Wolf Lord Shaman for Dungeon Crawl Classics Version 1.0

Call upon the forces from the spirit world to destroy your enemies and summon new allies.


Call upon the forces from the spirit world to destroy your enemies and summon new allies.

Alignment: N

Weapons: Dagger, Mace, Sling, Staff, Longsword, Shortsword.

Unholy Creatures: Lycanthropes, un-dead, demons, and devils.
(As a Demigod, the Wolf Lord may have less influence over more powerful creatures.)
Bonus: Clerics of the Wolf Lord may use their turning ability on any Mundane Animal to gain a neutral or favorable reaction. Such an ability can only be used on an individual creature once per day.

Example: A large bear has wandered into the group’s camp. Volkor, the cleric attempts to invoke the name of the Wolf Lord to calm the bear and discourage it from eating the group’s provisions or attacking the group. If successful, the bear will wander away. If unsuccessful, bears have to eat sometime, right? In this case, starting with Volkor.

Bonus Ability: Clerics of the Wolf Lord may pass unhindered through thick brush and other outdoor woodland terrain.

Casts spells as a normal Cleric.
New spells to follow at a later date.

Author: Jeff Craigmile

I'm a tabletop role-playing game writer and designer from Des Moines, Iowa. I'm the father of four boys and human to three cats.

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