Y’all kids make me laugh.
I mean that in the nicest way, of course. I’m still pretty committed to keeping things positive and this is by no means a jab at anyone in the RPG community. I’ve heard a few things recently that make me chuckle in a way that only some of us older gamers can really relate.
Btw, when I say “kids,” I really mean some of you younger Players and Game Masters that are in your 20s and 30s. Again, not dissing on anyone, it’s all good clean fun. Some of us just don’t remember the glory days of D&D as well and it makes me laugh.
Someone on YouTube said, “When a cleric switches domains, they might lose touch with their deity for a session or two.”
This comment had me rolling on the floor. Anyone remember getting dropped into Realms of Ravenloft (*Not just the module with Strahd) as a cleric from somewhere else? Or a paladin? Congratulations! Your cleric just became a second rate fighter and your paladin just became a fighter with a holy symbol that meant absolutely nothing! Rangers and druids didn’t have it much better.
See, Domains in Ravenloft (*The setting not the specific geographical domain Ravenloft, where Strahd lived,) didn’t have a standard pantheon of deities and demigods per say. The Mists were controlled by an unknown element (*Who we always suspected might be the Old Gods of R’lyeh, but could never confirm due to IP reasons.) The Mists were renowned for grabbing adventurers from other realms such as FR, Greyhawk, Dragonlance, and elsewhere, and dropping them off in a suitable realm where they could be tempted toward evil. The Mists would also rarely spit adventurers back out if they proved to be too incorruptible.
The healing magic in Ravenloft… Let’s just say the healing you wanted you weren’t getting and the magic healing you received was usually at a terrible cost. Remove Curse? That ain’t happening. Raise Dead? If you did have access to it, did you really want to see what happened? Eesh.
Dragonlance has been teased.
Oh, y’all thought Ravenloft was tough on clerics? At least they had clerics. OG Dragonlance didn’t even mention clerics!
It got better. Mages had to make a critical choice of which Tower of High Sorcery to serve. Spells were limited accordingly. Oh, and Tiamat’s illegitimate sister was on the list of things you could possibly run into at high levels. Paladins and cavaliers had it kinda rough, but not really. (Knightly orders ftw.)
Races played a huge role in old DL. I’ll be curious to see what they do in the new WotC paradigm of warm and fuzzy races everywhere. I will say Minotaurs, Wild Elves and Kender were pretty friggin sweet, though. (Love my Kender thief.) We’ll see what happens.
Someone mentioned they hadn’t been born when the last edition of Spelljammer was new.
Okay, I’m old. I graduated high school in 1990. Spelljammer was first released in 1989.
I was not the first kid on the block to avoid this thing. I remember the Forgotten Realms comic even mentioned it. Great comic series, incidentally. The group in the comics actually had access to a ship with a spelljamming engine.
Despite all advertising efforts, I just couldn’t get into it. For me, sci-fi is its own separate entity. If I wanted to do space fantasy, there’s always Star Wars or Rifts. Nowadays we have Starfinder.
I go back to the notion that there’s nothing wrong with Spelljammer per se. It’s just not my cup of tea. It’s worth a shot, just like Strixhaven and Candlekeep Mysteries. Maybe it will turn out better in 5E. Who knows?
What puzzles me the most about 5E right now is-
Why did they choose to bring back Spelljammer and Dragonlance? Why not Al Qadim or Dark Sun. For crying out loud, they brought back Dark Sun in 4th Ed. It wasn’t that bad.
Or better yet, Greyhawk, Birthright, Oriental Adventures and Mystara are completely untouched by the newest editions. Why not? Are all these old campaign worlds a tough sell for the Mighty Matt Mercer? (Yeah… Old Grognard still poking at Matt. Sorry, kid.) What? They can’t be reimagined for today’s audiences but Spelljammer can? What’s next? Chronomancy?
Here’s a deep thought: If 5E spawned as many or probably several more homebrew campaign worlds than even 3E, why not tap into one or two of them? I mean, there are literally hundreds if not thousands of homebrew campaign settings and ravenous hordes of fans looking to become the next Ed Greenwood or Keith Baker. Why won’t WotC tap into a literally untapped landscape of campaigns with no real IP attachments or potential lawsuits?
Food for thought, anyway. I hope you’re having a great week so far. Take care. Thank you for being here.