Dear Wizards of the Coast (Part 4)…

Look, I got no love for corporations. I was fired from a Fortune 500 company over a year and a half ago. Big, nasty, unfeeling, uncaring corporations can burn in a hole for all I really care. BUT- I never begrudge anyone the right to earn a living no matter who they work for!

Some visuals to help jar your memory, WotC.

You see these books? Each and every one of them published by an independent third party publisher. Each one of them has artists, writers, layout designers, editors and printers that worked hard to make someone’s dream come to fruition. Please- @Hasbro, Please- @Wizards_DnD Stop and consider carefully what you want to do with the Open Game License 1.0 before you release 1.1.

Kobold, Frog God, Necromancer Games, Dren Publications and various DMsGuild authors.

#OpenDnD isn’t just some cute hashtag we came up with for social media. It’s an attempt to keep people’s’ jobs, PLEASE. If you (WotC) eliminate OGL 1.0 hundreds of people will lose their livelihood! Do you care at all???

Large and small publishers alike owe their livelihood to OGL 1.0A.

Say what you would like about some of the companies depicted here, but their hard working, creatively talented minds build all of this from D&D. In most cases for 5E. You know, that game you (WotC) are replacing with this abomination that is rapidly becoming One D&D. Yeah…

I understand you’re a big, weasely, slimy corporation under an even bigger, slimier corporation, Hasbro. But did you ever consider that even though they’re competition, these businesses you’re wanting to squash actually employ people?!?

Look, I got no love for corporations. I was fired from a Fortune 500 company over a year and a half ago. Big, nasty, unfeeling, uncaring corporations can burn in a hole for all I really care. BUT- I never begrudge anyone the right to earn a living no matter who they work for! Always take care of your family.

Fateforge, the three blue hardcovers and the big box in the photo were created by Studio Agate. They’re a French company. Powered by the OGL 1.0A license. Do you know how much work they put into Fateforge? AND- Jim Searcy of Studio Agate is a big supporter of other RPG and miniatures wargames on Kickstarter. Do you (WotC) really think these people are going to want to sign your unreasonable OGL 1.1 agreement?!?

Here’s another example of a company the OGL 1.1 is going to royally screw over:

Pathfinder Second Edition by Paizo, Inc

I get that the shortsighted goofballs at WotC/Hasbro don’t remember they’re the company ultimately responsible for the creation of Pathfinder. Paizo grew out of OGL 1.0. They give Dungeons & Dragons a run for its money every day. They’re not perfect, but they’re an amazing game company that employs a lot of people in the RPG industry. Do you, WotC/Hasbro, really want to put this many people out of a job with your McCorporate greed?

Are you going to hire anyone after they lose their jobs because of this OGL 1.1 bullsht? Has any of the massive outcry from the #RPGCommunity on social media reached your high tower of McCorporate stupidity??? Do you realize that WotC is going to be “under monetized” as all Hell because the OGL 1.1 can literally DESTROY the ENTIRE RPG INDUSTRY by cancelling the OGL 1.0A?

A bunch of former D&D players are going to be out of jobs. Word will spread like wildfire of all of the layoffs and unemployment caused when entire game companies shut down because of the very toxic chain reaction caused by OGL 1.1.

These aren’t just pretty words on a screen or a piece of paper. These are people’s lives we’re talking about. These aren’t just individuals- there are entire families affected by this OGL 1.1 document! How do you sit in your corner office at WotC HQ and not realize this stuff?

People are already upset, and OGL 1.1 isn’t live yet.

Troll Lord Games is just one company in a near-blind panic over OGL 1.1.

Companies all over the #TTRPG Industry are already bailing on 5E.

Congratulations, WotC. You win. Companies are dumping 5E products at a discount just to get rid of them. They know that if OGL 1.1 invalidates the prior OGL that their product will be worth less than the paper it’s printed on.

Even if OGL 1.1 doesn’t go live, which is looking doubtful right now, WotC has lost a lot of the D&D fan base and countless sales because of the ill will in the industry. Did you (WotC) stop and consider the absolute PR nightmare this thing was going to cause. Are you (WotC) that oblivious?

You could probably set me up with free D&D books for life and I’d tell you where you can stuff em at this point, WotC. Throw in free movie tickets? That’ll be a good laugh when I stay home. I dare say nothing you (WotC) could possibly do will silence me from continuing to shove this issue in your cute little corporate faces until things are fixed. #OpenDnD .

Someone convinced OneBookShelf to take this down from DriveThruRPG.com

The Fck WotC Bundle from Frog God Games was an interesting and somewhat funny take on the whole situation. I wonder how well it sold. I find it interesting that anyone in their right mind is still buying OGL product for 5E or any other aspect of the D20 game.

At this point, I dunno if I’ll ever buy anything made by HASBRO ever again. I’m even looking at Renegade Studios games sideways. That’s a damn shame because I loved Power Rangers RPG. I came into 2023 wanting to create (free) adventures for Transformers and GI Joe here on my site. WotC ruined that good will. I’ll actively encourage people to boycott WotC, Renegade, and all Hasbro products if OGL 1.1 comes to fruition. Think about all that revenue the bad word of mouth advertising is going to cost Hasbro.

I was writing free content for an OGL 1.0A game, Dungeon Crawl Classics. Yet another company: Goodman Games, that will probably fold under the weight of OGL 1.1. I can’t stress enough how this legal maneuvering and ill will from WotC is destroying the community of people I care about. People who work hard to create lots of fun games. Remember fun?

Please take note of the highlighted passage.

Frog God/Necromancer Games are serious about this. It’s gonna get ugly real fast in the TTRPG Industry if the OGL 1.1 ever goes live. Stuff’s already getting real, not just with this company, but many of the larger companies around the industry. WotC might not have to worry about OGL 1.0 properties any more, but all new game with its own truly Open License might be coming. Let that sink in, WotC. You’ve (WotC) already made things worse for yourselves.

This isn’t even me in truly rebellious mode.

You don’t want to meet that guy. I’m just getting warmed up. WotC needs to get their collective McCorporate heads out of their fuzzy little butts and squash the OGL 1.1. Every day they delay action or faff about trying to smooth ruffled feathers in the community without doing anything is another day more companies jump ship from D&D and WotC in general. I wonder how bad Hasbro is going to freak out if this D&D ill will spills over into Magic: the Gathering sales.

This is a good place to leave the discussion for now. I’ll be back tomorrow, of course. #OpenDnD isn’t going away. The fans aren’t going to just let this go. WotC is literally destroying and industry they helped build and started a war with a big chunk of D&D fandom. It ain’t over yet.

Thanks for stopping by my blog. Lots more to discuss on this topic, if you can believe that. I appreciate everyone who stops by. Please, tell friends.

Dear Wizards of the Coast (Part 3)…

Does anyone at Wizards of the Court/Lawyers of the Coast remember the last time so much ill will was shown toward the fans. 4th Edition? Fans and writers being taken to court right and left for Intellectual Property disputes? No, no one at WotC nowadays seems to have any clue. That’s how we got here with OGL 1.1.

I grew up playing D&D, reading Marvel comics, and watching professional wrestling.

Would you like to know how I’d really like to end this dispute? Steel cage match between myself and Chris, the Punchline Writes Itself, Cocks! To quote the late, great Macho Man Randy Savage, “We’re doing this right now. Somebody ring the bell!”

Alas, my kung fu skills and pro wrestling moves will not be put to the test this day. I wasn’t kidding about Chris Cocks. His Hasbro bio is linked here if you don’t believe me. We’re all trying so hard to restrain ourselves from the obvious dck jokes and other juvenile puns around this man’s last name. Glad he’ll never read this.

If 2022 has taught me anything, it’s the power of Grognard.

Back to the wrestling analogy- “Cocks! I’m gonna be doin this until I’m a hundred and two years old. I ain’t goin anywhere. They’ll have to pry my dice from my cold, wrinkled, old hands. Roll for Initiative!”

Oh, oh crap. Is “initiative” a trademarked term? Is it cool under the System Resource Document? Is WotC’s hit ninja lawyer squad going to charge the ring? <gasp> Oh noes. I might have violated OGL 1.1 in all of its assanine glory and gotten myself thoroughly cancelled. Only I ain’t signed nothin, brother.

See, I’ve been a roleplaying gamer since about 1982. You can take away OGL 1.0. Sure. Great. Whatever. You can enstate some sort of long-winded legal bullsht. That’s fine. I’ll still find an RPG out there to play and enjoy. It just won’t be D&D. WotC can kiss my butt.

And, sorry to tell you this, Ms Williams and Mr Cocks, but there are thousands of guys just like me out there who will be shouting down your One D&D brand as well. Much of the ttrpg industry WotC is trying to control or squash was propped up on the OGL. Your lifestyle mega brand plans for One D&D are probably going to be pretty weak at the rate you’re going. May as well call it, “D&DOne.”

Someone may have misled you to the delusion that all the D&D fans are somehow the young crowd that the antics of Critical Role brought into the game.

Only problem is, the game of D&D, (the thing the crafters of Open Game License 1.1 seem to have forgotten,) is much older than 5E. I was running D&D when Matt Mercer was still a twinkle in his mommy and daddy’s eyes. Y’all at WotC better figure out real quick that yes, there ARE other editions of the D&D game. Cripes, WotC even sells them over on the OneBookShelf sites. Ya ought to know by now. You should know better by now.

Wizards of the bloody Coast wasn’t even a company when some of of started running D&D games. Yeah, Adkinson got some clout with Magic: the Gathering back when and acquired T$R when it was most vulnerable. I promise you. No matter how much the erroneous fools at WotC think they understand D&D in terms of demographics? They don’t know enough. They don’t know the TTRPG industry.

If D&D goes the way of OGL 1.1? Does WotC have any clue what’s going to happen next? Entire game companies have already stated they have new, non-WotC OGL games in the works. One D&D is going to have so much competition on the market that WotC better pray they sell a lot of D&D t-shirts, because their D&D game is going to be in the dumpster fire faster than 4th Edition.

You want more player money because D&D is “under monetized.”

Yes, we want D&D to make money. 5E was due for an edition change. Okay. We, the fans, understand that WotC employees are people with families to feed, too.

But for God’s sakes, why did WotC have to be so awfully ruthless with OGL 1.1? Did they really foresee wiping out half the industry and putting dozens of independent writers out of business with it? Was that the evil plan all along?

Does anyone at Wizards of the Court/Lawyers of the Coast remember the last time so much ill will was shown toward the fans. 4th Edition? Fans and writers being taken to court right and left for Intellectual Property disputes? No, no one at WotC nowadays seems to have any clue. That’s how we got here with OGL 1.1.

I dare say WotC is going to have to do a LOT of fence mending and spin doctoring to get fan trust or even loyalty back. Even then, a lot of us old guys, the ones who regularly talk about the Old School Renaissance movement, are never going to trust WotC again. (In fairness, they might not have before.) What’cha gonna do, WotC? What’cha gonna do when the OSR runs wild on you?

A regular network of OSR gamers has sprouted up around the OGL 1.0. Yes, many of them have blogs and YouTube channels. One such channel even seems to think they don’t need an OGL and are telling people to keep rolling without it. I wish them well in the future. BUT, the OSR is a strong TTRPG subculture and a force to be reckoned with.

Say what you will about the #OSR movement, they do have some things going in their favor.

WotC should really have done some research before they OGL 1.1 was written. The OSR movement has built some really great D&D style retro clone games. The best part is- many of their games are free downloads or really cheap in print form. OGL 1.0 is the reason the OSR was started in the first place. The OSR will still be distributing a game similar to D&D (without signing any agreement) for FREE for decades to come.

Would WotC like to know the difference between 5E and the OSR? I bet they would know if they ever played the game before 5E. See, a lot of OSR style retroclones are built on the old B/X Moldvay D&D. Oh, WotC doesn’t see editions? Well, wish you’d sure as hell seen that one. Because old school Basic/Expert D&D is far simpler, far easier to grasp, more adaptable, and easier to introduce new players to the game. Y’all kids don’t get it.

I can literally make a Basic style D&D character almost from memory with a few minor exceptions in less than 5 minutes and be ready to play. Try that with 5E. A basic style character takes fraction of the effort to make and can still be just as dramatic.

What’s that, WotC? One D&D characters are going to be all online? Like Fortnite that uses the same Unreal Engine? Hmm. It’s almost like WotC doesn’t understand the TABLETOP part of TTRPG. Wonder if dice are even still going to be part of the character creation process. What about character sheets? Or do we just buy skins like in Fortnite.

Shredding the industry by ruining the OGL and all of the good faith that came with it is just going to cost WotC a bunch of money.

Good luck with the witch hunt to find out who leaked OGL 1.1, btw. They did the industry a favor. They might have done it as a part of a cunning plan at WotC. I’m not sure what cheesing off thousands or even a million fans would do to make more money. Gawrsh, I sure hope Mr Cocks has been briefed on the plan.

Making a smart move look dumb is exactly the kind of thing an evil mastermind might do divert attention from true genius. Or whatever plan WotC had for OGL 1.1 was just plain stupid and evil to begin with. But maybe that’s what an evil genius would have us think? We’ll never know for sure.

WotC is digging a hole so deep with OGL 1.1 that they don’t even realize it yet. All of the tons of OGL 1.0 licensed product is never going away just because we can’t legally produce more. I’m not going to burn all of my dozens of third party 3E and 5E books just because we can’t sell new ones. The older editions of the game aren’t going away just because some new, shiny video game D&D gets released in 2024.

What’s the best that can happen, WotC?

WotC has yet to release an official statement as of yet. There was a Tweet from DnD Beyond that they would be making a statement… super helpful, guys. I’ll have much more to say about the statement by WotC and the OGL 1.1 document itself after I finish reading it and all of its legalese corporatized jargon. RPGs are sometimes like learning a new language. RPG legalese is like learning a dead language in reverse.

Thanks for stopping in. More to come. I can’t believe the last few days have really happened.

Dear Wizards of the Coast (Cont’d)…

I know y’all forgot all about Dragon.
… no one at WotC ever had to suffer through this as far as anyone can tell.
… not that anyone currently at WotC seems to remember this sht.
I don’t see anyone at WotC seemingly remembering what it was like to be a small fish in a big pond.
WotC puts out mediocre corporatized products and the fans/writers create homebrew fixes for all the errors.
The top of the McCorporate ladder at WotC seems especially detached these days.

Let us discuss the “Before Time.”

Back before Wizards of the Coast wrapped their fuzzy little claws around Dungeons & Dragons, there was this company called T$R. There was no Open Game License for Gary Gygax was not big on sharing his creation unless T$R would profit from it.

If someone (perhaps foolishly) wanted to work in the TableTop RolePlaying Game industry there were basically two options. First, get a job working for a game company. Second, create one’s own game. Obviously no one currently remaining at WotC seems to have any clue about how bad either of these options truly sucked because if you (WotC) did, there would likely not be an Open Game License 1.1.

The first option was the worst, in my experience. No one wanted to hire new talent fresh out of high school or college and there weren’t a lot of great ways to showcase one’s writing skills as there are now. It was pretty tough to even get in writing articles for Dragon Magazine. (I know y’all forgot all about Dragon.) Basically, if you weren’t already on staff, an editor would say something quippy like, “Come back when you have more experience writing for another industry publication, kid.”

Only to find out that the other industry publications wanted writing experience from Dragon Magazine, Dungeon Magazine or another reputable company like T$R. It was a very vicious cycle and very unproductive. Game company execs, especially at T$R, had a reputation for being aholes. They already had their nice, cushy ttrpg industry jobs and screw all the rest of us.

That led to option number two: Write, find art, and produce one’s own game, then figure out how and where to get it printed. Unless one wanted to spend a mint at the photocopier, one would have to scrounge up about $2-3,000 and get a print run. After that, one prayed for enough sales to pay for another print run. Again, no one at WotC ever had to suffer through this as far as anyone can tell.

One could still do plenty of stuff for free. There were no agreements to sign. One could distribute FREE materials at game conventions, some small indie magazines, and over the fledgling Usenet. There was no OGL and no way to get one’s name in print that it provided.

Ah, the dawn of the OGL.

This is where your, uh, greatnesses came in at WotC. D&D was acquired and Third Edition was born. This great idea called the OGL was likewise born out of 3rd Ed and there was much rejoicing among the fans. Again, not that anyone currently at WotC seems to remember this sht.

Many, many publications were born and new companies sprouted up everywhere. Most of them made D&D or D20 products using the OGL 1.0 that we all loved dearly. Those were the good old days. Writers were no longer automatically pigeonholed and could get their names out there in the industry. It was a veritable revolution. It was a win-win scenario to use one of those fancy shmancy business goob terms. Not that anyone at WotC seems to remember or wants to return to the Silver Age of TTRPG history.

Fast forward past the travesty that was 4th Ed D&D and the closed license onto 5E. The OGL 1.0A brought back the love. The DMsGuild.com was born to give fans and writers the chance to maybe earn a little credit and still get their names out there. Maybe the profits weren’t all that great, but enough to buy another book. Again, I don’t see anyone at WotC seemingly remembering what it was like to be a small fish in a big pond.

5E has been good times so far. WotC puts out mediocre corporatized products and the fans/writers create homebrew fixes for all the errors. Sometimes a little money is made on DMsGuild, other times stuff is given away for free. WotC didn’t used to care because it got their product out the door and kept all the fans happy. What changed? Was it greed?

Then we come to Kickstarters and Patreon, where the real money is seemingly made from OGL 1.0A these days. 5E ushered in a whole new batch of companies who greatly benefit from the D&D brand. Maybe it has gotten excessive. Maybe WotC has a right to be jealous of an industry they helped build up. But, don’t we all grow together? Isn’t there room for everyone at the table.

It’s about family.

I understand WotC is like every other big, slimy McCorporation out there these days. You have hundreds of people that are underpaid and underappreciated on staff. WotC and Hasbro have their big, doofy, “important” meetings where middle management gets to lord their feeble power over the underlings. These people all have families to feed, too. I guess. The top of the McCorporate ladder at WotC seems especially detached these days. They seem more than happy to spend (waste) a bunch of time and money defending Intellectual Property that is going to rapidly fade away into obscurity with the way things are going.

But, the crass changes and insensitive, unfeeling, cold, ruthless business tactics projected by the OGL 1.1 is going to return D&D to the ttrpg industry stone ages. Tough luck for new and aspiring game designers, I know. See, all those independent writers on DMsGuild and all the new or old companies who sprouted up around the OGL are probably going to go away, or go bankrupt when WotC crushes them beneath their McCorporate hee.. Think of all the unemployed, bitterly angry people WotC clearly doesn’t care about. That’s a good look for the D&D brand, isn’t it?

I applied for creative positions at WotC. I noticed I didn’t get hired. Not even a flush letter. Jerks. Grr. Maybe it’s for the best. I’d probably make some of your management cry.

If we’re really back to the dark ages before the OGL, I might consider finding a new hobby. Seriously. We had some big egoes out there before OGL 1.1. It’s only going to get worse. Again, is this really the brand image an “under monetized” D&D wants? Good luck getting more player money on hats and movie sales if hundreds of jobs are lost because of OGL 1.1. Jerks.

Stay tuned next time when I talk about what this does to the TTRPG community. Specifically, we’ll talk about Pathfinder and the OSR movement. You’re not doing anyone any favors, WotC. Take a hint.

Thanks to all of my regular readers for making this especially vitriolic rant possible. At least it feels good to get this sht off my chest. You guys are the best.

Dear Wizards of the Coast…

Not that you care. Not that anyone @Wizards_DnD reads this or anything else the fans are trying desperately to tell you. Out of curiosity, do you think Hasbro is going to be okay with their stock prices plummeting steadily until 2024 when you bring the abomination that is One D&D out to a hostile fan crowd? Your “lifestyle brand” won’t mean sht if the game itself dies.

A letter almost as “Open” as the Open Game License 1.1.

Dear Wizards,

First off, let me just beg you, please don’t sue me. Thank you. Not appearing in court any time soon is high on my bucket list.

Second, let’s chat a bit about this tragedy called OGL 1.1. See, you might not realize the gravity of what you’re doing to fans, players, and content creators. Oh, not to mention you’re offending the heck out of Dungeon Masters. Some of us depend on third party OGL content for livelihood. Others like that content as consumers.

When you don’t put out enough quality content in a given year to keep us all interested, we like to pick up third party OGL content. As a DM, I particularly enjoy monster supplements. The new OGL 1.1 will have provisions crafted into it that will simply cause a lot of third party creators to simply vanish. As much as you hate competition, you’ll also be killing the game of Dungeons & Dragons. Not to mention causing even more unemployment.

See, I know it’ll sound crazy, but some of the third party content creators are big enough to employ one or more artists, editors, and additional designers. I understand corporate giants like Hasbro do this, but smaller companies don’t tie their employees up in endless meetings that only result in a more mediocre product. The OGL forces licensees out of business because they can’t afford the royalties you’re asking or just plain wipe them out using completely unreasonable legal terms or conditions. Hence more unemployment.

Not that you care. Not that anyone @Wizards_DnD reads this or anything else the fans are trying desperately to tell you. Out of curiosity, do you think Hasbro is going to be okay with their stock prices plummeting steadily until 2024 when you bring the abomination that is One D&D out to a hostile fan crowd? Your “lifestyle brand” won’t mean sht if the game itself dies.

But the fans love Wizards of the Coast, right?

After the shenanigans with the OGL? No. NO, the fans do not love you. You’ve single handedly managed to unite separate parts of the D&D fan base into one giant mob with pitchforks and torches. See, some of us have family and friends who are content creators and you’re royally screwing them over. Needless to say we think the terms and conditions in the OGL 1.1 are ridiculous and unacceptable.

You say you’re “under monetized.” You want more money from players. Did you stop to consider what the DMs think of this plan? Clearly no.

See, we don’t just spend time fixing all the mechanical errors and filling massive gaps left by your overpaid staff designers. Some DMs like to collect third party content. Some DMs like to produce third party content because the pittance we make covers the new content we consume. Don’t tell me you hate that plan, too?

Right now, the message we fans are getting is pretty clear. You are asking us, players, DMs, and content creators, to basically hand you free material to publish. I understand you want to squash the competition like Microsoft or Hasbro would, but it’s clear you have no actual clue what you’re doing in the TableTop RPG industry.

I’m just getting started. I’m mad. I’m not going away. I won’t be silenced.

More on this topic tomorrow. Thanks for reading all you non-WotC family. I find this topic of the OGL quite upsetting.

Fantaji Role Playing Game Review.

Fantaji is laid out very intuitively to answer questions veteran gamers might have as they read through the book and get ready to play. It’s not your grandpa’s BECMI D&D game by any stretch of the imagination. In Fantaji, character personality matters. Dramatic actions matter. Story matters. Dice rolls merely determine the ebb and flow of the actions.

I’m astonished this game hasn’t gotten more press.

Fantaji is a Universal Role Playing Game, much like FATE, Cypher, or GURPS. It is the brainchild of Calvin Johns and his crew at Anthropos games. I purchased my print + digital copies from DriveThruRPG.com many years ago. The Anthropos website also has some nice character sheets, cards, and so on for your game. There’s a quick start set available to try out if your group is interested.

Fantaji is a good investment even in PDF form if you want a quick game to play at a convention or a quick pick-up game at the Friendly Local Game Shop. It’s also great for long term campaigns if players are interested enough in the setting and the characters you’re using.

It is written by an expert in culture, specifically ttrpg culture.

Fantaji is laid out very intuitively to answer questions veteran gamers might have as they read through the book and get ready to play. It’s not your grandpa’s BECMI D&D game by any stretch of the imagination. In Fantaji, character personality matters. Dramatic actions matter. Story matters. Dice rolls merely determine the ebb and flow of the actions.

The game uses D10’s only. Players might want to have a few blank index cards, tokens, pens/markers in 4 or so colors. Heck, characters fit on an index card if you really want them to. Anthropos does give players some nice character sheets. Creating a character takes less time than most games, but you’ll definitely want some backstory.

Action and combat are not the same fare as other RPGs.

One thing really stands out about Fantaji is the way actions are handled. Your character’s traits and theme are always “played-to” to gain advantages and/or disadvantages in any given situation. Combat isn’t the same old “I whack you, you whack me. Roll for damage.

Combat, skill tasks or even brutal negotiations are handled by determining the traits effective and rolling a die pool against a difficulty somewhat similar to the way World of Darkness does. Difficulty is always 3, 5, or 8 depending. “Playing-to” the scene’s conditions can also help increase the characters’ Drama pool or decrease the GM characters Drama. Successful rolls allow the player to narrate the damage or outcome of the situation more easily. Few battles need be fights to the death if so desired. The system favors less violent solutions in many situations, making the game very new player and kid friendly.

Board game fans will also have an easier time adapting to Fantaji in some ways. The action resolution and combat are done in a way similar to board game style play. Most players can probably pick the game up within the first hour or two of gameplay. Even though it might look a bit intimidating at first, Fantaji is easy to pick up and enjoy. The designers do an excellent job describing the way play flows and what characters can do on their turns.

The experience system or character advancement is a bit different than what some gamers might be used to. By playing to your character and the scenes traits, the character earns Themes. These themes add up over time and can be spent to improve skills and abilities, etc.

Worldbuilding and being a Fantaji GM is very pleasant.

This RPG is not a minis and big dungeon kind of game. Maybe point-based dungeons would be more in line with the gameplay. As a universal engine, the GM can build any game from Cyberpunk to a Saturday morning kids’ show with it. Many of the examples in the Fantaji book are anime themed, which also works quite well. (This system does so well with anime stereotypes and tropes.)

It is very important to hold a Session Zero before a longer campaign or just a quick primer on the setting used before any Fantaji game. That way the players can know what to expect from their characters’ personalities. Campaign setting makes a big difference in how conditions are overcome, too. Bulldozing through a dungeon; killing the locals and grabbing their loot isn’t always a good way to go.

A quick note about NPCs and monsters. They’re ridiculously easy to come up with on the fly and you can create one in minutes or less if you know what their goals and motivations are within the scene. It makes running games on the fly really pleasant.

There are four campaign worlds presented in the main book. The setting will also determine some of the characters’ abilities or what is available to them, as in most games. The GM has to prepare a little bit ahead if building a new world. The campaigns from the core rulebook are pretty cool, though. (No spoilers here.)

No Fantaji specific OGL on this one as far as I know.

There is no mention of a license or licensing agreement in the book as far as I’m aware. It’s a great game to enjoy with friends, but probably not a good game to sell third party content from. I think that’s okay in this case. Not every RPG need be marketable that way. I might still design a few items or even put together a campaign setting eventually.

Anthropos does have a new game in the works this year according to a source within the company. I’m excited to see what the designers do next. I love the more anthropological and sociological approach to gaming as I have a degree in Sociology and have also spent a lot of time in Anthropology classes. Gaming is what actually spurred me into both writing and the social sciences. Fantaji also flows well with a theatre oriented group.

Thanks for stopping by, Please give Fantaji a look if you want something a little more dramatic and a little less crunchy. It’s a lot of fun. I appreciate you as always.

Three Alternatives to Dungeons & Dragons.

The nice thing about all of the games listed is that there is wide open ground for GMs to convert or create fantasy game settings all their own. The systems are all user friendly and players can roll with whatever they imagine their characters to be. All three are just as easy to learn if not easier than D&D.

I felt this might be a good time to discuss some Non-D&D games.

FATE

FATE. from Evil Hat Productions. This game has a lot going for it and cool artwork. If you love the roleplaying element of D&D, then this is probably a good system for you.

Its easy to learn, easy to run and has cool dice. Honestly, any D6 can work, but their plus, minus, and blank dice are pretty cool. Its another rules lite game where you can go as in depth or as vague as youd like. I love it for its simplicity and adaptability as a writer and as a GM.

There is no officially published fantasy realm for this game (as far as I know,) but with little effort, a plucky GM could probably cook one up in a short amount of time. If nothing else, it would be easy to port characters, spells, items, and so on over to FATE from another game.

Cypher

Cypher by Monte Cook Games. Let me preface this mini-review by saying I’ve sold these guys short for years now. (Sorry MCG family. I kinda owe you one.) Originally, many moons ago, I game up on Cypher and recently one of the staffers at Monte Cook mentioned it on Twitter. I dug my copy out, went over it again, and I honestly have no idea why I disliked it now?

*Also, if you visit the Monte Cook Games website, please look around at some of their other work. They make a lot of great games and supplements for 5E. Some of the staff at MCG are gaming royalty having worked in the RPG industry for decades. They also have a really spiffy social media presence.

The system for Cypher will seem intuitive for most players if they are familiar with D&D or other D20 based games. Roll 1d20, add modifiers, and celebrate (or cry.) The Skill system will also look pretty familiar, so might Effort. Then the system takes a diversion from what one might expect.

Cypher is conceptually deep in places. Character generation is more like FATE in that it is based on what you prefer the character does and how well. There are really no hard and fast classes. Also, cyphers are spells, powers, unusual talents, and other abilities above and beyond the normal.

One of the most appealing features for me is that the GM never has to roll dice. Player rolls to attack vs monster’s defense. Monsters (controlled by the GM) cause players to make a defense roll. The GM never has to pick up the dice, leaving them free to come up with cool characters, plots, and control the flow of the action.

Cypher as a system is derived from the acclaimed RPG, Numenera. While Numenera isn’t really what I’d call a true medieval fantasy game, it does have a lot of neat sci-fi and fantasy elements being set in the far future. It’s a well-loved, expanded, fleshed out RPG that sci-fi and fantasy gamers alike can enjoy. There’s also a Community Content page on DrivethruRPG for those who wish to sell Cypher and Numenera content of their own.

Cypher is a core ruleset, much like FATE, Powered by the Apocalypse, Open Legends, or Cortex. As far as I’m aware there’s no official fantasy setting yet, but with the Community Creator program, there very easily could be one in the future. I’ve got a much more in depth article covering Cypher coming at a later time. Thanks Monte Cook Games for producing a real winner.

Open Legends.

Open Legend by Brian Feister and Ish Stabosz. Like FUDGE, this game is community based and basically FREE. It’s another generic system that does fantasy extremely well. You can certainly emulate other genres with it, as shown in the core book. Mixing genres is easy and practically encouraged.

I was attracted to this game because of its, well, openness. If you want to create your own sourcebook for it, they encourage it! Just make sure credit is given where due. It takes the idea of Open Game Licensing to a new level.

Again, it’s a fairly rules lite, easy to learn game. If you can master D&D 5E, Open Legends is easy and fun to pick up. It’s got the wholesomeness of Essence20 and similar games going for it. Roll 1d20+other dice vs Target Number. The spells and equipment are a bit more fluid in this system. It really does look like what a generic set of core rules should look like.

The nice thing about all of the games listed is that there is wide open ground for GMs to convert or create fantasy game settings all their own. The systems are all user friendly and players can roll with whatever they imagine their characters to be. All three are just as easy to learn if not easier than D&D.

Thank you for stopping in. More to come. Game on.

Fantastic February Writing Prompts.

Create an NPC, creature, or encounter for the prompt listed using the Fantasy TTRPG of your choosing:

Create an NPC, creature, or encounter for the prompt listed using the Fantasy TTRPG of your choosing:

  1. Skeleton.
  2. Deep earth.
  3. Pudding.
  4. Horse.
  5. Sword.
  6. Ant.
  7. Luck.
  8. Spider.
  9. Lightning.
  10. Extreme Cold.
  11. Stars.
  12. Metal.
  13. Chocolate.
  14. Love.
  15. Tissue.
  16. Slime.
  17. Axe.
  18. Passion.
  19. .Troll.
  20. Weasel.
  21. Food.
  22. Goblin.
  23. Ring.
  24. Message.
  25. Clean.
  26. Hawk.
  27. Success.
  28. Dragon.

Valentine’s Day is February 14th. Please remember your special someone.

Open Gaming License 1.1. Here we go.

Basically, the gist of the article points to the fact that the new One D&D paradigm is that WotC wants to be the only company on the block making significant money on the game.

A widely publicised copy of OGL 1.1 from Wizards of the Coast got loose on the Internet.

People are pretty upset right now in the #ttrpgcommunity. People have been using the OGL 1.0 to create 3rd/3.5, and 5th Edition content for Dungeons & Dragons since the year 2000. It looks like WotC might be driving one of the last nails in the proverbial coffin.

This news comes following the flap in December 2022 over whether or not there would even be an OGL and accompanying System Reference Document for One D&D, the newest incarnation of the game. (But don’t call it an “edition” around WotC.) Fans were loudly upset and #OpenDnD began gaining traction. Other creators of third party content simply stated they would continue to make materials (and profit) off of 3rd Ed and 5E products. Wizards finally put out a statement that there would be a new OGL and SRD to go with One D&D in an attempt to connect with their customers.

Please don’t sue us?

The tune at Lawyers of the Coast/Wizards of the Court is rapidly changing to ligious and stupid (in my opinion) as of the wording reportedly in OGL 1.1. The Gizmodo article found here points out that legal language aside, WotC wants to squash third party competition. It’s not pretty.

Basically, the gist of the article points to the fact that the new One D&D paradigm is that WotC wants to be the only company on the block making significant money on the game. Companies such as Troll Lord Games, Paizo, Kobold Press, and others who have been making OGL content for over twenty years in some cases, are going to be expected to find another system/game because D&D will simply not be commercially available to them.

I think the WotC McAttitude is that third parties should make all the free content in the world and distribute it to promote the game like the drooling fanboys and girls they think we are. It’s okay to promote D&D and give them money, but WotC doesn’t want anyone significantly profiting from the game except for WotC.

It’s beginning to look a lot like 4th Ed everywhere I go

D&D 4th Edition gets a bad reputation everywhere not just for its mechanics; not just because entire iconic classes were initially removed; not because it looked like pen and paper World of Warcraft; not because of its hellishly slow combat; but because there was almost nothing that could be done about it from the fans’ point of view. Back then WotC had plans to build a massive website, digital platform, and Virtual TableTop full of microtransactions. It would have probably worked had it not been for the tragedy that befell the two lead designers.

But, WotC opted for a very specific, closed, unapproachable game license that very few companies even tried to get involved with. This is similar to the beef I have with Pinnacle’s Savage Worlds and a few other companies in the #ttrpgindustry. To loosely paraphrase these companies, “Don’t use our stuff unless you submit it and we eventually getting around to approving it (Or running to the photocopier and then not approving it.) Do anything on your own and we’ll take you to court.” But they still offer up some game licensing. yay?

There truly was an era when WotC spent a lot of time in court pursuing their Intellectual Property rights. At the time their attitude was they wanted to be the only ones making money off D&D. As a result Pathfinder 1E from Paizo actually took the number one slot in the industry for a while. When D&D 5E happened, WotC not only gave us an OGL again, but created the Dungeon Masters Guild on OneBookShelf.com, the owners of DriveThruRPG. And that was pretty cool up until all of this talk about the language in OGL 1.1 that sounds a lot like the 4E GSL that was friend to no one.

It’s all about the Benjamins, Hasbro.

WotC made it ridiculously clear in their message to stockholders that D&D is becoming a “lifestyle brand.” The brand is reportedly “under monetized” and they want the focus to be on the players spending more money. Honestly, they talk about us like we’re all walking dollar signs and I hate it. It’s one of the things I detest about corporate America and I really hate it in my hobby.

The wasn’t a lot of talk about the GAME of D&D in that little press conference. Even OGL 1.1 gets into non-game issues such as NFTs and VTT licensing. For crying out loud, they’re even talking about cracking down on Actual Play podcasts and streams. Their poster child, Critical Role, might even have to start coughing up the big bucks to WotC in 2024. (*I take back everything bad I ever said about Matt Mercer and CR. Sorry, family.)

What frustrates me even more is Dungeon Masters, who allegedly make up a large portion of the game’s revenue, are basically being left out of much of the conversation. I think WotC believes that we’re just going to fall in line and buy everything regardless. If I’m being realistic, that deserves the middle finger from me and many other DMs out there. Supposedly there was already a shortage and now they’re kinda shtting on us? Really? Hmm…

Let me deepen the conspiracy a little.

Supposedly, WotC is rewriting the Dungeon Masters Guide to make it friendlier for new DMs. What if that just looks like a tutorial for the online platform. They’ll say something like, “Don’t stress over game mechanics and scary math, kids. Our virtual tabletop has you covered.”

I think WotC expects DMs to just show up and buy whatever module is newest on the site along with all of the virtual (Unreal Engine) dungeon terrain or furniture, virtual monster minis, and NPC skins to run one module. “DMs act now and get this VTT Ancient Red Dragon for just $24.99 while it’s in the shop for a limited time!”

You want me to really make it worse? I’m not trying to fearmonger and this is not established yet, but… What if? Just WHAT IF WotC decides to convert all DMs into players?

What if WotC decides an AI can run the game and they don’t need DMs any more? That way they can squeeze even more money out of all us players. It’s not us writing our own adventures, creating our own worlds, and making it our game. It’s their game, their platform, their world, their AI and we’re just walking dollar signs to them. The Unreal Engine is the basis of the popular First Person Shooter video game, Fortnite, after all.

Now, what about third party publishers?

You can word the OGL 1.1 any freakin way you want. If no one is creating content with intentions of making money, it doesn’t matter. As long as my website does not make a single dime directly anywhere on it, I can give away as much free gaming content as y’all can take in. True story. Love you all. (*A while back I even had that conversation with Goodman Games and that’s how I explained it. They’re happy. I’m happy.)

WotC seems to (stupidly) think that we’re going to go sign some agreement and register our content on their OGL website. Pfft! Who they kidding? I might just be done with D&D after this as far as they’re concerned.

My real concern is for all of my friends and #ttrpgfamily that are making third party content of DMsGuild.com and DriveThruRPG.com . I know one creator who is already scrambling to pull all of the D20 rules out of her newest creations. Why try to bank on a license if WotC can randomly revoke it on a whim? It’s not worth it to many of us. Plenty of other games systems to be found or created.

I’m just talking about the small entities. WotC isn’t demanding much from anyone clearing less than $50K per year. We still have to register to receive their stamp of approval, but that’s about it. I feel really bad for the Kickstarters that break $750,000 before they finish. Troll Lord Games, Kobold Press, and others are really going to get hit hard. They would do well to adopt a new system such as Powered by the Apocalypse or some other game engine designed to go with others’ settings.

What about DriveThruRPG and the DMsGuild? WotC seems bound and determined to monopolize the fantasy RPG market. The wording of the new OGL 1.1 makes it sound a lot like they don’t want anyone squatting on their profits. They want to crush their competition, not support it. Remember how Roll 20 merged with OneBookShelf last year? (The biggest VTT and the biggest PDF/Print On Demand vendor?) Yeah…

Conspiracy time again: What if WotC pulls all their classic material from all the other editions and products over to their own website? That leaves OneBookShelf high and dry. WotC may very well do the exact same with the DMsGuild. Why make some profit and share with OBS if they can make ALL the profit with a little teensy cupcake for the creator over on the D&D website. Between the rather harsh wording of OGL 1.1 and their seemingly new cutthroat attitude toward making money, WotC might crush all of the other VTTs on the market and force them to only show non-D&D, non-OGL D20 products which are a fraction of what is offered for D&D.

I sure hope One D&D is the coolest thing since sliced bread to make us want to buy into it or…

I’m doing my utmost to remain optimistic.Things could potentially still turn around for One D&D. Maybe we’re not screwed yet.

I’m sure my pleas fall on deaf ears at WotC as always. I’m sure the internet naysayers with say I got it all wrong. But, as Battlestar Galactica and The Matrix both pointed out, “This has all happened before, and it will all happen again.”

Back tomorrow with more. Thanks for being here again.

Going Analog?

This website, this blog, is my baby. Every day for the last 276 days in a row I write articles regarding things I am passionate about. A lot of them tend to involve dice, miniatures, printed character sheets and books.

A couple of well known D&D YouTubers have suggested a split may be coming with the One D&D.

Strange for a game that is supposed to be uniting all of nerd-dom under on “lifestyle brand” banner. Of course, I’m talking about Dungeons & Dragons, the world’s most well known and theoretically most played RolePlaying Game ever to exist. Owned by Wizards of the Coast and soon to be in a new incarnation as of 2024.

We’re basically spending 2023 in a weird sort of limbo between 5E and One D&D. This even feels like the gap between 3.5 edition and 4th. (*Oh, ye dreaded 4th.) We don’t know what’s really going on with One D&D beyond what WotC tells us and the mounds of growing speculation about the game.

We do have some playtest material for One D&D, and a survey to go along with it every time. But are the developers really listening to us? Time will tell, I guess. Personally, I think the whole “book” is already in the proverbial can and WotC is spoon-feeding us tiny bits to keep everyone interested and talking about the brand.

We know WotC is planning to build a key digital platform for One D&D.

My opinion- I think WotC is subtly hinting that maybe we’re not going to see much by way of print books in the new edition. What if they had all of the rules, possibly only available in chunks on their website. D&D might start to strongly resemble Fortnite. (*The new digital D&D is slated to run off of the Unreal Engine, also used in Fortnite.)

Want to play a cleric? Subscribers pay $.99 and get a free cleric skin to go with whatever species they’ve chosen. The spiffy Marina the Elf skin is in the shop for $4.99 and you can get her staff for 500 Dragon Gems. You can get a deal on cleric spells because we need more healers for raids. (Oh, wait. That’s World of Warcraft or some other MMORPG) Everything in One D&D is likely going to revolve around microtransactions and subscriptions. They want to squeeze players for every dollar.

That’s where the “experts” say the divide will occur.

I’m not trying to start an argument with the two YouTubers I listen to quite often when it comes to RPGs. I have the utmost respect for both men even if I don’t entirely agree with their approach and apparent attitude toward the new edition of our favorite game.

The great split in D&D might possibly revolve around the new digital age we find ourselves entering in 2024. We’re getting an all new Open Game License (* Which many of us agree that “open” is not the correct term for what WotC is doing.) The great divide might be the players and maybe Dungeon Masters moving to the new digital platform and all of us who stay analog, sticking to prior editions or #OSR retroclones. (Old School Essentials, Basic Fantasy, Swords & Wizardry Light, etc.)

But, hey. Where would the TTRPG industry even be without some kind of separation and duality? I think what WotC means by not acknowledging prior editions is they don’t want to hear about anything prior to 5E. What’s worse is they are now going to have their hands in the pockets of anyone making more than $750K per year. (*So, big Kickstarter companies and bigger name publishers such as Troll Lord Games, Kobold Press, Paizo Inc, and others.) WotC wants to monitor anyone making more than $50K per year and then they start expecting a percentage in royalties as of 2024.

A lot of people are already saying, “Screw this” if that’s what the game is going to come down to. WotC doesn’t make money from all their microtransactions and web subscriptions if all of us stay on the Table Top portion of the RPG spectrum. That’s how the hobby started.

I love the Internet, but my hobby may soon be analog.

This website, this blog, is my baby. Every day for the last 276 days in a row I write articles regarding things I am passionate about. A lot of them tend to involve dice, miniatures, printed character sheets and books.

Third party publishers of D&D materials will keep going even after the the current OGL is rewritten. People will continue playing the same games offline. D&D at its core is a gaming engine. News flash- there are other engines.

One YouTuber has even gone so far as to suggest you don’t even need a gaming license to copy the game mechanics as long as you’re careful to avoid trademarked names. We can still roll a d20 to determine outcomes, have stats named Strength, Dexterity, etc. And other than changing up some nomenclature and adding a few semantics to avoid distinctive likeness, we can create our own game. This is why Pathfinder and the host of aforementioned retroclones work.

My advice is; if in doubt about the legality of anything you’re going to print- Please, please, please consult an actual lawyer first. It might not be cheap, but still less than a lawsuit. Remember, WotC still retains a crew of crack ninja elite hit lawyers who love to crush the hopes and dreams of game designers and would-be world conquerors. (We don’t want them to become Wizards of the Court or Lawyers of the Coast again. Oof.) Please don’t just take the word of some blogger or some kook on YouTube for it.

Pen and Paper gaming might be the future.

The hobby of RPGs was derived from miniatures wargaming for the most part. That meant a lot of guys created a games based around painted lead miniatures. (*Ever wonder why some of us older guys are crazy? We licked the brushes while we were painting…) They didn’t have the Internet back then. Pencils, rulers, graph paper and painted lead miniatures were the order of the day. Maybe some cardstock terrain in some cases, too. No 3D printing, no PDFs, and there were definitely no microtransactions or monthly digital subscriptions.

While virtual gaming became the rule in 2020 due to the Icky Cough-Coughs, we’re getting back to in-person games now. Thank goodness. I do some solo gaming as well as on occasion with my wife and kids. I could literally live off the grid in some cabin and be just fine with pencil and paper. I’d miss the interwebs, but yay peace and quiet.

I find it highly likely we’re going to see a lot more in-store or convention gaming between now and 2024. A lot of people might stick with 5E. We spent this long working the bugs out and playing it. Why switch over to something that is going to potentially cost a small fortune every month.

I like tangible books. I love the look and feel of dice. I haven’t bought a new miniature in over a decade. As long as my group is cool being analog? We’re probably going to stay analog. I still have PDFs that I may print off from time to time or read while I’m out of my man cave. But let me assure you they are not essential to my gaming hobby.

Thank you for stopping by. I appreciate you as always. Have a great day.

New Fantasy RPG Campaign Worlds?

D&D needs a new name, a fresh face, and lots of room to explore in the setting of its next incarnation. Right now the Fortnite Island is probably more recognizable than Forgotten Realms. Homebrew is great, but Wizards of the Coast can’t really build an entire lifestyle brand based on homebrew, can they?

Giving some thought to worldbuilding again.

The other day I was looking over my bookshelves at many of the old, mostly D&D, campaign settings I used to run or at least borrow heavily from.

Birthright
Dark Sun
Planescape
Greyhawk
Forgotten Realms
Kara Tur
Al Qadim
Ravenloft

Sovereign Stone
Dragonmech
Dragon Star
Kingdoms of Kalamar
Etherscope
World of Warcraft
Everquest
Earthdawn
Steampunk D20
Iron Kingdoms
Legend of the 5 Rings
Legend of the Burning Sands
Midnight
7th Sea.

I think that was most of it. Each one of those campaign settings has at least one cool feature that makes it unique and entertaining. Some of them have been brought back for a run under 5E, still others continue to thrive on their own unique systems. What sticks out to me is that every name on the list was a pretty sweet release when it first came about. Plus I never met a campaign setting I didn’t like or at least give a chance.

What about new titles during the 5E years?

I might be alone in this, but Wizards of the Coast hasn’t dropped a new campaign setting that has stood out since… 3.5E? Maybe? Generic fantasy settings and homebrew are great and all. Sure, there have been some pretty spiffy third party 5E supplements. But has there really been a brand new 5E setting that went much further than a big Kickstarter? Has there been one that everyone said, “I have to play this?”

Grim Hollow was talked about quite a bit when it first came out. Even Critical Role’s Exandria setting hasn’t made a huge splash the same way Planescape did. Yes, CR is popular, but what about Exandria? Even as overplayed as Forgotten Realms was, there was still some wiggle room to find adventures and people talked about it.

As a side note, I might not love Golarion as the setting for Pathfinder, but King Maker looks pretty sweet. If I ever have money again, I so want to invest in the new King Maker and run it. Paizo is at least trying to build something cool. It’s the closest D20 has come to Birthright in a very long time.

If WotC is complaining about “under monetization” then why do they keep rehashing the same old material?

Yes, we’ve heard the spiel out of WotC about how they want to monetize the player base. We know Dungeon Masters supposedly spend all the big bucks on books and supplements. (We kinda have-to because not only are we running things, but because sometimes shifty players like to quote out of poppy new rulebooks…) We also know from history that DMs tend to be the ones to buy campaign settings.

WotC has an inkling of a good idea right under their noses and I’d bet they haven’t thought much about it. Eberron was a 3.5, 4E and 5E setting. But for 5E, they released a player’s guide outside of the main Eberron setting book. They did the same maneuver for Ravnica, too if I remember correctly. Basically the player’s guide was a somewhat toned-down version of the larger campaign guide to give players enough information to make characters and play in a lush world without having to read all of the DMs lore, stats, and NPC info. It’s a good idea for players to have, save work for DMs and costs about half what the setting book cost. Win-Win, in my opinion.

Eberron breathed new life into that old 3E D&D brand. People went bonkers over the submission contest leading up to WotC discovering Keith Baker. Truthfully, I think Keith was onto something. They keep bringing it back. It’s a solid setting even if it’s not exactly traditional Western medieval fantasy. But maybe that’s exactly what is needed.

When do we get a new “official” setting?

Heck, when is somebody going to drop a new “official” fantasy setting for D&D? I know what I’d like to see in a fantasy setting, but there’s a lot going on and I’m still not sure it would ever catch on. Yay homebrew, but it would be nice if several thousand people had the book (or boxed set) in hand and were discussing it. When are we going to go online and see full message boards talking about campaigns and official lore drops from this new setting? When is something going to catch on that even makes D&D Adventurer’s League have to branch off?

This radical-ish new approach to D&D becoming a lifestyle brand is lacking seasoning. There’s no real flavor beyond “Nerds roll dice.” This new movie comes out. Where’s it set? In Dungeons & Dragons.

Okay, where’s it set within Dungeons & Dragons? In, uh… D&D world? D&D Cinematic Universe? Does anyone remember the original D&D movies “cinematic universe?” Please dispose of your own barf bag when finished, if it’s even that remarkable.

The car commercial featuring the kids from the 1980’s cartoon had more clout than the D&D movies. Pretty sad. I’ll take Venger and Tiamat over Damodar and that uh, mage guy Jeremy Irons any day, though. At least the cartoon had a storyline.

They really, desperately need a new setting for D&D.

I’m sure Ed Greenwood would love it if Forgotten Realms becomes the star campaign of yet another edition of the game with One D&D. Personally, I think FR has been flogged to death. I’m sick of Elminster and that Drow named Fritzz or whatever. (LOL.) It’s been done to death. Everyone has to much stake in the old properties of FR, Greyhawk, and Dragonlance to work as a flagship campaign setting.

One D&D’s writing team had better be thinking long and hard about a brand spanking new campaign setting beyond “generic fantasy.” A lot of games do generic fantasy as a setting with their shiny, cool, sleek, well-tested rules systems. Go ahead and name a few. I’ll wait.

I say new D&D not-edition, then new fantasy world setting that highlights the iconic trademarked D&D monsters. If WotC wants stuff to put on a t-shirt, video game, TV show, movies, and D&D the toilet paper, then come up with a never-before-seen campaign world. And it needs to have room to explore. There is no point in adventuring in the same stale campaign world that has been limping along in every edition since the 1980s.

Right now the Fortnite Island would work better than Forgotten Realms. I mean, “forgotten” is right in the title and who wants their game to be forgotten? At least most gamers recognize Fortnite and maybe know a little about it. Unreal Engine is the new digital landscape of D&D, btw.

I have more ideas, but I’m keeping them for my homebrew and maybe published campaign setting. Thanks for stopping in. I appreciate you!

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