Monstober Day 22: Forest.

This dire, horrible bear has its face peeled back and skull exposed. Two spindly spider legs protrude on each side of the creature’s thorax and a large abdomen with two spinnerets and an hourglass mark on its furry back. The mere sight of this creature makes many seasoned adventurers freeze in terror.

This hideous arcane/demonic abomination is one of many for a dungeon in development.

This dire, horrible bear has its face peeled back and skull exposed. Two spindly spider legs protrude on each side of the creature’s thorax and a large abdomen with two spinnerets and an hourglass mark on its furry back. The mere sight of this creature makes many seasoned adventurers freeze in terror.

Skullus Spider Bear: Init +3; Atk bite +7 melee (1d6+3 plus poison) Claw +7 melee (1d6+3); AC 17; HD 5d8 (32 hp); MV 40’; Act 1d20; SP poison (DC 22 Fort save or lose 1d4+4 Strength permanently; success results in temporary loss of 1 Strength), web (10’ diameter, see General description of spider web spell, DCC RPG, p. 196); SV Fort +5, Ref +3, Will +1; AL C.

My concept sketch of the bearbug in question.

You Find a +1 Sword, But…

A new 1d12 table of magical swords. Some are cursed, others are just strange. Have fun!

This is a take on the Improv technique of Yes, but…

Roll 1d12 to see what the gods of magic and (mis) fortune have in store for you.

  1. It’s not obviously cursed. It’s still +1 to hit, but on any max damage or critical hit, the sword shatters and can’t be repaired without extreme magic.
  2. It’s a Sword of Magma. It’s a Sword +1 that becomes +3 Flaming when the command word on the hilt is spoken. However, when flaming, the sword begins to emit molten lava until the command word is spoken again. The lava will drip/run back onto the wielder dealing 1d6 fire damage until extinguished or removed. The lava begins to make the blade heavy after 3 rounds granting a cumulative -1 to hit. The lava all magically disappears when the command word is spoken again.
  3. It’s stuck in a large stone. The sword glows of magic. Only the weakest (Lowest Strength, Constitution is the tie-breaker.) member of the party can pull it out. It’s still +1 to hit, +1 damage. IF the wieder’s Strength is below 12, it rises to 12 while the sword is held.
  4. The new owner is permanently attuned to it. It is a permanently cursed sword that will ALWAYS find its way back to its new owner. Only death unlocks the curse. It can be thrown into an active volcano and the next day, it will reappear on the owner’s person or convenient nearby location. Scabbard included.
  5. It can’t decide on a size. When found, it has the hilt of a dagger and a scabbard of a longsword. Any time it is drawn, it changes shape. It can be anything from a dagger to a zweihander (2 Handed/Greatsword.) It shrinks back down to dagger size as soon as the tip of the blade touches the opening of the scabbard again.
  6. It’s super lightweight. The wielder may choose to swing this longsword with Agility (Dexterity) to hit/damage. It also floats on water. It does not have an encumbrance value. It can also be used as an offhand weapon with no penalty.
  7. It’s all good until you try to pick it up. This sword is super heavy regardless of type. It can only be used without penalty by characters of 16 Strength or higher. it is considered unnaturally heavy. Triple encumbrance for the wielder while in its sheath. Non wielders suffer five times the encumbrance of a regular weapon.
  8. It’s really shiny! This is a sword +1, +3 vs Un-dead. It has a permanent Light spell cast upon it and always glows brightly when removed from its sheath.
  9. It’s all good until you say the word engraved into the blade. When invoked, the sword summons a Velociraptor that will immediately attack the closest target. If slain, the raptor can be summoned again the next day. This power can be used 1x/day. The raptor always has max hp. It disappears after 10 rounds or 10 minutes if summoned out of combat and for some reason it doesn’t try to eat the wielder.
  10. The sword hums within 66′ of a demon or demonkin. The closer the demon, the louder the hum becomes. It can’t be silenced by any means. +1/+3 vs Demons.
  11. Its blade is made of solid ice. +1, +3 vs Fire elementals. The sword freezes solid again as soon as the hilt makes contact with the sheath.
  12. It’s a perfectly normal sword. And it will tell you that telepathically. It likes to speak to its new owner a lot. It’s very chatty, in fact. It might have other intelligent weapon properties, maybe? (*It could just be telepathic, too. The final properties are up to the DM/GM/Judge.)
Quick bladed weapon table.

1-2. Dagger
3-5. Shortsword
6-8. Longsword
9. Bastard Sword (Hand-and-a-Half Sword.)
10-11. Two Handed Sword.
12. Polearm (Flamberge, Bardiche, Naginata or some other blade on a pole.)

Bastard Sword (Hand-and-a-Half) deals 1d8 damage wielded one handed and 1d10 damage wielded two handed with no penalties switching between the two. Costs 17 Gold. Must be forged by a master blacksmith and are usually tailored to a specific wielder.

This table is compatible with Dungeon Crawl Classics and can be easily adapted to most Old School Renaissance games with little effort.

5 Magical Crossbows and Their Effects

The owner may see 60′ in the dark as a Dwarf while holding the weapon.
Once per day, the firer may invoke The Skull. This causes a regular quarrel to turn into a fiery skull-shaped missile that screams all the way to the target. It always hits the intended target and does the weapon’s normal damage and an additional 2d6 damage, plus lose 1d6 Con temporarily and be stunned for 1d3 rounds. (A single DC 15 Fort Save for half the effect, half/no Con and no stun.)
The shooter suffers effects regardless of the weapon’s damage. Roll 1d12:

For Dungeon Crawl Classics or other OSR style games.

Regular Crossbow:* Damage: 1d6 Range: 80/160/240 Cost:30SP

1. Crossbow of the Venomous Asp

This crossbow +1 to hit/+1 damage fires a blazing bolt of green energy toward the target of the firer’s choosing. If the bolt hits, the target takes 2d6 poison damage (DC 12 Fort Save for half poison damage) in addition to the damage caused by the bolt. This effect lasts 1d3 rounds or until a second Fort save is made, healing magic or the target expires.

This effect may be used up to 3 times per day. A command word must be spoken each time the power is used.

2. Repeating Crossbow of Shards

This +1 to hit/ +1 damage crossbow comes equipped with a hopper on top and a crank that allows it to hold up to 9 quarrels. This weapon comes equipped with a curious selector switch on the side:
Single Shot, as a regular +1 Crossbow
Automatic: The Crossbow is hand cranked and shoots a single attack roll. The target is hit with 1d3 quarrels per shot with 3 quarrels always being expended.
Shard: This causes the crossbow to magically split the quarrel into a 5′ x 30′ Cone of splinters. Those caught in the cone must make a DC 12 Ref save or take 1d10 points of damage. This effect only expends one quarrel and may be used as often as the character firing it desires.

3. Screaming Skull Thrower of Death.

This crossbow has what appears to be a skull at the end of it. There are glowing red gems set in the eye sockets. The stock appears to have been carved from solid black wood of unearthly origin and the arms are engraved with demonic runes. The entire weapon has an ominous glow.
It is considered extremely dangerous, cursed, and will bond with a character that has suitable skills as a crossbow archer.

This weapon retains a +3 to hit/+3 damage bonus.
The owner may see 60′ in the dark as a Dwarf while holding the weapon.
Once per day, the firer may invoke The Skull. This causes a regular quarrel to turn into a fiery skull-shaped missile that screams all the way to the target. It always hits the intended target and does the weapon’s normal damage and an additional 2d6 damage, plus lose 1d6 Con temporarily and be stunned for 1d3 rounds. (A single DC 15 Fort Save for half the effect, half/no Con and no stun.)
The shooter suffers effects regardless of the weapon’s damage. Roll 1d12:
1. The shooter is instantly reduced to 1 hp. Must make a Fort save or be rendered unconscious.
2. (DCC Characters) Roll once on the Greater Corruption Table and apply the effects.
3. The character is haunted for one day by an antagonistic spirit. -2 to any roll involving concentration.
4. (DCC Characters) Roll once on the Major Corruption Table and apply the effects.
5. The character is deafened for 24 hours.
6. (DCC Characters) Roll once on the Minor Corruption Table and apply the effects.
7. The firer gains the amount of temporary hp equal to the total amount lost by the target from this attack.
8. The character summons an imp. It will harass and antagonize the owner of the crossbow until banished, killed, or 24 hours expire.
9. The character is struck blind when not holding the weapon. This effect lasts 1d3 days.
10. The weapon emits a Banshee scream. The ghost attacks with a bone-chilling
scream. Every living creature within 100’ automatically takes 1d4 sonic damage and is potentially deafened for 1d4 hours (DC 12 Fort save to resist). The ghost can issue this scream up to 3 times per hour. Dogs, horses, and other domesticated animals are automatically spooked by the scream.
11. The target temporarily loses an additional 1d6 Con regardless of the save as does the weapon’s firer. The firer’s hair automatically turns white permanently and the character is wracked with chills for 24 hours. -3 on all activities.
12. The firer has attracted the attention of a deity or other divine being. The final effect is left for the Judge to decide.

4. Blood Drinking Crossbow.

This cursed +1 to hit/+3 Damage crossbow drains 1d6+3 hp from a living target upon a successful hit (Fort Save DC 12 for half.) On a critical hit, the target must make a Fort Save DC14 or lose 3d6 hit points. (Half on a successful save.) However, the owner of this crossbow is a lighthouse beacon to attract any creature that feeds on blood (Vampires, Succubi, etc.) These creatures will be attracted to the crossbow and it’s owner if they are within 100 yards.

If this crossbow is abandoned or destroyed, the former owner takes 1 point of permanent Con drain until they recover the item or expire. If the weapon is stolen or misplaced and recovered by someone else, they take the same Con drain until it is returned.

5. Firecracker.

This crossbow is +1 to hit/+1 Damage, +3 Damage vs creatures vulnerable to fire. On command, the crossbow emits lights equal to a standard torch. 3/day for 6 rounds, any ammunition loaded into this weapon bursts into flame when launched. Inflicts additional 1d6 damage and ignites targets on fire (Ref save to avoid; DC 13.) On a critical miss, the firer must roll on the Major Corruption Table and be affected by the results. Also, every time a quarrel is fired and ignited, there is a 1 in 30 chance the gods themselves might take notice of this incredible weapon.

How My October Went.

Don’t be “That Old Guy.” I keep running into these old fartz/codgers/grognards on the internet. They don’t have anything new to say, but they’re damn certain that nothing new can be good. Change is too scary. Shallow, narrow-minded bigotry is a “better” way to go for them.

Personal share today.

It’s gonna be a long month. Truthfully, I’m ready to be done with this reality. I’m tired. Which, yeah, sounds funny coming from a guy that spends a lot of time at home.

#Promptober and #Monstober were both awesome. I had fun and the ideas flowed like a river. I have 20+ prompts to catch up on. It happens. Sometimes it’s rough being creative instantly on demand. Other times it’s a matter of fleshing everything out.

This is the month when I decided the grognards of the #OSR (Old School Renaissance) can pretty much kiss my ass. I’d love to stay positive on this topic had certain individuals not revealed their true nature. I’m still going to use a lot of Old School style games, but I could give a rip less about anyone’s opinion or acceptance.

When I do finally get something in print? Buy it. Don’t buy it. I don’t care if you’re a big-time figurehead in the nebulous, scattered, esteemed OSR.

I’m just gonna leave some random opinions here.

Gatekeeping in the roleplaying game community: Some of y’all need to knock it off. Chasing people away from a hobby is a surefire way to destroy it. If you want to spend all of your time in your specific group with the same old geezers week after week? Go ahead. Keep to ya damn selves and don’t interact with the rest of the #ttrpgcommunity (*This is aimed at gatekeepers not #ttrpg family.)

What isn’t cool is when a bunch of old fartz who’ve been around the TTRPG industry for 30-40 years go out of their way to make sure their voice is the only one being heard. Their opinion is the only one getting out there, and it’s the same half-baked bullshit opinion they’ve had the whole time.

Don’t be “That Old Guy.” I keep running into these old fartz/codgers/grognards on the internet. They don’t have anything new to say, but they’re damn certain that nothing new can be good. Change is too scary. Shallow, narrow-minded bigotry is a “better” way to go for them.

Edgelords can likewise kiss my ass. I’ve pretty much had my fill of Internet trolls on Twitter and elsewhere. If you can’t offer constructive criticism and actually dialogue with me? Hit the road. Keep to your own freaky, trolli self and I’ll do the same in your regards. (*Trolls, not family.)

The bulk of humanity can be litigious and stupid. This is why I stay the hell clear of a lot of it. When I write, I constantly double check myself and what I say to my audience. Is this gonna get me in trouble? Risk factors assessed, move forward. I won’t put down anything online I can’t retract, alter, delete, or edit later.

Everything is perpetually moving forward. That’s the Universe. Energy is motion. Everything is energy. Focus that energy toward what you want to create, not what you wish to destroy. I would love for more people to think of this.

I know some people are having a tough time.
Link to the 988 website is here.

I’ve lost or may have lost some friends on the Internet in October. I can only pray some of them are still with us, somewhere, detoxing from social media. I’ve had my own issues, but I’ve held it together with the assistance of therapy, family, pets, and Source. Help is out there. Mental health matters.

November is going to get hectic.

It’s National Novel Writer’s Month. People will be churning out novellas and full-on novels. I plan to work out my own fantasy world. I’m working to create something that’s not entirely Tolkien, but we’ll probably still see a few elves and dwarves.

Will it be a novel? I don’t know yet. I’m going to push myself to see where it goes. I’ve decided it’s going to be rules-agnostic to begin with. (*I’m a gamer at heart.) I’m going to explore places through the eyes of a handful of characters and see where the road takes us. NaNoWriMo is chaotic that way.

We reached a milestone in October. I’m pretty proud of myself and I’ll take my victories wherever I can get them these days. I couldn’t do it without you, my dear friends and family. THANK YOU!!!

I’ve also got this site to think about. I’m not asking anyone for money. My domain renews this month. Luckily it’s not terribly pricey.

That’s about all I’ve got for now. Onward and upward from here.Thanks for stopping by. I appreciate you.




Promptober Day 31: Forbidden Books.

This seemingly innocuous cookbook contains a variety of strange recipes that range from bizarre, maybe disgusting, to poisonous and all the way up to powerfully cursed. It may save lives in a pinch or even provide PCs some magical benefits. On the other hand, these recipes could lead to lots of trouble.

Sure we’ve heard of the Necronomicon Ex Mortis, but what other scary books are there?

A few ideas for fantasy TTRPG book generation:
The Book of Shadows. Every witch has one. Some more frightening than others. Some hags would certainly have these on hand. An adventurer brave (or foolish) enough to interpret such a book would be privy to new spells. But at what cost?

Manual of Golem Creation. This tome contains all of the information needed to build a golem of one specific type. The question becomes how far would someone to go build one of these monstrosities?

Toben’s Spirit Guide. (*Editor’s Note. This book was inspired by a reference in the original 1984 Ghostbusters and subsequent RPG franchise. It can be found here.) This book contains references to dozens of spirits, ghosts, wraiths and spectres. For the unaware, it may also contain ways to summon them.

Spellbook of the Crazed Apprentice. This book was written by the seemingly unremarkable apprentice of a certain famous wizard whose title ended in “the Mad.” (*Watching out for copyrights on this one.) The apprentice improved upon or even perfected some spells. A player character casting them might suffer ill side effects.

Diary of a Death Knight. This simple journal holds an insidious secret. It contains the tales of a renowned paladin, his fall from prominence, and his eventual embrace of evil. Reading this book has a chance to corrupt or even convert a knight or warrior into one of these foul beings.

The Dark Cookbook. This seemingly innocuous cookbook contains a variety of strange recipes that range from bizarre, maybe disgusting, to poisonous and all the way up to powerfully cursed. It may save lives in a pinch or even provide PCs some magical benefits. On the other hand, these recipes could lead to lots of trouble.

The Alchemist’s Almanac. This book contains a variety of potion formulae. It is invaluable to alchemists and witches alike. Some versions of this book may contain twisted recipes for foul mutations and poisons as well. Characters may wish to use new formulae at their own risk.

The Book of Extradimensional Portals. This book is extremely thick and exceedingly rare. It contains magic rituals and in some cases locations for opening portals to other planes of existence. There is also a convenient appendix in the back containing banishment and portal sealing spells. One would be well advised to read the entire entry on any given portal before undertaking opening one.

The Accursed Memoir. Similar to the Diary of a Death Knight, this tome details a wizard’s creation of a phylactery and transformation into a lich. Wizard characters reading this can follow its step by step instruction to become a lich at their own peril. The last entry in the memoir describes the rush of power and further desire to gain even more power by becoming a demilich.

The Duplicitous Tome of the Diabolical Illusionist. (*This would make a good dungeon reward.) This tome is written in ink that glows faintly of magic. Some of the spells are illusory script. Some are sigils and glyphs intended to harm the reader. There are also powerful spells for an illusionist wizard who doesn’t lose their very mind trapped within its pages.

I didn’t list the Ogrenomicon, the Book of Ogres that I’m working on for Dungeon Crawl Classics. It will appear in the portfolio section of this site as soon as its ready. It’s my labor of love.

Thanks for stopping by. I’ll be catching up a lot of #Monstober and a few #Promptober entries in November. Lol! I appreciate your patience.

Promptober Day 30: Undead. (WOOT!)

Ghosts: What if every character had a ghost following them around. It never attacks, but it does whisper advice, stories, and so on all the time. What if characters constantly picked up the ghosts of fallen enemies?

The challenge of using Undead in a fantasy tabletop roleplaying game is coming up with something new.

We’ve seen vampires: Strahd Von Zarovich.
We’ve seen Liches: Azalin, Acererak, Szass Tam, Draegoth, Vecna.
There are Dracoliches.
Knight of the Black Rose (Death Knight.)
There’s also Orcus, who is the demon Lord of the Undead.
The list goes on a ways, depending on setting and even game system. We love undead as a #ttrpg culture. But it’s been done A LOT.

So, how do we spruce up Undead for a homebrew campaign?

  1. New flavors of old favorites. Sure, human vampires are cool. But what about a gnome? Pixie? Frost Giant? What about the infamous elven lich? What about a dwarven lich? We have dracoliches, sure. But what about a gold dracolich or a faerie dracolich?
  2. Another demon knocks Orcus off his throne and takes his scepter as a precursor to an attack on the material realms.
  3. Zombies: Maybe instead of just mindless flesh eating slow moving zombies, they’re working for/with a more intelligent zombie? Yes, I appropriated this idea from George Romero. It’s still good.
  4. Broken hierarchy: We’re all probably familiar with the pecking order amongst the undead masses. Skeletons at the bottom, then Wight, then Wraith, then higher intelligent undead. What if Skeletons were the top of the food chain. What if ghouls or wraiths were at the bottom?
  5. Ghosts: What if every character had a ghost following them around. It never attacks, but it does whisper advice, stories, and so on all the time. What if characters constantly picked up the ghosts of fallen enemies?

Much more to come. Thanks for stopping by. I appreciate you.

Promptober Day 29: Abandoned Locations.

In my game, Des Moines Remote Viewing society used Randonautica to find remote viewing targets for Brenda Hart, the group’s resident psychic and most gifted remote viewer. It was a good source of interesting new cases as well as leads on the ones the group was working on.

This is prime Monster of the Week fodder.

How to use an app like Randonautica without ever installing in real life: Create a series of tables describing how far one has to travel from current location, in which direction, and what they find when they get there.

In my game, Des Moines Remote Viewing society used Randonautica to find remote viewing targets for Brenda Hart, the group’s resident psychic and most gifted remote viewer. It was a good source of interesting new cases as well as leads on the ones the group was working on. The potential for spooky encounters in abandoned locations has always fascinated me.

DsMRVS also used Ouija boards a few times in an effort to locate specific spirits, but such attempts almost always inevitably backfired. Ouija boards are often employed in abandoned places to get a better sense of history of the sites. Of course, in MotW that usually involves a demon, angry witch, ghost, cryptid, or interdimensional being of some kind. Des Moines is legit chock full of abandoned locations in real life, so converting them to fiction for the setting is all kinds of fun.

For the record: I know of several abandoned locations in the real world. I do not go in them. I would also never throw down a Ouija board near them. You just never know what’s on the other side. That’s my opinion as a paranormal researcher and Extraterrestrial enthusiast. Do not F around and find out in some of these abandoned locations. You might get surprised.

Disclaimer: Please DO NOT ENTER an abandoned location in the real world unless you have the owner’s permission! No owner = No permission. Too many investigators get hurt, arrested, or go missing entirely while on abandoned properties. If you find an abandoned house, car, sewer entrance, or mine entrance in the real world- DO NOT GO IN THERE! The physical dangers alone should be discouragement.

This was one of the best prompts all month. I could go on for hours on this subject. Thank you for stopping by. As always I appreciate you being here with us. #ttrpgfamily Much love.

Promptober Day 28: Swamp.

D12 Giant nastiness found in a swamp

Horrible, giant, icky things of all sorts live in a swamp. Roll 1d12:

  1. Giant Dragonfly.
  2. Giant Frog.
  3. Giant Mosquitos.
  4. Giant Alligator.
  5. Giant Freshwater Shark
  6. Giant Catfish.
  7. Giant Skunk Ape *Sasquatch
  8. Giant Ghoul.
  9. Giant Hag.
  10. Giant Bats.
  11. Giant Snake.
  12. Swamp Giants.

Promptober Day 27: Dark Castle.

Such a castle is likely the home to a dreadful Wizard, Knight Lord of Chaos, Greater Demon Lord, or Lich of immense power. The guards are likely to be heavily armored and heavily armed, possibly with magic. Within its corridors lurk all sorts of nasties- demons, undead, and humanoids warped by foul magicks. There could even be a dragon lurking within or nearby.

This is a BBEG dungeon waiting to happen.

I think this is probably one of the easiest prompts while at the same time one of the most challenging. This is the sort of thing I would expect to find either midway or toward the end of a campaign. The Dark Castle is normally home to monsters and villains of untold power.

“Dark Castle” conjures up a gigantic structure, a medieval castle of immense proportion. Its construction is probably mostly an obsidian block or possibly magically enchanted stone. It resembles a regular English, German, or Austrian castle from ages past in the real world, only surrounded by storms almost constantly. Its shiny black exterior is only illuminated by flashes of lightning, making the flags on the pinnacles almost unreadable.

Such a castle is likely the home to a dreadful Wizard, Knight Lord of Chaos, Greater Demon Lord, or Lich of immense power. The guards are likely to be heavily armored and heavily armed, possibly with magic. Within its corridors lurk all sorts of nasties- demons, undead, and humanoids warped by foul magicks. There could even be a dragon lurking within or nearby.

Mapping castles: the ultimate DM challenge.

Mapping out castles is more difficult than building any dungeon. Real life historical castles were enormous. Yes, floorplans of these huge stone structures are available online and in libraries. (Gasp! IKR? Like, big buildings that hold books in the real world.) But real world castles didn’t house wizards, demons, and dragons. And logistical matters? Pffft. Yay magic!

My advice to DMs is to either take advantages of RPG sourcebooks with castle maps and then kitbash in your own rooms as necessary, or draw some modular rooms for towers, quarters, chambers, etc and then design any special focus areas for specific encounters. Both options turn the castle into a sort of point crawl, but it will save the DM time instead of drawing out a massive nine level poster map-sized castle.

Don’t get me wrong, constructing and mapping castles can be a lot of fun. But, when you’re eyeballs-deep in prepping for your next game session, on top of work, school, kids, family, and social stuff, do you really have the time? Another option would be to delegate it to a player who does maybe have the time or even a friend who isn’t in the game who just loves doing detailed maps.

*Friends? Social life? Yeah, not me. Maybe you do. I dunno.

Thanks for stopping by today. This was fun. So much more to come yet this month and most of next catching up on this and #Monstober.

Promptober Day 26: Lost

Key members of the Des Moines Remote Viewing Society are lost as of 2022. The data gathered by the trio is also missing in places. Some may have been confiscated by the government or black budget interests. The group went their separate ways in 2020 under mysterious circumstances. (*Then again, it was 2020.)

This one is a subplot running through my Monster of the Week series, Des Moines After Dark.

Key members of the Des Moines Remote Viewing Society are lost as of 2022. The data gathered by the trio is also missing in places. Some may have been confiscated by the government or black budget interests. The group went their separate ways in 2020 under mysterious circumstances. (*Then again, it was 2020.)

  • Dan Miller is missing key chunks of his physical files and Internet archives.
  • Brenda Hart moved to Champaign, IL and effectively disappeared. Dan has not heard from her via text, email, or chat in over two years. The two were very close prior to December 2020.
  • Tom Miller is flat-out lost. His mysterious disappearance became apparent when copies of his journal were emailed to Dan and Brenda along with some copies of physical journals arriving at known and undisclosed street addresses.
  • Tom’s last case was his independent study of the (alleged) Reptilian tunnels under Des Moines. His last journal entry indicated he found a tunnel entrance near a bridge and was going to enter it.
  • Lewis (Big Lou) has been reassigned to a different section within the FBI, but his personnel file has gone missing. Dan has been unable to contact him through any of their various channels.

2020 is the year best forgotten. Unfortunately for our heroes, members of the DsMRVS were among those not heard-from again. Even some of their meticulously kept records and videos have gone missing. One of their most notorious case files, loosely dubbed the “Backyard UFO Incident” involved several hours of missing time and blank audio/video footage interspersed with cryptic and bizarre voice lines.

Disclaimer: People and events depicted herein are fictitious and intended for entertainment use only. Any similarity to persons living or deceased is unintentional. There is no Des Moines Remote Viewing Society. This is a work of fiction. No one was harmed in the making of this blog.

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