Where I Think One D&D is Headed.

Hey, Cynthia Williams- Give me a paid gig running D&D in a castle somewhere, and I’ll shut up about your company and delete all the mad smack I’ve ever talked about you. (*LOL!) I mean, I’m at a stage in my life where money is good, too. Just don’t try to pay me in WotC product because, um, I uh hate to tell ya it’s not terribly popular. Seriously, have ya boy Kyle Brink get in touch. Let’s see what we can work out.

I wish Dungeons & Dragons had a bright future ahead of it.

Alas, I think it will get worse before it gets better. I mean, we’ve survived other edition changes. What makes this one different?

It’s simple really. Other than 4th Ed, no one has tried to officially integrate a Virtual TableTop environment into the game. To me, One D&D looks like an attempt to turn D&D into a video game. Straight up.
It’s as if Wizards of the Coast no longer cares about the tabletop market. This latest incarnation of the Druid recently released looks like it came almost straight from World of Warcraft. But they kinda left out Feral for some reason. But, if you played Moonkin or Restoration? It’ll look pretty familiar for the most part. Shoot spells or heal. Those are basically the options presented in the latest Unearthed Arcana “playtest” document.

I think we’ll still get our “nostalgic” content in the form of a physical Player’s Handbook, Monster Manual, and Dungeon Master’s guide. Then comes the hideous Internet abomination that will be the One D&D virtual site, whatever they end up calling it. Oh, but it uses the Unreal Engine, just like Fortnite.

But Fortnite is a video game. That’s not the same as a TTRPG. Right?

From Fortnite.

I’m going to predict, and this isn’t a conspiracy theory, that the new D&D VTT is going to be indistinguishable from any MMORPG except maybe for the speed at which it moves. Maybe they’ll give us virtual dice to roll, maybe they won’t.

Okay, now I’m putting the tinfoil hat on for a minute.

I’m predicting (again) that WotC will control most or all of their own PDF and ePub sales. I’m predicting their physical copies will slow down dramatically in 2024 and trickle out 1-3 books per year at most afterward. Meanwhile all of their electronic sales will blow up huge on the VTT or at least that’s what they want to have happen.

It’s going to reach a point where there won’t be updates, expansions, or sourcebooks for any physical material. But there will be tons and tons of microtransactions available online. Imagine paying $1.99 for a handful of new monsters complete with their “miniatures” on the VTT? Maybe they’ll throw in a PDF for another $.99 for all the dinosaurs like me that would still be reading stuff. If VP Chris Cao has his way, that’s where it will begin and end.

I think WotC will eventually be incredibly successful with the new VTT (video game) or the thing is going to bomb hideously, costing them millions. I think if the VTT goes to pieces, Hasbro is going to cut their losses. D&D will be reduced to a boxed set, like a board game. If they’re feeling generous, we’ll keep the PHB, MM, and DMG but very little else by way of official content. They may hit a financial hurdle so high the only way to cross it will be to turn everything but the core rules over to the fans and rely on us to create all of our own content.

Truthfully, I think that’s where we’re headed for those of us who want nothing to do with the VTT. There will be the TTRPG crowd. We’ll play in person, at conventions, maybe in Friendly Local Game Stores (if they survive.) Our online games will be on VTT platforms WotC hasn’t run out of town or bought out. We will probably be supporting everything but One D&D. Old School, Pathfinder, and indie games galore will be the order of the day. It’ll look like D&D, but…

Just wait, it gets better.

My best educated guess as to why WotC caved on the Open Game License debacle and surrendered the SRD to CC-BY-4.0 is because they know they have a deal in place to monetize it. My guess? They’ve either bought OneBookShelf entirely or they’re going to move DMsGuild over to their own web platform. Again, my opinion, but it just seems such a logical move for them.

We already know WotC cut a profit sharing deal with Kickstarter during the OGL 1.1 scandal. I seriously doubt anyone has renegotiated the deal since. OGL 1.1 was a signed, done deal for some creators. Not everyone turned it down as far as we know. Because of all the NDAs involved, especially for anyone who signed the bloody contract, we’ll never know for sure what was said.

My other hypothesis is WotC is looking for a way to convert Patreon users to their own platform OR they’re going to cut some kind of royalty deal with the company. When Cynthia Williams said they were going to monetize players? My guess is they are working to monetize anything and everything they can get their grubby little hands on. Hasbro/WotC aren’t stupid, but I’d definitely say greedy. Time will tell if I’m right.

It’s already in the can.

I stand by my statement. WotC already has One D&D ready to go on paper. All this playtest survey stuff? It’s all smoke and mirrors. If anything, they’re taking the feedback to adjust the print version of the game at most. WotC has always been transparent about the fact that the VTT is their main impetus. It’s taking a while to feed all the data into the Unreal Engine and line up as many platforms, apps and even consoles as they can. That’s not fast or easy.

The VTT will likely be ready to roll in 2024. Oh, sure. We’ll get a big, shiny rollout. Much like the announcement of One D&D, we’ll get renowned community figures and “designers” telling us how great this thing is. Those same people are going to keep telling us how great One D&D is right up until they can’t ignore their own dumpster fire.

Hey, Cynthia Williams- Give me a paid gig running D&D in a castle somewhere, and I’ll shut up about your company and delete all the mad smack I’ve ever talked about you. (*LOL!) I mean, I’m at a stage in my life where money is good, too. Just don’t try to pay me in WotC product because, um, I uh hate to tell ya it’s not terribly popular. Seriously, have ya boy Kyle Brink get in touch. Let’s see what we can work out.

I’ll just leave that here.

We all know some of my WotC rants. The end is nigh or something. Truthfully, I dunno where it’s all going to end up for sure. I’m speculating based on what has happened with prior editions. They’re going to do what they’re going to do regardless of what fans say. To an extent, they’ve already done it.

Thanks for stopping by. It’s great having us here as a community. I appreciate it. Remember, we’re all in this together. Maybe back to some TTRPG stuff tomorrow.

The Length and Breadth of OGL 1.0a

I know I’m just a simple guy with a blog. I still dream big dreams of writing that award-winning, best selling RPG adventure module, new sourcebook, or a campaign. I want to make a little money to help my family out and maybe invest in more gaming books. Honestly, I’d settle for some street cred amongst my fellow game fans and a bit of side cash.

I was recently reminded how many games rely on this thing.

I’m a TableTop RolePlaying Game nut from wayyy back. I live for TTRPGs these days. Ever since becoming unemployed, they’re one of the handful of things that keep me sane. The recent Dungeons & Dragons Open Game License flap with Wizards of the Coast has me pretty concerned about the future of my hobby.

TTRPGs have really been more than a hobby to me ever since I ran my first D&D game at the age of 10. My friends didn’t want to be Dungeon Master, so they taught me the game and then basically turned it over to me. It just kinda stuck. I was hopelessly and irreversibly hooked. Not in a negative way. I mean, there were way worse things I could have gotten hooked on.

Decades have gone by. Editions of D&D have gone by. I’m still up to my eyeballs in game books both in print and pdf. When the OGL scandal broke, I took stock of just how many 3.5 and 5E books I rely on. Turns out, quite a few.

The fantasy outside of the fantasy.

I’d be willing to bet money a lot of aspiring DMs/GMs probably dreamed of working for T$R back in the old days. (*The good, original T$R with Gygax and Co, not that other new thing we have nowadays.) Seriously, a lot of my heroes were RPG designers back then.

Many of the original T$R crew have moved onto greener pastures. Rest in Peace. But many of the second and third generation T$R guys are still going strong. Unfortunately, some of them passed from the golden embrace of T$R into the hands of Wizards of the Coast, but they’ve since gone onto great things. Sadly, most of the old school crew no longer works for WotC, and it really shows.

It used to be pretty tough to break into the industry as a writer. I’ve talked about this in previous articles. It was kinda the wild west when it came to RPG design. You either knew somebody and got in with an established company or created your own game/publication and hoped to survive. There was not a ton of cash in the industry then. It was more about (nerd) prestige.

Times have changed since the 80s and 90s. The Open Game License from Wizards of the Coast changed everything about the industry and the hobby, too. Entire game companies sprouted out of the OGL back in the day. Many of them are still around in one form or another. The industry went from “Tough break, kid,” to “Look what I made with the OGL, Ma!”

Anything from an entire genre-spanning RPG to a single D&D adventure could be created quick and dirty and thrown up on one of the various distribution sites for a pretty reasonable percentage, even for free. People started making enough to buy more gaming books just by producing their own character sheets and such. Talk about a great time to be in the hobby!

The stuff I want to be creating and for whom.

Pathfinder 2E. and/or Dungeon Crawl Classics. were top of my list. What’s Old is… would be fun, too. I also love ICONS from Ad Infinitum. (*I’m a big Steve Kenson fan.) Index Card RPG is great. D&D 5E or one of its many derivatives. (No link needed.)

I could literally name companies and/or games all day that I would go to work for tomorrow if they were hiring. Probably not WotC because I hear their management is awful and the employees are miserable. Of the games I listed, Pathfinder and DCC grew out of the OGL.

Why is that a problem? If the OGL gets deauthorized as WotC is incessantly pushing for it, there won’t likely be a free flow of content from any former OGL products or companies. I’m not even honestly sure how much I trust third party product distributors such and DriveThruRPG or even DMsGuild.com any more. It’s not that I have issues with OneBookShelf specifically, but the ability to keep producing D&D OGL 1.0a content might become severely limited in the very near future.

Genuine concern for what lies ahead.

I truly fear for Paizo Inc, Goodman Games, Troll Lord Games (Frog God and Necromancer games included) and even Old School Renaissance companies such as Necrotic Gnome. This is not a good time to have a 5E book or even a retroclone of D&D in the works. Sure, we can still probably print the old stuff, and that’s great. (*WotC has sort of assured us the old stuff will remained untouched for now.)

But what happens when Paizo goes to put out a Pathfinder 2E sourcebook after OGL 1.2 (or whatever they’re calling it today) takes effect? Companies could suddenly find themselves in court with Lawyers of the Coast in a big Intellectual Property dispute. No one wants that, except maybe Hasbro.

The panic created by this OGL mess alone has been enough to cause a downturn in the #TTRPGIndustry. Suddenly massive hoards of product has gone on sale by third party publishers to get what they still can while the OGL is still intact. Meanwhile, other projects are being scrapped or revised to include non-WotC OGL systems. It’s sad because a lot of freelance writers and artists are out of a job. With no money coming in, it’s hard to support a hobby or pay rent on time.

The McCorporate stooges at WotC just don’t get it.

They’re already done some serious damage to the industry with the leak of OGL 1.1 the legal abomination. Now the #TTPRGCommunity is squabbling amongst itself in places over information leaks and who’s telling the truth. Personally, I think it’s all intentional. I think it’s part of WotC’s plan to take over the industry and squash their competition completely.

They don’t see the OSR movement. They don’t see other TTRPGs that aren’t D&D. It’s rumored that one of the WotC/D&D execs has never played the game. He thinks it’s a MMORPG computer game or something. (*Sad.) They don’t see people at other companies or independent writers just trying to get by. I have doubts as to whether or not WotC execs ever dreamed of being anything beyond money-grubbing corporate weasels.

The WotC execs also don’t see all of the third party companies in the industry and the families that depend on their income. WotC execs don’t have to wonder if their next paycheck will come or how much it will be. They don’t see the drop or panic in third party sales. The fans do, but when has that ever mattered to Hasbro/WotC honchos?

Rumor has it that WotC employees are straight-up miserable, especially at the lower tiered echelons. Opinions are solicited, but honesty is not welcomed from the lower ranks. Even some mid-upper level people are allegedly scared to speak up about the OGL or any of the One D&D stuff. Some employees have even agreed that management can be draconian and thoughtless at WotC.

Who’d want to work like that unless nothing else was available? Imagine landing a dream job working for WotC making D&D a reality? Only to find out that it’s just as miserable or more so than working for McDonald’s? It’s bleak.

Maybe the instability was all part of the plan.

Yes, the Tinfoil Hat Society has arrived at the party. Again we see a fine line between absolute intentional genius Machiavellian planning or utter blunt stupidity. I’m banking on the genius side, myself. Hasbro/WotC execs are a lot of things, but stupid ain’t usually one of them. I might not like or agree with them, but I do low key respect most of them.

The other problem that I keep coming back to the OGL on is the WotC rumor mill. $30 subscription tiers to their new Unreal Engine Virtual “Table Top?” Not impossible. Even if the rumor was false, WotC could just as easily circle back around and jack up the price later. All they want to do is drain our wallets. I don’t even think the product matters in some cases.

I think the ground above Mr Gygax’s grave is getting warm from all the spinning beneath it. All of us dreamers are living the disappointment that comes with the OGL controversy and TTRPG market instability. Some people are abandoning their Actual Plays, YouTube careers, and even campaigns over this OGL nonsense. It makes me sad to see fans going from this hobby. But, a certain Wizards of the Coast exec allegedly wants an all-digital platform because he sees D&D as a video game.

If WotC thought the canceled D&D Beyond subscriptions were bad, wait til they see what happens to the new Honor Among Thieves movie. There’s already a boycott movement going for the movie. There are already boycotts going on Hasbro products. It’s going to get worse before it gets… somewhere? (*I can’t say “better.”)

Here’s where I sit.

I know I’m just a simple guy with a blog. I still dream big dreams of writing that award-winning, best selling RPG adventure module, new sourcebook, or a campaign. I want to make a little money to help my family out and maybe invest in more gaming books. Honestly, I’d settle for some street cred amongst my fellow game fans and a bit of side cash.

I feel pain for people announcing 5E projects right now. I wouldn’t want to be in their shoes. Yes, better now than when WotC ruins the OGL, but what happens if the D&D fan base dries up due to all the McShenanigans going on inside WotC? What happens to the companies that once relied on the OGL as their primary means? Obviously small companies aren’t going to want to hire freelancers right now. That just leaves the other option.

Not gonna lie. It feels like 1996 all over again. The best option for doing much of anything in the TTRPG industry is going to revolve around independent efforts published on my own. I intend to find a workable OGL from another company or work with some sort of core rules tied to a Creative Commons License. The only major difference now is the pdf market makes things a little easier.

#OpenDnD

#DnDBeGone

#StoptheSub

#DnDONE (Emphasis on “DONE.”)

#BoycottHonorAmongThieves

#BoycottHasbro

Thanks for stopping by. You really are part of my #ttrpgfamily if you’re here reading this. Game on. Keep gaming. Things are changing. Let’s stick together no matter what.

This Can’t Be Real

Yes, I’d rather be running a game or writing one. Sure, who wouldn’t like a big ol’ salary and an office. That’s what we’re told is the dream in capitalist society at a very young age. It’s just not my particular jam. But this job is supposed to be “Head of Creative (Dungeons & Dragons.)” For cryin out loud, the last three words in that title say it all. Creative. Dungeons & Dragons. That’s my dream.

This job would be a dream come true for someone.

I’m still not 100% certain this isn’t a hoax or some kind of ruse to get people hyped up about One D&D. Something seems terribly off to me about this. My other thought is that they’ve probably already made their selection, but had to post the position publicly as some sort of McCorporate legal formality.

It’s been suggested by a former WotC employee that the public posting is just a formality and that the post is already filled. As a former employee of a big, scummy company myself, I’ve seen this type of behavior already. I feel it’s somewhat sickening. Why torment potential job seekers in this manner? It borders on cruel, even sadistic.

Here’s a link to the full posting:

https://boards.greenhouse.io/wizardsofthecoast/jobs/6517250002?fbclid=IwAR100Ed4L65Rxva5bnenZryLFn1FlikyBPAwNlbK0rbDKG2GYFNuI0dkFNM&mibextid=S66gvF&s=09

The posting describes a lot about the job, and some of what they’re planning for One D&D.

I’m fortunate in that I’m a small blog, of no real consequence to Wizards of the Coast or Hasbro. I doubt they’ll notice a tiny mite like me nipping at the heels of the McCorporate mega giant that they are. It’d be just short of a miracle if I hear back on the application I sent. I’m sure I’m one of hundreds, if not thousands of would-be applicants.

I wonder if they even blinked before they deleted my application. I mean, tell me they didn’t already have this filled. And what tabletop gamer in his/her/their right mind wouldn’t want this job? Here: put together One D&D and possibly a bunch of stuff to go with it.

The last bullet point on the list makes me crazy above all the rest. I’m sure every Old Grognard in the gaming community probably thought much the same. Tell me you’re discriminating based on age without actually discriminating based on age.

“Grow and evolve our IP to attract new audiences, including younger demographics…

Maybe my grasp of McCorporate speak is rusty, but that sounds a lot like they don’t want anyone over the age of 35 in charge of this thing. I’ll be curious to see who they had picked out for this thing. I’m sure it’ll be a fresh young face, right? Maybe I’m old and going a bit daffy with age, but I really don’t feel like I’d be a good fit.

That line about “Create a team and IP that is rich, diverse and constantly evolving…” made me laugh, too. In other words, they don’t just want the same old white guys doing the same old medieval European stuff we’ve been doing for the last almost 50 years. Which is great, but in terms of a hiring qualification? WotC was an Equal Opportunity Employer last I checked.

It’s the Internet, I’m sure someone will correct me if I’m wrong.

But wait, there’s more:

If the job description wasn’t nauseating enough, you should see what they want for qualifications. Dear God, they practically want someone ready to step in as head of Hasbro, much less D&D. You know what they say about the Internet- If it sounds too good to be true, it is. This is a fabulous example:

The thing I find most incredulous about this whole list of requirements is that they want qualifications that none of the original founders of T$R could have possibly possessed. It almost sounds like they want a PhD in Business and 10+ years in charge of a Fortune 500 company and oh, have you maybe heard of Dungeons & Dragons 5E. (*Notice not a word about prior editions.)

It sounds to me as if WotC doesn’t want anyone they haven’t already groomed for this position within their own ranks. Disgusting, if you ask me. McCorporate favoritism or even nepotism at its most nauseating. It’s almost as if the “Creative” part of the job is the furthest thing from their minds.

If this is what WotC wants for their company, that’s on them. It’s their call to make, sure. What I find most disturbing about everything in this job listing is what it says for the game. To me it sounds like screw anyone who isn’t totally up-to-date with their corporate mindset, culture, and part of the new generation of D&D. (*Again I say tell me you’re discriminating on basis of age without telling me you’re discriminating on basis of age.)

Damnit. It’s about the game. The GAME of D&D.

I’m passionate about TTRPGs in general and D&D as well. I eat, sleep, breathe, and write about gaming every day. Every. Day. I make no pretensions about being qualified for any position at WotC, much less this one that’s posted.

Do I really want to see D&D go down the path it’s currently on? Hell naw! Basically, they’re telling us they want something that looks vaguely like D&D only completely integrated as a phone app, social media platform, website, and PC game (*possibly console, too.)

They might be willing to put out rulebooks? Maybe? But fear not, they’ll only sell the physical books and electronic copies through their exclusive website. One D&D is starting to sound a lot less like D&D all the time. (Just my nutty take, though.)

IF there’s an up side to any of this, it sounds like someone might finally give us a new setting for the first time in decades. Maybe, just maybe someone will finally abandon Forgotten Realms as the main D&D setting. Wouldn’t it be fabulous if they put out something completely new? Bring exploration back to the game.

Parting shots of a defeated old guy.

I understand now, probably more than ever, why so many older avid roleplayers are shying away from D&D than ever before. I am starting to understand the amassing heaps of criticism and negative banter about Wizards of the Coast and D&D in particular. This job posting, with all it indicates about the company’s attitude, is part of what makes me want to go back to retro clones and other editions of the D&D game. Or just go back to focusing in gaming, period.

I’m a tabletop gamer first and a businessman last. (*Or not at all business anything.) Sure, who wouldn’t love to be at the reigns of the next rendition of D&D? Seriously. How many of us dreamed for years of filling the shoes of Gary Gygax, Dave Arneson, or Ed Greenwood? (*I’d even say Monte Cook, Sean Reynolds, or any other noteworthy T$R/D&D alumni.)

Yes, I’d rather be running a game or writing one. Sure, who wouldn’t like a big ol’ salary and an office. That’s what we’re told is the dream in capitalist society at a very young age. It’s just not my particular jam. But this job is supposed to be “Head of Creative (Dungeons & Dragons.)” For cryin out loud, the last three words in that title say it all. Creative. Dungeons & Dragons. That’s my dream.

That was my dream, anyway. I’m working on coming up with a slightly newer improved dream for myself. I’m always going to be a TTRPG guy for however long I’m still on the Earth in this adorable, loveable, physical form.

I hope whoever gets the big title at WotC does right by it. I’d be low key impressed if I heard back from WotC on my application, but I’m not holding my breath. It’s really a neat idea for a job, no matter how far-fetched.

I’m still working on that million dollar idea. I’m still innovating and creating here. Maybe I’ll hit Gygaxian status someday.

Thanks for stopping by. Have a good week. Good luck if you applied at WotC for anything.

Hobbyist vs “Professional?”

I still can’t believe we’re doing this. It truly makes me ill. I haven’t been this traumatized by an argument since World of Warcraft players were crying “Casuals are ruining the game!”

RPG Family, are we really doing this? Seriously?

This whole discussion is why I take meds. It’s as if Imposter Syndrome weren’t bad enough. It’s royally pissing me off. Seriously, it should come with a unique Trigger Warning.

Disclaimer: Statements expressed in this article are strictly my opinion. If you disagree or have a different opinion, that’s okay. I’m not an expert on everything. I’m not always right. I’m just writing from my experience as I know it. Your mileage may vary.

*TRIGGER WARNING* 
This entire debate is stupid, unproductive, divisive and generally fails out loud. Only consume in small quantities. Has been known to cause seizures in Old Grognards. It's right up there with the old MMORPG saying of "Get better, NOOB!" Jeff is not responsible for any brain damage caused by this debate. You were warned. 

Let’s define “Hobbyist” first.

I still can’t believe we’re doing this. It truly makes me ill. I haven’t been this traumatized by an argument since World of Warcraft players were crying “Casuals are ruining the game!”

Sigh… A Hobbyist in the TableTop Role Playing Game sphere is defined as someone who creates mostly free content. It’s part of the ttrpg experience. It’s what a GM/DM/Judge does for their campaign every day, every game session. New creatures, magic items, characters, cities, maps, dungeons, adventures, and so on are all a GM’s bread-n-butter as part of the hobby/game. It’s what we do!

The same can be said for Twitch streamers, YouTubers, Actual Play podcasters before they’re monetized. Artists, too. Sometimes people sketch their character. Some GMs sketch their monsters. We all have to start somewhere.

I use Bitmoji for my website. I would never *sell* anything with my Bitmoji on it. Ethically it’s a bit sketchy to do that. Legally, it could potentially cause a lot of trouble. This is similar to the arguments revolving around AI art right now.

I would like to point out a couple of Hobbyists that created this game called Dungeons & Dragons. T$R, the original company who produced D&D, was started when Mr Gygax and Mr Arneson got together with some friends and turned their hobby game into a money-making endeavor.

People are forgetting THE WHOLE DAMN INDUSTRY STARTED OUT AS SOMEONE’S HOBBY!!!

Yes, I use Bitmoji and stock photos on this site. Probably because my own art is mediocre at best and I know it.

There’s a monomolecular wire thin line between Hobbyist and Professional. Let’s talk about Pros.

Sorry, family. We all know how I feel about perfeshunalz. Sorry, Professionals. It’s a lot of things I don’t readily identify with because I’m pretty laid back. Yay, money. Boo snobby, pretentious, gatekeeping crap.

We’ll define “Professional” as someone who makes a living in the TTRPG space. They create games. They sell games.

The title likewise applies to the myriad of artists, editors, layout experts, and others who contribute to the TTRPG industry for a paycheck. Technically, if one has sold a PDF product on DriveThruRPG or Itch.io, they should be considered an RPG industry professional.

Professional is also an attitude. After some folx start making serious money selling their TTRPG products start looking down on the rest of us. Suddenly there seems to be some kind of competitive rivalry with anyone looking to break into the industry. It’s like people are afraid new writers are going to cut in on their bread and butter.

Where I become annoyed or even enraged:

Gatekeeping in the TTRPG sphere is not a new phenomenon. I’ve been personally seeing it in the RPG industry since 1988-ish. I once made the mistake of sending a letter (via snail mail, kids) to Dragon Magazine asking how to become a “professional game designer.”

The gist of what the editor told me was “Come back when you’ve been published elsewhere in the industry, kid.”

Yeah… 16 year old me was almost discouraged for life at that stage. Luckily, I’ve had plenty of teachers, friends, and even professional game writers tell me I’ve got potential.

Back in the 1980’s and 90’s, breaking into the industry was considerably harder than it is now. Now all I have to do is publish an adventure on DriveThruRPG or similar PDF sites. I have to make sure all the legalese is included and pay the artist if I have one. It’s not terribly hard.

Back in the day it was either sweat it out to hope to maybe get published by a major company or start one’s own. I dare say old T$R was indirectly responsible for starting several game companies. Those other companies were started because other writers had a plan and a dream that almost got shut down by professional gatekeepers.

Please forgive me if I rage on social media about this.

I love creators of all sizes when it comes to TTRPGs. It’s been my hobby and joy for 40+ years. I dream of having publishing credentials in the RPG field. I’ve only been on this quest since I was a starry-eyed nerd in a small Iowa town with my gaming books and legal pads.

I recently saw someone who used to work for Wizards of the Coast and is now in a similar position for another creator talking mad crap about us “casual hobbyists.” I won’t name and shame on my blog. Needless to say, I’m pissed.

Okay, I’m not working for Matt Colville or Matt Mercer. It doesn’t mean I’m not important. It doesn’t make me less of a creator. It sure as Hell doesn’t mean professionals are any better than the rest of us.

Yes, please be proud of your own accomplishments. Yes, love yourself. I never begrudge anyone for doing well. Don’t we all want to do what we love all day? Don’t we ALL want joy in our lives?

But, don’t shit all over the “hobbyists” who buy those products y’all produce. Don’t tread on the people who got you where are are today. And stop treating anyone trying to break into the industry as competition. There’s enough room for us all.

End rant for now. I’ll say it again when it comes to gatekeeping: Just. F*ckin. DON’T!!!

Thank you for hearing me out. I appreciate you being here. Game on. More tomorrow.

What Are We Here For, Exactly?

We’re humble gamers. A lot of us were marginalized by our peers and picked-on while growing up. (“Nerds!”) There are a ton of emerging sociocultural topics that we are being faced with now that the hobby has grown from hundreds to thousands to an approximately 50 Million. I would go so far as to say we’re a subculture now.

Please bear with me, family. This one is as much for my own benefit as anyone else’s.

I see so much injustice in the world. I almost turned this into a poem just now because it goes deep fast. I see all these injustices, lack, and hate in the world. Is that what we’re here for?

I don’t want to come at this from a place of privilege. Yeah, I’ve had it relatively good. I’m super grateful that I got to grow up in white bread middle of the United States. It’s not like I had much of a choice.

I see so much negative crap in the world and it kinda breaks my heart.

Yes. Call me a pansy, bleeding heart, woke, socialist, or whatever. I empathize with a lot of people when they’re hurting. Politics aside, my heart really goes out to a lot of friends and family who have been stuck in the proverbial mud as of late.

Truth: Being poor sucks. Being homeless sucks. Being unemployed royally sucks. Abuse of any kind, racism, homophobia, transphobia, and hate in general are all seriously bad. I’m grateful every day that some of these circumstances don’t apply to me.

BUT, they apply to a lot of people I know and care about a lot in the real world and on social medial. I spend a lot of time in the #TTRPG sphere these days. Unfortunately, just as in almost every community on the Internet, there exists inequity, racism, and other forms of hate. It hurts. It really does.

I keep wondering what I can do to help, like really help.

Don’t get me wrong. I have my own share of health and psychological issues. But, I would really like to do more. I’m not sure what, exactly. I’m just a guy with a blog.

That isn’t to say I’m helpless. I do have a few readers according to my statistics. I love you folx. Honestly, you’re great! We need to spread the word more in the #TTRPG community when we see all these injustices.

More discourse!

The TTRPG sphere has had its share of controversies as of late. The issue with NuTSR’s extremely racist views recently came up again. Wizards of the Coast managed to shock the fan community with their recent Spelljammer flub known as the #Hadozee. Gatekeeping is becoming a hotter topic now, too. Finally, there seems to be a regular uproar on Twitter any time someone tries to give advice involving diversity and inclusion in the TTRPG workspace.

Here’s the catch: We should be discussing these things!

We’re humble gamers. A lot of us were marginalized by our peers and picked-on while growing up. (“Nerds!”) There are a ton of emerging sociocultural topics that we are being faced with now that the hobby has grown from hundreds to thousands to an approximately 50 Million. I would go so far as to say we’re a subculture now.

We should be working as a community to move closer together, not farther apart at least as a culture. We need to talk about our beliefs and values. Most importantly, we should be able to come together as a group and enjoy a roleplaying game for 4-6 hours at a time. Discuss!

We’re committing to spending time with one another once (one-shots, conventions games, etc) or possibly one night per week or whatever can be scheduled. We are going to have some different ideas as people outside the game. Public discourse is healthy for us all.

Maybe we don’t agree. Maybe we do agree. Can we compromise on something?

The Session Zero debate seems trivial enough.

Anyone mentioning Session Zero or inclusivity in their gaming group immediately gets shouted at “Don’t tell me how to run my game!”

Some of us think Session Zero is always a good idea. I like knowing what characters I’m dealing with and a little about their backgrounds when I GM. I like to talk about house rules. We discuss what might be sensitive subjects to some players. Simple enough, right?

Okay. Don’t run Session Zero. If you’ve been playing with the exact same group of people for 20 years, you probably didn’t need one in the first place. You know it’s going to be the same hot buttons and things to stay away from. Great.

Please believe me when I say, no one is trying to tell you how to run your game with your group at home.

Trouble starts when tabletop gamers start acting a fool in public or on social media (see also; in public.) Please don’t exclude people from a public game unless the group is jam packed. If you’re not running a system they like, they probably won’t stick around anyway. At least the offer was made.

Most pro level Dungeon/Game Masters know how to run for larger groups and still make it around the table to everyone anyway. (That’s a different article, though.) My point is- we’re all there to have fun. Please make it happen?

If you’re in a PUBLIC space, please remember there are going to be all kinds of people from different walks of life, countries, genders, preferences, races, and so on potentially present. It’s our job as GMs/DMs to make everyone feel welcome as hosts of a game in a public space. What you do inside your home with your own private group is none of my concern.

Back to my original question.

Why are we here? Is is to fight, bicker and complain about one another? Pffft! Absolutely not!

Are we here on planet Earth on the 4D plane of existence to discover love, peace, joy, compassion and prosperity together? Absolutely! How do we want to choose to treat one another? It’s up to us,

My final thought is, if 50 Million of us can figure out how to get along and coexist in spite of our slightly conflicting values, what’s to keep the rest of the world from following us. Please remember, no matter how bad one thinks one has it, someone else has it worse. Someone also has it better. So, please consider- Can we do it better?

Let’s please try to get along.

Star Frontiers Compared to Starfinder.

I’m not saying one is better than the other. It’s a little bit like comparing BECMI D&D to the most recent version of Traveller. They’ve both got a lot going for them. They’ve both got some flaws.

This is a loose comparison. That is ALL.

I’m not saying one is better than the other. It’s a little bit like comparing BECMI D&D to the most recent version of Traveller. They’ve both got a lot going for them. They’ve both got some flaws.

Obviously, I’ve been around Star Frontiers a great deal longer than Starfinder has been in print. Star Frontiers has been around as long as GI JOE. That’s saying something. Paizo is a relatively new company compared to (Original) T$R.

I’ve played/run a lot of space games. I’ve mentioned several here on my blog before. Star Wars, Star Trek, Starship Troopers, Shatterzone, and Star Frontiers round out my Top 5, but there are so many more. Starfinder would definitely be in my Top 10.

Star Frontiers original cover.

Pros and Cons for both.

Star Frontiers Pros (In no particular order.:)

  • Compact. Other than modules and scattered magazine articles, it’s easily contained in three main books.
  • Fully Developed Ship Combat. Knight Hawks pretty much covers it.
  • OSR. It’s an Old School game in all its glory. They just don’t make it that way any more. Longevity speaks volumes. Developed by some of the biggest names in the RPG industry.
  • Fan material. Egads, there are some seriously dedicated Star Frontiers fans out there. 40 years in and still going strong. Fanzines, modules and fan sites abound!
  • Broad. Wide reaching expanse of systems and beyond to be explored and catalogued aside from what’s in the core books.
  • Simple System. Makes for good beer-n-pretzels gaming. Not a lot of complicated skill lists to try to remember. Combat can be swift, bloody, and easily resolved in theatre of the mind.
Star Frontiers Cons.
  • Zebulon’s Guide. Was actually supposed to be the first of three books. It, umm, well… It flopped. Most fans and critics alike have issues with this book. There were better articles in Polyhedron and Dragon magazines. It’s overall okay, but the rework of the dice system was totally unnecessary.
  • Aesthetic. To me, the game will always look very 2001 Space Odyssey meets Lost in Space or Space 1999. Our ideas about technology and ergonomics have advanced. I always used to laugh at original Star Trek when they were still using giant crescent wrenches in engineering, but by the time Next Gen happened, they had all glass touch screens and beam splitters. Star Frontiers just looks very 1970’s-1980’s.
  • Production Quality. Times have changed. Boxed sets are no longer practical financially. The reprints of Knight Hawks don’t really do it justice. While the nostalgia of playing games with hex maps and cardboard chits is great, (seriously!) It doesn’t hold up next to 3D printed minis and roll-out felt hex star maps. (*Okay, I was spoiled on Babylon 5, Battlefleet Gothic, and Silent Death. Sorry.)
  • Lack of Official Expansion. You get Alpha Dawn, Knight Hawks, and Zeb’s Guide. That’s about it apart from those sweet, sweet, modules and a bunch of magazine articles that are no longer available. Tons of fan material scattered all over the Internet.
  • Pre-OGL. This was released way before there was any real Open Game License in RPGs. Unfortunately, when T$R was bought out by Wizards of the Coast, some of the rights issues with various intellectual properties, art, etc became super tricky. Then there’s “NuTSR” who made an even bigger mess.

    Basically, it’s okay to write all the fan material you’d like as long as you distribute it freely. But if you intend to make any money, this is not the game for you. It’s not like the old T$R crew is hiring for new Star Frontiers designers ever again. Then again, even they abandoned it. Sigh.
  • To be continued, never. Unless something dramatic happens, we’re never going to see a new, official edition of Star Frontiers. There are so many things we would have liked to have seen happen with this game.

I think the skill system in Star Frontiers deserves some discussion. If one is just using Alpha Dawn Expanded Rules, skills are okay-ish. Knight Hawks adds starship skills at great expense. Zebulon’s Guide attempted to rewrite the whole thing and made it more complicated than I think most of us would have liked. -1CS for me, I suppose.

Starfinder banner.

Starfinder Pros and Cons:

In this corner, weighing in at one huge rulebook and more sourcebooks than we know what to do with- Starrrrfiiiinderrr! People keep saying “Just play Pathfinder” when it comes to comments about fantasy games. For a long time D20 Star Wars fans got bombarded with much the same about Starfinder. I haven’t heard anyone say I should give up Star Frontiers for Starfinder yet. It could happen, though.

Starfinder Pros:
  • Rich system mechanics and setting. Even the core rulebook is packed with character classes, alien species, magic, weapons, spaceships, and so much more. The setting is all in pretty much one system, so huge jumps through hyperspace won’t be absolutely necessary until later supplements. However, the worlds one can visit are very well defined.
  • Open License. Anyone can contribute to Starfinder Infinite. It’s possible to get paid for writing more awesome fan material for this game! Plus you can go there and find stuff other fans have done.

    Yeah. Not only Starfinder Infinite, but there are some really cool third party sourcebooks for this game. Personally, I love mecha. There are mecha rules galore. With some kitbashing, I can build the deep space mecha game I’ve always wanted.
  • Fantasy compatible. Pathfinder is Starfinder’s big brother of sorts. What does that mean? Elves in spaaaaace! Yup. Gnomes with laser pistols. Magic. The whole nine yards. It’s cool. Kind of like an old game called Dragonstar.
  • Everyone has a seat: The entire adventuring group can man the guns, computers, shields, and pilot’s chair in starship combat. Your characters are the bridge crew!
  • Galaxy Exploration Manual. This book changed my whole outlook on the game. While the in-system campaign is fun and all, I really wanted to explore the rest of the Universe in this game system. It basically turns Starfinder into Star Trek only with all the magic and giant robot combat.
  • Artwork and Layout. Art sells books. The artwork in Starfinder is outstanding! Plus the layout, borders and typesetting are near perfect. If nothing else, it’s a very attractive set of books.

Starfinder Cons.

  • Stuffed! While I love the diverse, rich, involved game Starfinder is, I gotta say in terms of product (expansions, sourcebooks, etc) it’s a bit bloated. Much like 3rd Ed D&D, there are tons of books for Starfinder and another massive collection of books from third parties. Also like D&D, you just have to pick and choose what you wish to allow as a GM.
  • Thick Core Book. Does anyone else think a 500+ page rulebook seems excessive? It’s no Pathfinder 2E, (700+ pages, same company.) but…
  • Magic?!? You just got fantasy all over my sci fi. You just got sci fi all over my fantasy! Mmm nom nom nom… Two great tastes that sorta go together? Kinda? I would have preferred psionics, technomagic, and maybe have the actual “magic” like OGL D&D spells introduced later. They didn’t even try to fake it.
  • Restricted to one star system. The original game was set entirely in one star system. As I mentioned in the Pros, the Galaxy Exploration Manual fixes this. I see why they did it, but I think a lot of players would prefer space games set in an open sandbox.
  • Starship Combat. Seems to borrow a few pages out of a couple of other games. It’s okay, but then again it’s only okay. Designing a starship is fun. Combat isn’t super lethal, but it’s a good idea for characters to know where the emergency spacesuits and escape pods are just in case of a lucky crit.
  • Price Tag. Unfortunately, the more books a game has, the more expensive it becomes for the completist. You can get by with the core rulebook and some dice. Maybe less if the GM prints a few pages of the pdf and lends you some dice. However, if you want all the freaky alien species, sleek cybernetics, cool starships, big mecha, and so forth, it’s gonna cost quite a bit.

Company Spotlight: The Arcane Library.

Designer Kelsey Dionne is one of the most imaginative, outgoing, creative professionals out there in the RPG market today.

Designer Kelsey Dionne is one of the most imaginative, outgoing, creative professionals out there in the RPG market today.

The Arcane Library has been putting out solid, playable, fun 5E adventures for years now. That said, I highly recommend checking out the website. On top of all of that, Kelsey is working on her own take on D&D called Shadowdark. One other thing I’d like to mention is that Kelsey is highly approachable, or at least more than many other RPG designers/writers.

I was actually introduced to the Arcane Library and Kelsey’s work through a 5E book called The Monstrous Lexicon. If you follow along The Arcane Library website, there are also free adventures such as Temple of the Basilisk Cult along with the email newsletter. Did I mention the YouTube Channel? Kelsey walks you through some of her modules as they come out and gives really great advice on RPG topics.

Needless to say, there’s a lot going on.

I get to exchange emails with Kelsey once in a very great while. She’s been a bastion of good advice and is super helpful to new writers and RPG designers. I was lucky enough to chat with her through email during the year which shan’t be named. Now that Shadowdark is taking off, and it really is, The Arcane Library is super busy.

If you follow the YouTube channel or if you know Kelsey a little bit from convention gaming, you know that horror is kinda her thing. A lot of The Arcane Library adventures have a horror theme to them. Some of them are definitely not for the faint of heart or weak of stomach. They remind me a bit of AD&D 2E Ravenloft. (Which is to say, “AWESOME!”)

As a side note, I invested in the mini-DM Screen and the Combat Cards bundle back when I was still working full time. They’re awesome and I’m still using them when I run 5E.

SHADOWDARK holds a lot of promise.

You can download the quick start rules now. I know I’ve talked before about having a reason for an elaborate dungeon crawl, but Shadowdark really gives adventurers cause to prowl around underground in search of glory and loot! It’s also got a lot of that Old School look and feel to it. I would almost go so far as to say OSR, but without all of the Old Grognard stereotypes attached.

The art, which most writers struggle to find, is exceptional. It’s very old school BECMI with some Call of Cthulhu thrown in. I would also add that if you liked the old FASA Earthdawn RPG, then Shadowdark is well worth checking out.

I’ve even run into people online who mention The Arcane Library and Shadowdark specifically pretty much out of the blue. I was actually surprised when someone who I didn’t think had heard of The Arcane Library was talking about it kinda out of the blue one day. I can’t say who it was out of confidentiality, but I was pretty impressed. Kelsey definitely makes an impression.

The Arcane Library is also active on Twitter and Instagram.

Twitter: @arcanelibrary

Instagram: @thearcanelibrary.

Please don’t just take my word for it! Go check out all of the amazing work for yourself. The Arcane Library RPG experience awaits!

Thanks for stopping by. I appreciate you. I appreciate you taking time out to read what I have to say. Have a great day!

If I Owned a Game Store Part 2

Product choices can make or break a game store. This is where business minds superior to mine can probably chime in. The most basic concept, especially starting out, is to balance overhead with profits. If it’s not going to sell sooner rather than later? Hold off on ordering it.

Then comes the fun part- Product.

Product choices can make or break a game store. This is where business minds superior to mine can probably chime in. The most basic concept, especially starting out, is to balance overhead with profits. If it’s not going to sell sooner rather than later? Hold off on ordering it.

Floor space is critical as well. A full Games Workshop spread takes up a lot of space and requires game room for tournaments. Magic the Gathering requires very little counter space (minus single,) but lots of tournament room. D&D is always kind of a gamble because of the massive amount of competition with other retail sources. If you devote a ton of space to miniatures, you lose space for other product. Then there is a matter of peripheral products such as dice.

Below is my list of product considerations:
  • The first thing FLGS owners must generally accept is it’s tough to find decent distributors willing to really work with small businesses. I mean, everyone wants to cut deal with big box stores such as Target, Walmart, or Costco. The big boys are going to order pallet loads of product and get pennies-on-the- dollar deals. The big box stores move pallets. FLGS move one or two units at at time and then reorder.

    Independent owner/operators usually get a pretty rough deal unless they have a ton of money up front. Sounds mythical, but not totally impossible. The unfortunate thing is, middle men like to make big money. Most game publishers will jump for joy at direct orders, but who has time to contact dozens of different manufacturers to secure one copy here and two copies there? The same goes for booster boxes of cards and boxed board games.
  • To GW or not to GW? That is a huge question. Games Workshop is an awesome company, and they are super helpful with retailers. BUT, if you want their support, you have to play it by their rules. Some of their rules are pretty insane. They like to make it so if you’re selling their product, that’s all they want you to sell, ever.

    If you’re a GW store, their product has to be placed prominently up front. There have to be regular events. Tournament armies must be painted. The store must order X amount of product per week. It just goes on and on.

    The alternative is to not be a GW store, but then you can’t carry any of their official product. There’s money to be made selling $250-$300 boxed sets, plus paint, rulebooks, White Dwarf magazines, terrain accessories, and tons of miniatures. Have I mentioned how they like to charge pewter prices for plastic figs? It’s enough to make a guy want to go out and buy a 3D printer/scanner and make his own. (Not that I’d be officially suggesting anyone do that.)

    It is possible not to be a GW store, but being listed as one has just as many or more benefits. It’s a similar situation to Magic the Gathering and other popular TCGs that have the potential to bring in hundreds or even thousands of dollars when done correctly. Where do you want to make the money?

    I used to be big into GW. I love Warhammer 40K. I played Necrons, Orks, and Blood Angels and dabbled in several other armies. WH Fantasy armies were Undead and Bretonnians. As a retailer, I sold a TON of Space Marine minis and Chaos everything. Boxed sets were a big ticket, especially the basic games. I also sold and played a lot of the little games like Necromunda, Blood Bowl, and Battlefleet Gothic. There’s a LOT of money in GW if done well.
  • Oh, I mentioned Magic, didn’t I? Love it or hate it, Magic is a strong seller. (The biter old school Old Grognards all cringed just now.) The most beneficial thing I’ve ever seen a game shop do is have a regular Magic expert on staff pretty much available daily. Cards sell extremely well and really don’t suck up much space.

    There’s a catch to Magic. Single cards are finicky and complicated, especially to the untrained seller. I like Magic, but the nuances of specific cards are way beyond me these days. Buying, trading, and selling cards is big business on this end of the industry. The value of single cards goes up and down monthly. Having cards specifically priced in a display case requires a heap of upkeep.
  • Roleplaying Games: Personally, this is my “why” in terms of owning a store. I’m an RPG guy in my heart and soul. But selling them for a living is not the same as designing and running games. It’s tough on the retail side.

    RPGs can take up a ton of space. The markup in terms of prices is usually not the best depending on the distributor. Turning product into profit is a big challenge when you’re competing with Amazon, other Internet sources, other FLGS, the pdf market, and even game companies themselves.

    I would love to have a good way to turn huge RPG profits in this day and age. If I’m being honest, it’s just not there right now. The smartest decision I’ve seen from other FLGS is to carry the basic, core book for any given game and signage that explains you can have the store order specific sourcebooks/modules.

    There’s a couple of exceptions. First is D&D. Again, there’s a lot of competition. Short of selling below MSRP, dealing directly with WotC, or having a ton of product that might be beautiful shelf lining for many years, I’m not sure what else can be done.

    The second exception might be local interest. If you have a solid Call of Cthulhu group that comes in regularly? It might be worthwhile to expand that section be a few books. Another exception is Pathfinder. It’s a big draw, much like D&D complete with all the pitfalls of selling it.

    Other RPG systems worth keeping more than one book on hand include, but aren’t limited to :Monster of the Week due to its small volume of product; FATE due to its narrow selection of books; Shadowrun due to popularity possibly; anything with a tv or movie tie-in might be worth having a couple of books; finally, I recommend Dungeon Crawl Classics for the OSR fans who want something cheap and endless hours of fun.
  • Wargames other than GW are another potential pitfall. If you have a local wargaming and strategy club, there might be some specific recommendations from them. Otherwise, Battletech is a really great game and crowd pleaser. It’s one of the only games to ever give GW a run for their money in the US, and it’s not that close. But, miniatures wargames can be a huge draw as long as one is careful with product overhead.
  • Miniatures in general are a big draw. They can take up a ton of cabinet and display space, sit for a long time, and sell for big money depending on where one finds them/acquires them. Back in the old days, our local FLGS in Des Moines, IA had a big cabinet full of painted minis on commission in some cases. Nowadays, pre painted figs come in a variety of ways from booster packs to single painted (usually large) figures from talented artists in the community.

    This is sort of a sticky wicket in the same way Magic singles are. One can devote tons of space, time and effort in stocking them or sell unpainted figures/boosters sometimes in bulk. Paizo, Wizkids, and some other companies also sell huge dragons and other monsters already painted and boxed. Lots of space, big sales, but also a big gamble. Always asking, “Will it sell?”
  • Pre-Owned merchandise is another major issue to look over. Roleplayers will tend to try to dump a lot of old books during an edition change. (Not me, but some people do.) Personally, I don’t recommend buying or trading for much of anything but modules/adventures. Adventures can be used with other systems or editions. The catch is not giving away the farm for things that probably aren’t going to move very fast.

    Again, TCG singles or even full collections have the potential to be big money deals. The kicker is how fast will they sell. A case full of cards doesn’t do a heap of good if no one is buying them.

    Miniatures, as I mentioned before, can possibly be a big deal. Fantasy minis never really go out of style. Games Workshop frowns on sellers peddling product other than theirs, but I think most retailers keep it quiet if they’re selling other products. Used GW products are usually a big no-no unless they’re well painted current figures. I’ve gotten jammed up on GW in the past when suddenly units change in terms of types, figure bases, and size.

Then there are all of the peripheral products such as dice, dice trays, journals, and wargaming supplies.

We’ll talk more about product tomorrow. I’ve given this a lot of thought over the years. I love that people are making their own dice, printing their own minis, creating their own dice bags, and even dice towers. Profitable endeavors are another story, especially from a brick-and-mortar perspective.

Thank you for stopping by. I appreciate you. Please take care.

Racism Has No Place In the Tabletop RPG Space.

@NoHateInGaming is very good at what they do. They, Tenkar and @jedion357 have done a great job exposing the racist drivel being spouted by “NuTSR” contained in Star Frontiers: New Genesis.

Recent spoilers of Star Frontiers: New Genesis on the Tenkar’s Tavern YouTube Channel have gamers fuming mad.

It’s not Tenkar’s Fault. He’s just being honest. I think he also did the community a favor. You can watch the video here while it’s still available. News of the drivel in the manuscript being discussed has gone viral in the last two or three days.

Screenshot of the Tenkar’s Tavern video.

If I had made the mistake of backing any “NuTSR” product on Kickstarter or elsewhere, best believe I’d be asking for my money back.

Dave Johnson and Justin LaNasa are proven racists. I’m appalled at the fact I even have to mention them on this blog or anywhere. These two clowns took over the old Intellectual Property for Star Frontiers Role Playing Game. The “product” that they are supposedly developing is showing to be some hardcore racist Nazi propaganda.

NoHateInGaming is very good at what they do. In this case, they’ve exposed Dave Johnson for his racist beliefs. I wouldn’t buy a game from this guy. Sorry not sorry at all. It might not be legal to outright censor someone, but we can expose their garbage.

@NoHateInGaming was kind enough to repost some of Dave Johnson’s atrocities.



If Star Frontiers: New Genesis ever hits the shelf anywhere, and all of the racist garbage is still within its pages?

The outcry in the #TTRPG community is going to be outrageous. There might not be a court case made against “NuTSR,” but damned if some of us won’t try anyway. Regardless of legalities, a lot of us will be on social media, at conventions, and harrassing sellers for carrying Star Frontiers: New Genesis if it still contains all the racist garbage shown during playtesting.

Not kidding, I can’t believe Wizards of the Coast, owners of much of the old T$R original property rights, let it get this far. There are already other lawsuits in the works between “NuTSR” and WotC, but no mention of Star Frontiers yet as far as I know. This has gone well beyond some small time game company trying to bring back an old classic RPG and well into insanity in my opinion.

@NoHateInGaming was kind enough to repost this on Twitter as well.

What year is this again?

“Negro?!?” Are you serious right now? And then the clowns go on to portray this “race” as physically able, but less intelligent. Come on. Really?

That’s bad enough, but then there are the “Nordics.” They may as well have not beat around the bush and just said, “Aryan.” It would have been more transparent.

They didn’t apparently think any of this book through.

Even though Star Frontiers: New Genesis contains parody races, they still did a damn terrible job. Don’t get me started on how little justice they did to Grays and Reptilians. The injustice they did to humans and the “Negro” is bad enough. I didn’t think people still used the word any more. Sad. Really sad.

It gets worse, if that’s possible.

Unfortunately “hate speech” is still protected under the First Amendment to the Constitution of the United States. However, I would remind everyone that even though it is protected speech, so are the thousands of voices shouting down this racist nonsense! As long as there are no threats of violence, we can call these clowns almost anything we’d like and get away with it just like they do. That said, I still urge patience and tolerance when possible.

First Amendment.

Otherwise, loud outrage does quite nicely in this situation. I hope no platform such as DriveThruRPG will even consider allowing this book if it contains all the racist prattling of lunatics. It might be legal, but I know for a fact OneBookShelf controls their own platform and what is allowed on it. Even if it wasn’t a direct violation of their Terms of Service, do they really want thousands of gamers mad at them?

Wizards of the Coast at least has the wherewithal to put a disclaimer on their older products to reflect that fact that beliefs and values have changed. This disclaimer is even on the Star Frontiers products listed on DriveThruRPG:

WotC puts a disclaimer on a lot of their older products, especially D&D.

You know? I wish we could say, “It’s just a game. No big deal.” But that opens the floodgate for racism, homophobia, transphobia and just plain hate loose all over the industry. TTRPGs are supposed to be about friends and fun not hate and fear. And if it’s prevalent in our games, what stops it from being that way in society?

More on this topic later. Thank you for listening to my rant. I really appreciate you being here. Thank you!

AD&D, But the “A” is Not What You Think, Part 2

I love D&D 5E. I love all of the editions for different reasons. There are even mechanics in the much maligned 4E that I thought would be interesting to bring back. It begs the question, though- if 5E is so awesome then why is there such a push for OSR? (*Old School Revival.)

Say what you wish about 5E, but its days are coming to an official close in the coming years.

I love D&D 5E. I love all of the editions for different reasons. There are even mechanics in the much maligned 4E that I thought would be interesting to bring back. It begs the question, though- if 5E is so awesome then why is there such a push for OSR? (*Old School Revival.)

I think the easy answer is that the more the game evolves into new editions, the more some of us OGs miss simpler times and familiar record keeping. I know a lot of people in all walks of D&D fandom think it’s all or nothing when it comes to a favorite edition. I’ll talk more about this sometime down the road. My purpose here is not to engage in the infamous Edition Wars, but to see what a mash-up of editions might look like.

When last we left our heroes…

We talked about character creation. Every edition has something to contribute. 4E had a really interesting book that many probably overlooked. The 4E Player’s Strategy Guide was underrated. I forgot to mention it in the previous article, but it really was a good way to bring people into the game.

I thought the 3E/3.5 Dragon Compendium (Paizo) offered up a lot of interesting class options, especially the Savant. This class offered an opportunity to sample all of the main core classes (Cleric, Fighter, Thief, Wizard.)

Equipment:
Photo by Pixabay on Pexels.com

The most extensive equipment guide for any edition was probably 3E. I don’t necessarily think every single lantern and wagon wheel needs an entry, but there were some neat pieces of gear and mounts for players to explore.

Armor:
Again, my first choice is 3E/3.5E. There were a lot of variations and piecemeal armor sets. I think with a few minor tweaks, the armor table for amalgam would be complete as a revision of 3.5E.

Weapons:
No surprise here, I’m going with 3.5’s weapons list. No lie, I miss having the exotic weapons in the game, quirky though they were. I also miss all of the Monk and Samurai weapons in the game. Oddly, I would fix the Bastard Sword and Katana back to their 2E glory days. Also, the amalgam weapon list would have to be adjusted to include Weapon Speeds to go with the hybrid initiative system.

Spells:
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Okay, I’m sure the pitchforks and torches are coming out for this. I actually liked the 2nd Ed AD&D spells. Specifically the Priest’s Spell Compendiums and Wizard’s Spell Compendiums. I also enjoyed creating spells in 2nd Ed.

For a bit of added excitement, (and I may have to move to an undisclosed address after this,) I think the 4E casting options work a little better than the old, tired, fire-and-forget spell system. Don’t get me wrong, healing surges can stay dead. I don’t think every spell should be re-castable every round. But wouldn’t it be great to recast spells like, Magic Missile and maybe Fireball more than once per combat without burning slots for Utility Spells? How about Cure Light Wounds?

Certain spells that take more than a turn or two would continue to take some kind of spell slot. Obviously V, S, M components would have to stay in the game unless negated by Feats. I know some of these concepts might be daunting to new players, but I think with time and a little game time experience, it could work. Playtesting might indicate otherwise.

I think some special treatment needs to be given to Clerics’ Turning Undead and Healing. (Again, healing surges are still dead.) While turning should stay a separate ability from spellcasting, what if Clerics or Paladins could burn a spell slot to recover or enhance a turn attempt? Or maybe treat healing like a turning attempt and have some (not ALL) healing be recoverable per round/rest period/day? OR even burn turning to heal more?

Feats are a nice multitool for casters to gain a little advantage with spells. IF/F we altered casting to make some spells re-castable, how to cover things such as casting a low level spell at a higher level? Do we follow the 4E model of every single spell has a table with damage bumps? Burn a higher level slot and scale the damage?

How about changing the die type for damaging spells? So instead of 2d4 Magic Missile damage, we cast it as a 5th level spell and now it does 2d10? But it still recharges… Hmmm.

More dice? Bigger dice? OR both?

More to come. Combat is on my list of things to cover next time. Thank you for being here. I appreciate you.

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