Power Rangers RPG Campaign

I looked at the character sheet for the new Power Rangers RPG and I can’t help but to want to build a campaign.

I just saw the character sheet for this game…

And like so many other character sheets, it got me thinking. There is so much potential for this particular RPG to be outstanding in my collection as a GM. I have four kids who are all huge fans of the series, plus my wife is a huge fan of the original Green Ranger played by Jason David Frank.

I’m going to walk through some of my design process without a system attached on here just for fun. The first thing I want to consider is the version of Earth’s timeline or alternate Earth. This happens in several Power Ranger series and is referenced throughout some seasons. Personally, I love cameo appearances by rangers from older series. Megaforce was probably my favorite for this reason.

The opportunities presented by this new RPG are just too juicy to pass up.

Looks very familiar. Similar to D&D.

Needless to say, we’re going to probably start with an alternate timeline to Mighty Morphing. I mean, the original characters were cool and all, but why not kick it up a notch? Think about it. The Time Force Rangers knew alternate Earths exist. What’s to keep our old original arch enemy, Rita Repulsa from doing the same? What if she cast a spell that broke the time/space/dimensional barrier?

I’m going to start out with Lord Zed as the main bad guy in Season One of Power Rangers, uh… ooh. We need a name. Power Rangers Lightning Force. Okay, I can work with that. My 12 year old already has his character designed, like the minute I mentioned it. He wants to play Blue Phoenix. Can you tell he’s excited?

The idea here is not to just replay the old scripts.

Hence an alternate timeline. We’ll keep a few things here and there, but let’s mix and match. Gonna try to go slightly more serious than the Bulk and Skull type characters, but not as dark as the 15 minute remake with Katee Sackhoff that got banned. (Loved it for what it was, but yeesh. Dark…)

The characters are still going to start out as high school students in detention together. We’ll have a Breakfast Club type opening with them all in weekend detention together. My wife will probably want to play Tommy Oliver as a girl, if I had to guess. Tommi Oliver it is. I want to minimize the use of NPC rangers, but so far I’m betting I’ll have three or four solid players at the most with my wife and oldest popping in and out. My youngest is still learning how to play games and sit still, so he might get relegated to GMs helper to begin with.

I’m going to plan on the team only having four colors starting out.

We can always add more later, right? The original team for Lightning Force will be Red (Dragon) Blue (Phoenix) Black (Chimera?) and Green (Pegasus?) I may have to recruit a player or two online and adjust. Again, we’re in the development phase, so nothing is locked down. I’m feeling a very magical flying monster vibe so far.

We’re going to leave the gang in Angel Grove but I’m thinking the population might change. Ever notice how monsters regularly rampage through the town, smashing buildings and crushing cars? Why don’t we ever hear about innocent bystanders during these battles? I want there to be some kind of consequences to not leading the giant monsters out of town whenever possible. Who’d want to live in that town? Can you imagine the real estate nightmares? But I digress…

In the next installment of this campaign building series, let’s talk about the bad guys a bit. I want something more than a gold monkey with wings. I’m kinda considering borrowing extensively from a gaming company that is no stranger to trademark lawsuits. Think of it as a tribute to 40K. But if I’m flirting with danger, why not go all in?

Til then, take care. Please stay healthy. Eat your vitamins, drink plenty of water, get some exercise, get some sleep, and avoid giant monsters rampaging through your town if you can. Game on.

Campaign Worldsmithing

I want there to be a rich, positively huge world. I want to build a world so big that my first group might have to hex crawl at first just to find their way around. Nature will be lush and grow very rapidly…

I’ve been giving a lot of thought to building a fantasy new campaign world for the Fifth Edition of the World’s Most Renowned RPG and deciding what all I want to have go into it. I know several things I don’t want that I’ve seen over my many years of running games that are too numerous to list here. I will go over the highlights of some things I think would be fun.

First off, I want there to be a rich, positively huge world. I want to build a world so big that my first group might have to hex crawl at first just to find their way around. Nature will be lush and grow very rapidly, which is why there could be ruined cities buried beneath the dirt and in the trees. Needless to say, druids and shamans will have a fun time.

Awesome Warforged Samurai
Image created using HeroForge.

Speaking of classes, I want to bring back some old favorites of mine and build upon the preexisting ones in ways that haven’t entirely been covered yet. Samurai will play a large role in things socially and politically, as well as their weapon-mastering cousins- the Kensai. Obviously I plan on Ninja, Shugenja, and the Wu Jen making a comeback. I keep looking at ways to integrate Sohei as well without sacrificing any of the PHB classes.
Races: Simply put, I love elves. There will be lots of them. There will be several of the old favorites and a race somewhat similar to the Warforged of Eberron fame. I also want Gnomes to play key roles, too,

Dragons: Here there BE DRAGONS!!! I love dragons. I don’t think enough campaigns or adventures feature enough of them. Fizban’s Treasury looks to be a fun book for me to draw resources from. I also have some great ideas that I need some serious art talent to have help with. Not everything can be done up with stick figures and protractors.

I love dragons!!!
Image c/o WotC. Used without permission.

Ancient and recurring evil: Part of my style of D&D has always been good vs evil. Since I know Blizzard will never cut a deal with WotC ever again, I figure I can incorporate some Diablo style elements into my game. I’m also a big WoW fan, but I want to stay away from some of that material for fear of looking too much like WoW. I may borrow bits and bobs such as magic items and monsters, just with my own spin on them.

I’m angling for this guy and his bros to show up in a game someday.
Used without permission. Please don’t sue me. Thank you.

I know WotC has said they plan to resurrect two of their old campaign worlds, and possibly a third sometime before 2024’s revision of the game. My educated guesses so far are: Dark Sun, Planescape, and possibly Spelljammer. We’ll see what they do. I think they should bring back Mystara and possibly Greyhawk. Honestly, I think the rights might be a bit tricky on some of the older properties, though. I’d also love to see Birthright or Al-Qadim, but I’d bet against those after seeing what WotC put on DMsGuild as a disclaimer regarding some of their older games. (Personally, I think they’re trying to hard to appear sensitive, but…) I’m seriously doubting OA will ever make a comeback in any way.

Anyway, my world will pull a little from Birthright. I loved the way Regents were connected to their lands and gained powers from it. What if any character could draw additional powers from their homeland? Or if they had spirit helpers? What if rulers could shut down their borders by spells or natural abilities? Yeah… Makes me salivate. Lol!

I plan on rebuilding the weapon list from scratch. Like many DMs, I take great pain in what has become of some of my favorites as well as those of the players. The same can be said of the armor table and many spells. It will be time-consuming and I won’t have it all worked out right away. Spell revisions and changes tend to take a long time.

Of course, no world would be complete without the presence of many of the classic monsters. The undead will certainly make a large appearance. Sorry, as hard as I try to avoid the clich├ęs, I know there will be liches, vampires, skeletons, and zombies to fight. We’ll also see the standard spread of elementals, hydras, manticores, yokai, kodama, and dozens of other creatures from European and Asian sources. That’s kinda my thing.

I want the campaign to center around exploration first and foremost. We can dig into politics and religions once the campaign has been going for a while. I really want this to be the type of game where the PCs get to decide where they’re going. I want to try to avoid any heavy-handed NPCs and massive secret agendas that no one can do anything about. (Sorry, burned out on FR and Eberron that way.) I also want to avoid NPCs looking at the group and saying, “Been there. Done that.”

My intention is eventually to start putting pieces on here and some pdfs out for some of my basic things, such as weapon and armor revisions. I don’t want to charge much/anything at all until I start getting some basic maps made and a little bit of the lore written. Eventually I’m going to have enough built up to consider a Kickstarter or getting some money together for artists and possibly mapmaking. By the time 5.5 or 6.0 rolls around, I might have something concrete.

If you made it this far, thanks for hanging out with me. I appreciate you! Stay safe and see you again soon.

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