Nailer and Lil Tacky for Power Rangers RPG.
(Artwork at a later date.)
Nailer:
THREAT LEVEL: 7
SIZE: LARGE | HEALTH: 12
TOUGHNESS: 16 | EVASION: 16
WILLPOWER: 13 | CLEVERNESS: 16
GROUND MOVEMENT: 30 ft.
Nailer is an electric nail gun animated by Kronus’ freakish magic.
SKILLS:
Initiative +d4
Intimidation +d4
Melee +d6*
Perception +d4*
Targeting +d6*
PERKS:
Big Nail: 2/day shoots a triple sized nail (Ranged) +1d6*, Range 90′, (Evasion 3 Ballistic damage. 20′ Area Damage.)
Hammer Strike: Nailer is a trained combatant and receives Edge on all unarmed combat as long as it is not damaged.
ATTACKS:
Hammer Fist (Melee): +d6*, Reach (Toughness, 2 Blunt Damage)
Nail Gun (Targeting): +d6*, Range 30 feet Up to 3 targets(Evasion, 1 Sharp Damage)
POWERS:
Summon Lil Tacky and up to 1d12 Putty Patrollers.
HANGUPS:
Needs to occasionally siphon electricity from a large source such as a light pole or transformer station or runs out of power.
Lil Tacky:
THREAT LEVEL: 5
SIZE: Medium | HEALTH: 10
TOUGHNESS: 16 | EVASION: 16
WILLPOWER: 13 | CLEVERNESS: 16
GROUND MOVEMENT: 30 ft.
Lil Tacky is a nail animated by Kronus’ freakish magic. He can never quite find an appropriate comment and is terribly dressed. His mission in life is to hang out with his big buddy Nailer.
SKILLS:
Initiative +d4
Intimidation +d4
Melee +d6*
Targeting +d4
PERKS:
Skinny profile. Enemies suffer a Disadvantage on all ranged attacks.
Living Spike: Can turn into a giant nail and embed himself into the ground or other surface making him almost impossible to hit.
ATTACKS:
Fencing Nail (Melee): +d6*, (Toughness, 1 Sharp Damage)
Throwing tacks: (Targeting): +d4, Range 30 feet Up to 2 targets (Evasion, 1 Sharp Damage)
POWERS:
Summon and command 1d10 Miniature Putty Patrollers.(Small Size.)
HANGUPS:
If Embed is used, Nailer needs to use the claw part of his hammer to pry Lil Tacky up.