 1d12 on the table below:

Krohn’s Minions for my Power Rangers Lightning Force campaign:

  1. Buzzaw: Part fly, part buzz saw. All bad news
  2. Tomato Thirster: Big, red, scary red winged guy that tanks up on tomato juice.
  3. Frazettus: Frightful looking armored guy with two giant axes. Kinda serious.
  4. Doom King: Another leather winged large, scary guy with delusions of grandeur. He actually means business.
  5. Konquerer: A giant armored ape with wings. Served Krohn on multiple planets.
  6. Sheera: Elegantly dressed muscular woman with wings and a big sword.
  7. Tentacles: A big black ball of tentacles with eyes and a thirst for destruction.
  8. Korvix the Blood Hound. Wicked looking tracker in Krohn’s army.
  9. Drillar: A giant wasp with four drills for arms and a drill for a tail.
  10. Punchie: Cartoonish boxer with oversized boxing gloves on spindly arms.
  11. Abbadness: Giant suit of powered armor with a human woman’s head. Top lieutenant for years. Big powered sword. Plotting and scheming.
  12. “Him.” or “He of No Name.” Big, scary winged devil with a bullwhip and massive axe. Serious business. Triumvirate will instantly regret summoning him.

Krohn is the scariest of all the Triumvirate generals. Spoiler alert: He’s the main villain of Season Two: Super Power Rangers Lightning Force after absorbing

Foam Rubber Costumes

Short article where I discuss behind the scenes of the Power Rangers Lightning Force villains.

and other things that are easier in RPGs.

One of the things about kaiju and sentai movies/series that RPGs are not burdened with is a limited prop and costume budget. I was watching Power Rangers Beast Morphers the other day and it occurred to me that we are fortunate in the #ttrpg world not to have guys running around backstage setting up cardboard buildings to get tramped by people in foam rubber monster costumes.

In the realm of imagination, we get to have huge explosions, more than any propane behind any group of Rangers ever should we so desire. No pesky actor’s guild restricting character stunts. No bottle rockets and air cannon effects for explosions to worry about. Nothing “flying” by wire over the cardboard buildings. Yay imagination!

Ay yi yi yi yI can’t stand Alpha 5.

In my Power Rangers Lightning Force campaign, I’m introducing Alpha Four, which was then shortened to Alphour. She’s a segmented robot with tracks for legs, a long slender neck with two bulbous eyes and a lighted box for a mouth. She has four long, slender metallic arms in front of her. Literally “all four.” She is calm, cool, and collected at all times. No pesky “Ay yi yi yi yi.”

Again, it’s all the beauty of running an RPG instead of a major TV or film production. Do I wish Hollywood would catch onto some of the character and situation ideas? Well, honestly I think there are many game masters who would relish a chance to go write for Hollywood. Unfortunately, I think some of my ideas would give effects guys nightmares and cause producers to have nervous breakdowns, which is why I stick to rolling dice behind my GM screen instead.

I want to take Alpha 5 out behind the base and go all Office Space copier scene on it.


Lots more to come this week. Thank you for being here. Have a good one!

Power Rangers RPG Threat: Skeeter

“Seven and a half foot tall walkin an talkin Skeeter here, y’all.”

Trying something a little new today.

We’re going to design a Threat for Power Rangers RPG using the Essence20 system.

Skeeter is a 7′ tall upright, bipedal metallic green humanoid mosquito bot with huge bulging red eyes and a long metal beak for a mouth and nose. He also has 4 hands ending in barbed, hooked opposable three prong pincers which aid in grappling attacks.

Skeeter talks with an accent commonly found in the United States Deep South. “Y’all” and “Git em” are commonly used for example. He’s not the smartest of monsters, but he follows orders very well.

His primary power and purpose is to drain power from those pesky Rangers with his mighty beak. He primarily feeds on energy and will be seen snacking on electrical outlets when not in battle. In the Power Rangers Lightning Force (My) campaign, he is a lieutenant of Gnarl.

In Mega mode, he is able to shoot blasts of electricity out of his beak as if it were a cannon. Skeeter is capable of flight in both modes, making him downright terrifying and dangerous.

Photo by Egor Kamelev on Pexels.com

Skeeter (normal)

THREAT LEVEL: 5

SIZE: LARGE | HEALTH: 5

TOUGHNESS: 16 | EVASION: 14

WILLPOWER: 10 | CLEVERNESS: 10

GROUND MOVEMENT: 20 ft. | Fly: 20 ft.

SKILLS:

Might +d8

Intimidation +d6

Perception +d2

Targeting +d6

Languages: Putty

PERKS:

Flight 20’ with the folding wings on his back

ATTACKS:

Beak (Might): +d8, Reach (Toughness, 1 Sharp

Damage)

Skeeter’s beak does piercing damage,

even through armor or metal.

Grappling (Might) +d8 Reach (Evasion initial, Toughness after. Power Drain- See Perks.)

On a successful attack, the target

is grappled with all four arms and jabbed with Skeeter’s beak. Until this grapple ends, the creature

is restrained, and Skeeter cannot attack another target. Every round following the initial grab, Skeeter begins absorbing the character’s energy at the rate of 1 per turn until released.

Electro Beak Blast (Targeting): +d6, Range 60 ft. (Evasion, 1 +1 per Essence drained by Power Drain. Electrical Damage)

Skeeter emits an electrical blast in a 60-footline, affecting all targets within the area.

POWERS:

Power Drain: If Skeeter successfully grapples his target, he drains the power directly from them through his beak. In addition to the physical damage, he inflicts -1 Essence from one random Ability Score per turn until the victim is released. Victims recover their Essence at the rate of ONE level per day. Characters reduced to 0 is incapacitated and defeated until healed. Skeeter can only hold 5 Essence drained this way before becoming full.

HANGUPS:

Heavy smoke will drive him away.

Irrational fear of bug spray or any type of chemical fog. (Cleaning spray, for example.) He will flee from Citronella candles and bug repellant especially.

Easily distracted. All Rolls against Skeeter’s willpower are considered to have an Edge. Any attempts Skeeter makes involving Willpower are with a Snag except against grappled targets.

Need to Feed: Skeeter must drain power from any source at least once day, including from any electrical outlet or power source or become sluggish and hungry.

Next time we’ll discuss Mega Mode for Skeeter. Wait til you see him all grown up and Megazord Sized. Thanks for being here. Stay safe. Take care.

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