Choir of Discord.
For Dungeon Crawl Classics or similar D20 games.
These beings resemble a floating set of choir robes, holding a dagger or song book in invisible hands. If encountered as a group, they form a powerful amalgam, each more destructive than the one before it. Their faces have narrow eye slits and elongated mouths. The sounds they emit are capable of driving sane beings mad or destroying structures.
Init +1; Atk dagger +3 melee (1d4); AC 13; HD 5d8; MV 20’, fly 30’; Act 1d20; SP destructive song (DC 13 Will if soloist. See Below.) Disruptive Aura; SV Fort +2, Ref +3, Will +6; AL C.
Solo stats are as above. However they rarely appear this way. Song of Madness. AC, HD, and Saves as above.
Duet. Init +2, Act 2d20, Song of Torment- save becomes DC 14. AC14, +1d8 HD, All Saves +1
Trio: Init +3, Act 2d20, Song of Destruction save becomes DC 15.
Quartet: Init +4, Act 2d20+1d24, Destructive Song save becomes DC 16.
Chamber Choir (5 -12) +1d8 HD per member. Act 2d20+1d24. All saves +1 per member. Dischord of Discord. All with hearing within 10′ per choir member must make a Fort Save DC 13 + 1 for every two members. Take 6d8, save for half damage. Nearby structures begin to take this damage (no save) every round after the second.
Disruptive Aura: Any creature that moves within 5′ of a Dark Singer or group must make a Will Save DC 12 (regardless of group size) or lose 1 action for 1d4 rounds.
Thanks for stopping by. Art and more on their abilities as well as origin to come.