FATE?

It attached itself to the hull. At first it was just a nuisance. Then the crew began to change…

Horror? One Shot? In Space?!?

I’m thinking about putting together a one-shot game or possibly a mini campaign. I like FATE because it’s a simple system and easy to work with. I’m not sure what kind of an audience I would have for the kind of adventure I want to write, though.

Some background. I like anime a lot. Much of the material I tend to come up with for funsies in my own head usually revolves around some type of anime game such as OVA, BESM, Gratuitous Anime Gimmick, Mecha Hack, and so on. I’ve played around with a lot of systems over the years. I also love Mecha v Kaiju for FATE, which is roundabout how I got here.

My favorite anime series, of which there are many, is still Neon Genesis Evangelion. I also love Chrome Shelled Regios, Appleseed, Satellizer El Bridget (Freezing,) Macross, and Arpeggio of Blue Steel. I never get tired of anime, especially anything with giant robots. I also loved long Cowboy Bebop before it got popular again (Just ask my wife, who got tired of listening to Real Folk Blues…)

I’m shooting for a change of pace on this one.

Chrome Shelled Regios is getting incorporated into a D&D campaign I’m building, especially the dite. However I still love the idea behind the contaminoids. They had to spread through space, theoretically. And that brings around my love of two other series; Starship Troopers and Aliens.

Here’s kind of the premise for the adventure: The group runs into a distress beacon from a ship that has this big, gnarly thing attached to its hull. The ship has had an outbreak of a zombie-like virus that is killing the crew. Turns out the big gnarly thing is using humanoid hosts to turn the ship into its egg.

What to do with the ship? What to do with the crew? Do we cure them? Rev up the space chainsaws and start beheading zombies? Nuke the whole thing from orbit? Where did the big nasty bug come from? Are there more?

This could literally turn into a campaign or series of campaigns and the more I think about it the more cool ideas bubble up. There’s only two questions remaining. The first is what system? The second is, do I drop this into an established universe or just run with my own?

These questions and more answered in another article. Game on. Have fun!

Do I Have to Do it “Their” Way?

If the world was open? If it had its own OGL? If it were free to distribute AND had a good system? Heaven!

Pathfinder Second Edition vs Dungeons & Dragons 5E

Please forgive me. This post is not intended to start an online donnybrook over whose system is best. **Disclaimer:** Play whichever system you like. Decide for yourself what you prefer. Thank you!

Yesterday I was discussing whether or not one should play/run/create content for D&D 5E strictly for rules-as-written or homebrew. Homebrew is awesome! But with 5E being the top dog in the industry right now, it’s also the one most people are playing with/creating material for. I love 5E for this reason.

I used to dog on Pathfinder pretty hard when it started. BUT…

Yeah. I’m guilty of that. I’m sorry family. It’s true. I used to think it was strictly intended for all the Third Edition D&D players that couldn’t handle Fourth Edition. BUT! I came around. Just in time for Pathfinder Second Edition.

Lessons learned, I LOVE Pathfinder 2E! The mechanics are great. The classes are pretty cool. It’s flexible. Paizo learned from their previous edition. The main rulebook is heavy enough to defend my home from burglars… It’s all good. Some day I might do a full review.

There’s another catch with PF2E, though.

If you are playing D&D 5E as written, you’re playing in the default setting of Forgotten Realms. There’s also Eberron, Ravnica, and soon I guess they’re releasing Spelljammer and possibly Planescape. If you go online there are literally hundreds of other campaign worlds and settings along with conversions of older settings. Please don’t panic. There is plenty of room for more. The Open Gaming License literally opened the floodgates for more world building than anyone ever imagined.

Pathfinder 2E, not so much… While Pathfinder Infinite has opened their world to creators, it’s pretty much their world. I don’t mind this, but it doesn’t leave a lot of room for world building. That’s unfortunate. So, yay, I can homebrew PF2E, but then I have to figure out how literally everything translates into PF2-ese. So, yay Golarian.

I will say Starfinder, which is more or less Pathfinder in space, just opened up considerably with the Galaxy Exploration guide. That’s cool. Space is infinite. The Universe is literally infinite and that’s without alternate dimensions. It would be foolhardy to lock players into one star system or one planet for a space game.

I see this happen with other games.

I collect RPGs like mad. I love games. I love mecha and anime games especially. Alas, many of them seem to fall into one of about three categories. 1. They have their own very specific campaign setting/world. Again, yay, but it’s not what I’m looking for. 2. They’re too generic. A lot of games have great mechanics, but just don’t go far enough into what I was looking for in their game. 3. Last, they don’t have any kind of OGL attached. Which means they’re literally the only source of material for that game.

I understand companies having exclusive rights to certain properties. Ask anyone who used to work for T$R or West End Games about Lucasfilm. They’ll probably cringe. Star Wars was especially tough to work with, from what I hear. Ugnaughts anyone? Margret Weis Productions had a deal with Battlestar Galactica RPG. A lot of established properties don’t want people willy-nilly adding to their setting and then publishing it, which thoroughly wrecks the official canon and creates all kinds of plot holes. Seems fair to limit creative access, right?

But why lock an indie game possibly with its own unique system, into a specific setting? Seriously, I would love to work for just about any game company on almost any system. (I have a few disclaimers, but we’ll leave that for another day.) But if the world was open? If it had its own OGL? If it were free to distribute AND had a good system??? Heaven!

I might not exactly love D&D 5E for certain mechanics.

But at least the OGL lets us create our own worlds, classes, characters, and so on with an established system that actually does work pretty darn well. Ironically, PF2E is based on roughly the same mechanics. There are a LOT of d20 based games. At this point, if I’m publishing on DrivethruRPG, my intention is to do something d20 based or a superhero game like ICONS. The only other generic systems I’ve really enjoyed so far have been FATE and Open Legends. Again, I’d have to spend some serious time developing within those systems because there are certain things kinda missing that I’m looking for mechanically. (Again, that’s another discussion.)

I love Paizo’s take on d20. I think the Starfinder/Pathfinder mechanics are well thought out. I think PF2E is loads of fun. I almost taught my kids to play it before D&D 5E. PF2E has not become the runaway train of supplements that its predecessor did. I look forward to their upcoming releases and writing some adventures set in Golarian probably just for fun. Maybe not for publication. Starfinder Infinite material might be a possibility, depending…

I love D&D 5E because I’m building my own very odd, wacky, very fun (hopefully) campaign world. With some help from the Universe, I might even publish it. And I have some “generic” fantasy stuff that I’m again planning for DMsGuild hopefully in the near future. Pathfinder Infinite might be another story. I don’t know yet.

I’m also working on a more solidly constructed portfolio to show off some of my writing talents. In the meantime, if you are interested in hiring me as a writer I am quite available. Heh heh. No seriously! LOL! Please hire me? Heck, if you’re local I’ll even walk your dog or something.

Until next time, take care.

Found a Community

People on #TTRPG Twitter are KIND to one another!

I came to #ttrpg Twitter at a time when I was pretty frustrated with the internet in general, social media in particular, and Twitter specifically. We had a lot of a fiasco over on #ufotwitter that really left a bad taste in my mouth when it came to community participation. The AƱjali drama was just too much and the UFO Twitfologists proved to be by-and-large a toxic, egotistical bunch. Truthfully, after the last few months in my life, toxic people are not something I choose to include in my life.

So I went back to my roots in the world of tabletop roleplaying. Do you know what I found? A LOT of very warm, welcoming, caring people who look out for one another. They don’t judge. They don’t get nasty. They support one another. They’re kind. Read that again.

People on #TTRPG Twitter are KIND to one another!

I have found it to be a safe space even when people are having a rough day. We’re all-inclusive of neurodiverse, LGBTQIA++ folks. I regularly see people lifting each other up and doing shout-outs to one another! Holy buckets! I’m home! It’s a real community. Other groups on Twitter could learn a lot from the #ttrpg family.

THANK YOU ALL for being so AWESOME!

Game on, my friends!

Design Quandary

I’m debating about writing my own Space game. (TTRPG, of course.) I know the first problem everyone has these days. Do I create my own system from scratch? Do I use someone else’s? (Plenty out there with their own open licensing.) Or, do I make this super easy and super hard at the same time and use “The world’s best selling RPG?” Or some other D20 OGL property?

There is a certain appeal to having all of the work already done for you. I mean, who wants to spend hours pouring over skill lists, measurements, benchmarks, and statistics while debating over realism vs dramatic or even animated physics? Okay, I really am that kind of nerd, but I have a life outside of my hobby, too.

My very wise friend always looked at systems in terms of “Fluff vs crunch.” I have almost any game system, new or old, one can readily name at my fingertips already. I have played, sampled, or run anything I can think of. So, what do I want to do? More story based roleplaying, or more combative, action-oriented gaming? Tough call, really.

Don’t get me wrong. I love designing characters with intimate back stories. I love plotting out complicated and interesting relationships between characters as a GM. As a player I love playing comedy relief. I’ve been in plenty of games where we could skip combat altogether or just narrate our way through big ship battles. Easy on the mechanics and dice rolling, lots of fun for everyone as long as we agreed ahead of time.

Personally, sometimes I just want to hit the ork in the face with my dwarf’s trusty battle axe or in the case of a space game, blow up T.I. uh..Y fighters (Don’t sue me Disney.) with my trusty transformable space fighter. I mean, why does the fate of the whole universe have to constantly be on the line? Roll the dice, move your figure, no one gets hurt in real life. Yell “Huzzah!” and drink copious amounts of Dr Pepper while we snarf junk food. Win-win-win, right?

Not everyone games for the same reason. I like to blow off steam and roll lots of dice most of the time. But there is a lot to be said for group togetherness and having a fun, shared experience. Most of my groups tend not to be real dramatical in game. But once in a while I do find a player who likes the deep, “talky” stuff.

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Mmm Shiny Math Rocks…

Then there’s dice. Tons of D6s? Everyone has D6s lying around in vast quantities, or can easily go raid mom’s Monopoly game for them. I stole my mom’s Yahtzee dice. Still have them, too. Don’t worry. I replaced them, eventually.

Or a full, standard rpg set? (d4, d6, d8, d10, d00, d12, and d20.) Or do we go with one of the hundreds of variations. FATE anyone? dFate are easy to emulate and affordable to buy. RPG Dice are available everywhere now, too.

No lie. Right now I’m missing the simplicity of D6 Star Wars all over again. It had a rich, universe-spanning setting, a built-in bad guy, tons of plot potential, easy character generation, theoretically unbreakable cannon… What was not to love? Except everyone wanting to play a J certain E type D of I character. And of course, that was usually the game breaker for most of us.

I think I may have answered my first couple of questions now that I have thought out loud on here about it. This is going to turn into Space Game Design 101 before it’s over. Lol! Seriously, though. It’s kinda my plan.

Then there’s the matter of style, which I think we’ll cover next time. Til then, happy gaming.

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